
Evolution Barbarians






Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
Level Statistics
Hitpoints
1,153
Total damage this unit can take before being destroyed.
Damage
309
Damage dealt by one normal attack to a valid target.
Damage Per Second
220
Average damage dealt per second, factoring in hit speed.
Boosted Damage Per Second
318
Average damage dealt per second, factoring in hit speed.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
1.4 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.4 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Ground
What this card is able to attack.
Range
Melee: Short (0.7)
Maximum distance at which this unit can attack a target.
Speed
Medium (60)
How fast this unit moves.
Deploy Time
1 sec
Count
x5
How many individual units this card deploys.
Transport
Ground
Evolution Mechanics
Cycles
1
Boost Duration
5 sec
Boost
+30%
Combat Mechanics Encyclopedia
Mechanics verified against Season 86 (August 2026)Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Barbarians is a 5-Elixir Common troop card that deploys five single-target, melee, ground-targeting fighters in a spread/staggered formation. At tournament-standard level 11 each Barbarian has 716 HP; the base-card snapshot lists 191 damage per hit (136 DPS) on a 1.4-second swing cycle, with a much faster 0.4-second first swing after engaging a target. Note: the Evolution snapshot lists a slightly different non-boosted figure for what should be the same underlying unit (192 damage per hit / 137 DPS) — this entry could not resolve which figure is authoritative, so it is flagged here as an open discrepancy rather than smoothed into a "191-192" range (see unresolved notes). Its Evolution keeps the same base stats but periodically triggers a "Rage" buff — the same underlying effect used by the Rage spell, Lumberjack's death-rage, and Evolved Battle Ram — that speeds up hit rate and movement by 30% for 5 seconds, without adding any bonus hitpoints (the old +10% HP bonus was removed in the August 2026 rebalance). The Evolution snapshot states boosted DPS as 197; independently recomputing from the public hit-speed/damage/boost fields predicts damage/(hit_speed*(1-boost)) = 192/0.98 ≈ 195.9, which rounds to 196 — a 1-point gap that this entry could not explain from any confirmed source (see unresolved notes). The card's stats have been actively tuned through 2026: hit speed and hitpoints were both adjusted in March 2026, the shared Rage buff was nerfed in October 2025, and hitpoints/Rage duration were reworked again in August 2026 — all of which the current snapshot already reflects and which are backed by primary Supercell blog posts. Barbarians has been in Clash Royale since the game's 2016 launch window: it was present at the game's regional soft-launch on 4 January 2016 (a small set of countries), ahead of Clash Royale's actual worldwide/global release on 2 March 2016 — the 4 January date is not itself a "global launch."
Barbarians is a Common troop card costing 5 Elixir that spawns 5 ground, melee (Short range, 0.7 tiles) units per cast, with Medium movement speed (60), 1 sec deploy time, 1.4 sec hit speed, and a 0.4 sec first-hit speed. At tournament-standard level 11 each unit has 716 hitpoints, deals 191 damage per hit, and does 136 damage per second.
The wiki snapshot's releaseDate field for Barbarians reads 4 January 2016 — but that date is Clash Royale's limited regional iOS soft-launch (Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New Zealand), not a global launch. Clash Royale's actual worldwide release (all platforms, all regions) was 2 March 2016. Barbarians therefore released during Clash Royale's phased 2016 rollout: regional soft-launch 4 January 2016, ahead of the 2 March 2016 worldwide release.
Checked for supersession: Supercell's own 'Final August Balance Changes' post (published August 4, 2026) confirms Barbarians' level-11 hitpoints are 716 — the exact figure already present in the LOCAL_SNAPSHOT — so that snapshot value is current and not stale.
Before the August 2026 patch, Barbarians had 691 HP at level 11 — itself raised from 670 by the March 4, 2026 balance update. That 691 value is now superseded by the current 716.
The same March 4, 2026 update slowed Barbarians' hit speed from 1.3 sec to 1.4 sec (+8% slower interval) — this is the value still live today and matches the snapshot's '1.4 sec' hit_speed.
EvolutionEvolved Barbarians carry the same 716 HP as the base card and deal 192 damage/137 DPS at level 11 when not enraged, rising to 197 DPS for 5 seconds while their Rage effect is active.
Evolutionthe August 4, 2026 patch extended Evolved Barbarians' Rage duration from 3 sec to 5 sec (+67%) while simultaneously removing their old +10% bonus-hitpoints perk (now +0%), i.e. the evolution now matches the base card's HP exactly and instead offers a longer speed-buff window — this is why the snapshot's evolution and base level-11 hitpoints are both 716.
Combat interaction / targeting quirk: the 5 Barbarians land in a spread star formation with a staggered deploy timing between individual units (a 0.15 sec stagger added in a March 4, 2019 balance update), specifically so that a single small-radius area-damage spell landing at the moment of deployment cannot catch all 5 units at once.
Also in Merge Tactics
Barbarians also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Barbarians in Merge TacticsFrequently Asked Questions
How does Barbarians work?
Barbarians is a 5-Elixir Common troop card that deploys five single-target, melee, ground-targeting fighters in a spread/staggered formation
What is Barbarians's elixir cost and rarity?
Barbarians costs 5 elixir and is a common card.
What does Barbarians's Evolution change?
Evolved Barbarians carry the same 716 HP as the base card and deal 192 damage/137 DPS at level 11 when not enraged, rising to 197 DPS for 5 seconds while their Rage effect is active.
How often is Evolution Barbarians used in ranked decks?
CrownStats has tracked Evolution Barbarians in 10 distinct decks, totaling 662 ranked battle appearances, over the last 7 days.
Top Evolution Barbarians Decks by Meta Score
10 distinct decks seen in ranked battlesRoyal Giant Deck












Beat Down Deck












LavaLoon Deck













Unclassified Deck












Hog Cycle Deck












Royal Giant Deck












Control Deck












Control Deck












LavaLoon Deck












Beat Down Deck













