Boss Bandit card — Clash Royale

Boss Bandit

champion6 Elixir
Card TypeTroop
ArenaRoyal Crypt
Release Date7 April 2025
Elixir Cost6
Raritychampion
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

1 stat on this card was corrected to its current official value — see below.

Level Statistics

Hitpoints

4,226

Total damage this unit can take before being destroyed.

Damage

393

Damage dealt by one normal attack to a valid target.

Dash Damage

788

Damage dealt by this unit's dash attack.

Damage Per Second

357

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.1 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.4 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Ground

What this card is able to attack.

Range

Melee: Short (0.8)

Maximum distance at which this unit can attack a target.

Speed

Fast (90)

How fast this unit moves.

Deploy Time

1 sec

Count

x1

How many individual units this card deploys.

Transport

Ground

Champion Ability

Ability Cost

1 Elixir

Dash Attributes

Dash Time

0.8 sec

Dash Speed

500

Dash Range

3.5-6

Target

Ground

Transport

Ground

Getaway Grenade Attributes

Cost

1

Cast Time

0.933 sec

Invisibility Duration

1 sec

Teleport Range

6

Ability Cooldown

3 sec

Ability Count

2

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Boss Bandit is a 6-Elixir Champion, the first 6-cost Champion released. She's a fast, melee, single-target ground troop with high HP and hard-hitting damage, and she inherits the original Bandit's dash but adds a repeatable escape ability, Getaway Grenade, that turns her invisible and teleports her backward so she can reposition, dodge damage, or set up another dash.

  • At level 11, Boss Bandit costs 6 Elixir and has 2,624 hitpoints. She hits for 244 damage every 1.1 seconds (221 damage per second), but her very first swing lands in just 0.4 seconds instead of the usual 1.1 — letting her get an early hit in the instant she reaches a target. She moves at Fast speed, deploys in 1 second, and fights as a single, ground-targeting melee unit with short range.

  • If a ground enemy is roaming between 3.5 and 6 tiles away, Boss Bandit stops in her tracks, winds up for 0.8 seconds, then dashes in to deliver a devastating hit worth double her normal damage — 489 instead of 244. She's completely invulnerable for the entire dash, so any attack that would land on her during that window simply does nothing.

  • Her Champion ability, Getaway Grenade, costs 1 Elixir. After a brief windup, Boss Bandit turns invisible for 1 second and teleports 6 tiles backward — enough to dodge a losing fight, escape burst damage, or reset the distance so she can trigger another dash on her way back in. She can use it twice before needing a 3-second break between casts.

  • Boss Bandit's hitpoints were trimmed from 2,803 to 2,721 in June 2025, a roughly 3% cut. Supercell said she'd carved out a strong spot in the meta but was surviving fights and dashing into towers too easily given how tanky she was, so the health reduction was meant to make those close calls less frequent.

  • A July 2025 rework replaced her original design, where the Getaway Grenade cooldown reset once she dropped to half health, with a simpler two-charge system on a 3-second cooldown between casts — the version she still uses today. Her hitpoints were cut again at the same time, from 2,721 down to 2,624 (about -4%), to make her easier to punish in a fight.

  • In January 2026, Boss Bandit's damage was cut from 268 to 245 and her dash damage from 537 to 491 (both about -9%), while her hit speed was sped up from 1.2 to 1.1 seconds. Because the faster attack rate offset most of the lower per-hit damage, her overall damage output barely changed — the real effect was that lighter, squishier units now need one extra hit to go down, since each individual swing hits softer than before.

  • In August 2026, Supercell converted every other Hero and Champion ability into a single-use effect for the match — but left Boss Bandit alone. Her Getaway Grenade keeps its two-charge, fast-cooldown design because, as Supercell put it, her kit was specifically built around firing the ability off in rapid succession rather than once per life.

  • Because she's fully invulnerable for her entire 0.8-second dash windup, a well-timed dash can shrug off high-burst hits that would otherwise land during that window — a charging Prince or Dark Prince, for instance, deals no damage if its hit connects while Boss Bandit is mid-dash.

Also in Merge Tactics

Boss Bandit also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Boss Bandit in Merge Tactics

Frequently Asked Questions

How does Boss Bandit work?

Boss Bandit is a 6-Elixir Champion, the first 6-cost Champion released

What is Boss Bandit's elixir cost and rarity?

Boss Bandit costs 6 elixir and is a champion card.

Early Boss Bandit Decks

8 distinct decks seen in ranked battles

This is an early sample. CrownStats has observed 8 distinct decks using Boss Bandit in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.

#1Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.1
Battles51
Cycle12.0
Giant Snowball card — Clash Royale
Boss Bandit card — Clash Royale
Elite Barbarians card — Clash Royale
Executioner card — Clash Royale
Barbarian Barrel card — Clash Royale
Hunter card — Clash Royale
Freeze card — Clash Royale
Hog Rider card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.3
Battles66
Cycle12.0
Executioner card — Clash Royale
Boss Bandit card — Clash Royale
Giant Snowball card — Clash Royale
Hog Rider card — Clash Royale
Ronin card — Clash Royale
Royal Ghost card — Clash Royale
Bandit card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.1
Battles36
Cycle12.0
Elite Barbarians card — Clash Royale
Boss Bandit card — Clash Royale
Giant Snowball card — Clash Royale
Hog Rider card — Clash Royale
Mother Witch card — Clash Royale
Executioner card — Clash Royale
Freeze card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4ControlLow Sample

Control Deck

Usage0.1%
Elixir4.1
Battles30
Cycle14.0
Giant Snowball card — Clash Royale
Boss Bandit card — Clash Royale
Golden Knight card — Clash Royale
Freeze card — Clash Royale
Furnace card — Clash Royale
Ronin card — Clash Royale
Hog Rider card — Clash Royale
Hunter card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.1
Battles54
Cycle12.0
Elite Barbarians card — Clash Royale
Boss Bandit card — Clash Royale
Giant Snowball card — Clash Royale
Hog Rider card — Clash Royale
Furnace card — Clash Royale
Freeze card — Clash Royale
Barbarian Barrel card — Clash Royale
Executioner card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.4
Battles39
Cycle13.0
Minion Horde card — Clash Royale
Boss Bandit card — Clash Royale
Elite Barbarians card — Clash Royale
Guards card — Clash Royale
Executioner card — Clash Royale
Zap card — Clash Royale
Freeze card — Clash Royale
Hog Rider card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7ControlLow Sample

Control Deck

Usage0.2%
Elixir4.1
Battles63
Cycle13.0
Executioner card — Clash Royale
Boss Bandit card — Clash Royale
Giant Snowball card — Clash Royale
Freeze card — Clash Royale
Furnace card — Clash Royale
Ronin card — Clash Royale
Hog Rider card — Clash Royale
Royal Ghost card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8ControlLow Sample

Control Deck

Usage0.1%
Elixir4.1
Battles41
Cycle13.0
Executioner card — Clash Royale
Boss Bandit card — Clash Royale
Giant Snowball card — Clash Royale
Freeze card — Clash Royale
Furnace card — Clash Royale
Ronin card — Clash Royale
Hog Rider card — Clash Royale
Guards card — Clash Royale
Hover over card icons to check elixir usage
View Stats
380 deck appearances analyzed · last 7 days · Updated 4h ago