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Bomb Tower card — Clash Royale

Bomb Tower

rare4 Elixir

Defensive building that houses a Bomber. Deals area damage to anything dumb enough to stand near it.

Card TypeBuilding
ArenaSpell Valley
Released
Elixir Cost4
Rarityrare
Max Level16
EvolutionNone

Combat Attributes

Attack

Hit Speed
1.8 sec
First Hit
0.5 sec
Targets
Ground
Range
6
Splash Radius
1.5
Projectile Speed
500

Deployment

Deploy Time
1 sec
Lifetime
30 sec

Special Mechanics

Bomb

Death Damage Splash Radius
3
Deploy Time
3 sec
Target
Air & Ground

Stats include official balance changes through October 2026.

Level Statistics

See how Bomb Tower's stats scale from Level 3 to Level 16

Bomb Tower stats at each card level, Level 3 to Level 16. One row per level; columns are the stats that change with level.
LevelHitpointsDamageDamage per secondDeath damage
Level 3Start64110457104
Level 470411463114
Level 577312569125
Level 684813876138
Level 793215284152
Level 81,02216792167
Level 91,123183101183
Level 101,234202112202
Level 11Tournament1,356222123222
Level 121,489244135244
Level 131,637269149269
Level 141,796295163295
Level 151,971325180325
Level 16Max2,167358198358

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Bomb Tower is a 4-Elixir Rare building that targets only ground troops, firing splash-damage bombs at a 6-tile range with an unusually fast first strike (0.5s) followed by a slower 1.8s cycle, and it self-destructs after its 30-second lifetime or when its 1,356 HP (level 11) is depleted. Its signature mechanic is a "death bomb": on destruction it drops a bomb that detonates roughly 3 seconds later and deals splash damage to BOTH air and ground units in a 3-tile radius — a wider hitbox and broader targeting than the tower's own live attacks, making it one of the few ways a purely ground-targeting building can still punish flying troops. The card has been reworked multiple times since its January 2016 release: an August 2018 update cut its Elixir cost from 5 to 4 alongside lifetime and HP nerfs; a March 2019 update then introduced the death-bomb mechanic for the very first time — Bomb Tower previously had no death-drop at all and was, in Supercell's own words, "not a reasonable defensive choice" — with that new death bomb dealing 2x normal damage; and a 2021 update reportedly halved that death damage to its current 1x value (this last figure rests on a single, currently unreachable secondary source and remains formally unresolved, see below).

  • Bomb Tower costs 4 Elixir to deploy.

  • At level 11 (tournament standard), Bomb Tower has 1,356 hitpoints, losing an average of 45.2 HP/sec of exposure to its own decay-free lifetime timer (i.e. that figure is the published HP-lost-per-second-of-lifetime stat, not a decay mechanic).

  • At level 11, Bomb Tower deals 222 damage per hit (123 damage/sec, given the 1.8s hit speed) with each shot splashing in a 1.5-tile radius around the target.

  • Bomb Tower's normal attacks target Ground only (it cannot hit flying troops with its regular hits), has a 6-tile range, a slow 1.8-second hit speed, but an unusually fast 0.5-second first-hit speed (its opening shot fires much sooner than a full attack cycle after it locks onto a target), a 1-second deploy time, a 500 projectile speed, and a 30-second lifetime after which it self-destructs.

  • When Bomb Tower is destroyed (by damage or by its 30-second lifetime expiring), it drops a bomb on the ground that explodes about 3 seconds later, dealing 222 death damage (equal to one normal hit, at level 11) in a 3-tile splash radius — and critically, unlike the tower's live attacks, this death-bomb explosion can hit BOTH air and ground troops caught in the blast, not just ground units.

  • On 6 August 2018, Supercell's balance update decreased Bomb Tower's Elixir cost from 5 to 4, while simultaneously nerfing it by shortening its lifetime from 40 to 35 seconds and cutting its hitpoints by 33% — a cost-for-power tradeoff.

  • On or around 4 March 2019, Supercell added the death-bomb mechanic to Bomb Tower for the first time — this mechanic did not exist before this patch: on destruction the tower would newly drop a bomb dealing 2x its normal attack as area damage, giving the previously roleless card a defensive niche as a trap against ground swarms that it had not had up to that point.

  • In the 2021 Q1 balance update (~30 March 2021), Bomb Tower's death-bomb damage was cut by 50%, specifically to reduce the "universal defender" pattern of plopping a Bomb Tower into any lane to auto-answer a push.

Card interactions and upgrades in CrownLab

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Frequently Asked Questions

How does Bomb Tower work?

Bomb Tower is a 4-Elixir Rare building that targets only ground troops, firing splash-damage bombs at a 6-tile range with an unusually fast first strike (0.5s) followed by a slower 1.8s cycle…

What is Bomb Tower's elixir cost and rarity?

Bomb Tower costs 4 elixir and is a rare card.

Top Bomb Tower Decks by Meta Score

22 distinct decks seen in ranked battles
#1UnclassifiedLow Sample

Unclassified Deck

Usage<0.1%
Elixir3.0
Battles35
Cycle6.0
Skeletons card — Clash Royale
Berserker card — Clash Royale
Furnace card — Clash Royale
Electro Spirit card — Clash Royale
Minion Giant card — Clash Royale
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Lightning card — Clash Royale
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Hover over card icons to check elixir usage
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#2Balloon CycleHigh Confidence

Balloon Cycle Deck

Win Rate54.8%
Usage0.4%
Elixir2.9
Battles768
Cycle7.0
Musketeer card — Clash Royale
Balloon card — Clash Royale
Skeletons card — Clash Royale
Miner card — Clash Royale
Ice Golem card — Clash Royale
Bomb Tower card — Clash Royale
Barbarian Barrel card — Clash Royale
Giant Snowball card — Clash Royale
Hover over card icons to check elixir usage
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#3Goblin Drill

Goblin Drill Deck

Win Rate56.3%
Usage0.2%
Elixir3.1
Battles277
Cycle9.0
Skeletons card — Clash Royale
Knight card — Clash Royale
Goblin Drill card — Clash Royale
Magic Archer card — Clash Royale
Goblin Demolisher card — Clash Royale
Bomb Tower card — Clash Royale
The Log card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
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#4LumberLoonLow Sample

LumberLoon Deck

Usage<0.1%
Elixir3.0
Battles80
Cycle7.0
Musketeer card — Clash Royale
Balloon card — Clash Royale
Lumberjack card — Clash Royale
Skeletons card — Clash Royale
Ice Golem card — Clash Royale
Bomb Tower card — Clash Royale
Barbarian Barrel card — Clash Royale
Giant Snowball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Goblin Drill

Goblin Drill Deck

Win Rate55.9%
Usage<0.1%
Elixir3.0
Battles102
Cycle9.0
Skeletons card — Clash Royale
Ice Wizard card — Clash Royale
Goblin Drill card — Clash Royale
Knight card — Clash Royale
Magic Archer card — Clash Royale
Bomb Tower card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Balloon Cycle

Balloon Cycle Deck

Win Rate54.3%
Usage<0.1%
Elixir2.9
Battles138
Cycle7.0
Musketeer card — Clash Royale
Ice Golem card — Clash Royale
Skeletons card — Clash Royale
Balloon card — Clash Royale
Miner card — Clash Royale
Bomb Tower card — Clash Royale
Barbarian Barrel card — Clash Royale
Giant Snowball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Balloon Cycle

Balloon Cycle Deck

Win Rate49.8%
Usage0.2%
Elixir2.9
Battles281
Cycle7.0
Musketeer card — Clash Royale
Balloon card — Clash Royale
Giant Snowball card — Clash Royale
Skeletons card — Clash Royale
Miner card — Clash Royale
Ice Golem card — Clash Royale
Bomb Tower card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Balloon CycleLow Sample

Balloon Cycle Deck

Usage<0.1%
Elixir2.9
Battles52
Cycle7.0
Musketeer card — Clash Royale
Barbarian Barrel card — Clash Royale
Skeletons card — Clash Royale
Balloon card — Clash Royale
Miner card — Clash Royale
Ice Golem card — Clash Royale
Bomb Tower card — Clash Royale
Giant Snowball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Balloon CycleLow Sample

Balloon Cycle Deck

Usage<0.1%
Elixir3.0
Battles36
Cycle8.0
Musketeer card — Clash Royale
Balloon card — Clash Royale
Giant Snowball card — Clash Royale
Goblins card — Clash Royale
Miner card — Clash Royale
Ice Golem card — Clash Royale
Bomb Tower card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Graveyard ControlLow Sample

Graveyard Control Deck

Usage<0.1%
Elixir3.8
Battles40
Cycle12.0
Knight card — Clash Royale
Goblinstein card — Clash Royale
Baby Dragon card — Clash Royale
Guards card — Clash Royale
Bomb Tower card — Clash Royale
Poison card — Clash Royale
Graveyard card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.0
Battles82
Cycle8.0
Skeletons card — Clash Royale
Goblinstein card — Clash Royale
Wall Breakers card — Clash Royale
Miner card — Clash Royale
Magic Archer card — Clash Royale
Bomb Tower card — Clash Royale
The Log card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Goblin DrillLow Sample

Goblin Drill Deck

Usage<0.1%
Elixir3.1
Battles35
Cycle9.0
Skeletons card — Clash Royale
Magic Archer card — Clash Royale
Goblin Drill card — Clash Royale
Knight card — Clash Royale
Goblin Demolisher card — Clash Royale
Bomb Tower card — Clash Royale
The Log card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
2.5K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago
Bomb Tower — Decks & Stats | CrownStats