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Arrows card — Clash Royale

Arrows

common3 Elixir

Waves of Arrows pepper a large area, damaging all enemies hit.

Card TypeSpell
ArenaTraining Camp
Released
Elixir Cost3
Raritycommon
Max Level16
EvolutionNone

Combat Attributes

Effect

Targets
Air & Ground
Radius
3.5

Attack

Projectile Speed
1,100

Stats include official balance changes through October 2026.

Level Statistics

See how Arrows' stats scale from Level 1 to Level 16

Arrows stats at each card level, Level 1 to Level 16. One row per level; columns are the stats that change with level.
LevelArea damageCrown Tower damage
Level 1Start47×3 (141)12×3 (36)
Level 252×3 (156)13×3 (39)
Level 357×3 (171)14×3 (42)
Level 463×3 (189)16×3 (48)
Level 569×3 (207)17×3 (51)
Level 676×3 (228)19×3 (57)
Level 783×3 (249)21×3 (63)
Level 892×3 (276)23×3 (69)
Level 9101×3 (303)26×3 (78)
Level 10111×3 (333)28×3 (84)
Level 11Tournament122×3 (366)31×3 (93)
Level 12134×3 (402)34×3 (102)
Level 13148×3 (444)38×3 (114)
Level 14162×3 (486)41×3 (123)
Level 15179×3 (537)45×3 (135)
Level 16Max196×3 (588)50×3 (150)

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

×N (total) is the damage of each hit, how many hit, and their combined total.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Arrows is a 3-Elixir Common spell that was part of Clash Royale's original card set, released during the game's phased 2016 rollout — a regional soft-launch on 4 January 2016 (Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, New Zealand), ahead of the worldwide release on 2 March 2016. It is a Spell-type card targeting "Air & Ground": cast on any tile, it instantly rains arrows over a 3.5-tile-radius area, striking every enemy troop inside — ground or flying — at once. Its damage is listed in stat references as "122 x3" (122 per volley across 3 volleys, 366 total at level 11) rather than a single number, indicating the hit is applied as three rapid ticks rather than one lump sum; this multi-volley framing rests on a single unverified snapshot and could not be independently cross-checked against another source (see unresolved). Its core job is wiping out large groups of low-HP swarm troops (Skeleton Army, Goblin Gang, Minion Horde, Barbarians, etc.) for a big positive Elixir trade, while dealing much smaller secondary "chip" damage to any Crown Tower caught in the blast. Both the radius and the Crown Tower damage ratio have been repeatedly trimmed across the game's history (most recently the radius in March 2025 and Crown Tower damage in June 2026) to curb incidental tower damage and passive "spell cycling," while its troop-clearing power has stayed comparatively strong. (A separately circulated claim that Arrows was reworked in October 2022 into three separate smaller impact zones specifically to stop the Monk champion from reflecting the whole spell could not be corroborated by any source this session, contradicts the general understanding of Arrows as a single-area-of-effect spell, and has been excluded from this entry as likely inaccurate/fabricated — see unresolved.)

  • Arrows costs 3 Elixir to cast.

  • Arrows' target type is "Air & Ground" — when cast, it deals area damage to every enemy troop inside its blast circle at once, both ground units and flying units, rather than locking onto and following a single unit the way a targeted troop would.

  • Arrows currently has a 3.5-tile damage radius.

  • That 3.5-tile radius is itself the result of a nerf: on March 4, 2025 (Season 69) Supercell cut Arrows' radius from 4 tiles to 3.5 tiles (-13%). Official reasoning: "Arrows often deal incidental Crown Tower damage while targeting Troops, whereas other Spells require more precise aiming — you either hit Troops or Towers, but rarely both. We're decreasing Arrows' radius to reduce the damage spill." (An earlier work-in-progress version of this patch had instead planned to cut Crown Tower damage to 10%, but Supercell swapped that for the radius cut before the final release.)

  • Arrows' projectile travels at speed 1100 (the game's internal tiles-per-minute unit), making it one of the fastest-traveling spells in the game — troops have almost no window to move out of a tile before the arrows land on it.

  • That projectile speed was raised from 800 to 1100 in a balance update around March 2019, making the spell noticeably harder to dodge by moving a unit off the targeted tile before impact.

  • At tournament-standard level 11, Arrows deals 122 troop damage per volley across 3 volleys, 366 total, to every enemy troop caught in the blast.

  • As of the June 1, 2026 "Stone Cold" (Season 84) balance update, Arrows' level-11 Crown Tower damage is 75 total (25 per volley x3), down from 93 (-19%), while troop damage was left untouched. This was part of a coordinated cut to Crown Tower/chip damage on 12 spells (Arrows -19%, Freeze -18%, Fireball -17%, Zap -17%, Giant Snowball -17%, Rage -17%, The Log -15%, Poison -9%, Earthquake -8%, Vines -8%, Rocket -8%, Lightning -7%), explicitly aimed at reducing how much games were being decided by passive play and "spell cycling" rather than direct pushes.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Arrows work?

Arrows is a 3-Elixir Common spell that was part of Clash Royale's original card set, released during the game's phased 2016 rollout…

What is Arrows's elixir cost and rarity?

Arrows costs 3 elixir and is a common card.

Top Arrows Decks by Meta Score

212 distinct decks seen in ranked battles
#1LavaLoonLow Sample

LavaLoon Deck

Usage<0.1%
Elixir4.1
Battles72
Cycle12.0
Barbarians card — Clash Royale
Balloon card — Clash Royale
Inferno Dragon card — Clash Royale
Lava Hound card — Clash Royale
Miner card — Clash Royale
Skeleton Dragons card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#2Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.9
Battles38
Cycle13.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
Giant Skeleton card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Furnace card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Giant GraveyardHigh Confidence

Giant Graveyard Deck

Win Rate55.6%
Usage0.5%
Elixir4.0
Battles907
Cycle12.0
Witch card — Clash Royale
Bowler card — Clash Royale
Giant Snowball card — Clash Royale
Giant card — Clash Royale
Guards card — Clash Royale
Zappies card — Clash Royale
Arrows card — Clash Royale
Graveyard card — Clash Royale
Hover over card icons to check elixir usage
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#4Golem BeatdownLow Sample

Golem Beatdown Deck

Usage<0.1%
Elixir4.4
Battles74
Cycle12.0
Bomber card — Clash Royale
Mega Minion card — Clash Royale
Electro Dragon card — Clash Royale
Golem card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
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#5Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir3.9
Battles75
Cycle11.0
Royal Ghost card — Clash Royale
Electro Wizard card — Clash Royale
Mega Knight card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#6Bridge Spam

Bridge Spam Deck

Win Rate57.5%
Usage<0.1%
Elixir4.4
Battles160
Cycle14.0
Battle Ram card — Clash Royale
Skeleton King card — Clash Royale
Royal Recruits card — Clash Royale
Zappies card — Clash Royale
Fisherman card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
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#7Graveyard ControlLow Sample

Graveyard Control Deck

Usage<0.1%
Elixir4.1
Battles61
Cycle14.0
Musketeer card — Clash Royale
Valkyrie card — Clash Royale
Bowler card — Clash Royale
Guards card — Clash Royale
Inferno Tower card — Clash Royale
Arrows card — Clash Royale
Freeze card — Clash Royale
Graveyard card — Clash Royale
Hover over card icons to check elixir usage
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#8PEKKA Bridge SpamHigh Confidence

PEKKA Bridge Spam Deck

Win Rate52.1%
Usage0.9%
Elixir4.0
Battles1.6K
Cycle13.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Furnace card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9UnclassifiedLow Sample

Unclassified Deck

Usage<0.1%
Elixir3.5
Battles33
Cycle11.0
Inferno Dragon card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Electro Dragon card — Clash Royale
Elixir Golem card — Clash Royale
Battle Healer card — Clash Royale
Arrows card — Clash Royale
Rage card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10PEKKA Bridge Spam

PEKKA Bridge Spam Deck

Win Rate56.6%
Usage0.1%
Elixir4.1
Battles182
Cycle13.0
Battle Ram card — Clash Royale
Electro Wizard card — Clash Royale
Royal Ghost card — Clash Royale
P.E.K.K.A card — Clash Royale
Bandit card — Clash Royale
Ronin card — Clash Royale
Furnace card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge Spam

Bridge Spam Deck

Win Rate55.9%
Usage<0.1%
Elixir3.8
Battles161
Cycle12.0
Musketeer card — Clash Royale
Giant card — Clash Royale
Archers card — Clash Royale
Guards card — Clash Royale
Dark Prince card — Clash Royale
Bowler card — Clash Royale
Arrows card — Clash Royale
Vines card — Clash Royale
Hover over card icons to check elixir usage
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#12LumberLoon

LumberLoon Deck

Win Rate56.9%
Usage<0.1%
Elixir4.0
Battles123
Cycle11.0
Mega Knight card — Clash Royale
Mega Minion card — Clash Royale
Zap card — Clash Royale
Balloon card — Clash Royale
Guards card — Clash Royale
Lumberjack card — Clash Royale
Inferno Tower card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
25.6K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago