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Evolution Executioner card — Clash Royale

Evolution Executioner

epic5 ElixirEvolution

That's not an axe... This is an axe! Evolved Executioner's axe deals more damage to enemies in close quarters and pushes them back.

Card TypeTroop
ArenaSerenity Peak
Evolution releasedA Tale of Thieves season
Elixir Cost5
Rarityepic
Max Level16
Evolution1 Cycle

Combat Attributes

Attack

Hit Speed
0.9 sec
First Hit
0.5 sec
Targets
Air & Ground
Range
4.5
Projectile Range
7.5
Projectile Speed
550
Axe Time
1.5 sec
Projectile Width
2

Movement

Movement Speed
Medium (60)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

What the Evolution Adds

Compared with Executioner
Evolution
1 Cycle
Every second play evolves
Base stats
Unchanged
Same hitpoints, damage and attack as Executioner

New mechanics

Close-quarters smash

Every attack
Damage
240Level 11
Range
2.5 tiles
Knockback
1 tile

Stats include official balance changes through October 2026.

Level Statistics

See how Evolution Executioner's stats scale from Level 6 to Level 16

Evolution Executioner stats at each card level, Level 6 to Level 16. One row per level; columns are the stats that change with level.
LevelExecutionerAxe Smash
HitpointsArea damageDamage per secondDamageDamage per second
Level 6Start800104×2 (208)86183×2 (366)152
Level 7880115×2 (230)94201×2 (402)166
Level 8965126×2 (252)104221×2 (442)184
Level 91,060139×2 (278)114243×2 (486)202
Level 101,165153×2 (306)126267×2 (534)222
Level 11Tournament1,280168×2 (336)140294×2 (588)244
Level 121,405185×2 (370)154323×2 (646)268
Level 131,545203×2 (406)168356×2 (712)296
Level 141,695224×2 (448)186391×2 (782)324
Level 151,860246×2 (492)204430×2 (860)358
Level 16Max2,045271×2 (542)224473×2 (946)394

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

×N (total) is the damage of each hit, how many hit, and their combined total.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Executioner throws a wide, boomerang-style axe that pierces every enemy in its path both going out and coming back, letting one throw hit several enemies twice over. His Evolution adds a short-range "Axe Smash" that deals bonus damage and knocks enemies back when they get in close.

  • At level 11, Executioner has 1,280 hitpoints and swings his axe for 168 damage on every strike. He costs 5 Elixir, moves at Medium speed, and takes 1 second to deploy. Because the same axe can hit one target on both the outward throw and the return flight, an enemy that never leaves its path can take a full 336 damage from a single throw. The full throw-and-return cycle takes 2.4 seconds (0.9s for the axe to fly out, 1.5s to boomerang back before he can throw again), so his sustained output against a target that eats both hits every time works out to 140 damage per second overall — not the roughly 187 you'd get from just dividing 168 by the 0.9s outbound time alone.

  • Executioner's axe is a wide projectile, about 2 tiles across, so it hits every enemy standing in its path rather than just one — both when it flies out and when it boomerangs back — which makes him unusually good at wiping out grouped swarms like Skeleton Army or Minion Horde in a single throw. He targets both air and ground troops. The axe itself can travel out to 7 tiles, farther than the 4.5-tile range needed to trigger the throw in the first place, so it can reach and strike enemies well past whatever first caught his attention.

  • EvolutionThe Evolved Executioner gains an ability called Axe Smash. Whenever the axe connects with an enemy within 2.5 tiles of him, that hit deals extra damage — 240 instead of the usual 168 — and knocks the enemy back roughly 2 tiles, and the bonus applies on both the outgoing throw and the return flight. This evolution only needs to be played once before it recharges and is ready to use again, making it quicker to keep active through a match than most evolutions.

  • In July 2026, Supercell scaled back the Evolved Executioner's close-quarters bonus specifically so it could no longer out-range Dragons, calling the ability too strong at long engagement distances. The update cut the close-range bonus damage from 268 to 240 (-10%) at tournament level and pulled in the trigger distance from 3.5 to 2.5 tiles, turning the evolution into more of a dedicated close-range punish.

  • In August 2026, Supercell trimmed how far Executioner's axe can fly out before boomeranging back, cutting its maximum throw distance by about 7%. The change specifically targeted a quirk where the axe could unexpectedly clip enemy Crown Towers from behind the bridge, letting Executioner chip tower health from angles it wasn't meant to reach.

  • Executioner is an Epic troop that has been part of Clash Royale since 27 January 2017, making him one of the longer-running cards in the game.

  • EvolutionThe Evolved Executioner form is much newer than the base card, arriving in April 2025 as part of that season's Pass Royale — roughly eight years after Executioner's original 2017 release.

Also in Merge Tactics

Executioner also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Executioner in Merge Tactics

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Executioner work?

Executioner throws a wide, boomerang-style axe that pierces every enemy in its path both going out and coming back, letting one throw hit several enemies twice over

What is Executioner's elixir cost and rarity?

Executioner costs 5 elixir and is a epic card.

What does Executioner's Evolution change?

The Evolved Executioner gains an ability called Axe Smash. Whenever the axe connects with an enemy within 2.5 tiles of him, that hit deals extra damage — 240 instead of the usual 168 — and knocks the enemy back roughly 2 tiles, and the bonus applies on both the outgoing throw and the return flight. This evolution only needs to be played once before it recharges and is ready to use again, making it quicker to keep active through a match than most evolutions.

How often is Evolution Executioner used in ranked decks?

CrownStats has tracked Evolution Executioner in 37 distinct decks, totaling 3.1K ranked battle appearances, over the last 7 days.

Top Evolution Executioner Decks by Meta Score

37 distinct decks seen in ranked battles
#1Graveyard ControlLow Sample

Graveyard Control Deck

Usage<0.1%
Elixir4.1
Battles37
Cycle12.0
Inferno Dragon card — Clash Royale
Dark Prince card — Clash Royale
Executioner card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Spirit card — Clash Royale
Freeze card — Clash Royale
Graveyard card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Hog Cycle

Hog Cycle Deck

Win Rate57.2%
Usage<0.1%
Elixir3.4
Battles138
Cycle9.0
Knight card — Clash Royale
Hog Rider card — Clash Royale
Executioner card — Clash Royale
Guards card — Clash Royale
Ice Spirit card — Clash Royale
Cannon card — Clash Royale
Lightning card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Control

Control Deck

Win Rate55.6%
Usage0.1%
Elixir4.1
Battles180
Cycle13.0
Executioner card — Clash Royale
Boss Bandit card — Clash Royale
Giant Snowball card — Clash Royale
Hog Rider card — Clash Royale
Royal Ghost card — Clash Royale
Ronin card — Clash Royale
Furnace card — Clash Royale
Freeze card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4ControlLow Sample

Control Deck

Usage<0.1%
Elixir3.8
Battles88
Cycle11.0
Executioner card — Clash Royale
Valkyrie card — Clash Royale
Tesla card — Clash Royale
Goblins card — Clash Royale
Hog Rider card — Clash Royale
Rocket card — Clash Royale
The Log card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Hog CycleHigh Confidence

Hog Cycle Deck

Win Rate49.6%
Usage0.5%
Elixir3.4
Battles900
Cycle8.0
Valkyrie card — Clash Royale
Goblins card — Clash Royale
Executioner card — Clash Royale
Hog Rider card — Clash Royale
Ice Spirit card — Clash Royale
Rocket card — Clash Royale
The Log card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Graveyard ControlLow Sample

Graveyard Control Deck

Usage<0.1%
Elixir4.1
Battles64
Cycle14.0
Executioner card — Clash Royale
Golden Knight card — Clash Royale
Tombstone card — Clash Royale
Bowler card — Clash Royale
Zappies card — Clash Royale
Freeze card — Clash Royale
Graveyard card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7UnclassifiedLow Sample

Unclassified Deck

Usage<0.1%
Elixir3.9
Battles98
Cycle12.0
Executioner card — Clash Royale
Monk card — Clash Royale
Electro Dragon card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Elixir Golem card — Clash Royale
Battle Healer card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Miner ControlLow Sample

Miner Control Deck

Usage<0.1%
Elixir3.6
Battles86
Cycle12.0
Valkyrie card — Clash Royale
Balloon card — Clash Royale
Executioner card — Clash Royale
Guards card — Clash Royale
Miner card — Clash Royale
Cannon card — Clash Royale
Tornado card — Clash Royale
Vines card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9UnclassifiedLow Sample

Unclassified Deck

Usage<0.1%
Elixir3.5
Battles35
Cycle9.0
Baby Dragon card — Clash Royale
Tombstone card — Clash Royale
Executioner card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Electro Spirit card — Clash Royale
Lightning card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage<0.1%
Elixir4.3
Battles56
Cycle13.0
Executioner card — Clash Royale
Electro Wizard card — Clash Royale
Golden Knight card — Clash Royale
P.E.K.K.A card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Arrows card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11ControlLow Sample

Control Deck

Usage<0.1%
Elixir3.8
Battles30
Cycle12.0
Lumberjack card — Clash Royale
Prince card — Clash Royale
Executioner card — Clash Royale
Hog Rider card — Clash Royale
Guards card — Clash Royale
Electro Wizard card — Clash Royale
Arrows card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Graveyard Control

Graveyard Control Deck

Win Rate50.8%
Usage<0.1%
Elixir4.3
Battles118
Cycle15.0
Inferno Dragon card — Clash Royale
Golden Knight card — Clash Royale
Executioner card — Clash Royale
Bowler card — Clash Royale
Zappies card — Clash Royale
Freeze card — Clash Royale
Graveyard card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
3.1K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago
Evolution Executioner — Decks & Stats | CrownStats