Cannon card — Clash Royale

Cannon

common3 Elixir
Card TypeBuilding
ArenaBarbarian Bowl
Release Date4 January 2016
Elixir Cost3
Raritycommon
Max Level16
Evolution2 Cycles

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

1 stat on this card was corrected to its current official value — see below.

Level Statistics

Hitpoints

1,327

Total damage this unit can take before being destroyed.

Hitpoints Lost Per Second

44.2

Damage

341

Damage dealt by one normal attack to a valid target.

Damage Per Second

341

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1 sec

Time between repeated attacks, after the first attack.

First Hit Speed

1 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Ground

What this card is able to attack.

Range

5.5

Maximum distance at which this unit can attack a target.

Deploy Time

1 sec

Projectile Speed

1,000

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Lifetime

30 sec

How long this unit or effect lasts before disappearing on its own.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Cannon is a cheap, fast-deploying defensive building that fires a single ground-only cannonball once per second out to long range, then expires after 30 seconds. It has no ability of its own, but its Evolution adds a one-time opening barrage of nine explosive shells that can also strike air targets and knock enemies back. Its main defensive value comes from luring melee and building-targeting troops away from the tower before it dies.

  • Cannon costs 3 Elixir and takes just 1 second to deploy, making it one of the cheapest, fastest defensive drops in the game. Once active it fires once every second out to a long 5.5-tile range, but it can only ever hit ground targets, and it self-destructs after 30 seconds on the field.

  • At tournament standard (level 11), Cannon has 824 hitpoints and currently deals 202 damage per shot, which is also its damage per second since it fires once a second. That low health pool makes it easy to burn down once melee troops actually reach it, but its single-target output is enough to chew through most tanks or shred small swarms that wander into range.

  • Evolutionafter Cannon has been placed twice normally, the third copy comes out Evolved. On landing it fires a one-time opening barrage of nine explosive shells across both sides of the lane, each one hitting in a 2-tile radius for 304 damage and shoving enemies back a tile. Unlike Cannon's regular ground-only shots, this barrage can also strike flying troops, giving it a rare window to tag air units and clear swarms it could never otherwise touch. Those barrage shells only do 89 damage if they happen to catch a Crown Tower.

  • In March 2025, Supercell slowed Cannon's attack from once every 0.9 seconds to once every full second, an 11% cut to its hit speed. Cannon had been a dominant defensive pick for several seasons running, and the change was meant to give other defensive buildings more room to be viable.

  • Cannon Evolution's barrage was buffed 10% in January 2025, its opening blast jumping from 320 to 353 damage per hit, after Supercell found the evolution was seeing far less play than the other evolutions available at the time.

  • In April 2026, Cannon's damage per hit was trimmed 5%, from 212 down to 202. Supercell's stated reasoning was that Cannon had become too efficient at pulling win conditions across the arena and then finishing them off single-handedly for only 3 Elixir.

  • Because Cannon can only aim at ground targets, it has no answer for anything airborne — a single Minion, Bat, or Mega Minion can sit right next to it and destroy it completely unopposed, so it always needs ground or anti-air backup against an air-heavy push.

  • Cannon's pulling power on building-targeting troops has a short leash: it can only drag a unit like Hog Rider or Royal Giant off its path if it's dropped within about 2 tiles of where that troop crossed the river. Place it any later and the troop is already locked onto the Crown Tower and won't be pulled away.

Frequently Asked Questions

How does Cannon work?

Cannon is a cheap, fast-deploying defensive building that fires a single ground-only cannonball once per second out to long range, then expires after 30 seconds

What is Cannon's elixir cost and rarity?

Cannon costs 3 elixir and is a common card.

Top Cannon Decks by Meta Score

43 distinct decks seen in ranked battles
#1Electro GiantLow Sample

Electro Giant Deck

Usage0.1%
Elixir3.4
Battles40
Cycle8.0
Bomber card — Clash Royale
Knight card — Clash Royale
Cannon card — Clash Royale
The Log card — Clash Royale
Rocket card — Clash Royale
Electro Giant card — Clash Royale
Skeletons card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
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#2Bridge Spam

Bridge Spam Deck

Win Rate68.1%
Usage0.3%
Elixir3.8
Battles113
Cycle9.0
Baby Dragon card — Clash Royale
Dark Prince card — Clash Royale
Cannon card — Clash Royale
Skeletons card — Clash Royale
Bomber card — Clash Royale
Electro Giant card — Clash Royale
Lightning card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir2.9
Battles42
Cycle7.0
Royal Hogs card — Clash Royale
Mighty Miner card — Clash Royale
Cannon card — Clash Royale
Fireball card — Clash Royale
Skeletons card — Clash Royale
Archers card — Clash Royale
Ice Spirit card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.8
Battles60
Cycle9.0
Skeletons card — Clash Royale
Dark Prince card — Clash Royale
Baby Dragon card — Clash Royale
Cannon card — Clash Royale
Bomber card — Clash Royale
Lightning card — Clash Royale
Tornado card — Clash Royale
Electro Giant card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Hog CycleHigh Confidence

Hog Cycle Deck

Win Rate52.2%
Usage3.5%
Elixir2.6
Battles1.2K
Cycle6.0
Skeletons card — Clash Royale
Musketeer card — Clash Royale
Cannon card — Clash Royale
Fireball card — Clash Royale
Ice Spirit card — Clash Royale
Hog Rider card — Clash Royale
Ice Golem card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Royal HogsHigh Confidence

Royal Hogs Deck

Win Rate52.3%
Usage1.6%
Elixir2.9
Battles537
Cycle7.0
Royal Hogs card — Clash Royale
Archer Queen card — Clash Royale
Cannon card — Clash Royale
Earthquake card — Clash Royale
Skeletons card — Clash Royale
Ice Spirit card — Clash Royale
Royal Delivery card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Electro GiantLow Sample

Electro Giant Deck

Usage0.3%
Elixir3.9
Battles98
Cycle10.0
Baby Dragon card — Clash Royale
Golden Knight card — Clash Royale
Cannon card — Clash Royale
Bomber card — Clash Royale
Electro Giant card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Hog CycleLow Sample

Hog Cycle Deck

Usage0.1%
Elixir2.9
Battles40
Cycle6.0
Cannon card — Clash Royale
Musketeer card — Clash Royale
Skeletons card — Clash Royale
Rocket card — Clash Royale
Hog Rider card — Clash Royale
Electro Spirit card — Clash Royale
Ice Golem card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Log BaitHigh Confidence

Log Bait Deck

Win Rate51.0%
Usage1.6%
Elixir2.8
Battles553
Cycle9.0
Goblin Barrel card — Clash Royale
Valkyrie card — Clash Royale
Skeleton Army card — Clash Royale
Princess card — Clash Royale
Dart Goblin card — Clash Royale
Ice Spirit card — Clash Royale
Wall Breakers card — Clash Royale
Cannon card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Electro GiantLow Sample

Electro Giant Deck

Usage0.1%
Elixir4.3
Battles33
Cycle12.0
Inferno Dragon card — Clash Royale
Bowler card — Clash Royale
Cannon card — Clash Royale
Electro Giant card — Clash Royale
Arrows card — Clash Royale
Guards card — Clash Royale
Tornado card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Goblin DrillLow Sample

Goblin Drill Deck

Usage0.1%
Elixir2.8
Battles35
Cycle6.0
Cannon card — Clash Royale
Knight card — Clash Royale
Giant Snowball card — Clash Royale
Bomber card — Clash Royale
Fire Spirit card — Clash Royale
Skeletons card — Clash Royale
Goblin Drill card — Clash Royale
Rocket card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Hog EQ

Hog EQ Deck

Win Rate48.1%
Usage1.4%
Elixir2.6
Battles480
Cycle7.0
Cannon card — Clash Royale
Mighty Miner card — Clash Royale
Firecracker card — Clash Royale
Hog Rider card — Clash Royale
Barbarian Barrel card — Clash Royale
Skeletons card — Clash Royale
Earthquake card — Clash Royale
Electro Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
5.3K deck appearances analyzed · last 7 days · Updated 4h ago