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Boss Bandit card — Clash Royale

Boss Bandit

champion6 Elixir

The boss of the Forest Gang finally shows her face...kind of. Boss Bandit dashes to her targets and is invulnerable while dashing. When things get tough, her pair of grenades are at the ready.

Card TypeTroop
ArenaRoyal Crypt
ReleasedA Tale of Thieves season
Elixir Cost6
Raritychampion
Max Level16
EvolutionNone

Combat Attributes

Attack

Hit Speed
1.1 sec
First Hit
0.4 sec
Targets
Ground
Range
Melee: Short (0.8)

Movement

Movement Speed
Fast (90)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

Stats include official balance changes through October 2026.

Level Statistics

See how Boss Bandit's stats scale from Level 11 to Level 16

Boss Bandit stats at each card level, Level 11 to Level 16. One row per level; columns are the stats that change with level.
LevelBoss BanditDash
HitpointsDamageDamage per secondDamage
Level 11StartTournament2,624245222489
Level 122,880269244538
Level 133,167296269592
Level 143,474325295651
Level 153,813357324716
Level 16Max4,192392356788

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Champion Ability

Getaway Grenade

Briefly becomes invisible and teleports backwards!

Ability Cost

1 Elixir

Dash Attributes

Dash Time

0.8 sec

Dash Speed

500

Dash Range

3.5-6

Target

Ground

Transport

Ground

Getaway Grenade Attributes

Cost

1

Cast Time

0.933 sec

Invisibility Duration

1 sec

Teleport Range

6

Ability Cooldown

3 sec

Ability Count

2

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Boss Bandit is a 6-Elixir Champion, the first 6-cost Champion released. She's a fast, melee, single-target ground troop with high HP and hard-hitting damage, and she inherits the original Bandit's dash but adds a repeatable escape ability, Getaway Grenade, that turns her invisible and teleports her backward so she can reposition, dodge damage, or set up another dash.

  • At level 11, Boss Bandit costs 6 Elixir and has 2,624 hitpoints. She hits for 244 damage every 1.1 seconds (221 damage per second), but her very first swing lands in just 0.4 seconds instead of the usual 1.1 — letting her get an early hit in the instant she reaches a target. She moves at Fast speed, deploys in 1 second, and fights as a single, ground-targeting melee unit with short range.

  • If a ground enemy is roaming between 3.5 and 6 tiles away, Boss Bandit stops in her tracks, winds up for 0.8 seconds, then dashes in to deliver a devastating hit worth double her normal damage — 489 instead of 244. She's completely invulnerable for the entire dash, so any attack that would land on her during that window simply does nothing.

  • Her Champion ability, Getaway Grenade, costs 1 Elixir. After a brief windup, Boss Bandit turns invisible for 1 second and teleports 6 tiles backward — enough to dodge a losing fight, escape burst damage, or reset the distance so she can trigger another dash on her way back in. She can use it twice before needing a 3-second break between casts.

  • Boss Bandit's hitpoints were trimmed from 2,803 to 2,721 in June 2025, a roughly 3% cut. Supercell said she'd carved out a strong spot in the meta but was surviving fights and dashing into towers too easily given how tanky she was, so the health reduction was meant to make those close calls less frequent.

  • A July 2025 rework replaced her original design, where the Getaway Grenade cooldown reset once she dropped to half health, with a simpler two-charge system on a 3-second cooldown between casts — the version she still uses today. Her hitpoints were cut again at the same time, from 2,721 down to 2,624 (about -4%), to make her easier to punish in a fight.

  • In January 2026, Boss Bandit's damage was cut from 268 to 245 and her dash damage from 537 to 491 (both about -9%), while her hit speed was sped up from 1.2 to 1.1 seconds. Because the faster attack rate offset most of the lower per-hit damage, her overall damage output barely changed — the real effect was that lighter, squishier units now need one extra hit to go down, since each individual swing hits softer than before.

  • In August 2026, Supercell converted every other Hero and Champion ability into a single-use effect for the match — but left Boss Bandit alone. Her Getaway Grenade keeps its two-charge, fast-cooldown design because, as Supercell put it, her kit was specifically built around firing the ability off in rapid succession rather than once per life.

  • Because she's fully invulnerable for her entire 0.8-second dash windup, a well-timed dash can shrug off high-burst hits that would otherwise land during that window — a charging Prince or Dark Prince, for instance, deals no damage if its hit connects while Boss Bandit is mid-dash.

Also in Merge Tactics

Boss Bandit also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Boss Bandit in Merge Tactics

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Boss Bandit work?

Boss Bandit is a 6-Elixir Champion, the first 6-cost Champion released

What is Boss Bandit's elixir cost and rarity?

Boss Bandit costs 6 elixir and is a champion card.

Top Boss Bandit Decks by Meta Score

15 distinct decks seen in ranked battles
#1Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.8
Battles73
Cycle10.0
Zap card — Clash Royale
Giant card — Clash Royale
Boss Bandit card — Clash Royale
Bomber card — Clash Royale
Prince card — Clash Royale
Phoenix card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.4
Battles40
Cycle13.0
Minion Horde card — Clash Royale
Boss Bandit card — Clash Royale
Elite Barbarians card — Clash Royale
Hog Rider card — Clash Royale
Guards card — Clash Royale
Executioner card — Clash Royale
Freeze card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Control

Control Deck

Win Rate55.6%
Usage0.1%
Elixir4.1
Battles180
Cycle13.0
Executioner card — Clash Royale
Boss Bandit card — Clash Royale
Giant Snowball card — Clash Royale
Hog Rider card — Clash Royale
Royal Ghost card — Clash Royale
Ronin card — Clash Royale
Furnace card — Clash Royale
Freeze card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4UnclassifiedLow Sample

Unclassified Deck

Usage<0.1%
Elixir3.8
Battles87
Cycle11.0
Zap card — Clash Royale
Golden Knight card — Clash Royale
Boss Bandit card — Clash Royale
Electro Wizard card — Clash Royale
Mother Witch card — Clash Royale
Ronin card — Clash Royale
Furnace card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5ControlLow Sample

Control Deck

Usage<0.1%
Elixir3.8
Battles59
Cycle11.0
Musketeer card — Clash Royale
Boss Bandit card — Clash Royale
Skeleton Barrel card — Clash Royale
Guards card — Clash Royale
Bowler card — Clash Royale
Phoenix card — Clash Royale
Arrows card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge Spam

Bridge Spam Deck

Win Rate49.0%
Usage<0.1%
Elixir4.6
Battles155
Cycle15.0
Minion Horde card — Clash Royale
Boss Bandit card — Clash Royale
Elite Barbarians card — Clash Royale
Hog Rider card — Clash Royale
Executioner card — Clash Royale
Ronin card — Clash Royale
Freeze card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7UnclassifiedLow Sample

Unclassified Deck

Usage<0.1%
Elixir4.0
Battles69
Cycle13.0
Zap card — Clash Royale
Golden Knight card — Clash Royale
Boss Bandit card — Clash Royale
Hunter card — Clash Royale
Royal Ghost card — Clash Royale
Mother Witch card — Clash Royale
Ronin card — Clash Royale
Furnace card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Unclassified

Unclassified Deck

Win Rate43.3%
Usage0.2%
Elixir3.8
Battles289
Cycle11.0
Zap card — Clash Royale
Golden Knight card — Clash Royale
Boss Bandit card — Clash Royale
Hunter card — Clash Royale
Mother Witch card — Clash Royale
Ronin card — Clash Royale
Furnace card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir4.1
Battles51
Cycle12.0
Executioner card — Clash Royale
Boss Bandit card — Clash Royale
Giant Snowball card — Clash Royale
Royal Ghost card — Clash Royale
Ram Rider card — Clash Royale
Ronin card — Clash Royale
Furnace card — Clash Royale
Vines card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10CycleLow Sample

Cycle Deck

Usage<0.1%
Elixir2.8
Battles89
Cycle7.0
Dart Goblin card — Clash Royale
Boss Bandit card — Clash Royale
Skeleton Barrel card — Clash Royale
Ice Spirit card — Clash Royale
Goblin Gang card — Clash Royale
Suspicious Bush card — Clash Royale
Rage card — Clash Royale
Goblin Curse card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Log BaitLow Sample

Log Bait Deck

Usage<0.1%
Elixir3.9
Battles71
Cycle11.0
Goblin Barrel card — Clash Royale
Boss Bandit card — Clash Royale
Giant Snowball card — Clash Royale
Princess card — Clash Royale
Dark Prince card — Clash Royale
Goblin Gang card — Clash Royale
Rascals card — Clash Royale
Cannon Cart card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12ControlLow Sample

Control Deck

Usage<0.1%
Elixir4.4
Battles33
Cycle13.0
Executioner card — Clash Royale
Boss Bandit card — Clash Royale
Giant Snowball card — Clash Royale
Hog Rider card — Clash Royale
Hunter card — Clash Royale
Royal Ghost card — Clash Royale
Ronin card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
View Stats
1.3K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago