
Electro Spirit


Jumps on enemies, dealing Area Damage and stunning up to 9 enemy troops. Locked in an eternal battle with Knight for the best mustache.





Combat Attributes
Attack
- Targets
- Air & Ground
- Range
- 2.5
Effect
- Stun Duration
- 0.5 sec
Movement
- Movement Speed
- Very Fast (120)
- Transport
- Ground
Deployment
- Deploy Time
- 1 sec
- Count
- x1
Stats include official balance changes through October 2026.

Level Statistics
See how Electro Spirit's stats scale from Level 1 to Level 16| Level | ||
|---|---|---|
| Level 1Start | 84 | 38×9 |
| Level 2 | 92 | 42×9 |
| Level 3 | 101 | 46×9 |
| Level 4 | 111 | 51×9 |
| Level 5 | 122 | 56×9 |
| Level 6 | 134 | 61×9 |
| Level 7 | 147 | 68×9 |
| Level 8 | 162 | 74×9 |
| Level 9 | 178 | 82×9 |
| Level 10 | 195 | 90×9 |
| Level 11Tournament | 215 | 99×9 |
| Level 12 | 236 | 109×9 |
| Level 13 | 259 | 120×9 |
| Level 14 | 284 | 132×9 |
| Level 15 | 312 | 145×9 |
| Level 16Max | 343 | 159×9 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
×N (total) is the damage of each hit, how many hit, and their combined total.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Final August 2026 Balance Changes — Electro Spirit
- Chain Range: 4 tiles → 3 tiles
Combat Mechanics Encyclopedia
Verified 2026-08-17Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
A 1-Elixir kamikaze troop that dashes at the nearest target and detonates on contact, unleashing a chain-lightning burst that hits up to 9 enemies at once for 99 damage each and stuns every one of them for half a second. It's fragile (215 hitpoints) and dies in one hit to most cheap troops, but its instant multi-target stun makes it a premier swarm-clearer and a reliable way to interrupt charge-up attacks like Sparky's for almost no Elixir investment.
Electro Spirit costs just 1 Elixir and moves at Very Fast speed, reaching its target almost immediately after a 1 second deploy time. It only has 215 hitpoints, so almost anything kills it in a hit or two, but its single leap deals 99 damage and it can lock onto both air and ground targets from a 2.5 tile range.
When Electro Spirit reaches its target, it explodes into a burst of chain lightning that arcs to up to 8 other nearby enemies at the same instant, hitting as many as 9 units total. Each one takes the full 99 damage rather than a shared or split amount, and every unit it touches — including the original target — is stunned for half a second, freezing them in place and briefly halting whatever they were doing.
In December 2025, Supercell slowed Electro Spirit's chain lightning down, stretching the gap between each jump from 0.2 to 0.25 seconds — a 25% slowdown. Supercell said the 1-Elixir card's ability to stun entire pushes and wipe out swarms so cheaply was too efficient, and was propping up Royal Giant decks that dominated the meta at the time.
In August 2026, Supercell cut Electro Spirit's hitpoints from 230 down to 215, a 6% reduction applied to all four Spirit cards at once. The change means Electro Spirit can no longer damage a Crown Tower on its own, and common troops like Archers, the Archer Queen, Bomber, Musketeer, and Tesla can now kill it in a single hit. Supercell explained that Spirits had become a near-guaranteed positive trade in almost any matchup, appearing in 53% of Top 200 decks and 31% of Ranked play, and wanted deploying one to feel like a real decision again.
Electro Spirit's stun is strong enough to interrupt charge-up attacks, not just movement. Landing it on a fully wound-up Sparky, Prince, Battle Ram, or Inferno Dragon resets their charge completely, cancelling their big hit for just 1 Elixir. This interaction is reliable enough that Supercell had to patch a bug in October 2022 where Sparky's charge failed to reset if she was hit by Electro Spirit at the exact same moment Fisherman's hook pulled her.
Electro Spirit first arrived in Clash Royale on 2 November 2020, alongside Electro Giant — both cards had gotten early access a few weeks earlier through the Shocktober-themed Season 16 Challenge before their general release.
Card interactions and upgrades in CrownLab
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Frequently Asked Questions
How does Electro Spirit work?
A 1-Elixir kamikaze troop that dashes at the nearest target and detonates on contact, unleashing a chain-lightning burst that hits up to 9 enemies at once for 99 damage each and stuns…
What is Electro Spirit's elixir cost and rarity?
Electro Spirit costs 1 elixir and is a common card.
Top Electro Spirit Decks by Meta Score
90 distinct decks seen in ranked battlesUnclassified Deck












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