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Electro Spirit card — Clash Royale

Electro Spirit

common1 Elixir

Jumps on enemies, dealing Area Damage and stunning up to 9 enemy troops. Locked in an eternal battle with Knight for the best mustache.

Card TypeTroop
ArenaSpell Valley
Released
Elixir Cost1
Raritycommon
Max Level16
EvolutionNone

Combat Attributes

Attack

Targets
Air & Ground
Range
2.5

Effect

Stun Duration
0.5 sec

Movement

Movement Speed
Very Fast (120)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

Stats include official balance changes through October 2026.

Level Statistics

See how Electro Spirit's stats scale from Level 1 to Level 16

Electro Spirit stats at each card level, Level 1 to Level 16. One row per level; columns are the stats that change with level.
LevelHitpointsDamage
Level 1Start8438×9
Level 29242×9
Level 310146×9
Level 411151×9
Level 512256×9
Level 613461×9
Level 714768×9
Level 816274×9
Level 917882×9
Level 1019590×9
Level 11Tournament21599×9
Level 12236109×9
Level 13259120×9
Level 14284132×9
Level 15312145×9
Level 16Max343159×9

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

×N (total) is the damage of each hit, how many hit, and their combined total.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Final August 2026 Balance Changes — Electro Spirit

  • Chain Range: 4 tiles → 3 tiles
All Electro Spirit changes in this patch

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

A 1-Elixir kamikaze troop that dashes at the nearest target and detonates on contact, unleashing a chain-lightning burst that hits up to 9 enemies at once for 99 damage each and stuns every one of them for half a second. It's fragile (215 hitpoints) and dies in one hit to most cheap troops, but its instant multi-target stun makes it a premier swarm-clearer and a reliable way to interrupt charge-up attacks like Sparky's for almost no Elixir investment.

  • Electro Spirit costs just 1 Elixir and moves at Very Fast speed, reaching its target almost immediately after a 1 second deploy time. It only has 215 hitpoints, so almost anything kills it in a hit or two, but its single leap deals 99 damage and it can lock onto both air and ground targets from a 2.5 tile range.

  • When Electro Spirit reaches its target, it explodes into a burst of chain lightning that arcs to up to 8 other nearby enemies at the same instant, hitting as many as 9 units total. Each one takes the full 99 damage rather than a shared or split amount, and every unit it touches — including the original target — is stunned for half a second, freezing them in place and briefly halting whatever they were doing.

  • In December 2025, Supercell slowed Electro Spirit's chain lightning down, stretching the gap between each jump from 0.2 to 0.25 seconds — a 25% slowdown. Supercell said the 1-Elixir card's ability to stun entire pushes and wipe out swarms so cheaply was too efficient, and was propping up Royal Giant decks that dominated the meta at the time.

  • In August 2026, Supercell cut Electro Spirit's hitpoints from 230 down to 215, a 6% reduction applied to all four Spirit cards at once. The change means Electro Spirit can no longer damage a Crown Tower on its own, and common troops like Archers, the Archer Queen, Bomber, Musketeer, and Tesla can now kill it in a single hit. Supercell explained that Spirits had become a near-guaranteed positive trade in almost any matchup, appearing in 53% of Top 200 decks and 31% of Ranked play, and wanted deploying one to feel like a real decision again.

  • Electro Spirit's stun is strong enough to interrupt charge-up attacks, not just movement. Landing it on a fully wound-up Sparky, Prince, Battle Ram, or Inferno Dragon resets their charge completely, cancelling their big hit for just 1 Elixir. This interaction is reliable enough that Supercell had to patch a bug in October 2022 where Sparky's charge failed to reset if she was hit by Electro Spirit at the exact same moment Fisherman's hook pulled her.

  • Electro Spirit first arrived in Clash Royale on 2 November 2020, alongside Electro Giant — both cards had gotten early access a few weeks earlier through the Shocktober-themed Season 16 Challenge before their general release.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Electro Spirit work?

A 1-Elixir kamikaze troop that dashes at the nearest target and detonates on contact, unleashing a chain-lightning burst that hits up to 9 enemies at once for 99 damage each and stuns…

What is Electro Spirit's elixir cost and rarity?

Electro Spirit costs 1 elixir and is a common card.

Top Electro Spirit Decks by Meta Score

90 distinct decks seen in ranked battles
#1UnclassifiedLow Sample

Unclassified Deck

Usage<0.1%
Elixir3.0
Battles35
Cycle6.0
Skeletons card — Clash Royale
Berserker card — Clash Royale
Furnace card — Clash Royale
Electro Spirit card — Clash Royale
Minion Giant card — Clash Royale
Bomb Tower card — Clash Royale
Lightning card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#2Graveyard ControlLow Sample

Graveyard Control Deck

Usage<0.1%
Elixir4.1
Battles37
Cycle12.0
Inferno Dragon card — Clash Royale
Dark Prince card — Clash Royale
Executioner card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Spirit card — Clash Royale
Freeze card — Clash Royale
Graveyard card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir3.5
Battles49
Cycle7.0
Royal Giant card — Clash Royale
Monk card — Clash Royale
Hunter card — Clash Royale
Skeletons card — Clash Royale
Fisherman card — Clash Royale
Electro Spirit card — Clash Royale
Lightning card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4UnclassifiedHigh Confidence

Unclassified Deck

Win Rate52.9%
Usage1.0%
Elixir3.0
Battles1.8K
Cycle7.0
Skeletons card — Clash Royale
Ice Wizard card — Clash Royale
Tesla card — Clash Royale
Knight card — Clash Royale
Electro Spirit card — Clash Royale
Minion Giant card — Clash Royale
Lightning card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Log BaitLow Sample

Log Bait Deck

Usage<0.1%
Elixir3.0
Battles36
Cycle7.0
Princess card — Clash Royale
Valkyrie card — Clash Royale
Tesla card — Clash Royale
Skeletons card — Clash Royale
Electro Spirit card — Clash Royale
Rocket card — Clash Royale
Goblin Barrel card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Hog Cycle

Hog Cycle Deck

Win Rate59.3%
Usage<0.1%
Elixir2.6
Battles113
Cycle6.0
Skeletons card — Clash Royale
Musketeer card — Clash Royale
Cannon card — Clash Royale
Hog Rider card — Clash Royale
Ice Golem card — Clash Royale
Electro Spirit card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
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#7Royal HogsLow Sample

Royal Hogs Deck

Usage<0.1%
Elixir3.9
Battles38
Cycle11.0
Royal Recruits card — Clash Royale
Barbarian Barrel card — Clash Royale
Royal Hogs card — Clash Royale
Zappies card — Clash Royale
Flying Machine card — Clash Royale
Electro Spirit card — Clash Royale
Goblin Cage card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
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#8Hog CycleLow Sample

Hog Cycle Deck

Usage<0.1%
Elixir2.5
Battles30
Cycle6.0
Skeletons card — Clash Royale
Berserker card — Clash Royale
Minion Horde card — Clash Royale
Hog Rider card — Clash Royale
Electro Spirit card — Clash Royale
Cannon card — Clash Royale
Rage card — Clash Royale
Goblin Curse card — Clash Royale
Hover over card icons to check elixir usage
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#9Royal HogsHigh Confidence

Royal Hogs Deck

Win Rate51.3%
Usage0.7%
Elixir3.4
Battles1.3K
Cycle9.0
Archers card — Clash Royale
Ice Wizard card — Clash Royale
Royal Hogs card — Clash Royale
Knight card — Clash Royale
Electro Spirit card — Clash Royale
Goblin Hut card — Clash Royale
Lightning card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Hog EQ

Hog EQ Deck

Win Rate52.9%
Usage0.3%
Elixir2.6
Battles459
Cycle7.0
Firecracker card — Clash Royale
Mighty Miner card — Clash Royale
Cannon card — Clash Royale
Skeletons card — Clash Royale
Hog Rider card — Clash Royale
Electro Spirit card — Clash Royale
Earthquake card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Royal Hogs

Royal Hogs Deck

Win Rate57.0%
Usage<0.1%
Elixir3.5
Battles121
Cycle9.0
Archers card — Clash Royale
Dark Prince card — Clash Royale
Royal Hogs card — Clash Royale
Electro Spirit card — Clash Royale
Berserker card — Clash Royale
Tesla card — Clash Royale
Lightning card — Clash Royale
Royal Delivery card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Royal GiantHigh Confidence

Royal Giant Deck

Win Rate50.6%
Usage0.8%
Elixir3.0
Battles1.5K
Cycle7.0
Royal Giant card — Clash Royale
Barbarian Barrel card — Clash Royale
Royal Ghost card — Clash Royale
Skeletons card — Clash Royale
Hunter card — Clash Royale
Fisherman card — Clash Royale
Electro Spirit card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
16.8K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago