Evolution Electro Dragon card — Clash Royale
Evolution

Evolution Electro Dragon

epic5 Elixir
Card TypeTroop
ArenaSpooky Town
Release Date9 November 2018
Elixir Cost5
Rarityepic
Max Level16
Evolution1 Cycle

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

2,337

Total damage this unit can take before being destroyed.

Damage

430 x3

Damage dealt by one normal attack to a valid target.

Damage Per Second

186

Average damage dealt per second, factoring in hit speed.

Damage After 5 Chains

103

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

2.3 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.8 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Air & Ground

What this card is able to attack.

Range

3.5

Maximum distance at which this unit can attack a target.

Speed

Medium (60)

How fast this unit moves.

Deploy Time

1 sec

Count

x1

How many individual units this card deploys.

Transport

Air

Stun Duration

0.5 sec

How long a hit unit is stunned, unable to attack or move.

Evolution Mechanics

Cycles

1

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Electro Dragon is a 5-Elixir Epic flying troop that hits up to three air or ground targets at once with a chaining lightning bolt, each one taking full damage and a brief stun. Its Evolution turns that bolt into an infinite chain that keeps bouncing between grouped-up enemies, at reduced damage and without the stun past the first three hits, making it devastating against clumped pushes.

  • Electro Dragon costs 5 Elixir and flies, letting it strike both air and ground targets from a generous 3.5-tile range. It has 1,451 hitpoints, deals 267 damage per hit, and lands its first attack almost immediately — just 0.8 seconds after being deployed — before settling into its normal rhythm of one attack every 2.3 seconds. It moves at medium speed and takes 1 second to deploy.

  • Electro Dragon's bolt doesn't stop at one enemy — it arcs to strike up to three different nearby air or ground troops simultaneously, and every troop it hits takes the full 267 damage rather than a shared or split amount. Each one hit is also stunned for half a second, briefly interrupting whatever they were doing, which is enough to stall a charging attacker or throw off an attack cycle.

  • Evolutiononce evolved, Electro Dragon's bolt no longer stops after three targets — it keeps bouncing indefinitely between any enemies standing close together, and can even strike the same troop more than once, continuing until only one target is left. Beyond the initial three hits, each extra jump deals 64 damage but no longer applies the stun. The evolution recharges quickly, too: playing the regular Electro Dragon just once after using the evolved version is enough to ready it for another evolved deployment.

  • Electro Dragon was released on 9 November 2018.

  • In January 2025, Supercell cut Electro Dragon Evolution's extra-chain damage by a third, from 192 down to 128, after it started single-handedly wiping out large troop pushes in decks that had no hard counter for it besides spells like Lightning.

  • A March 2026 rebalance cut Electro Dragon Evolution's extra-chain damage in half again, from 128 down to 64, while at the same time giving the base Electro Dragon a 5% hitpoint boost, from 949 up to 998. Supercell said the two versions of the card had grown too far apart in power and shifted some of the Evolution's strength back into the base card.

  • Electro Dragon's hitpoints were raised again in June 2026, from 998 up to 1,049 (+5%), because Supercell felt the dragon was still too fragile for a 5-Elixir card — easy to pick off with cheap spells — even though heavy hitters like Lightning would still finish it off in one shot.

  • Because Electro Dragon flies, only troops and buildings that can actually target air will ever be able to hit it back. Purely ground-targeting attackers have no way to strike it at all, so it can chain-zap and stun them from above without ever taking return damage from that threat.

Frequently Asked Questions

How does Electro Dragon work?

Electro Dragon is a 5-Elixir Epic flying troop that hits up to three air or ground targets at once with a chaining lightning bolt, each one taking full damage and a brief…

What is Electro Dragon's elixir cost and rarity?

Electro Dragon costs 5 elixir and is a epic card.

What does Electro Dragon's Evolution change?

once evolved, Electro Dragon's bolt no longer stops after three targets — it keeps bouncing indefinitely between any enemies standing close together, and can even strike the same troop more than once, continuing until only one target is left. Beyond the initial three hits, each extra jump deals 64 damage but no longer applies the stun. The evolution recharges quickly, too: playing the regular Electro Dragon just once after using the evolved version is enough to ready it for another evolved deployment.

How often is Evolution Electro Dragon used in ranked decks?

CrownStats has tracked Evolution Electro Dragon in 13 distinct decks, totaling 924 ranked battle appearances, over the last 7 days.

Top Evolution Electro Dragon Decks by Meta Score

13 distinct decks seen in ranked battles
#1Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.6
Battles30
Cycle13.0
Electro Dragon card — Clash Royale
Berserker card — Clash Royale
Baby Dragon card — Clash Royale
Tornado card — Clash Royale
Cannon Cart card — Clash Royale
Elixir Collector card — Clash Royale
Golem card — Clash Royale
Dark Prince card — Clash Royale
Hover over card icons to check elixir usage
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#2Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.0
Battles54
Cycle13.0
Zap card — Clash Royale
Giant card — Clash Royale
Electro Dragon card — Clash Royale
Phoenix card — Clash Royale
Prince card — Clash Royale
Dark Prince card — Clash Royale
Fireball card — Clash Royale
Miner card — Clash Royale
Hover over card icons to check elixir usage
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#3Bridge Spam

Bridge Spam Deck

Win Rate47.4%
Usage1.1%
Elixir4.5
Battles378
Cycle11.0
Electro Dragon card — Clash Royale
Berserker card — Clash Royale
Elite Barbarians card — Clash Royale
Golem card — Clash Royale
Skeleton Dragons card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
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#4Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.5
Battles49
Cycle11.0
Electro Dragon card — Clash Royale
Berserker card — Clash Royale
Elite Barbarians card — Clash Royale
Tornado card — Clash Royale
Golem card — Clash Royale
Baby Dragon card — Clash Royale
Goblin Curse card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
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#5UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.1
Battles39
Cycle8.0
Bomber card — Clash Royale
Berserker card — Clash Royale
Electro Dragon card — Clash Royale
Tornado card — Clash Royale
Skeletons card — Clash Royale
Elixir Collector card — Clash Royale
Elixir Golem card — Clash Royale
Mirror card — Clash Royale
Hover over card icons to check elixir usage
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#6Ram RiderLow Sample

Ram Rider Deck

Usage0.1%
Elixir3.6
Battles30
Cycle9.0
Electro Dragon card — Clash Royale
Monk card — Clash Royale
Berserker card — Clash Royale
Ram Rider card — Clash Royale
Bowler card — Clash Royale
Ice Wizard card — Clash Royale
Skeletons card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
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#7Golem BeatdownLow Sample

Golem Beatdown Deck

Usage0.1%
Elixir4.5
Battles38
Cycle13.0
Electro Dragon card — Clash Royale
Golden Knight card — Clash Royale
Baby Dragon card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Golem card — Clash Royale
Tornado card — Clash Royale
Elixir Collector card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#8Golem BeatdownLow Sample

Golem Beatdown Deck

Usage0.1%
Elixir4.4
Battles30
Cycle13.0
Electro Dragon card — Clash Royale
Golden Knight card — Clash Royale
Baby Dragon card — Clash Royale
Tornado card — Clash Royale
Golem card — Clash Royale
Goblin Cage card — Clash Royale
Cannon Cart card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#9UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.8
Battles31
Cycle11.0
Skeleton Army card — Clash Royale
Skeleton King card — Clash Royale
Electro Dragon card — Clash Royale
Goblin Curse card — Clash Royale
Lightning card — Clash Royale
Elixir Golem card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
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#10Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.9
Battles74
Cycle14.0
Electro Dragon card — Clash Royale
Mega Minion card — Clash Royale
Elite Barbarians card — Clash Royale
Golem card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Dark Prince card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.5
Battles71
Cycle13.0
Lumberjack card — Clash Royale
Dark Prince card — Clash Royale
Electro Dragon card — Clash Royale
Golem card — Clash Royale
Skeleton Dragons card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12LumberLoonLow Sample

LumberLoon Deck

Usage0.2%
Elixir4.0
Battles62
Cycle13.0
Inferno Dragon card — Clash Royale
Balloon card — Clash Royale
Electro Dragon card — Clash Royale
Lumberjack card — Clash Royale
Freeze card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Bowler card — Clash Royale
Hover over card icons to check elixir usage
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924 deck appearances analyzed · last 7 days · Updated 4h ago