Bats card — Clash Royale

Bats

common2 Elixir
Card TypeTroop
ArenaBuilder's Workshop
Release Date7 July 2017
Elixir Cost2
Raritycommon
Max Level16
Evolution2 Cycles

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

130

Total damage this unit can take before being destroyed.

Damage

130

Damage dealt by one normal attack to a valid target.

Damage Per Second

100

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.3 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.6 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Air & Ground

What this card is able to attack.

Range

Melee: Medium (1.2)

Maximum distance at which this unit can attack a target.

Speed

Very Fast (120)

How fast this unit moves.

Deploy Time

1 sec

Count

x5

How many individual units this card deploys.

Transport

Air

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Bats is a 2-Elixir Common troop that deploys a swarm of five identical, very fast, melee, Air-transport troops that can each target both Air and Ground. Individually paper-thin (81 HP, 81 damage at level 11) but cheap and numerous, they're used for cheap chip damage, tank support, and air defense. Its Evolution turns the swarm into "Vampire Bats": every attack triggers two self-healing pulses, letting an Evolved Bat overheal up to double its HP the longer it survives in combat, at the cost of needing 2 non-evolved cycles between evolved deployments.

  • Base Bats at tournament-standard Level 11: 2 Elixir cost, spawns x5 troops, 81 hitpoints and 81 damage per hit each, Very Fast movement speed (120), 1 sec deploy time, Melee range classified Medium (1.2 tiles), targets Air & Ground, and the troops themselves are Air-transport (they fly).

  • Evolutionevery attack landed by an Evolved Bat triggers its self-heal — 2 healing pulses spaced 0.5 sec apart, each restoring 38 HP (76 HP/sec while pulsing) — but the heal only applies to the individual Bat that made contact, not the whole swarm.

  • Evolutionthe self-heal can overheal an Evolved Bat past its listed 122 HP, up to a cap of 244 HP (exactly double) if it keeps landing hits without dying. A Bat that has dropped to near 0 HP already surpasses its 122 HP base value after just 2 attacks (4 heal ticks × 38 HP = 152 HP healed, more than the base HP pool), and one that keeps attacking without dying can fully cap out at 244 HP after about 7 heal ticks total (~4 attacks worth of healing).

  • EvolutionBats' Evolution slot needs 2 cycles between evolved deployments — after an Evolved Bats play, the next 2 times Bats is played from that slot it comes out as regular (non-evolved) Bats before the following play evolves again, so roughly 1 in every 3 Bats deployments is the evolved version.

  • Balance history: on November 13, 2023, Supercell buffed Evolved Bats' First Hit Speed from 0.5s to 0.2s (+60%) specifically so the evolution could "activate their vampiric Hitpoint stealing faster," extending its effective lifespan in fights.

  • Balance history: on May 7, 2024, Supercell nerfed Evolved Bats by changing their "Bonus First Hit Speed" from 0.3s to 0.6s (removing the extra-fast opening strike the evolution had over base Bats), stating "Evolved Bats will have as much potential as before, but getting maximum value will require more support." The same patch separately buffed Evolved Valkyrie: her tornado-pull evolution ability "will now destroy Skeletons and Bats in one attack" — a documented combat interaction that affects Bats, but this is Evolved Valkyrie's evolution ability, not the separate Tornado spell card.

  • Combat interaction: The Log and other ground-only spells/troops cannot hit Bats at all, because Bats are classified as an Air-transport troop (despite themselves being able to target Air & Ground) — a 2-Elixir Log whiffs completely on a Bats swarm, forcing players to use an air-capable answer (Zap, Arrows, an air-targeting troop, etc.) instead.

  • Historical: shortly after Bats' general release, Supercell temporarily reduced their spawn count from x5 to x4 in a mid-2017 balance update, before restoring it to x5 later the same year — the count has stood at x5 ever since (matching the current LOCAL_SNAPSHOT).

Frequently Asked Questions

How does Bats work?

Bats is a 2-Elixir Common troop that deploys a swarm of five identical, very fast, melee, Air-transport troops that can each target both Air and Ground

What is Bats's elixir cost and rarity?

Bats costs 2 elixir and is a common card.

Top Bats Decks by Meta Score

27 distinct decks seen in ranked battles
#1Golem BeatdownLow Sample

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Usage0.1%
Elixir4.4
Battles43
Cycle13.0
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#2UnclassifiedLow Sample

Unclassified Deck

Usage0.3%
Elixir3.9
Battles89
Cycle12.0
Skeleton Army card — Clash Royale
Skeleton King card — Clash Royale
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Balloon card — Clash Royale
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Arrows card — Clash Royale
Bats card — Clash Royale
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#3Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.6
Battles54
Cycle9.0
Goblin Giant card — Clash Royale
Dark Prince card — Clash Royale
Bats card — Clash Royale
Zap card — Clash Royale
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Sparky card — Clash Royale
Spear Goblins card — Clash Royale
Fireball card — Clash Royale
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#4Unclassified

Unclassified Deck

Win Rate58.0%
Usage0.3%
Elixir3.9
Battles112
Cycle12.0
Inferno Dragon card — Clash Royale
Balloon card — Clash Royale
Skeleton King card — Clash Royale
Giant Skeleton card — Clash Royale
Bats card — Clash Royale
Skeleton Army card — Clash Royale
Arrows card — Clash Royale
Freeze card — Clash Royale
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#5Beat Down

Beat Down Deck

Win Rate55.6%
Usage0.4%
Elixir3.8
Battles144
Cycle10.0
Minion Horde card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Skeleton Army card — Clash Royale
Arrows card — Clash Royale
Bats card — Clash Royale
Sparky card — Clash Royale
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#6Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.3
Battles60
Cycle11.0
Elite Barbarians card — Clash Royale
Barbarian Barrel card — Clash Royale
Bats card — Clash Royale
Void card — Clash Royale
Golem card — Clash Royale
Arrows card — Clash Royale
Night Witch card — Clash Royale
Skeleton Dragons card — Clash Royale
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#7Beat DownLow Sample

Beat Down Deck

Usage0.1%
Elixir3.8
Battles37
Cycle10.0
Minion Horde card — Clash Royale
Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Bats card — Clash Royale
Zap card — Clash Royale
Arrows card — Clash Royale
Skeleton Army card — Clash Royale
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#8Miner ControlLow Sample

Miner Control Deck

Usage0.1%
Elixir3.1
Battles43
Cycle8.0
Skeleton Barrel card — Clash Royale
Goblins card — Clash Royale
Bats card — Clash Royale
Inferno Dragon card — Clash Royale
Mega Knight card — Clash Royale
Zap card — Clash Royale
Miner card — Clash Royale
Spear Goblins card — Clash Royale
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#9Golem BeatdownLow Sample

Golem Beatdown Deck

Usage0.2%
Elixir4.3
Battles63
Cycle11.0
Bats card — Clash Royale
Prince card — Clash Royale
Bomber card — Clash Royale
Lightning card — Clash Royale
Golem card — Clash Royale
Tornado card — Clash Royale
Night Witch card — Clash Royale
Skeleton Dragons card — Clash Royale
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#10UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.4
Battles50
Cycle10.0
Bats card — Clash Royale
Skeleton King card — Clash Royale
Barbarians card — Clash Royale
Night Witch card — Clash Royale
Elixir Golem card — Clash Royale
Arrows card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
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#11Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir3.1
Battles36
Cycle9.0
Royal Hogs card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Bats card — Clash Royale
Princess card — Clash Royale
Ice Golem card — Clash Royale
The Log card — Clash Royale
Goblin Gang card — Clash Royale
Fireball card — Clash Royale
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#12UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.6
Battles38
Cycle11.0
Witch card — Clash Royale
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Firecracker card — Clash Royale
Bats card — Clash Royale
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1.5K deck appearances analyzed · last 7 days · Updated 4h ago