Dagger Duchess card — Clash Royale

Dagger Duchess

legendary
Card TypeTower Troop
ArenaElectro Valley
Release Date1 April 2024
Raritylegendary
Max Level15
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

4,013

Total damage this unit can take before being destroyed.

Damage

156

Damage dealt by one normal attack to a valid target.

Damage Per Second

312

Average damage dealt per second, factoring in hit speed.

Empty Dagger Damage Per Second

111

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Special Mechanics

Dagger Duchess Attributes

Hit Speed

0.5 sec

Time between repeated attacks, after the first attack.

Range

7.5

Projectile Speed

1,000

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Target

Air & Ground

Type

Tower Troop

Rarity

Legendary

Dagger Attributes

Dagger Count

8

Dagger Charge Time

0.9 sec

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Dagger Duchess is a Legendary Tower Troop that has been part of the King's Tower's defenses since 1 April 2024 — she costs no Elixir and is never placed like a normal card, instead firing automatically at single targets in the air or on the ground within a long 7.5-tile range. She fights from a stockpile of 8 daggers thrown one every 0.5 seconds; once that stockpile is empty she can only reload and fire a fresh dagger every 0.9 seconds, so her sustained damage drops sharply during prolonged fights compared to her burst when fully loaded.

  • Dagger Duchess is a Legendary Tower Troop stationed in the King's Tower rather than a card you place — she costs no Elixir and has been part of the tower's defenses automatically from the start of every match since her release on 1 April 2024. She fires single-target shots at any enemy within a long 7.5-tile range, hitting both air and ground troops.

  • At tournament-standard level 11, Dagger Duchess has 2,768 hitpoints and throws a dagger every 0.5 seconds for 107 damage, adding up to 214 damage per second while she's got daggers in reserve — solid, steady ranged pressure for a troop that's never placed or paid for.

  • Her attack isn't a steady stream — she carries a stock of 8 daggers she can throw one every 0.5 seconds, but once that stock runs dry, each new dagger needs 0.9 seconds to charge up before it can be thrown, stretching her real attack cycle to 1.4 seconds per hit. That drops her real damage output to roughly 76 per second until the stockpile builds back up, which is why she hits hardest against a sudden rush and noticeably softer if she's been kept firing continuously through a long fight.

  • Dagger Duchess launched hitting hard for a free defensive troop, and within a couple of months Supercell cut her damage from 153 down to 112 per dagger (a 27% reduction) while also speeding up her reload. The developers said she had gone beyond her intended job of punishing cheap cycle decks and was shutting down expensive cards almost single-handedly with little counterplay.

  • In January 2025, Supercell nearly doubled her dagger travel speed, from 600 to 1000. It wasn't just about hitting harder targets faster — it fixed a real bug where Dagger Duchess would switch to a new target before her slower daggers actually landed on and finished off enemies with damage-reduction effects, such as an Evolution Knight mid-shield or a Monk holding up his block.

  • She was toned down again in April 2025, with her per-dagger damage trimmed from 112 to 107. Supercell said she was providing too much defensive value early in matches, letting players lean almost entirely into offense since she alone could handle whatever showed up on defense.

  • Her attack speed was slowed slightly in August 2025, going from a dagger every 0.45 seconds to one every 0.5 seconds. This was part of a wider pass aimed at Tower Troops in general, which Supercell felt had become the backbone of too many decks dominating high ladder play.

Frequently Asked Questions

How does Dagger Duchess work?

Dagger Duchess is a Legendary Tower Troop that has been part of the King's Tower's defenses since 1 April 2024…

Top Dagger Duchess Decks by Meta Score

16 distinct decks seen in ranked battles
#1Golem BeatdownLow Sample

Golem Beatdown Deck

Usage0.1%
Elixir4.4
Battles43
Cycle13.0
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#2Bridge Spam

Bridge Spam Deck

Win Rate57.1%
Usage0.4%
Elixir3.6
Battles119
Cycle9.0
Zap card — Clash Royale
Giant card — Clash Royale
Mega Minion card — Clash Royale
Rage card — Clash Royale
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Bomber card — Clash Royale
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Dark Prince card — Clash Royale
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#3Bridge Spam

Bridge Spam Deck

Win Rate54.9%
Usage0.5%
Elixir3.8
Battles153
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Minions card — Clash Royale
Bandit card — Clash Royale
Prince card — Clash Royale
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Arrows card — Clash Royale
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#4Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.0
Battles54
Cycle13.0
Zap card — Clash Royale
Giant card — Clash Royale
Electro Dragon card — Clash Royale
Phoenix card — Clash Royale
Prince card — Clash Royale
Dark Prince card — Clash Royale
Fireball card — Clash Royale
Miner card — Clash Royale
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#5Beat DownLow Sample

Beat Down Deck

Usage0.2%
Elixir4.6
Battles62
Cycle15.0
Barbarians card — Clash Royale
Wizard card — Clash Royale
Giant card — Clash Royale
Sparky card — Clash Royale
Minions card — Clash Royale
Lightning card — Clash Royale
Zap card — Clash Royale
Mirror card — Clash Royale
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#6Bridge Spam

Bridge Spam Deck

Win Rate53.9%
Usage0.3%
Elixir3.6
Battles102
Cycle9.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Bomber card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Mega Minion card — Clash Royale
Prince card — Clash Royale
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#7Beat DownLow Sample

Beat Down Deck

Usage0.1%
Elixir4.4
Battles43
Cycle15.0
Inferno Dragon card — Clash Royale
Valkyrie card — Clash Royale
Baby Dragon card — Clash Royale
Lava Hound card — Clash Royale
Tornado card — Clash Royale
Fireball card — Clash Royale
Barbarians card — Clash Royale
Electro Wizard card — Clash Royale
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#8Bridge Spam

Bridge Spam Deck

Win Rate52.3%
Usage0.3%
Elixir3.5
Battles107
Cycle9.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Mega Minion card — Clash Royale
Bomber card — Clash Royale
Zap card — Clash Royale
Rage card — Clash Royale
Dark Prince card — Clash Royale
Fireball card — Clash Royale
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#9UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.4
Battles50
Cycle10.0
Bats card — Clash Royale
Skeleton King card — Clash Royale
Barbarians card — Clash Royale
Night Witch card — Clash Royale
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Fireball card — Clash Royale
Rage card — Clash Royale
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#10Bridge Spam

Bridge Spam Deck

Win Rate49.7%
Usage0.5%
Elixir3.4
Battles153
Cycle9.0
Zap card — Clash Royale
Giant card — Clash Royale
Mega Minion card — Clash Royale
Prince card — Clash Royale
Dark Prince card — Clash Royale
Fireball card — Clash Royale
Bomber card — Clash Royale
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#11Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.6
Battles79
Cycle9.0
Wall Breakers card — Clash Royale
Archer Queen card — Clash Royale
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#12Bridge Spam

Bridge Spam Deck

Win Rate45.0%
Usage0.7%
Elixir3.6
Battles249
Cycle9.0
Elite Barbarians card — Clash Royale
Mega Minion card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Prince card — Clash Royale
Rage card — Clash Royale
Bomber card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
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1.4K deck appearances analyzed · last 7 days · Updated 4h ago