
Archer Queen


She is fast, deadly and hard to catch. Beware of her crossbow bolts and try not to blink - you might miss her!





Combat Attributes
Attack
- Hit Speed
- 1.2 sec
- First Hit
- 0.3 sec
- Targets
- Air & Ground
- Range
- 5
- Projectile Speed
- 800
Movement
- Movement Speed
- Medium (60)
- Transport
- Ground
Deployment
- Deploy Time
- 1 sec
- Count
- x1
Stats include official balance changes through October 2026.

Level Statistics
See how Archer Queen's stats scale from Level 11 to Level 16| Level | ||||
|---|---|---|---|---|
| Level 11StartTournament | 1,000 | 232 | 193 | 337 |
| Level 12 | 1,098 | 255 | 212 | 372 |
| Level 13 | 1,208 | 281 | 234 | 408 |
| Level 14 | 1,325 | 308 | 256 | 448 |
| Level 15 | 1,454 | 338 | 281 | 493 |
| Level 16Max | 1,599 | 372 | 310 | 543 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Final August 2026 Balance Changes — Archer Queen
- Damage: 225 → 232 (Level 11)
Level Statistics is updated at Level 11; other levels still show pre-update values.
All Archer Queen changes in this patchChampion Ability
Cloaking Cape
Activates stealth mode and shoots her arrows faster!
Ability Cost
1 Elixir
Cost
1
Speed
Slow (45)
Duration
3.5 sec
Boost
+180%
Cast Time
0.933 sec
Ability Cooldown
17 sec
Combat Mechanics Encyclopedia
Verified 2026-08-17Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Archer Queen is a 5-Elixir Champion Troop that auto-attacks Air & Ground like a hardened Archer (1000 HP, 225 dmg/hit, 1.2s hit speed, 5 range, 800 projectile speed). Her activatable ability, Cloaking Cape (1 extra Elixir), has a ~0.933s wind-up before she turns invisible, slows to a crawl (Slow/45), and gets a +180% attack-rate boost (1.8x faster hits) for 3.5 seconds — pushing her DPS from 187 to 337 while she cannot be directly targeted. This makes her a devastating "pop-and-shred" defensive unit and a credible bridge-spam offense threat. Her numbers have been tuned repeatedly since her Oct 2021 launch (cooldown/duration swings, a first-hit-speed nerf, a movement-speed nerf), and as of a 4 Aug 2026 Supercell rework, the old cooldown-timer system for her ability was scrapped in favor of a single-use-per-deployment model shared by nearly all Champions/Heroes.
Archer Queen costs 5 Elixir to deploy, moves at Medium speed (60), has a 1 sec deploy time, 5-tile range, 800 projectile speed, targets Air & Ground, deploys as a single unit (x1), and is a Ground-transport Troop.
At tournament-standard Level 11, Archer Queen has 1000 hitpoints, deals 225 damage per hit (187 DPS with her ability inactive), attacks every 1.2 sec (hit speed), and has a 0.3 sec 'first hit speed' delay before her opening shot after being deployed or reactivated.
Cloaking Cape's cooldown was 17 sec, set by a 7 Jan 2025 balance patch (up from 15 sec) — this was the live cooldown value as of the LOCAL_SNAPSHOT's July 2026 revision.
Effective 4 Aug 2026 ('Final August Balance Changes'), Supercell reworked Hero/Champion abilities from cooldown-timers to single-use: every ability except Boss Bandit's (whose kit was built around rapid repeat activation) — including Archer Queen's Cloaking Cape — can now be triggered only once per deployment, replacing the old 17-second-cooldown system outright rather than adjusting it.
Archer Queen was released on 27 October 2021 as one of Clash Royale's first three Champion-rarity cards, alongside Golden Knight and Skeleton King.
Within days of the Champions launch, a balance patch (~1-4 Nov 2021) nerfed Archer Queen: Cloaking Cape's cooldown rose from 11 sec to 15 sec and its duration fell from 3.5 sec to 3 sec, after she reached roughly 60% usage in Grand Challenges with a net-positive win rate — the strongest of the three launch Champions.
A February 2023 balance patch increased Archer Queen's First Hit Speed by 0.2 sec, making her slower to loose her first arrow after being placed or reactivated, because she was the most-used Champion in the game at the time.
While Cloaking Cape is active, Archer Queen cannot be targeted by enemy troops or buildings — for example, a Tesla will not surface/engage her, since Teslas only activate against detected (non-invisible) targets, letting a lone cloaked Archer Queen walk past an undefended Tesla toward the Tower.
Also in Merge Tactics
Archer Queen also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Archer Queen in Merge TacticsCard interactions and upgrades in CrownLab
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Frequently Asked Questions
How does Archer Queen work?
Archer Queen is a 5-Elixir Champion Troop that auto-attacks Air & Ground like a hardened Archer (1000 HP, 225 dmg/hit, 1.2s hit speed, 5 range, 800 projectile speed)
What is Archer Queen's elixir cost and rarity?
Archer Queen costs 5 elixir and is a champion card.
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