
Berserker







Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
Level Statistics
Hitpoints
1,443
Total damage this unit can take before being destroyed.
Damage
164
Damage dealt by one normal attack to a valid target.
Damage Per Second
273
Average damage dealt per second, factoring in hit speed.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
0.6 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.2 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Ground
What this card is able to attack.
Range
Melee: Short (0.8)
Maximum distance at which this unit can attack a target.
Speed
Fast (90)
How fast this unit moves.
Deploy Time
1 sec
Count
x1
How many individual units this card deploys.
Transport
Ground
Combat Mechanics Encyclopedia
Verified 2026-08-17Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Berserker is a 2-Elixir Common ground melee troop (x1, Fast speed/90, 1s deploy, 0.8-tile melee range, ground-only targeting) built around unusually high DPS-per-Elixir: 896 HP / 102 damage per hit / 0.6s hit speed / 170 DPS at level 11. Her signature quirk is a 0.2s first-hit timer versus her 0.6s normal hit speed — she lands an opening swing far faster than a full attack cycle would suggest, letting her get in an early trade hit. Balance history has swung back and forth: Hit Speed buffed 0.6→0.5s (Feb 2025), Hitpoints raised 8% (Apr 2025) so she "holds her ground" longer in troop fights, then Hit Speed reverted 0.5→0.6s (Oct 2025) to rein in her damage output as a cheap minitank; no further base changes found through Aug 2026. An August 2026 Hero variant (community-labeled "Season 86"; Supercell's own "K.H.A.O.S" launch post does not itself state a season number) adds a single-use "Savage Survival" ability that temporarily boosts her hit/attack speed and keeps her from dying (HP floor) for a few seconds — Supercell's own post confirms the effect qualitatively (hit-speed boost plus a temporary unkillable window) but not exact numbers. A community guide (gamelevate.com) corroborates a roughly 200% hit-speed increase and roughly 64% damage increase while active; more precise figures that had circulated elsewhere for this ability (an absolute 0.2s hit speed, an HP floor of exactly 1, a duration of up to 4s, a ~1.45s cast/activation time, and a ~2.6s effective window) could not be verified against any source in this pass and appear likely fabricated, so they are not treated as established here.
Berserker costs 2 Elixir, is a Common-rarity ground troop deployed as a single unit (x1), moves at Fast speed (90), has a 1 sec deploy time, and attacks in melee range (Short, 0.8 tiles), targeting only Ground units (troops and buildings) — she cannot target or be targeted by air troops directly.
At level 11 (tournament standard for a Common card), Berserker has 896 hitpoints, deals 102 damage per hit, and outputs 170 damage per second.
Berserker's first attack after she is deployed lands after only 0.2 seconds, roughly three times faster than her normal 0.6-second hit speed — meaning her opening swing comes out almost immediately rather than making her wait a full attack cycle before dealing her first hit. This lets her land a surprise early trade hit against troops that are placed to counter her, before they'd otherwise expect an attack.
On 11 Feb 2025, Supercell buffed Berserker's Hit Speed from 0.6 sec to 0.5 sec, a +20% Damage Per Second increase, because 'Berserker ended up weaker than we had hoped.'
On 9 Apr 2025, Supercell increased Berserker's hitpoints by 8% (832 → 896 at level 11), officially framed as letting her 'hold her ground against other Troops for a bit longer' — i.e. survive troop-vs-troop trades longer before dying.
On 6 Oct 2025, Supercell reverted Berserker's Hit Speed from 0.5 sec back to 0.6 sec (roughly a 17% DPS reduction, 204→170 at level 11), stating Berserker 'has become the best minitank option with a high damage output for only 2 Elixir' and that her DPS was being toned down to line up with other low-cost, mid-hitpoint units.
No further balance changes to base Berserker's cost, hitpoints, damage, or hit speed have been published since the 6 Oct 2025 patch — Supercell's July 2026 and August 2026 balance-change blog posts (Seasons 85/86) contain no mention of Berserker, so the LOCAL_SNAPSHOT's level-11 figures (896 HP / 102 dmg / 0.6s hit speed / 170 DPS, 2 Elixir cost) remain the live values as of this verification.
As a ground-only unit, Berserker cannot target air troops and will engage the nearest ground troop or building rather than beelining straight for a tower the way pure building-targeters (e.g. Giant) do.
Frequently Asked Questions
How does Berserker work?
Berserker is a 2-Elixir Common ground melee troop (x1, Fast speed/90, 1s deploy, 0.8-tile melee range, ground-only targeting) built around unusually high DPS-per-Elixir: 896 HP / 102 damage per hit / 0.6s…
What is Berserker's elixir cost and rarity?
Berserker costs 2 elixir and is a common card.
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