
Cannon


Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops.





Combat Attributes
Attack
- Hit Speed
- 1 sec
- First Hit
- 1 sec
- Targets
- Ground
- Range
- 5.5
- Projectile Speed
- 1,000
Deployment
- Deploy Time
- 1 sec
- Lifetime
- 30 sec
Stats include official balance changes through October 2026.

Level Statistics
See how Cannon's stats scale from Level 1 to Level 16| Level | |||
|---|---|---|---|
| Level 1Start | 322 | 82 (recorded before the latest balance update to this stat) | 82 (recorded before the latest balance update to this stat) |
| Level 2 | 354 | 90 (recorded before the latest balance update to this stat) | 90 (recorded before the latest balance update to this stat) |
| Level 3 | 389 | 99 (recorded before the latest balance update to this stat) | 99 (recorded before the latest balance update to this stat) |
| Level 4 | 428 | 109 (recorded before the latest balance update to this stat) | 109 (recorded before the latest balance update to this stat) |
| Level 5 | 470 | 120 (recorded before the latest balance update to this stat) | 120 (recorded before the latest balance update to this stat) |
| Level 6 | 515 | 132 (recorded before the latest balance update to this stat) | 132 (recorded before the latest balance update to this stat) |
| Level 7 | 566 | 145 (recorded before the latest balance update to this stat) | 145 (recorded before the latest balance update to this stat) |
| Level 8 | 621 | 159 (recorded before the latest balance update to this stat) | 159 (recorded before the latest balance update to this stat) |
| Level 9 | 682 | 175 (recorded before the latest balance update to this stat) | 175 (recorded before the latest balance update to this stat) |
| Level 10 | 750 | 193 (recorded before the latest balance update to this stat) | 193 (recorded before the latest balance update to this stat) |
| Level 11Tournament | 824 | 202 | 202 |
| Level 12 | 904 | 233 (recorded before the latest balance update to this stat) | 233 (recorded before the latest balance update to this stat) |
| Level 13 | 994 | 257 (recorded before the latest balance update to this stat) | 257 (recorded before the latest balance update to this stat) |
| Level 14 | 1,091 | 282 (recorded before the latest balance update to this stat) | 282 (recorded before the latest balance update to this stat) |
| Level 15 | 1,197 | 310 (recorded before the latest balance update to this stat) | 310 (recorded before the latest balance update to this stat) |
| Level 16Max | 1,316 | 341 (recorded before the latest balance update to this stat) | 341 (recorded before the latest balance update to this stat) |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Grey italic values were recorded before the latest balance update to that stat and haven't been re-measured at that level.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Mechanics Encyclopedia
Verified 2026-08-17Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Cannon is a cheap, fast-deploying defensive building that fires a single ground-only cannonball once per second out to long range, then expires after 30 seconds. It has no ability of its own, but its Evolution adds a one-time opening barrage of nine explosive shells that can also strike air targets and knock enemies back. Its main defensive value comes from luring melee and building-targeting troops away from the tower before it dies.
Cannon costs 3 Elixir and takes just 1 second to deploy, making it one of the cheapest, fastest defensive drops in the game. Once active it fires once every second out to a long 5.5-tile range, but it can only ever hit ground targets, and it self-destructs after 30 seconds on the field.
At tournament standard (level 11), Cannon has 824 hitpoints and currently deals 202 damage per shot, which is also its damage per second since it fires once a second. That low health pool makes it easy to burn down once melee troops actually reach it, but its single-target output is enough to chew through most tanks or shred small swarms that wander into range.
Evolutionafter Cannon has been placed twice normally, the third copy comes out Evolved. On landing it fires a one-time opening barrage of nine explosive shells across both sides of the lane, each one hitting in a 2-tile radius for 304 damage and shoving enemies back a tile. Unlike Cannon's regular ground-only shots, this barrage can also strike flying troops, giving it a rare window to tag air units and clear swarms it could never otherwise touch. Those barrage shells only do 89 damage if they happen to catch a Crown Tower.
In March 2025, Supercell slowed Cannon's attack from once every 0.9 seconds to once every full second, an 11% cut to its hit speed. Cannon had been a dominant defensive pick for several seasons running, and the change was meant to give other defensive buildings more room to be viable.
Cannon Evolution's barrage was buffed 10% in January 2025, its opening blast jumping from 320 to 353 damage per hit, after Supercell found the evolution was seeing far less play than the other evolutions available at the time.
In April 2026, Cannon's damage per hit was trimmed 5%, from 212 down to 202. Supercell's stated reasoning was that Cannon had become too efficient at pulling win conditions across the arena and then finishing them off single-handedly for only 3 Elixir.
Because Cannon can only aim at ground targets, it has no answer for anything airborne — a single Minion, Bat, or Mega Minion can sit right next to it and destroy it completely unopposed, so it always needs ground or anti-air backup against an air-heavy push.
Cannon's pulling power on building-targeting troops has a short leash: it can only drag a unit like Hog Rider or Royal Giant off its path if it's dropped within about 2 tiles of where that troop crossed the river. Place it any later and the troop is already locked onto the Crown Tower and won't be pulled away.
Card interactions and upgrades in CrownLab
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Frequently Asked Questions
How does Cannon work?
Cannon is a cheap, fast-deploying defensive building that fires a single ground-only cannonball once per second out to long range, then expires after 30 seconds
What is Cannon's elixir cost and rarity?
Cannon costs 3 elixir and is a common card.
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