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Barbarian Hut card — Clash Royale

Barbarian Hut

rare6 Elixir

Building that periodically spawns Barbarians to fight the enemy. Time to make the Barbarians!

Card TypeBuilding
ArenaJungle Arena
Released
Elixir Cost6
Rarityrare
Max Level16
EvolutionNone

Combat Attributes

Deployment

Deploy Time
1 sec
Lifetime
30 sec
Spawn Speed
15 sec

Special Mechanics

Barbarian

Hit Speed
1.3 sec
First Hit
0.4 sec
Speed
Medium (60)
Range
Melee: Short (0.7)
Target
Ground
Transport
Ground

Stats include official balance changes through October 2026.

Level Statistics

See how Barbarian Hut's stats scale from Level 3 to Level 16

Barbarian Hut stats at each card level, Level 3 to Level 16. One row per level; columns are the stats that change with level.
LevelHitpointsHitpoints of the unit it spawnsDamageDamage per second
Level 3Start5503139069
Level 46053449976
Level 566437810883
Level 672841611991
Level 7800458131100
Level 8878503144110
Level 9964554159122
Level 101,060609175134
Level 11Tournament1,164670192147
Level 121,278737211162
Level 131,405811232178
Level 141,542892256196
Level 151,692981281216
Level 16Max1,8601,079309237

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Barbarian Hut is a 6-Elixir Rare building that never attacks on its own — it exists purely to pump out Barbarians. After a 1-second deploy delay it activates, and every 15 seconds it releases a wave of 3 Barbarians (each appearing roughly 0.5s after the last), repeating until its 30-second lifetime expires; if the Hut is destroyed before then, it releases one extra "death spawn" Barbarian. At tournament level 11 the Hut structure itself has 1,164 HP and no attack stat of its own; dividing that 1,164 HP by its 30s lifetime gives roughly 38.8 "effective HP/second" of stalling value (1164÷30=38.8) — note this is an entry-derived arithmetic estimate for rough comparison purposes, not a metric Supercell defines or publishes. Each spawned Barbarian is a short-ranged (0.7-tile) ground-melee attacker that moves at Medium speed and can only target ground units, so the Hut — which can't defend itself and whose only defenders can't hit the sky — is helpless against flying troops sent straight at it. A real, official March 2026 Supercell balance patch buffed the underlying "Barbarian" unit (more HP, slightly slower swings); since the Hut spawns that exact same unit, its output is very likely tougher-but-slower now too, though no source explicitly ties that patch line to the Hut by name.

  • Barbarian Hut costs 6 Elixir. It is a Rare-rarity Building card.

  • Barbarian Hut was released on 4 January 2016, during Clash Royale's phased 2016 rollout. That date was only a limited regional iOS soft-launch (Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, New Zealand) — it was not the game's global launch. Clash Royale's actual worldwide/global release followed on 2 March 2016.

  • At tournament level 11 the Barbarian Hut structure itself has 1,164 hitpoints, a 15-second spawn interval, a 1-second deploy time, and a 30-second total lifetime. It has no attack of its own.

  • Dividing the Hut's 1,164 HP (tournament level 11) by its 30-second lifetime yields approximately 38.8 'effective HP per second' of stalling value (1164÷30=38.8).

  • Snapshot (pre-March-2026-patch), each Barbarian spawned by the Hut had, at level 11: 670 HP, 192 damage per hit, 147 damage/sec, a 1.3s hit speed, a faster 0.4s first-hit speed, Melee/Short (0.7 tile) range, Medium (60) movement speed, and Ground-only targeting/transport.

  • Supercell's official March 2026 balance patch (Season 81) reworked the 'Barbarians' troop: Hitpoints 670→691 (+3%) and Hit Speed 1.3s→1.4s (+8%, i.e. slower attacks), explained as making Barbarians 'more durable while slightly reducing their attack speed' because they 'were too vulnerable to area damage for their high-Elixir cost.'

  • Recomputing DPS with the new March 2026 Hit Speed: since Supercell's patch left Barbarian damage-per-hit unchanged (only HP and Hit Speed were listed as changed), a Barbarian's DPS falls from 147 to roughly 137 (192 damage ÷ 1.4s ≈ 137.1, vs. the old 192 ÷ 1.3s ≈ 147.7).

  • The 0.4-second 'first hit speed' means a newly spawned Barbarian's very first swing lands much faster than normal — about 0.4s after it starts attacking — rather than making the target wait a full 1.3-1.4s regular attack cycle before the first hit connects; subsequent hits then fall back to the normal cadence.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Barbarian Hut work?

Barbarian Hut is a 6-Elixir Rare building that never attacks on its own — it exists purely to pump out Barbarians

What is Barbarian Hut's elixir cost and rarity?

Barbarian Hut costs 6 elixir and is a rare card.

Early Barbarian Hut Decks

1 distinct deck seen in ranked battles

This is an early sample. CrownStats has observed 1 distinct deck using Barbarian Hut in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.

#1Royal HogsLow Sample

Royal Hogs Deck

Usage<0.1%
Elixir4.0
Battles96
Cycle12.0
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96 deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago