Barbarian Hut card — Clash Royale

Barbarian Hut

rare6 Elixir
Card TypeBuilding
ArenaJungle Arena
Release Date4 January 2016
Elixir Cost6
Rarityrare
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

1,875

Total damage this unit can take before being destroyed.

Hitpoints Lost Per Second

62.5

Hitpoints 1

1,079

Damage

309

Damage dealt by one normal attack to a valid target.

Damage Per Second

237

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Deploy Time

1 sec

Spawn Speed

15 sec

How often this building produces a new unit.

Lifetime

30 sec

How long this unit or effect lasts before disappearing on its own.

Special Mechanics

Hit Speed

1.3 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.4 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Speed

Medium (60)

Range

Melee: Short (0.7)

Target

Ground

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Barbarian Hut is a 6-Elixir Rare building that never attacks on its own — it exists purely to pump out Barbarians. After a 1-second deploy delay it activates, and every 15 seconds it releases a wave of 3 Barbarians (each appearing roughly 0.5s after the last), repeating until its 30-second lifetime expires; if the Hut is destroyed before then, it releases one extra "death spawn" Barbarian. At tournament level 11 the Hut structure itself has 1,164 HP and no attack stat of its own; dividing that 1,164 HP by its 30s lifetime gives roughly 38.8 "effective HP/second" of stalling value (1164÷30=38.8) — note this is an entry-derived arithmetic estimate for rough comparison purposes, not a metric the wiki or Supercell itself defines or publishes. Each spawned Barbarian is a short-ranged (0.7-tile) ground-melee attacker that moves at Medium speed and can only target ground units, so the Hut — which can't defend itself and whose only defenders can't hit the sky — is helpless against flying troops sent straight at it. A real, official March 2026 Supercell balance patch buffed the underlying "Barbarian" unit (more HP, slightly slower swings); since the Hut spawns that exact same unit, its output is very likely tougher-but-slower now too, though no source explicitly ties that patch line to the Hut by name.

  • Barbarian Hut costs 6 Elixir. It is a Rare-rarity Building card.

  • Barbarian Hut was released on 4 January 2016, during Clash Royale's phased 2016 rollout. That date was only a limited regional iOS soft-launch (Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, New Zealand) — it was not the game's global launch. Clash Royale's actual worldwide/global release followed on 2 March 2016.

  • At tournament level 11 the Barbarian Hut structure itself has 1,164 hitpoints, a 15-second spawn interval, a 1-second deploy time, and a 30-second total lifetime. It has no attack of its own.

  • Dividing the Hut's 1,164 HP (tournament level 11) by its 30-second lifetime yields approximately 38.8 'effective HP per second' of stalling value (1164÷30=38.8).

  • Snapshot (pre-March-2026-patch), each Barbarian spawned by the Hut had, at level 11: 670 HP, 192 damage per hit, 147 damage/sec, a 1.3s hit speed, a faster 0.4s first-hit speed, Melee/Short (0.7 tile) range, Medium (60) movement speed, and Ground-only targeting/transport.

  • Supercell's official March 2026 balance patch (Season 81) reworked the 'Barbarians' troop: Hitpoints 670→691 (+3%) and Hit Speed 1.3s→1.4s (+8%, i.e. slower attacks), explained as making Barbarians 'more durable while slightly reducing their attack speed' because they 'were too vulnerable to area damage for their high-Elixir cost.'

  • Recomputing DPS with the new March 2026 Hit Speed: since Supercell's patch left Barbarian damage-per-hit unchanged (only HP and Hit Speed were listed as changed), a Barbarian's DPS falls from 147 to roughly 137 (192 damage ÷ 1.4s ≈ 137.1, vs. the old 192 ÷ 1.3s ≈ 147.7).

  • The 0.4-second 'first hit speed' means a newly spawned Barbarian's very first swing lands much faster than normal — about 0.4s after it starts attacking — rather than making the target wait a full 1.3-1.4s regular attack cycle before the first hit connects; subsequent hits then fall back to the normal cadence.

Frequently Asked Questions

How does Barbarian Hut work?

Barbarian Hut is a 6-Elixir Rare building that never attacks on its own — it exists purely to pump out Barbarians

What is Barbarian Hut's elixir cost and rarity?

Barbarian Hut costs 6 elixir and is a rare card.

Early Barbarian Hut Decks

4 distinct decks seen in ranked battles

This is an early sample. CrownStats has observed 4 distinct decks using Barbarian Hut in the last 30 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.

#1Graveyard ControlLow Sample

Graveyard Control Deck

Usage0.0%
Elixir5.0
Battles45
Cycle17.0
Barbarians card — Clash Royale
Wizard card — Clash Royale
Royal Recruits card — Clash Royale
Graveyard card — Clash Royale
Freeze card — Clash Royale
Executioner card — Clash Royale
Barbarian Hut card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge SpamLow Sample

Bridge Spam Deck

Usage0.0%
Elixir4.9
Battles31
Cycle16.0
Wizard card — Clash Royale
Minion Horde card — Clash Royale
Musketeer card — Clash Royale
Barbarian Hut card — Clash Royale
Rocket card — Clash Royale
Elite Barbarians card — Clash Royale
Arrows card — Clash Royale
Freeze card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Royal RecruitsLow Sample

Royal Recruits Deck

Usage0.0%
Elixir4.9
Battles30
Cycle16.0
Royal Recruits card — Clash Royale
Wizard card — Clash Royale
Minion Horde card — Clash Royale
Fireball card — Clash Royale
Goblin Hut card — Clash Royale
Goblin Gang card — Clash Royale
Barbarian Hut card — Clash Royale
Barbarians card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Royal HogsLow Sample

Royal Hogs Deck

Usage0.0%
Elixir3.6
Battles33
Cycle10.0
Furnace card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Royal Hogs card — Clash Royale
Minions card — Clash Royale
Electro Spirit card — Clash Royale
Barbarian Hut card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
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View Stats
139 deck appearances analyzed · last 30 days · Updated 4h ago