
Bomb Tower


Defensive building that houses a Bomber. Deals area damage to anything dumb enough to stand near it.





Combat Attributes
Attack
- Hit Speed
- 1.8 sec
- First Hit
- 0.5 sec
- Targets
- Ground
- Range
- 6
- Splash Radius
- 1.5
- Projectile Speed
- 500
Deployment
- Deploy Time
- 1 sec
- Lifetime
- 30 sec
Special Mechanics
Bomb
- Death Damage Splash Radius
- 3
- Deploy Time
- 3 sec
- Target
- Air & Ground
Stats include official balance changes through October 2026.

Level Statistics
See how Bomb Tower's stats scale from Level 3 to Level 16| Level | ||||
|---|---|---|---|---|
| Level 3Start | 641 | 104 | 57 | 104 |
| Level 4 | 704 | 114 | 63 | 114 |
| Level 5 | 773 | 125 | 69 | 125 |
| Level 6 | 848 | 138 | 76 | 138 |
| Level 7 | 932 | 152 | 84 | 152 |
| Level 8 | 1,022 | 167 | 92 | 167 |
| Level 9 | 1,123 | 183 | 101 | 183 |
| Level 10 | 1,234 | 202 | 112 | 202 |
| Level 11Tournament | 1,356 | 222 | 123 | 222 |
| Level 12 | 1,489 | 244 | 135 | 244 |
| Level 13 | 1,637 | 269 | 149 | 269 |
| Level 14 | 1,796 | 295 | 163 | 295 |
| Level 15 | 1,971 | 325 | 180 | 325 |
| Level 16Max | 2,167 | 358 | 198 | 358 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Mechanics Encyclopedia
Verified 2026-08-17Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Bomb Tower is a 4-Elixir Rare building that targets only ground troops, firing splash-damage bombs at a 6-tile range with an unusually fast first strike (0.5s) followed by a slower 1.8s cycle, and it self-destructs after its 30-second lifetime or when its 1,356 HP (level 11) is depleted. Its signature mechanic is a "death bomb": on destruction it drops a bomb that detonates roughly 3 seconds later and deals splash damage to BOTH air and ground units in a 3-tile radius — a wider hitbox and broader targeting than the tower's own live attacks, making it one of the few ways a purely ground-targeting building can still punish flying troops. The card has been reworked multiple times since its January 2016 release: an August 2018 update cut its Elixir cost from 5 to 4 alongside lifetime and HP nerfs; a March 2019 update then introduced the death-bomb mechanic for the very first time — Bomb Tower previously had no death-drop at all and was, in Supercell's own words, "not a reasonable defensive choice" — with that new death bomb dealing 2x normal damage; and a 2021 update reportedly halved that death damage to its current 1x value (this last figure rests on a single, currently unreachable secondary source and remains formally unresolved, see below).
Bomb Tower costs 4 Elixir to deploy.
At level 11 (tournament standard), Bomb Tower has 1,356 hitpoints, losing an average of 45.2 HP/sec of exposure to its own decay-free lifetime timer (i.e. that figure is the published HP-lost-per-second-of-lifetime stat, not a decay mechanic).
At level 11, Bomb Tower deals 222 damage per hit (123 damage/sec, given the 1.8s hit speed) with each shot splashing in a 1.5-tile radius around the target.
Bomb Tower's normal attacks target Ground only (it cannot hit flying troops with its regular hits), has a 6-tile range, a slow 1.8-second hit speed, but an unusually fast 0.5-second first-hit speed (its opening shot fires much sooner than a full attack cycle after it locks onto a target), a 1-second deploy time, a 500 projectile speed, and a 30-second lifetime after which it self-destructs.
When Bomb Tower is destroyed (by damage or by its 30-second lifetime expiring), it drops a bomb on the ground that explodes about 3 seconds later, dealing 222 death damage (equal to one normal hit, at level 11) in a 3-tile splash radius — and critically, unlike the tower's live attacks, this death-bomb explosion can hit BOTH air and ground troops caught in the blast, not just ground units.
On 6 August 2018, Supercell's balance update decreased Bomb Tower's Elixir cost from 5 to 4, while simultaneously nerfing it by shortening its lifetime from 40 to 35 seconds and cutting its hitpoints by 33% — a cost-for-power tradeoff.
On or around 4 March 2019, Supercell added the death-bomb mechanic to Bomb Tower for the first time — this mechanic did not exist before this patch: on destruction the tower would newly drop a bomb dealing 2x its normal attack as area damage, giving the previously roleless card a defensive niche as a trap against ground swarms that it had not had up to that point.
In the 2021 Q1 balance update (~30 March 2021), Bomb Tower's death-bomb damage was cut by 50%, specifically to reduce the "universal defender" pattern of plopping a Bomb Tower into any lane to auto-answer a push.
Card interactions and upgrades in CrownLab
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Frequently Asked Questions
How does Bomb Tower work?
Bomb Tower is a 4-Elixir Rare building that targets only ground troops, firing splash-damage bombs at a 6-tile range with an unusually fast first strike (0.5s) followed by a slower 1.8s cycle…
What is Bomb Tower's elixir cost and rarity?
Bomb Tower costs 4 elixir and is a rare card.
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