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Evolution Elite Barbarians card — Clash Royale

Evolution Elite Barbarians

common6 ElixirEvolution

These guys throw absolute ragers! Every few seconds, Evolved Elite Barbarians can hurl Rage-tipped spears to distant enemies that create an enraging path for allies.

Card TypeTroop
ArenaHog Mountain
Evolution releasedK.H.A.O.S season
Elixir Cost6
Raritycommon
Max Level16
Evolution1 Cycle

What the Evolution Adds

Compared with Elite Barbarians
Evolution
1 Cycle
Every second play evolves
Base stats
Unchanged
Same hitpoints, damage and attack as Elite Barbarians

New mechanics

Rage-tipped spear

Every few seconds

Every few seconds each Evolved Elite Barbarian throws a Rage-tipped spear at a ground enemy within spear range (3 to 4.5 tiles), dealing 220 damage at level 11 and leaving a Rage trail that boosts allies for 2 seconds.

Spear damage
220Level 11
Spear range
3–4.5 tiles
Rage duration
2 sec
Cooldown
5 sec
Spear sight range
6 tiles

Stats include official balance changes through October 2026.

Level Statistics

Level progression isn't available for this form yet.

October 2026 Balance Changes — Evolution Elite Barbarians

  • Spear Attack Sight Range: 4.5 tiles → 6.0 tiles
All Evolution Elite Barbarians changes in this patch

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

A stat on this card changed after this page's mechanics were last checked (2026-08-17):

  • ability_duration is now 2 sec (was 2.5 sec) as of 2026-09-07.
  • min_special_attack_range is now 3 (was 3.5) as of 2026-09-07.
  • max_special_attack_range is now 4.5 (was 5) as of 2026-09-07.

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Elite Barbarians is a 6-Elixir Common troop that drops two independent, fast-moving melee barbarians with a burst-speed opening swing (0.5s first hit vs a 1.4s normal hit rate). They are ground-only attackers with no ranged ability on the base card, and each of the two troops carries its own full hitpoints rather than sharing a pool. Its August 2026 Evolution adds a ranged javelin throw that damages a distant enemy and lays down a Rage trail/zone that speeds up allied troops crossing it.

  • Elite Barbarians cost 6 Elixir and drop two barbarians onto the battlefield at once, each moving at Fast speed and ready to fight just 1 second after landing. They're melee-only fighters with 1.2 tiles of reach, enough to poke slightly beyond point-blank range.

  • Each Elite Barbarian swings for 384 damage at level 11, working out to 274 damage per second sustained. Their opening swing is the real surprise: it lands in just 0.5 seconds, almost three times faster than their normal 1.4-second hit rate, so they start punishing anything in range almost the instant they arrive instead of needing a slow wind-up first. Each barbarian carries 1,341 hitpoints on its own.

  • Elite Barbarians are ground troops that can only target other ground units, with no way to strike back at anything flying. A Minion, Baby Dragon, Mega Minion, or any other air attacker can hit them freely and take zero damage in return, making air troops one of the cleanest counters to a rushing pair of Elite Barbarians.

  • The two Elite Barbarians are fully independent troops rather than a pair sharing one health bar, but they typically march and fight standing right next to each other. That makes them a favorite target for area-damage spells — a single well-placed Fireball, Poison, or Lightning can catch both barbarians at once, turning one spell into a devastating two-for-one trade against the full 6-Elixir investment.

  • Elite Barbarians launched in November 2016 as a card most players considered underwhelming, so on December 15, 2016, Supercell handed them one of the biggest single buffs in the game's early history: hitpoints up 19%, damage up 14%, and hit speed quickened to 1.4 seconds. Supercell said at the time the card had simply undershot its intended power at launch. The buff proved too strong — a little over five weeks later, on January 23, 2017, Supercell walked part of it back, cutting hitpoints and damage by 4% each and slowing the hit speed again, aiming to make the card more manageable without gutting it entirely.

  • On April 19, 2017, Supercell slowed the Elite Barbarians' opening swing by another 0.1 seconds and cut hitpoints by a further 4%, saying the goal was to make the card a bit easier to deal with on defense while keeping it a real threat. That first-swing timing change is still what's live today — it's why the opening hit lands in 0.5 seconds rather than the faster 0.4 seconds it had at launch.

  • EvolutionEvolved Elite Barbarians gain a ranged opening attack. Each barbarian hurls a Rage-tipped javelin at a ground target 3.5 to 5 tiles away for 284 damage before charging in to fight in melee as usual, and can throw another spear every 5 seconds during the fight. The javelin leaves a glowing trail as it flies and drops a small Rage zone where it lands — any friendly troop that crosses either one gets hasted for a few seconds, so a well-timed throw can speed up an entire follow-up push rather than just deal damage. Evolved Elite Barbarians became available for free through Ken's Shop during the August 2026 season.

  • That 284-damage javelin is strong enough to one-shot many squishy support troops before the barbarian ever closes into melee, letting Evolved Elite Barbarians snipe the same fragile chip-damage troops that normally hide safely behind a tank.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Elite Barbarians work?

Elite Barbarians is a 6-Elixir Common troop that drops two independent, fast-moving melee barbarians with a burst-speed opening swing (0.5s first hit vs a 1.4s normal hit rate)

What is Elite Barbarians's elixir cost and rarity?

Elite Barbarians costs 6 elixir and is a common card.

What does Elite Barbarians's Evolution change?

Evolved Elite Barbarians gain a ranged opening attack. Each barbarian hurls a Rage-tipped javelin at a ground target 3.5 to 5 tiles away for 284 damage before charging in to fight in melee as usual, and can throw another spear every 5 seconds during the fight. The javelin leaves a glowing trail as it flies and drops a small Rage zone where it lands — any friendly troop that crosses either one gets hasted for a few seconds, so a well-timed throw can speed up an entire follow-up push rather than just deal damage. Evolved Elite Barbarians became available for free through Ken's Shop during the August 2026 season.

How often is Evolution Elite Barbarians used in ranked decks?

CrownStats has tracked Evolution Elite Barbarians in 78 distinct decks, totaling 11.9K ranked battle appearances, over the last 7 days.

Top Evolution Elite Barbarians Decks by Meta Score

78 distinct decks seen in ranked battles
#1Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.1
Battles31
Cycle11.0
Elite Barbarians card — Clash Royale
Mega Minion card — Clash Royale
Zap card — Clash Royale
Golem card — Clash Royale
Bomber card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Night Witch card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.4
Battles40
Cycle13.0
Minion Horde card — Clash Royale
Boss Bandit card — Clash Royale
Elite Barbarians card — Clash Royale
Hog Rider card — Clash Royale
Guards card — Clash Royale
Executioner card — Clash Royale
Freeze card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge Spam

Bridge Spam Deck

Win Rate59.8%
Usage<0.1%
Elixir3.8
Battles112
Cycle9.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate53.6%
Usage0.3%
Elixir3.8
Battles623
Cycle11.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Dark Prince card — Clash Royale
Mega Minion card — Clash Royale
Electro Wizard card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Bridge Spam

Bridge Spam Deck

Win Rate56.3%
Usage0.1%
Elixir4.3
Battles199
Cycle13.0
Battle Ram card — Clash Royale
Wizard card — Clash Royale
Elite Barbarians card — Clash Royale
Giant Skeleton card — Clash Royale
Zappies card — Clash Royale
Mother Witch card — Clash Royale
Barbarian Barrel card — Clash Royale
Vines card — Clash Royale
Hover over card icons to check elixir usage
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#6Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate51.7%
Usage0.7%
Elixir4.5
Battles1.1K
Cycle11.0
Elite Barbarians card — Clash Royale
Berserker card — Clash Royale
Electro Dragon card — Clash Royale
Golem card — Clash Royale
Skeleton Dragons card — Clash Royale
Elixir Collector card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#7Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate52.4%
Usage0.4%
Elixir4.0
Battles649
Cycle8.0
Elite Barbarians card — Clash Royale
Ice Golem card — Clash Royale
Royal Ghost card — Clash Royale
Three Musketeers card — Clash Royale
Bandit card — Clash Royale
Elixir Collector card — Clash Royale
Zap card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.1
Battles32
Cycle12.0
Wizard card — Clash Royale
Giant card — Clash Royale
Elite Barbarians card — Clash Royale
Prince card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.6
Battles65
Cycle10.0
Elite Barbarians card — Clash Royale
Elixir Golem card — Clash Royale
Electro Dragon card — Clash Royale
Battle Healer card — Clash Royale
Phoenix card — Clash Royale
Arrows card — Clash Royale
Rage card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate51.5%
Usage0.4%
Elixir4.4
Battles691
Cycle9.0
Knight card — Clash Royale
Monk card — Clash Royale
Elite Barbarians card — Clash Royale
Archers card — Clash Royale
Three Musketeers card — Clash Royale
Elixir Collector card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate50.4%
Usage0.7%
Elixir4.1
Battles1.3K
Cycle11.0
Elite Barbarians card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Golem card — Clash Royale
Bomber card — Clash Royale
Night Witch card — Clash Royale
Phoenix card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Bridge Spam

Bridge Spam Deck

Win Rate52.6%
Usage0.2%
Elixir4.1
Battles304
Cycle8.0
Elite Barbarians card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
Three Musketeers card — Clash Royale
Ice Golem card — Clash Royale
Elixir Collector card — Clash Royale
Zap card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
11.9K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago
Evolution Elite Barbarians — Decks & Stats | CrownStats