Elixir Collector card — Clash Royale

Elixir Collector

rare6 Elixir
Card TypeBuilding
ArenaMiner's Mine
Release Date4 January 2016
Elixir Cost6
Rarityrare
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

1,723

Total damage this unit can take before being destroyed.

Hitpoints Lost Per Second

18.5

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Deploy Time

1 sec

Production Speed

13 sec

Lifetime

1 min 33 sec

How long this unit or effect lasts before disappearing on its own.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Elixir Collector is a defenseless Rare building whose entire purpose is converting its 6-Elixir cost into more Elixir over time. It generates 1 Elixir every 13 seconds across a 93-second lifespan, its hitpoints quietly draining to zero right as that timer ends, and it always returns one bonus Elixir the moment it's destroyed or expires — netting 8 Elixir total, a 2-Elixir profit, if the opponent leaves it alone. It has no attack and can't be played reactively, so its value depends entirely on how long it survives and how well it's protected.

  • Elixir Collector has been part of Clash Royale since the game's original launch on January 4, 2016, making it one of the small group of cards that have been around from day one. Its basic role — spend Elixir now to earn more later — has never changed, but Supercell has rewritten its production rate and lifetime numbers more times than almost any other card in the game.

  • Elixir Collector is a Rare building that costs 6 Elixir to place, takes just 1 second to deploy, and arrives with 1,070 hitpoints at level 11. It has no attack of its own and can't target or damage anything — it just sits there generating Elixir, so it relies entirely on troops placed in front of it, or the opponent simply not bothering to punish it, to survive.

  • Once placed, Elixir Collector ticks out 1 Elixir every 13 seconds and keeps going for 93 seconds (1 minute 33 seconds) before it disappears — enough time for 7 production ticks. Its hitpoints also drain on their own the whole time, losing about 11.5 per second so its health bar empties right as the 93 seconds run out. Whenever it goes down, whether from enemy damage or simply running out the clock, it hands over one extra bonus Elixir. Add it up and a collector that's never touched nets 8 Elixir back from its 6-Elixir cost — a 2-Elixir profit for doing nothing but surviving.

  • For its first several years, Elixir Collector simply produced 1 Elixir every 8.5 seconds over a 70-second lifetime and vanished with no payoff when destroyed, so killing it instantly with a spell denied the owner the entire investment. Supercell's April 2022 update changed that by adding a guaranteed bonus Elixir whenever the collector is destroyed, while slightly slowing production to 9 seconds and trimming its lifetime to 65 seconds to keep the total payout the same at 8 Elixir — making an instant kill less of a total loss.

  • In May 2024, Supercell slowed Elixir Collector down again: its production interval grew from 9 seconds to 12 seconds and its lifetime stretched from 1 minute 5 seconds to 1 minute 26 seconds. The total Elixir it could generate over a full lifetime stayed the same — the change just spread the same payout across a longer window, turning it into a slower-burn investment.

  • The most recent change landed in November 2025: Supercell slowed Elixir Collector's production interval from 12 to 13 seconds and extended its lifetime from 1 minute 26 seconds to 1 minute 33 seconds, roughly an 8% increase on both numbers. That's the version live today — a slightly slower economy engine than it was through most of 2024 and early 2025.

  • Since a December 2018 update, Elixir Collector is guaranteed to never appear in your opening hand of four cards. If it's in your deck, the earliest you'll ever draw it is after the match has already started, never as one of your first four options.

  • Elixir Collector's production isn't just about hitpoints — spell effects genuinely interfere with its ticking. Freezing an enemy collector, or slowing it with Zap, Ice Wizard, or Ice Golem, delays its next Elixir tick and quietly starves that player's economy, while casting Rage on your own collector speeds its production up, a classic setup right before an all-in push.

Frequently Asked Questions

How does Elixir Collector work?

Elixir Collector is a defenseless Rare building whose entire purpose is converting its 6-Elixir cost into more Elixir over time

What is Elixir Collector's elixir cost and rarity?

Elixir Collector costs 6 elixir and is a rare card.

Top Elixir Collector Decks by Meta Score

23 distinct decks seen in ranked battles
#1Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.6
Battles30
Cycle13.0
Electro Dragon card — Clash Royale
Berserker card — Clash Royale
Baby Dragon card — Clash Royale
Tornado card — Clash Royale
Cannon Cart card — Clash Royale
Elixir Collector card — Clash Royale
Golem card — Clash Royale
Dark Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2ControlLow Sample

Control Deck

Usage0.1%
Elixir3.6
Battles34
Cycle5.0
Skeletons card — Clash Royale
Berserker card — Clash Royale
Monk card — Clash Royale
Three Musketeers card — Clash Royale
Electro Spirit card — Clash Royale
Battle Healer card — Clash Royale
Heal Spirit card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge Spam

Bridge Spam Deck

Win Rate55.9%
Usage0.4%
Elixir4.1
Battles145
Cycle8.0
Elite Barbarians card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
Three Musketeers card — Clash Royale
Ice Golem card — Clash Royale
Zap card — Clash Royale
Heal Spirit card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.3
Battles39
Cycle10.0
Minion Horde card — Clash Royale
Ice Golem card — Clash Royale
Battle Ram card — Clash Royale
Three Musketeers card — Clash Royale
Goblin Gang card — Clash Royale
Miner card — Clash Royale
Zap card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.1
Battles70
Cycle8.0
Elite Barbarians card — Clash Royale
Golden Knight card — Clash Royale
Zap card — Clash Royale
Three Musketeers card — Clash Royale
Heal Spirit card — Clash Royale
Bandit card — Clash Royale
Ice Golem card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge Spam

Bridge Spam Deck

Win Rate47.4%
Usage1.1%
Elixir4.5
Battles378
Cycle11.0
Electro Dragon card — Clash Royale
Berserker card — Clash Royale
Elite Barbarians card — Clash Royale
Golem card — Clash Royale
Skeleton Dragons card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.8
Battles65
Cycle13.0
Witch card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Elite Barbarians card — Clash Royale
Skeleton Dragons card — Clash Royale
Vines card — Clash Royale
Golem card — Clash Royale
Elixir Collector card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.1
Battles39
Cycle8.0
Bomber card — Clash Royale
Berserker card — Clash Royale
Electro Dragon card — Clash Royale
Tornado card — Clash Royale
Skeletons card — Clash Royale
Elixir Collector card — Clash Royale
Elixir Golem card — Clash Royale
Mirror card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge Spam

Bridge Spam Deck

Win Rate47.7%
Usage0.6%
Elixir4.0
Battles197
Cycle10.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Witch card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Arrows card — Clash Royale
Heal Spirit card — Clash Royale
Rage card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Bridge Spam

Bridge Spam Deck

Win Rate48.6%
Usage0.4%
Elixir4.6
Battles142
Cycle15.0
Wizard card — Clash Royale
Giant card — Clash Royale
Minion Horde card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Elixir Collector card — Clash Royale
Sparky card — Clash Royale
Rage card — Clash Royale
Dark Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.1
Battles75
Cycle10.0
Royal Ghost card — Clash Royale
Barbarian Barrel card — Clash Royale
Battle Ram card — Clash Royale
Elixir Collector card — Clash Royale
Three Musketeers card — Clash Royale
Hunter card — Clash Royale
Bandit card — Clash Royale
Ice Golem card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.5
Battles64
Cycle11.0
Bats card — Clash Royale
Giant card — Clash Royale
Minion Horde card — Clash Royale
Goblin Gang card — Clash Royale
Elixir Collector card — Clash Royale
Zap card — Clash Royale
Battle Ram card — Clash Royale
Three Musketeers card — Clash Royale
Hover over card icons to check elixir usage
View Stats
1.8K deck appearances analyzed · last 7 days · Updated 4h ago