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Evolution Cannon card — Clash Royale

Evolution Cannon

common3 ElixirEvolution

When this Evolution is deployed, it barrages both sides of the Arena, dealing damage and knocking enemies back. Who doesn't love the smell of gunpowder in the morning?

Card TypeBuilding
ArenaBarbarian Bowl
Evolution released
Elixir Cost3
Raritycommon
Max Level16
Evolution2 Cycles

Combat Attributes

Attack

Hit Speed
1 sec
First Hit
1 sec
Targets
Ground
Range
5.5
Projectile Speed
1,000

Deployment

Deploy Time
1 sec
Lifetime
30 sec

What the Evolution Adds

Compared with Cannon
Evolution
2 Cycles
Every third play evolves
Base stats
Unchanged
Same hitpoints, damage and attack as Cannon

New mechanics

Barrage

When deployed
Damage per cannonball
261Level 11
Radius
2 tiles

Stats include official balance changes through October 2026.

Level Statistics

See how Evolution Cannon's stats scale from Level 1 to Level 16

Evolution Cannon stats at each card level, Level 1 to Level 16. One row per level; columns are the stats that change with level.
LevelCannonBarrage
HitpointsDamageDamage per secondDamageCrown Tower damage
Level 1Start32282 (recorded before the latest balance update to this stat)82 (recorded before the latest balance update to this stat)10234
Level 235490 (recorded before the latest balance update to this stat)90 (recorded before the latest balance update to this stat)11238
Level 338999 (recorded before the latest balance update to this stat)99 (recorded before the latest balance update to this stat)12342
Level 4428109 (recorded before the latest balance update to this stat)109 (recorded before the latest balance update to this stat)13546
Level 5470120 (recorded before the latest balance update to this stat)120 (recorded before the latest balance update to this stat)14850
Level 6515132 (recorded before the latest balance update to this stat)132 (recorded before the latest balance update to this stat)16355
Level 7566145 (recorded before the latest balance update to this stat)145 (recorded before the latest balance update to this stat)17961
Level 8621159 (recorded before the latest balance update to this stat)159 (recorded before the latest balance update to this stat)19667
Level 9682175 (recorded before the latest balance update to this stat)175 (recorded before the latest balance update to this stat)21674
Level 10750193 (recorded before the latest balance update to this stat)193 (recorded before the latest balance update to this stat)23781
Level 11Tournament82420220226189
Level 12904233 (recorded before the latest balance update to this stat)233 (recorded before the latest balance update to this stat)28698
Level 13994257 (recorded before the latest balance update to this stat)257 (recorded before the latest balance update to this stat)315108
Level 141,091282 (recorded before the latest balance update to this stat)282 (recorded before the latest balance update to this stat)345118
Level 151,197310 (recorded before the latest balance update to this stat)310 (recorded before the latest balance update to this stat)379130
Level 16Max1,316341 (recorded before the latest balance update to this stat)341 (recorded before the latest balance update to this stat)417143

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Grey italic values were recorded before the latest balance update to that stat and haven't been re-measured at that level.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

October 2026 Balance Changes — Evolution Cannon

  • Barrage Damage: 281 → 261 (Level 11)
All Evolution Cannon changes in this patch

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

A stat on this card changed after this page's mechanics were last checked (2026-08-17):

  • barrage_damage is now 261 (was 304) as of 2026-10-06.

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Cannon is a cheap, fast-deploying defensive building that fires a single ground-only cannonball once per second out to long range, then expires after 30 seconds. It has no ability of its own, but its Evolution adds a one-time opening barrage of nine explosive shells that can also strike air targets and knock enemies back. Its main defensive value comes from luring melee and building-targeting troops away from the tower before it dies.

  • Cannon costs 3 Elixir and takes just 1 second to deploy, making it one of the cheapest, fastest defensive drops in the game. Once active it fires once every second out to a long 5.5-tile range, but it can only ever hit ground targets, and it self-destructs after 30 seconds on the field.

  • At tournament standard (level 11), Cannon has 824 hitpoints and currently deals 202 damage per shot, which is also its damage per second since it fires once a second. That low health pool makes it easy to burn down once melee troops actually reach it, but its single-target output is enough to chew through most tanks or shred small swarms that wander into range.

  • Evolutionafter Cannon has been placed twice normally, the third copy comes out Evolved. On landing it fires a one-time opening barrage of nine explosive shells across both sides of the lane, each one hitting in a 2-tile radius for 304 damage and shoving enemies back a tile. Unlike Cannon's regular ground-only shots, this barrage can also strike flying troops, giving it a rare window to tag air units and clear swarms it could never otherwise touch. Those barrage shells only do 89 damage if they happen to catch a Crown Tower.

  • In March 2025, Supercell slowed Cannon's attack from once every 0.9 seconds to once every full second, an 11% cut to its hit speed. Cannon had been a dominant defensive pick for several seasons running, and the change was meant to give other defensive buildings more room to be viable.

  • Cannon Evolution's barrage was buffed 10% in January 2025, its opening blast jumping from 320 to 353 damage per hit, after Supercell found the evolution was seeing far less play than the other evolutions available at the time.

  • In April 2026, Cannon's damage per hit was trimmed 5%, from 212 down to 202. Supercell's stated reasoning was that Cannon had become too efficient at pulling win conditions across the arena and then finishing them off single-handedly for only 3 Elixir.

  • Because Cannon can only aim at ground targets, it has no answer for anything airborne — a single Minion, Bat, or Mega Minion can sit right next to it and destroy it completely unopposed, so it always needs ground or anti-air backup against an air-heavy push.

  • Cannon's pulling power on building-targeting troops has a short leash: it can only drag a unit like Hog Rider or Royal Giant off its path if it's dropped within about 2 tiles of where that troop crossed the river. Place it any later and the troop is already locked onto the Crown Tower and won't be pulled away.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Cannon work?

Cannon is a cheap, fast-deploying defensive building that fires a single ground-only cannonball once per second out to long range, then expires after 30 seconds

What is Cannon's elixir cost and rarity?

Cannon costs 3 elixir and is a common card.

What does Cannon's Evolution change?

after Cannon has been placed twice normally, the third copy comes out Evolved. On landing it fires a one-time opening barrage of nine explosive shells across both sides of the lane, each one hitting in a 2-tile radius for 304 damage and shoving enemies back a tile. Unlike Cannon's regular ground-only shots, this barrage can also strike flying troops, giving it a rare window to tag air units and clear swarms it could never otherwise touch. Those barrage shells only do 89 damage if they happen to catch a Crown Tower.

How often is Evolution Cannon used in ranked decks?

CrownStats has tracked Evolution Cannon in 44 distinct decks, totaling 12.1K ranked battle appearances, over the last 7 days.

Top Evolution Cannon Decks by Meta Score

44 distinct decks seen in ranked battles
#1Royal HogsLow Sample

Royal Hogs Deck

Usage<0.1%
Elixir2.9
Battles79
Cycle7.0
Bomber card — Clash Royale
Archer Queen card — Clash Royale
Cannon card — Clash Royale
Skeletons card — Clash Royale
Ice Spirit card — Clash Royale
Royal Hogs card — Clash Royale
Earthquake card — Clash Royale
Royal Delivery card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2UnclassifiedLow Sample

Unclassified Deck

Usage<0.1%
Elixir3.0
Battles57
Cycle8.0
Bats card — Clash Royale
Ice Wizard card — Clash Royale
Cannon card — Clash Royale
Knight card — Clash Royale
Skeletons card — Clash Royale
Minion Giant card — Clash Royale
Lightning card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3UnclassifiedHigh Confidence

Unclassified Deck

Win Rate53.7%
Usage0.7%
Elixir2.8
Battles1.3K
Cycle8.0
Bats card — Clash Royale
Ice Wizard card — Clash Royale
Cannon card — Clash Royale
Knight card — Clash Royale
Skeletons card — Clash Royale
Minion Giant card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Hog Cycle

Hog Cycle Deck

Win Rate59.3%
Usage<0.1%
Elixir2.6
Battles113
Cycle6.0
Skeletons card — Clash Royale
Musketeer card — Clash Royale
Cannon card — Clash Royale
Hog Rider card — Clash Royale
Ice Golem card — Clash Royale
Electro Spirit card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Royal HogsHigh Confidence

Royal Hogs Deck

Win Rate51.6%
Usage1.7%
Elixir2.9
Battles3.0K
Cycle7.0
Royal Hogs card — Clash Royale
Archer Queen card — Clash Royale
Cannon card — Clash Royale
Skeletons card — Clash Royale
Ice Spirit card — Clash Royale
The Log card — Clash Royale
Earthquake card — Clash Royale
Royal Delivery card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Hog EQ

Hog EQ Deck

Win Rate52.9%
Usage0.3%
Elixir2.6
Battles459
Cycle7.0
Firecracker card — Clash Royale
Mighty Miner card — Clash Royale
Cannon card — Clash Royale
Skeletons card — Clash Royale
Hog Rider card — Clash Royale
Electro Spirit card — Clash Royale
Earthquake card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Hog CycleHigh Confidence

Hog Cycle Deck

Win Rate50.0%
Usage1.8%
Elixir2.6
Battles3.2K
Cycle6.0
Skeletons card — Clash Royale
Musketeer card — Clash Royale
Cannon card — Clash Royale
Hog Rider card — Clash Royale
Ice Spirit card — Clash Royale
Ice Golem card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Hog EQ

Hog EQ Deck

Win Rate52.2%
Usage0.2%
Elixir2.6
Battles406
Cycle7.0
Firecracker card — Clash Royale
Mighty Miner card — Clash Royale
Cannon card — Clash Royale
Skeletons card — Clash Royale
Hog Rider card — Clash Royale
Electro Spirit card — Clash Royale
The Log card — Clash Royale
Earthquake card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Royal Hogs

Royal Hogs Deck

Win Rate51.7%
Usage0.2%
Elixir2.9
Battles418
Cycle7.0
Royal Hogs card — Clash Royale
Archer Queen card — Clash Royale
Cannon card — Clash Royale
Skeletons card — Clash Royale
Electro Spirit card — Clash Royale
The Log card — Clash Royale
Earthquake card — Clash Royale
Royal Delivery card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Goblin DrillLow Sample

Goblin Drill Deck

Usage<0.1%
Elixir2.8
Battles44
Cycle6.0
Wall Breakers card — Clash Royale
Mighty Miner card — Clash Royale
Cannon card — Clash Royale
Skeletons card — Clash Royale
Fire Spirit card — Clash Royale
Goblin Drill card — Clash Royale
The Log card — Clash Royale
Void card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Log BaitLow Sample

Log Bait Deck

Usage<0.1%
Elixir3.0
Battles92
Cycle8.0
Princess card — Clash Royale
Mighty Miner card — Clash Royale
Cannon card — Clash Royale
Goblins card — Clash Royale
Ice Spirit card — Clash Royale
Rocket card — Clash Royale
Goblin Barrel card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Goblin DrillLow Sample

Goblin Drill Deck

Usage<0.1%
Elixir3.0
Battles60
Cycle8.0
Cannon card — Clash Royale
Mighty Miner card — Clash Royale
Furnace card — Clash Royale
Skeletons card — Clash Royale
Berserker card — Clash Royale
Goblin Drill card — Clash Royale
Poison card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
12.1K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago
Evolution Cannon — Decks & Stats | CrownStats