Archers card — Clash Royale

Archers

common3 Elixir
Card TypeTroop
ArenaTraining Camp
Release Date4 January 2016
Elixir Cost3
Raritycommon
Max Level16
Evolution2 Cycles

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

490

Total damage this unit can take before being destroyed.

Damage

180

Damage dealt by one normal attack to a valid target.

Damage Per Second

200

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

0.9 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.5 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Air & Ground

What this card is able to attack.

Range

5

Maximum distance at which this unit can attack a target.

Speed

Medium (60)

How fast this unit moves.

Deploy Time

1 sec

Projectile Speed

600

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Count

x2

How many individual units this card deploys.

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Archers deploy as two independent 3-elixir Common troop units (304 HP / 112 damage each at tournament level 11), each attacking Air & Ground on its own 0.9s cadence with no splash and no pooled HP — the commonly cited "224 combined damage" is just the arithmetic sum of both units' 112 hits landing on one target in the same instant, not a distinct mechanic. The Evolution form (live since 6 Nov 2023) shares identical HP and normal damage with Base but extends range 5→6 tiles and adds a purely distance-triggered Power Shot: a boosted single-target arrow that fires automatically instead of the normal hit whenever the target is 4–6 tiles away (currently 140 damage at L11, 125% of normal, per Supercell's 4 Aug 2026 "Final August 2026 Balance Changes"). Real-game fidelity caveats: a 0.1s deploy-stagger between the two units (since 2 Jun 2020) and Evolution's Power Shot are both unmodeled by Crownstats' own Duel Simulator/Interaction Lab.

  • Type: Troop. Rarity: Common. Elixir cost: 3 (identical for both Base and Evolution).

  • Base form released 4 January 2016, during Clash Royale's regional iOS soft-launch phase — several weeks ahead of the game's actual worldwide/global launch on 2 March 2016 — as one of the cards available in Training Camp from day one.

  • Evolution form released 6 November 2023.

  • Unlock arena is Training Camp, available from the very start of the game.

  • Archers has Base and Evolution forms only — there is no Hero version of this card.

  • Damage per unit (normal hit) at Level 11 is 112 for both Base and Evolution.

  • Evolution's Power Shot damage at Level 11 is currently 140, following Supercell's 4 Aug 2026 "Final August 2026 Balance Changes" patch.

  • Hit Speed is 0.9 sec for both Base and Evolution at Level 11 (current value; last changed 7 Feb 2023 from 1.1s→0.9s, no later change found).

  • EvolutionEvolved Archers keeps identical hitpoints and normal damage to the base troop, but extends range from 5 to 6 tiles and adds Power Shot — a boosted single-target arrow that fires automatically instead of the normal hit whenever the target is 4-6 tiles away, currently 140 damage at level 11 after an August 2026 cut from 168.

Also in Merge Tactics

Archers also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Archers in Merge Tactics

Frequently Asked Questions

How does Archers work?

Archers deploy as two independent 3-elixir Common troop units (304 HP / 112 damage each at tournament level 11), each attacking Air & Ground on its own 0.9s cadence with no splash…

What is Archers's elixir cost and rarity?

Archers costs 3 elixir and is a common card.

Top Archers Decks by Meta Score

12 distinct decks seen in ranked battles
#1X-Bow

X-Bow Deck

Win Rate62.2%
Usage1.3%
Elixir3.0
Battles437
Cycle7.0
Archers card — Clash Royale
Knight card — Clash Royale
Tesla card — Clash Royale
Fireball card — Clash Royale
X-Bow card — Clash Royale
Electro Spirit card — Clash Royale
Skeletons card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir2.9
Battles42
Cycle7.0
Royal Hogs card — Clash Royale
Mighty Miner card — Clash Royale
Cannon card — Clash Royale
Fireball card — Clash Royale
Skeletons card — Clash Royale
Archers card — Clash Royale
Ice Spirit card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.9
Battles32
Cycle11.0
Archers card — Clash Royale
Bandit card — Clash Royale
Battle Ram card — Clash Royale
Mega Knight card — Clash Royale
Cannon Cart card — Clash Royale
Zap card — Clash Royale
Phoenix card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Royal HogsHigh Confidence

Royal Hogs Deck

Win Rate51.3%
Usage1.5%
Elixir3.4
Battles517
Cycle7.0
Royal Hogs card — Clash Royale
Goblinstein card — Clash Royale
Archers card — Clash Royale
Bomb Tower card — Clash Royale
Lightning card — Clash Royale
Skeletons card — Clash Royale
Electro Spirit card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Graveyard Control

Graveyard Control Deck

Win Rate48.5%
Usage1.4%
Elixir3.1
Battles487
Cycle7.0
Archers card — Clash Royale
Goblinstein card — Clash Royale
Skeletons card — Clash Royale
Bomb Tower card — Clash Royale
Poison card — Clash Royale
Graveyard card — Clash Royale
Ice Spirit card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.8
Battles47
Cycle12.0
Archers card — Clash Royale
Giant card — Clash Royale
Musketeer card — Clash Royale
Guards card — Clash Royale
Bowler card — Clash Royale
Arrows card — Clash Royale
Vines card — Clash Royale
Dark Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7X-Bow

X-Bow Deck

Win Rate51.0%
Usage0.3%
Elixir3.0
Battles102
Cycle7.0
Tesla card — Clash Royale
Knight card — Clash Royale
Archers card — Clash Royale
Skeletons card — Clash Royale
Ice Spirit card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
X-Bow card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Beat DownLow Sample

Beat Down Deck

Usage0.1%
Elixir3.5
Battles43
Cycle8.0
Archers card — Clash Royale
Wizard card — Clash Royale
Berserker card — Clash Royale
Goblin Giant card — Clash Royale
Giant Snowball card — Clash Royale
Heal Spirit card — Clash Royale
Sparky card — Clash Royale
Cannon card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Royal GiantLow Sample

Royal Giant Deck

Usage0.2%
Elixir3.4
Battles62
Cycle8.0
Royal Giant card — Clash Royale
Skeletons card — Clash Royale
Archers card — Clash Royale
Fireball card — Clash Royale
Barbarians card — Clash Royale
Tesla card — Clash Royale
Zap card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Golem BeatdownLow Sample

Golem Beatdown Deck

Usage0.1%
Elixir4.3
Battles30
Cycle12.0
Archers card — Clash Royale
Mega Minion card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Fireball card — Clash Royale
Elixir Collector card — Clash Royale
Golem card — Clash Royale
Night Witch card — Clash Royale
Hover over card icons to check elixir usage
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#11Graveyard ControlLow Sample

Graveyard Control Deck

Usage0.1%
Elixir4.3
Battles40
Cycle13.0
Archers card — Clash Royale
Bowler card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Graveyard card — Clash Royale
Guards card — Clash Royale
Fireball card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.4
Battles33
Cycle9.0
Knight card — Clash Royale
Monk card — Clash Royale
Elite Barbarians card — Clash Royale
Three Musketeers card — Clash Royale
Heal Spirit card — Clash Royale
Elixir Collector card — Clash Royale
Archers card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
1.9K deck appearances analyzed · last 7 days · Updated 4h ago