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Clone card — Clash Royale

Clone

epic3 Elixir

Duplicates all friendly troops in the target area. Cloned troops are fragile, but pack the same punch as the original! Doesn't affect buildings.

Card TypeSpell
ArenaMiner's Mine
Released
Elixir Cost3
Rarityepic
Max Level15
EvolutionNone

Combat Attributes

Effect

Targets
Friendly Troops
Radius
3
Clone Hitpoints
1
Clone Shield Hitpoints
1

Stats include official balance changes through October 2026.

Level Statistics

See how Clone's stats scale from Level 6 to Level 15

Clone stats at each card level, Level 6 to Level 15. One row per level; columns are the stats that change with level.
LevelLevel of the troops it clones, for every raritysame level as the spell
Level 6Start6
Level 77
Level 88
Level 99
Level 1010
Level 11Tournament11
Level 1212
Level 1313
Level 1414
Level 1515

The table ends at Level 15: Clone's higher levels aren't recorded yet.

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Clone is a 3-Elixir Epic spell that instantly creates a duplicate of every friendly troop inside its 3-tile radius, placing each copy just behind the original. Clones hit exactly as hard as the troops they're copied from but carry only 1 hitpoint, so they die to any single hit — Clone is a pure push-multiplier, not a survivable card on its own.

  • Clone costs 3 Elixir and instantly duplicates every friendly troop standing inside a 3-tile circle around where it's cast, spawning each copy just behind the original. It can only affect your own troops — it does nothing to buildings and can't be aimed at the enemy's army — and every copy it creates is extremely fragile, with only 1 hitpoint of health and, if the original troop has one, just 1 hitpoint of shield.

  • A clone is only ever as strong as the Clone spell casting it, not as strong as the troop it's copying. Upgrade Clone to a high level and it pumps out full-strength duplicates even of troops you've barely leveled up; leave Clone under-leveled and it only ever produces weak copies, even of a maxed-out troop. This holds true across every rarity Clone can copy, from Common troops up through Champions.

  • Every clone hits exactly as hard as the troop it's copied from, and it inherits that troop's special properties too — including on-death effects, so a cloned Giant Skeleton still drops a full-damage bomb when its fragile copy dies, and any slow or stun effect the original was carrying transfers to the clone as well.

  • Because a clone dies to literally any hit, cards that barely do any damage are enough to wipe out an entire cloned army — Zap, The Log, Arrows, a Giant Snowball, or even one tick of Poison, Earthquake, or Tornado drops every clone on the field at once. That makes Clone purely an offensive tool for adding weight to a push that's already rolling forward, not a card that can hold up a defense on its own.

  • Since a March 2017 balance update, Clone no longer breaks a troop's charge-up when it's cast on it — cloning a charging Prince or a charging-up Sparky lets the original keep building toward its charged hit uninterrupted. The new clone it creates still has to start its own charge from zero, as though it had just been deployed.

  • Clone's radius hasn't always been 3 tiles. An update in June 2018 widened it to 4 tiles to make the spell easier to land, but a follow-up update in April 2019 walked that back down to 3 tiles, where it has remained ever since.

  • Clone made its debut in Clash Royale on 9 December 2016, entering the game as one of its Epic spells.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Clone work?

Clone is a 3-Elixir Epic spell that instantly creates a duplicate of every friendly troop inside its 3-tile radius, placing each copy just behind the original

What is Clone's elixir cost and rarity?

Clone costs 3 elixir and is a epic card.

Early Clone Decks

3 distinct decks seen in ranked battles

This is an early sample. CrownStats has observed 3 distinct decks using Clone in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.

#1Control

Control Deck

Win Rate53.5%
Usage<0.1%
Elixir4.0
Battles114
Cycle13.0
Skeleton Barrel card — Clash Royale
Giant Skeleton card — Clash Royale
Furnace card — Clash Royale
Cannon Cart card — Clash Royale
Skeleton Dragons card — Clash Royale
Goblin Hut card — Clash Royale
Tornado card — Clash Royale
Clone card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Beat Down

Beat Down Deck

Win Rate44.6%
Usage0.1%
Elixir3.8
Battles195
Cycle11.0
Skeleton Army card — Clash Royale
Mega Minion card — Clash Royale
Baby Dragon card — Clash Royale
Lava Hound card — Clash Royale
Lumberjack card — Clash Royale
Flying Machine card — Clash Royale
Clone card — Clash Royale
Giant Snowball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3ControlLow Sample

Control Deck

Usage<0.1%
Elixir3.6
Battles49
Cycle10.0
Skeletons card — Clash Royale
Giant Skeleton card — Clash Royale
Skeleton Barrel card — Clash Royale
Zappies card — Clash Royale
Cannon Cart card — Clash Royale
Mother Witch card — Clash Royale
Tornado card — Clash Royale
Clone card — Clash Royale
Hover over card icons to check elixir usage
View Stats
358 deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago