Bomb Tower card — Clash Royale

Bomb Tower

rare4 Elixir
Card TypeBuilding
ArenaSpell Valley
Release Date4 January 2016
Elixir Cost4
Rarityrare
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

2,184

Total damage this unit can take before being destroyed.

Hitpoints Lost Per Second

72.8

Damage

358

Damage dealt by one normal attack to a valid target.

Damage Per Second

198

Average damage dealt per second, factoring in hit speed.

Death Damage

358

Damage dealt to nearby enemies the instant this unit is destroyed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.8 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.5 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Ground

What this card is able to attack.

Range

6

Maximum distance at which this unit can attack a target.

Deploy Time

1 sec

Splash Radius

1.5

Radius around the point of impact that also takes damage.

Projectile Speed

500

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Lifetime

30 sec

How long this unit or effect lasts before disappearing on its own.

Special Mechanics

Death Damage Splash Radius

3

Radius around the point of impact that also takes damage.

Deploy Time

3 sec

Target

Air & Ground

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Bomb Tower is a 4-Elixir Rare building that targets only ground troops, firing splash-damage bombs at a 6-tile range with an unusually fast first strike (0.5s) followed by a slower 1.8s cycle, and it self-destructs after its 30-second lifetime or when its 1,356 HP (level 11) is depleted. Its signature mechanic is a "death bomb": on destruction it drops a bomb that detonates roughly 3 seconds later and deals splash damage to BOTH air and ground units in a 3-tile radius — a wider hitbox and broader targeting than the tower's own live attacks, making it one of the few ways a purely ground-targeting building can still punish flying troops. The card has been reworked multiple times since its January 2016 release: an August 2018 update cut its Elixir cost from 5 to 4 alongside lifetime and HP nerfs; a March 2019 update then introduced the death-bomb mechanic for the very first time — Bomb Tower previously had no death-drop at all and was, in Supercell's own words, "not a reasonable defensive choice" — with that new death bomb dealing 2x normal damage; and a 2021 update reportedly halved that death damage to its current 1x value (this last figure rests on a single, currently unreachable secondary source and remains formally unresolved, see below).

  • Bomb Tower costs 4 Elixir to deploy.

  • At level 11 (the Wiki's reference level), Bomb Tower has 1,356 hitpoints, losing an average of 45.2 HP/sec of exposure to its own decay-free lifetime timer (i.e. that figure is the wiki's HP-lost-per-second-of-lifetime stat, not a decay mechanic).

  • At level 11, Bomb Tower deals 222 damage per hit (123 damage/sec, given the 1.8s hit speed) with each shot splashing in a 1.5-tile radius around the target.

  • Bomb Tower's normal attacks target Ground only (it cannot hit flying troops with its regular hits), has a 6-tile range, a slow 1.8-second hit speed, but an unusually fast 0.5-second first-hit speed (its opening shot fires much sooner than a full attack cycle after it locks onto a target), a 1-second deploy time, a 500 projectile speed, and a 30-second lifetime after which it self-destructs.

  • When Bomb Tower is destroyed (by damage or by its 30-second lifetime expiring), it drops a bomb on the ground that explodes about 3 seconds later, dealing 222 death damage (equal to one normal hit, at level 11) in a 3-tile splash radius — and critically, unlike the tower's live attacks, this death-bomb explosion can hit BOTH air and ground troops caught in the blast, not just ground units.

  • On 6 August 2018, Supercell's balance update decreased Bomb Tower's Elixir cost from 5 to 4, while simultaneously nerfing it by shortening its lifetime from 40 to 35 seconds and cutting its hitpoints by 33% — a cost-for-power tradeoff.

  • On or around 4 March 2019, Supercell added the death-bomb mechanic to Bomb Tower for the first time — this mechanic did not exist before this patch: on destruction the tower would newly drop a bomb dealing 2x its normal attack as area damage, giving the previously roleless card a defensive niche as a trap against ground swarms that it had not had up to that point.

  • In the 2021 Q1 balance update (~30 March 2021), Bomb Tower's death-bomb damage was cut by 50%, specifically to reduce the "universal defender" pattern of plopping a Bomb Tower into any lane to auto-answer a push.

Frequently Asked Questions

How does Bomb Tower work?

Bomb Tower is a 4-Elixir Rare building that targets only ground troops, firing splash-damage bombs at a 6-tile range with an unusually fast first strike (0.5s) followed by a slower 1.8s cycle…

What is Bomb Tower's elixir cost and rarity?

Bomb Tower costs 4 elixir and is a rare card.

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