
Bowler







Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
1 stat on this card was corrected to its current official value — see below.
Level Statistics
Hitpoints
3,351
Total damage this unit can take before being destroyed.
Area Damage
465
Damage dealt to every enemy within the hit's splash radius.
Damage Per Second
186
Average damage dealt per second, factoring in hit speed.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
2.5 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.5 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Ground
What this card is able to attack.
Range
4
Maximum distance at which this unit can attack a target.
Speed
Slow (45)
How fast this unit moves.
Deploy Time
1 sec
Projectile Speed
170
How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.
Count
1x
How many individual units this card deploys.
Transport
Ground
Projectile Range
7
Maximum distance at which this unit's projectile can reach a target.
Projectile Width
3.6
Combat Mechanics Encyclopedia
Verified 2026-08-17Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Bowler is a 5-Elixir Epic ground troop that hurls a slow, heavy boulder which rolls through and knocks back every ground unit in its path rather than hitting only one target. His short 4-tile melee/sight range is offset by a much longer boulder throw distance (currently 7 tiles after an August 2026 nerf). His Hero variant adds an activatable "Stone Swish" ability that roots him in place for a burst of long-range boulder throws, which Supercell has separately nerfed in June 2026.
At tournament standard (level 11), Bowler has 2,081 hitpoints and each boulder throw deals 289 area damage, working out to 115 damage per second given his slow 2.5-second hit speed. He still gets his first throw off quickly — just 0.5 seconds after landing — rather than waiting out a full attack cycle first. He costs 5 Elixir and has been a staple Epic troop since launching in July 2016.
Bowler only needs enemies within 4 tiles before he'll fire, but the boulder itself travels much farther than that. Supercell trimmed that throw distance from 7.5 tiles down to 7 tiles in its August 2026 balance patch, specifically to stop the boulder from unexpectedly clipping the Crown Tower from behind the bridge. Otherwise he's unchanged: a slow-moving, single-unit, ground-targeting troop that takes a full second to deploy.
Bowler's boulder doesn't stop at the first thing it hits — it rolls straight through and knocks back every ground troop in its path, which makes him one of the best answers to swarms like Barbarians or the spawns coming out of a Barbarian Hut or Furnace, since one throw can hit several of them at once. That knockback has a limit, though: the heaviest troops, like P.E.K.K.A or Mega Knight, simply shrug it off and keep walking.
HeroBowler's Hero form has an activatable ability called Stone Swish. For just 2 Elixir — the cheapest activation cost of any Hero ability in the game — he plants his feet, stops moving, and starts throwing boulders out to 11.5 tiles instead of his normal range. The window originally lasted 9 seconds, long enough for four throws, but Supercell cut it down to 7.3 seconds in its June 2026 balance patch specifically so he'd only get three shots off instead of four.
Bowler got a significant rework in Supercell's August 2020 balance update: his melee range was cut from 5 tiles down to 4, but his boulder's throw distance was extended from 6 tiles to 7.5, along with an 8% hitpoints boost. The stated goal was to make him more useful on offense — able to reach the Princess Tower right after crossing the bridge — without weakening his defense.
Bowler launched at 6 Elixir, not 5 — Supercell dropped his cost by a full Elixir just seven weeks after release, in an August 2016 balance update, while also trimming his hitpoints by 7% and his damage by 10% to compensate for the cheaper price.
Because the boulder rolls through everything in a straight line instead of just hitting one target, Bowler decks often pair him with the Tornado spell — pulling scattered enemy troops into a single cluster, or dragging them directly in front of a Crown Tower, so one throw can hit all of them at once.
Frequently Asked Questions
How does Bowler work?
Bowler is a 5-Elixir Epic ground troop that hurls a slow, heavy boulder which rolls through and knocks back every ground unit in its path rather than hitting only one target
What is Bowler's elixir cost and rarity?
Bowler costs 5 elixir and is a epic card.
Top Bowler Decks by Meta Score
33 distinct decks seen in ranked battlesLumberLoon Deck












Unclassified Deck












Graveyard Control Deck












Graveyard Control Deck












Unclassified Deck













Electro Giant Deck












Electro Giant Deck












LumberLoon Deck













Graveyard Control Deck













Giant Graveyard Deck












Graveyard Control Deck












Electro Giant Deck














