Bandit card — Clash Royale

Bandit

legendary3 Elixir
Card TypeTroop
ArenaRascal's Hideout
Release Date24 March 2017
Elixir Cost3
Raritylegendary
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

1,459

Total damage this unit can take before being destroyed.

Damage

312

Damage dealt by one normal attack to a valid target.

Dash Damage

626

Damage dealt by this unit's dash attack.

Damage Per Second

312

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.4 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Ground

What this card is able to attack.

Range

Melee: Short (0.75)

Maximum distance at which this unit can attack a target.

Speed

Fast (90)

How fast this unit moves.

Deploy Time

1 sec

Count

x1

How many individual units this card deploys.

Transport

Ground

Special Mechanics

Dash Time

0.8 sec

Dash Speed

500

Dash Range

3.5-6

Target

Ground

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Bandit is a 3-Elixir Legendary melee troop that moves at Fast speed and targets only ground units. Her signature mechanic is a dash: if a ground unit is 3.5-6 tiles away, she stops, charges for 0.8 seconds, then rushes in at a much higher speed and lands a hit for roughly double her normal damage (389 vs 194 at level 11), while being completely immune to damage for the whole charge-and-dash window. If a target is already closer than 3.5 tiles she can't trigger the dash and just fights as a plain melee attacker (droppable blockers exploit this). Her very first attack after being placed also comes out unusually fast (0.4s) versus her normal 1s hit cycle. Checking the real Supercell balance-change posts for January through August 2026 (correcting a prior draft's guessed URLs and filling in previously-omitted February, April, and May posts) turned up no official balance changes to the (non-Boss) Bandit card in any of them, so the snapshot's level-11 figures appear to remain current; only 'Boss Bandit,' a separate 6-Elixir Champion, is mentioned in the January post. Community-sourced claims about her dash negating specific hits (e.g. Sparky, Prince/Dark Prince) or being interruptible by Zap remain at community/single-source confidence, not wiki- or patch-note-confirmed.

  • At level 11, Bandit costs 3 Elixir and is a single, Fast-moving (speed 90), melee-range (0.75 tiles), ground-only-targeting troop that deploys in 1 second.

  • At level 11, Bandit has 906 hitpoints and deals 194 damage per normal hit, i.e. 194 damage per second at her 1-second hit speed.

  • Bandit's first attack after deployment lands after only 0.4 seconds rather than a full 1-second cycle — she doesn't wait a normal attack interval before her opening swing on an already-adjacent target.

  • Bandit's defining mechanic is a charge-dash: if an enemy ground unit is 3.5-6 tiles away, she stops advancing normally, charges for 0.8 seconds, then rushes the target at a much higher dash speed (internal value 500) and lands an attack for roughly double a normal hit (389 vs 194 damage at level 11). She takes zero damage from any hits that land on her for the entire charge-and-dash duration.

  • The dash's bonus damage lines up almost exactly with a 2x multiplier on her base hit: 389 dash damage / 194 base damage ≈ 2.005, matching the description of the dash as dealing 'double damage'.

  • Bandit cannot trigger her dash against a target already closer than 3.5 tiles. If an enemy (e.g. a cheap melee troop placed directly in her path) is already adjacent before she reaches dash range, she fights as a plain melee attacker with no damage immunity or bonus hit — the standard counter-play against her burst.

  • Because Bandit takes zero damage for her entire charge-and-dash window, a defender's attack that lands during that window can be wasted outright: Theria Games' Bandit guide states she 'can even nullify Sparky's charge' and that her dash 'can interrupt charges from units like Prince and Dark Prince,' i.e. absorb/negate those hits without taking damage if the timing overlaps her dash.

  • Balance history: Bandit's minimum dash-trigger range was reduced from 4 tiles to 3.5 tiles in an early-2018 balance update — the 3.5-tile minimum is the value still in use today (matches current snapshot's dash_range 3.5-6).

Also in Merge Tactics

Bandit also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Bandit in Merge Tactics

Frequently Asked Questions

How does Bandit work?

Bandit is a 3-Elixir Legendary melee troop that moves at Fast speed and targets only ground units

What is Bandit's elixir cost and rarity?

Bandit costs 3 elixir and is a legendary card.

Top Bandit Decks by Meta Score

34 distinct decks seen in ranked battles
#1PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.2%
Elixir4.1
Battles63
Cycle13.0
P.E.K.K.A card — Clash Royale
Dark Prince card — Clash Royale
Battle Ram card — Clash Royale
Zap card — Clash Royale
Bandit card — Clash Royale
Fireball card — Clash Royale
Ram Rider card — Clash Royale
Electro Wizard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.3
Battles42
Cycle12.0
Mega Knight card — Clash Royale
Wizard card — Clash Royale
Elite Barbarians card — Clash Royale
Zap card — Clash Royale
Dark Prince card — Clash Royale
Freeze card — Clash Royale
Royal Ghost card — Clash Royale
Bandit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.9
Battles32
Cycle11.0
Archers card — Clash Royale
Bandit card — Clash Royale
Battle Ram card — Clash Royale
Mega Knight card — Clash Royale
Cannon Cart card — Clash Royale
Zap card — Clash Royale
Phoenix card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.8
Battles43
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Bandit card — Clash Royale
Zap card — Clash Royale
Arrows card — Clash Royale
Goblin Gang card — Clash Royale
Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.2%
Elixir4.0
Battles68
Cycle13.0
P.E.K.K.A card — Clash Royale
Golden Knight card — Clash Royale
Battle Ram card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Mother Witch card — Clash Royale
Royal Ghost card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.3%
Elixir3.9
Battles90
Cycle12.0
Battle Ram card — Clash Royale
Dark Prince card — Clash Royale
P.E.K.K.A card — Clash Royale
Fireball card — Clash Royale
Minions card — Clash Royale
Bandit card — Clash Royale
Electro Wizard card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.2%
Elixir3.9
Battles60
Cycle11.0
P.E.K.K.A card — Clash Royale
Barbarian Barrel card — Clash Royale
Zap card — Clash Royale
Baby Dragon card — Clash Royale
Fireball card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Electro Wizard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.4
Battles30
Cycle10.0
Royal Ghost card — Clash Royale
Wizard card — Clash Royale
Lumberjack card — Clash Royale
Arrows card — Clash Royale
Battle Ram card — Clash Royale
Heal Spirit card — Clash Royale
Zappies card — Clash Royale
Bandit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.9
Battles34
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Bandit card — Clash Royale
Skeleton Dragons card — Clash Royale
Prince card — Clash Royale
Goblin Gang card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Bridge Spam

Bridge Spam Deck

Win Rate54.9%
Usage0.5%
Elixir3.8
Battles153
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Minions card — Clash Royale
Bandit card — Clash Royale
Prince card — Clash Royale
Zap card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.0
Battles30
Cycle13.0
Witch card — Clash Royale
Golden Knight card — Clash Royale
Furnace card — Clash Royale
Prince card — Clash Royale
Zap card — Clash Royale
Bandit card — Clash Royale
Electro Wizard card — Clash Royale
Minion Horde card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12PEKKA Bridge Spam

PEKKA Bridge Spam Deck

Win Rate54.3%
Usage0.3%
Elixir3.9
Battles116
Cycle12.0
Battle Ram card — Clash Royale
Magic Archer card — Clash Royale
P.E.K.K.A card — Clash Royale
Bandit card — Clash Royale
Royal Ghost card — Clash Royale
Fireball card — Clash Royale
Electro Wizard card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
2.5K deck appearances analyzed · last 7 days · Updated 4h ago