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Bandit card — Clash Royale

Bandit

legendary3 Elixir

The Bandit dashes to her target and delivers an extra big hit! While dashing, she can't be touched. The mask keeps her identity safe, and gives her bonus cool points!

Card TypeTroop
ArenaRascal's Hideout
Released
Elixir Cost3
Raritylegendary
Max Level16
EvolutionNone

Combat Attributes

Attack

Hit Speed
1 sec
First Hit
0.4 sec
Targets
Ground
Range
Melee: Short (0.75)

Movement

Movement Speed
Fast (90)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

Special Mechanics

Dash

Dash Time
0.8 sec
Dash Speed
500
Dash Range
3.5-6
Target
Ground
Transport
Ground

Stats include official balance changes through October 2026.

Level Statistics

See how Bandit's stats scale from Level 9 to Level 16

Bandit stats at each card level, Level 9 to Level 16. One row per level; columns are the stats that change with level.
LevelBanditDash
HitpointsDamageDamage per secondDamage
Level 9Start750160160321
Level 10824176176354
Level 11Tournament906194194389
Level 12994213213428
Level 131,093235235471
Level 141,200258258518
Level 151,316284284570
Level 16Max1,447312312626

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Bandit is a 3-Elixir Legendary melee troop that moves at Fast speed and targets only ground units. Her signature mechanic is a dash: if a ground unit is 3.5-6 tiles away, she stops, charges for 0.8 seconds, then rushes in at a much higher speed and lands a hit for roughly double her normal damage (389 vs 194 at level 11), while being completely immune to damage for the whole charge-and-dash window. If a target is already closer than 3.5 tiles she can't trigger the dash and just fights as a plain melee attacker (droppable blockers exploit this). Her very first attack after being placed also comes out unusually fast (0.4s) versus her normal 1s hit cycle. Checking the real Supercell balance-change posts for January through August 2026 (correcting a prior draft's guessed URLs and filling in previously-omitted February, April, and May posts) turned up no official balance changes to the (non-Boss) Bandit card in any of them, so the snapshot's level-11 figures appear to remain current; only 'Boss Bandit,' a separate 6-Elixir Champion, is mentioned in the January post. Community-sourced claims about her dash negating specific hits (e.g. Sparky, Prince/Dark Prince) or being interruptible by Zap remain at single-source confidence, not confirmed by official patch notes.

  • At level 11, Bandit costs 3 Elixir and is a single, Fast-moving (speed 90), melee-range (0.75 tiles), ground-only-targeting troop that deploys in 1 second.

  • At level 11, Bandit has 906 hitpoints and deals 194 damage per normal hit, i.e. 194 damage per second at her 1-second hit speed.

  • Bandit's first attack after deployment lands after only 0.4 seconds rather than a full 1-second cycle — she doesn't wait a normal attack interval before her opening swing on an already-adjacent target.

  • Bandit's defining mechanic is a charge-dash: if an enemy ground unit is 3.5-6 tiles away, she stops advancing normally, charges for 0.8 seconds, then rushes the target at a much higher dash speed (internal value 500) and lands an attack for roughly double a normal hit (389 vs 194 damage at level 11). She takes zero damage from any hits that land on her for the entire charge-and-dash duration.

  • The dash's bonus damage lines up almost exactly with a 2x multiplier on her base hit: 389 dash damage / 194 base damage ≈ 2.005, matching the description of the dash as dealing 'double damage'.

  • Bandit cannot trigger her dash against a target already closer than 3.5 tiles. If an enemy (e.g. a cheap melee troop placed directly in her path) is already adjacent before she reaches dash range, she fights as a plain melee attacker with no damage immunity or bonus hit — the standard counter-play against her burst.

  • Because Bandit takes zero damage for her entire charge-and-dash window, a defender's attack that lands during that window can be wasted outright: Theria Games' Bandit guide states she 'can even nullify Sparky's charge' and that her dash 'can interrupt charges from units like Prince and Dark Prince,' i.e. absorb/negate those hits without taking damage if the timing overlaps her dash.

  • Balance history: Bandit's minimum dash-trigger range was reduced from 4 tiles to 3.5 tiles in an early-2018 balance update — the 3.5-tile minimum is the value still in use today (matches current snapshot's dash_range 3.5-6).

Also in Merge Tactics

Bandit also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Bandit in Merge Tactics

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Bandit work?

Bandit is a 3-Elixir Legendary melee troop that moves at Fast speed and targets only ground units

What is Bandit's elixir cost and rarity?

Bandit costs 3 elixir and is a legendary card.

Top Bandit Decks by Meta Score

89 distinct decks seen in ranked battles
#1Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.3
Battles30
Cycle11.0
Witch card — Clash Royale
Knight card — Clash Royale
Firecracker card — Clash Royale
Hog Rider card — Clash Royale
Dart Goblin card — Clash Royale
Bandit card — Clash Royale
The Log card — Clash Royale
Royal Delivery card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage<0.1%
Elixir4.0
Battles63
Cycle12.0
Battle Ram card — Clash Royale
Electro Wizard card — Clash Royale
Zap card — Clash Royale
P.E.K.K.A card — Clash Royale
Bandit card — Clash Royale
Royal Ghost card — Clash Royale
Furnace card — Clash Royale
Void card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.9
Battles38
Cycle13.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
Giant Skeleton card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Furnace card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4PEKKA Bridge Spam

PEKKA Bridge Spam Deck

Win Rate59.8%
Usage0.1%
Elixir3.9
Battles179
Cycle12.0
Battle Ram card — Clash Royale
Electro Wizard card — Clash Royale
Royal Ghost card — Clash Royale
P.E.K.K.A card — Clash Royale
Bandit card — Clash Royale
Furnace card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage<0.1%
Elixir3.9
Battles90
Cycle12.0
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Battle Ram card — Clash Royale
Bandit card — Clash Royale
Royal Ghost card — Clash Royale
Furnace card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.4
Battles47
Cycle10.0
Royal Ghost card — Clash Royale
Magic Archer card — Clash Royale
Wall Breakers card — Clash Royale
Minions card — Clash Royale
Princess card — Clash Royale
Bandit card — Clash Royale
Royal Recruits card — Clash Royale
Suspicious Bush card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir3.9
Battles75
Cycle11.0
Royal Ghost card — Clash Royale
Electro Wizard card — Clash Royale
Mega Knight card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8PEKKA Bridge SpamHigh Confidence

PEKKA Bridge Spam Deck

Win Rate52.1%
Usage0.9%
Elixir4.0
Battles1.6K
Cycle13.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Furnace card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9PEKKA Bridge Spam

PEKKA Bridge Spam Deck

Win Rate56.6%
Usage0.1%
Elixir4.1
Battles182
Cycle13.0
Battle Ram card — Clash Royale
Electro Wizard card — Clash Royale
Royal Ghost card — Clash Royale
P.E.K.K.A card — Clash Royale
Bandit card — Clash Royale
Ronin card — Clash Royale
Furnace card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10PEKKA Bridge Spam

PEKKA Bridge Spam Deck

Win Rate54.2%
Usage0.2%
Elixir3.9
Battles306
Cycle12.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Zap card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Royal Ghost card — Clash Royale
Furnace card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge Spam

Bridge Spam Deck

Win Rate57.5%
Usage<0.1%
Elixir3.6
Battles120
Cycle11.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
Giant Skeleton card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Furnace card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate52.4%
Usage0.4%
Elixir4.0
Battles649
Cycle8.0
Elite Barbarians card — Clash Royale
Ice Golem card — Clash Royale
Royal Ghost card — Clash Royale
Three Musketeers card — Clash Royale
Bandit card — Clash Royale
Elixir Collector card — Clash Royale
Zap card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
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12.2K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago
Bandit — Decks & Stats | CrownStats