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Cannoneer card — Clash Royale

Cannoneer

epic

Slow but powerful. What could be better than a giant cannon on your Tower?

Card TypeTower Troop
ArenaFrozen Peak
Released
Rarityepic
Max Level16
EvolutionNone

Combat Attributes

Attack

Hit Speed
2.2 sec
First Hit
0.8 sec
Targets
Air & Ground
Range
7.5

Stats include official balance changes through October 2026.

Level Statistics

See how Cannoneer's stats scale from Level 6 to Level 16

Cannoneer stats at each card level, Level 6 to Level 16. One row per level; columns are the stats that change with level.
LevelHitpointsDamageDamage per second
Level 6Start1,74020090
Level 71,87222099
Level 82,016241109
Level 92,172265120
Level 102,388291132
Level 11Tournament2,616320145
Level 122,868351159
Level 133,144386175
Level 143,456423192
Level 153,792465211
Level 16Max4,164511232

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Cannoneer is one of the Tower Troops that can be stationed in the King's Tower — it costs no Elixir and is never placed by the player. It fires slow, heavy cannonballs at both air and ground targets, hitting one enemy at a time with a very fast opening shot followed by a much slower reload, making it a strong single-target answer to tanks but a weak one against swarms.

  • At King Tower level 11, Cannoneer has 2,616 hitpoints and hits for 320 damage per shot, working out to 145 damage per second thanks to its slow 2.2-second reload between shots.

  • Cannoneer's very first shot fires after just 0.8 seconds — nearly three times faster than its normal 2.2-second reload — and it can hit any target, air or ground, within a long 7.5-tile range.

  • As a Tower Troop, Cannoneer isn't deployed like a normal card — it's a permanent defender stationed on the King's Tower that takes over the tower's job once it wakes up, and it fires under the same conditions the King's Tower normally would (after taking damage or after a Princess Tower falls). It's fixed in place, so it can never be pulled, distracted, or baited away like a regular troop, and its level always matches your King Tower Level rather than any individual card level.

  • Because it hits only one enemy at a time and reloads slowly, Cannoneer is excellent at punishing lone high-value targets like tanks but struggles to hold off swarms — a horde of cheap units can walk past it far more easily than a single big threat can.

  • In May 2024, Cannoneer's damage was cut from 422 to 401 because it was dealing too much damage, especially in situations where both Crown Towers ended up firing on the same troop at once and burying it in overkill damage.

  • In October 2024, Supercell slowed Cannoneer's opening shot from 0.6 seconds to 0.8 seconds and trimmed its damage again (401 to 386) because the card had become too good at two jobs at once: sniping fast cycle threats like Wall Breakers before they could reach the tower, and still dealing serious damage per second to big tanks like Giant or Golem.

  • In August 2025, Cannoneer was reworked as part of a wider push against Tower Troops dominating high-ladder play: its reload sped up from 2.4 seconds to 2.1 seconds but its damage per hit was slashed from 386 to 320, trading raw hitting power for a faster, steadier rate of fire.

  • Just a month later, in September 2025, Supercell partially walked back that speed boost, slowing Cannoneer's reload from 2.1 seconds back to its current 2.2 seconds after finding the August rework had made it stronger than intended.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Cannoneer work?

Cannoneer is one of the Tower Troops that can be stationed in the King's Tower — it costs no Elixir and is never placed by the player

Cannoneer Decks

0 distinct decks seen in ranked battles

CrownStats Battle Data

CrownStats hasn't observed enough recent ranked battles featuring Cannoneer to list decks yet. Observed decks appear here automatically as battles are collected. Nothing on this page is estimated or backfilled.

Ranked deck appearances
0
Observed decks
0
Data window
Up to 90 days of observed battles
Rankings recalculated
October 23, 2026 at 6:01 AM UTC
Status
Waiting for first observed decks
Cannoneer — Decks & Stats | CrownStats