Rage on attack
Every attackEvery attack gives the Evolved Barbarians a Rage boost that increases their attack speed and movement speed by 30% for 5 seconds.
- Attack & movement speed
- +30%
- Rage duration
- 5 sec




These Barbarians have grown stronger through Evolution! Not only do they now have glorious hair, but they also gain extra Speed and Hitspeed with each attack.






New mechanics
Every attack gives the Evolved Barbarians a Rage boost that increases their attack speed and movement speed by 30% for 5 seconds.
Stats include official balance changes through October 2026.

| Level | ||||
|---|---|---|---|---|
| Level 1Start | 280 | 74 | 52 | 76 |
| Level 2 | 308 | 81 | 57 | 83 |
| Level 3 | 338 | 90 | 64 | 92 |
| Level 4 | 372 | 99 | 70 | 102 |
| Level 5 | 408 | 108 | 77 | 111 |
| Level 6 | 448 | 119 | 85 | 122 |
| Level 7 | 492 | 131 | 93 | 135 |
| Level 8 | 540 | 144 | 102 | 148 |
| Level 9 | 593 | 159 | 113 | 163 |
| Level 10 | 652 | 175 | 125 | 180 |
| Level 11Tournament | 716 | 192 | 137 | 197 |
| Level 12 | 786 | 211 | 150 | 217 |
| Level 13 | 865 | 232 | 165 | 239 |
| Level 14 | 949 | 256 | 182 | 263 |
| Level 15 | 1,041 | 281 | 200 | 289 |
| Level 16Max | 1,145 | 309 | 220 | 318 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Barbarians is a 5-Elixir Common troop card that deploys five single-target, melee, ground-targeting fighters in a spread/staggered formation. At tournament-standard level 11 each Barbarian has 716 HP; the base-card snapshot lists 191 damage per hit (136 DPS) on a 1.4-second swing cycle, with a much faster 0.4-second first swing after engaging a target. Note: the Evolution snapshot lists a slightly different non-boosted figure for what should be the same underlying unit (192 damage per hit / 137 DPS) — this entry could not resolve which figure is authoritative, so it is flagged here as an open discrepancy rather than smoothed into a "191-192" range (see unresolved notes). Its Evolution keeps the same base stats but periodically triggers a "Rage" buff — the same underlying effect used by the Rage spell, Lumberjack's death-rage, and Evolved Battle Ram — that speeds up hit rate and movement by 30% for 5 seconds, without adding any bonus hitpoints (the old +10% HP bonus was removed in the August 2026 rebalance). The Evolution snapshot states boosted DPS as 197; independently recomputing from the public hit-speed/damage/boost fields predicts damage/(hit_speed*(1-boost)) = 192/0.98 ≈ 195.9, which rounds to 196 — a 1-point gap that this entry could not explain from any confirmed source (see unresolved notes). The card's stats have been actively tuned through 2026: hit speed and hitpoints were both adjusted in March 2026, the shared Rage buff was nerfed in October 2025, and hitpoints/Rage duration were reworked again in August 2026 — all of which the current snapshot already reflects and which are backed by primary Supercell blog posts. Barbarians has been in Clash Royale since the game's 2016 launch window: it was present at the game's regional soft-launch on 4 January 2016 (a small set of countries), ahead of Clash Royale's actual worldwide/global release on 2 March 2016 — the 4 January date is not itself a "global launch."
Barbarians is a Common troop card costing 5 Elixir that spawns 5 ground, melee (Short range, 0.7 tiles) units per cast, with Medium movement speed (60), 1 sec deploy time, 1.4 sec hit speed, and a 0.4 sec first-hit speed. At tournament-standard level 11 each unit has 716 hitpoints, deals 191 damage per hit, and does 136 damage per second.
Barbarians are frequently dated to 4 January 2016 — but that date is Clash Royale's limited regional iOS soft-launch (Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New Zealand), not a global launch. Clash Royale's actual worldwide release (all platforms, all regions) was 2 March 2016. Barbarians therefore released during Clash Royale's phased 2016 rollout: regional soft-launch 4 January 2016, ahead of the 2 March 2016 worldwide release.
Checked for supersession: Supercell's own 'Final August Balance Changes' post (published August 4, 2026) confirms Barbarians' level-11 hitpoints are 716 — the exact figure already present in the LOCAL_SNAPSHOT — so that snapshot value is current and not stale.
Before the August 2026 patch, Barbarians had 691 HP at level 11 — itself raised from 670 by the March 4, 2026 balance update. That 691 value is now superseded by the current 716.
The same March 4, 2026 update slowed Barbarians' hit speed from 1.3 sec to 1.4 sec (+8% slower interval) — this is the value still live today and matches the snapshot's '1.4 sec' hit_speed.
EvolutionEvolved Barbarians carry the same 716 HP as the base card and deal 192 damage/137 DPS at level 11 when not enraged, rising to 197 DPS for 5 seconds while their Rage effect is active.
Evolutionthe August 4, 2026 patch extended Evolved Barbarians' Rage duration from 3 sec to 5 sec (+67%) while simultaneously removing their old +10% bonus-hitpoints perk (now +0%), i.e. the evolution now matches the base card's HP exactly and instead offers a longer speed-buff window — this is why the snapshot's evolution and base level-11 hitpoints are both 716.
Combat interaction / targeting quirk: the 5 Barbarians land in a spread star formation with a staggered deploy timing between individual units (a 0.15 sec stagger added in a March 4, 2019 balance update), specifically so that a single small-radius area-damage spell landing at the moment of deployment cannot catch all 5 units at once.
Barbarians also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Barbarians in Merge TacticsInteraction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Barbarians is a 5-Elixir Common troop card that deploys five single-target, melee, ground-targeting fighters in a spread/staggered formation
Barbarians costs 5 elixir and is a common card.
Evolved Barbarians carry the same 716 HP as the base card and deal 192 damage/137 DPS at level 11 when not enraged, rising to 197 DPS for 5 seconds while their Rage effect is active.
CrownStats has tracked Evolution Barbarians in 22 distinct decks, totaling 3.3K ranked battle appearances, over the last 7 days.




















































































































































