Final August 2026 Balance Changes — Archer Queen
- Damage: 225 → 232 (Level 11)
The level table below is current at Level 11, where this change was measured. CrownStats can't reproduce Clash Royale's per-level scaling accurately enough to regenerate the other levels, so those still show pre-patch values rather than estimates.
All Archer Queen changes in this patch
Archer Queen






Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
Level Statistics
Hitpoints
1,611
Total damage this unit can take before being destroyed.
Damage
362
Damage dealt by one normal attack to a valid target.
Damage Per Second
301
Average damage dealt per second, factoring in hit speed.
Damage Per Second With Cloaking Cape
543
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
1.2 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.3 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Air & Ground
What this card is able to attack.
Range
5
Maximum distance at which this unit can attack a target.
Speed
Medium (60)
How fast this unit moves.
Deploy Time
1 sec
Projectile Speed
800
How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.
Count
x1
How many individual units this card deploys.
Transport
Ground
Champion Ability
Ability Cost
1 Elixir
Cost
1
Speed
Slow (45)
Duration
3.5 sec
Boost
+180%
Cast Time
0.933 sec
Ability Cooldown
17 sec
Combat Mechanics Encyclopedia
Verified 2026-08-17Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Archer Queen is a 5-Elixir Champion Troop that auto-attacks Air & Ground like a hardened Archer (1000 HP, 225 dmg/hit, 1.2s hit speed, 5 range, 800 projectile speed). Her activatable ability, Cloaking Cape (1 extra Elixir), has a ~0.933s wind-up before she turns invisible, slows to a crawl (Slow/45), and gets a +180% attack-rate boost (1.8x faster hits) for 3.5 seconds — pushing her DPS from 187 to 337 while she cannot be directly targeted. This makes her a devastating "pop-and-shred" defensive unit and a credible bridge-spam offense threat. Her numbers have been tuned repeatedly since her Oct 2021 launch (cooldown/duration swings, a first-hit-speed nerf, a movement-speed nerf), and as of a 4 Aug 2026 Supercell rework, the old cooldown-timer system for her ability was scrapped in favor of a single-use-per-deployment model shared by nearly all Champions/Heroes.
Archer Queen costs 5 Elixir to deploy, moves at Medium speed (60), has a 1 sec deploy time, 5-tile range, 800 projectile speed, targets Air & Ground, deploys as a single unit (x1), and is a Ground-transport Troop.
At tournament-standard Level 11, Archer Queen has 1000 hitpoints, deals 225 damage per hit (187 DPS with her ability inactive), attacks every 1.2 sec (hit speed), and has a 0.3 sec 'first hit speed' delay before her opening shot after being deployed or reactivated.
Cloaking Cape's cooldown was 17 sec, set by a 7 Jan 2025 balance patch (up from 15 sec) — this was the live cooldown value as of the LOCAL_SNAPSHOT's July 2026 revision.
Effective 4 Aug 2026 ('Final August Balance Changes'), Supercell reworked Hero/Champion abilities from cooldown-timers to single-use: every ability except Boss Bandit's (whose kit was built around rapid repeat activation) — including Archer Queen's Cloaking Cape — can now be triggered only once per deployment, replacing the old 17-second-cooldown system outright rather than adjusting it.
Archer Queen was released on 27 October 2021 as one of Clash Royale's first three Champion-rarity cards, alongside Golden Knight and Skeleton King.
Within days of the Champions launch, a balance patch (~1-4 Nov 2021) nerfed Archer Queen: Cloaking Cape's cooldown rose from 11 sec to 15 sec and its duration fell from 3.5 sec to 3 sec, after she reached roughly 60% usage in Grand Challenges with a net-positive win rate — the strongest of the three launch Champions.
A February 2023 balance patch increased Archer Queen's First Hit Speed by 0.2 sec, making her slower to loose her first arrow after being placed or reactivated, because she was the most-used Champion in the game at the time.
While Cloaking Cape is active, Archer Queen cannot be targeted by enemy troops or buildings — for example, a Tesla will not surface/engage her, since Teslas only activate against detected (non-invisible) targets, letting a lone cloaked Archer Queen walk past an undefended Tesla toward the Tower.
Also in Merge Tactics
Archer Queen also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Archer Queen in Merge TacticsFrequently Asked Questions
How does Archer Queen work?
Archer Queen is a 5-Elixir Champion Troop that auto-attacks Air & Ground like a hardened Archer (1000 HP, 225 dmg/hit, 1.2s hit speed, 5 range, 800 projectile speed)
What is Archer Queen's elixir cost and rarity?
Archer Queen costs 5 elixir and is a champion card.
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