Elixir Golem card — Clash Royale

Elixir Golem

rare3 Elixir
Card TypeTroop
ArenaSerenity Peak
Release Date4 November 2019
Elixir Cost3
Rarityrare
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Elixir Golem Hitpoints

2,527

Total damage this unit can take before being destroyed.

Elixir Golem Damage

407

Damage dealt by one normal attack to a valid target.

Elixir Golem Damage Per Second

369

Average damage dealt per second, factoring in hit speed.

Elixir Golemite Hitpoints

1,227

Total damage this unit can take before being destroyed.

Elixir Golemite Damage

206

Damage dealt by one normal attack to a valid target.

Elixir Golemite Damage Per Second

187

Average damage dealt per second, factoring in hit speed.

Elixir Blob Hitpoints

580

Total damage this unit can take before being destroyed.

Elixir Blob Damage

103

Damage dealt by one normal attack to a valid target.

Elixir Blob Damage Per Second

93

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.1 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.8 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Buildings

What this card is able to attack.

Range

Melee: Short (0.8)

Maximum distance at which this unit can attack a target.

Speed

Slow (45)

How fast this unit moves.

Deploy Time

1 sec

Count

x1

How many individual units this card deploys.

Transport

Ground

Special Mechanics

Elixir Golemite Attributes

Hit Speed

1.1 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.8 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Speed

Medium (60)

Range

Melee: Short (0.8)

Target

Buildings

Count

x2

Transport

Ground

Elixir Blob Attributes

Hit Speed

1.1 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.8 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Speed

Fast (90)

Range

Melee: Short (0.8)

Target

Buildings

Count

x4

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

A 3-elixir Rare tank that trades damage for huge hitpoints and a built-in economic drawback: when Elixir Golem dies it splits into two Elixir Golemites, and each of those splits again into two Elixir Blobs, handing the opponent elixir back at every stage. It and all its split forms target buildings only, ignoring enemy troops completely as they push toward a Crown Tower.

  • Elixir Golem is a 3-elixir Rare troop that trades raw damage for huge hitpoints: at tournament standard (level 11) it has 1,569 hitpoints and swings for 253 damage every 1.1 seconds (about 229 damage per second), but its very first hit lands much faster, in just 0.8 seconds. It's a slow-moving, melee, ground troop that targets only buildings, so it marches straight past defending troops toward a Crown Tower or defensive building rather than fighting back against whatever attacks it.

  • When Elixir Golem is destroyed it doesn't just die - it splits into two Elixir Golemites, each with 762 hitpoints and 128 damage, moving at a noticeably faster Medium speed than the lumbering original. If a Golemite is then destroyed, it splits again into two Elixir Blobs apiece - four in total from one Golem - each with just 360 hitpoints and 64 damage but moving at Fast speed. Every stage keeps the same 1.1 second hit rhythm and building-only targeting as the original, so fighting off an Elixir Golem is really three fights in a row against progressively weaker but progressively faster opponents. This two-generation split is what sets it apart from the plain Golem, which breaks into a single wave of Golemites and stops there.

  • Elixir Golem only costs 3 elixir to deploy, but destroying it completely hands the opponent 4 elixir back: 1 elixir when the original Golem dies, another 1 elixir split between its two Golemites, and a final 2 elixir split between the four Blobs that spawn last. That built-in refund means a defender who kills the whole chain actually comes out elixir-ahead, so an Elixir Golem push only pays off if it deals enough tower damage to outweigh the elixir handed back on defense.

  • Elixir Golem and both of its split forms target buildings only, so they completely ignore enemy troops and can't be distracted, baited, or tanked by them - they'll walk straight past any defender that isn't a building. The only way to pull one off its path to a Crown Tower is to place a defensive building like a Cannon or Tesla in its way, which it will stop and attack instead.

  • In August 2022, Supercell reworked how Elixir Golem pays out its elixir refund. Previously, all 4 elixir arrived in one lump sum only when the last Blobs died, leaving defenders with nothing back until the fight was basically over. Supercell spread the payout across the whole sequence instead - 1 elixir when the Golem dies, 1 more split between the two Golemites, and the final 2 split between the four Blobs - and compensated by raising the Golem's hitpoints by 9% and the Golemites' hitpoints by 6%, so the earlier payout wasn't a pure nerf. The stated goal was to make Elixir Golem viable on its own, without leaning so heavily on being paired with Battle Healer, Electro Dragon, and Rage in the same deck.

  • In October 2022, Supercell increased the attack speed of every Elixir Golem form - the Golem itself, its Golemites, and its Blobs - by 15%, specifically to make the troop hit harder once it actually reached a Crown Tower after the August rework had left it feeling underpowered. That speed-up is part of why the whole family now attacks at a brisk 1.1 second pace with a fast 0.8 second opening swing.

Frequently Asked Questions

How does Elixir Golem work?

A 3-elixir Rare tank that trades damage for huge hitpoints and a built-in economic drawback: when Elixir Golem dies it splits into two Elixir Golemites, and each of those splits again into…

What is Elixir Golem's elixir cost and rarity?

Elixir Golem costs 3 elixir and is a rare card.

Early Elixir Golem Decks

8 distinct decks seen in ranked battles

This is an early sample. CrownStats has observed 8 distinct decks using Elixir Golem in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.

#1Unclassified

Unclassified Deck

Win Rate50.7%
Usage0.8%
Elixir3.8
Battles278
Cycle11.0
Skeleton Army card — Clash Royale
Skeleton King card — Clash Royale
Witch card — Clash Royale
Lightning card — Clash Royale
Elixir Golem card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
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#2Unclassified

Unclassified Deck

Win Rate51.2%
Usage0.4%
Elixir3.8
Battles121
Cycle11.0
Witch card — Clash Royale
Skeleton King card — Clash Royale
Skeleton Army card — Clash Royale
Elixir Golem card — Clash Royale
Lightning card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Goblin Curse card — Clash Royale
Hover over card icons to check elixir usage
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#3UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.4
Battles50
Cycle10.0
Bats card — Clash Royale
Skeleton King card — Clash Royale
Barbarians card — Clash Royale
Night Witch card — Clash Royale
Elixir Golem card — Clash Royale
Arrows card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
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#4UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.6
Battles38
Cycle11.0
Witch card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Firecracker card — Clash Royale
Bats card — Clash Royale
Goblin Gang card — Clash Royale
Executioner card — Clash Royale
Elixir Golem card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
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#5UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.1
Battles39
Cycle8.0
Bomber card — Clash Royale
Berserker card — Clash Royale
Electro Dragon card — Clash Royale
Tornado card — Clash Royale
Skeletons card — Clash Royale
Elixir Collector card — Clash Royale
Elixir Golem card — Clash Royale
Mirror card — Clash Royale
Hover over card icons to check elixir usage
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#6Golem BeatdownLow Sample

Golem Beatdown Deck

Usage0.2%
Elixir3.9
Battles83
Cycle11.0
Inferno Dragon card — Clash Royale
Skeleton King card — Clash Royale
Skeleton Army card — Clash Royale
Golem card — Clash Royale
Rage card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Elixir Golem card — Clash Royale
Hover over card icons to check elixir usage
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#7UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.8
Battles31
Cycle11.0
Skeleton Army card — Clash Royale
Skeleton King card — Clash Royale
Electro Dragon card — Clash Royale
Goblin Curse card — Clash Royale
Lightning card — Clash Royale
Elixir Golem card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.9
Battles39
Cycle13.0
Skeleton Army card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Executioner card — Clash Royale
Night Witch card — Clash Royale
Freeze card — Clash Royale
Elixir Golem card — Clash Royale
Goblin Machine card — Clash Royale
Vines card — Clash Royale
Hover over card icons to check elixir usage
View Stats
679 deck appearances analyzed · last 7 days · Updated 4h ago