Firecracker card — Clash Royale

Firecracker

common3 Elixir
Card TypeTroop
ArenaSpooky Town
Release Date3 February 2020
Elixir Cost3
Raritycommon
Max Level16
Evolution2 Cycles

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

490

Total damage this unit can take before being destroyed.

Area Damage

103 x5 (515)

Damage dealt to every enemy within the hit's splash radius.

Damage Per Second

170

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

3 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.65 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Air & Ground

What this card is able to attack.

Range

6

Maximum distance at which this unit can attack a target.

Speed

Fast (90)

How fast this unit moves.

Deploy Time

1 sec

Projectile Speed

550

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Count

x1

How many individual units this card deploys.

Transport

Ground

Projectile Range

11

Maximum distance at which this unit's projectile can reach a target.

Projectile Radius

0.4

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Firecracker is a fragile but long-reaching 3-Elixir Common troop: she fires a rocket that bursts into 5 shrapnel shards on impact, dealing heavy burst damage to whatever's caught in the blast (or spreading it across a clustered group), then hops backward a tile after every shot. Her evolved form leaves the shrapnel's landing spots burning, tacking a Poison-like damage-and-slow zone on top of her normal hit.

  • Firecracker is a 3-Elixir Common troop that trades thin 304 hitpoints for serious reach: a 6-tile attack range and shots that can fly up to 11 tiles once fired, letting her hit both air and ground threats from a safe distance. She moves at Fast speed and has been a Clash Royale staple since her release on February 3, 2020.

  • Her attack fires a rocket that bursts into 5 shrapnel shards right where it lands. A single enemy caught in the middle of that burst takes every shard for 320 total damage, while the shards can also spread across a tightly packed group, hitting several enemies at once — which is why she's such a reliable answer to swarms like Skeleton Army or Goblin Gang. That works out to roughly 105 damage per second between shots, solid output for a troop with only 304 hitpoints of her own.

  • Firecracker's opening shot is unusually fast: once she locks onto a target, that first shrapnel burst fires in just 0.65 seconds, versus a 3-second reload on every shot after — letting her get a hit in almost the instant she's dropped on defense. That first-shot timer has been adjusted twice by Supercell: cut from a full second down to 0.6 seconds in February 2023 after players found she sometimes failed to fire at point-blank targets, then nudged back up slightly to 0.65 seconds a few months later to fix an inconsistency in how she engaged Princess Towers.

  • After every shot, Firecracker hops backward a full tile — a self-knockback that can throw off spells or troops aimed at where she was just standing. She used to recoil even further, 1.5 tiles, paired with a longer sight range, but Supercell shortened both in August 2025 because her hopping made her too unpredictable and hard to pin down once she started shooting.

  • Firecracker's shrapnel rocket got noticeably snappier in April 2026. Supercell found her shots often traveled too slowly to actually connect, letting quick or retreating targets slip away before the projectile arrived, so they sped up her projectile to cut down on whiffed attacks.

  • EvolutionPlay Firecracker twice and her third deployment charges up into the Evolved version, whose shrapnel leaves the ground burning behind it. The initial impact point burns for 3 seconds in a 2.5-tile radius, and each of the 5 shrapnel shards leaves its own smaller 2.5-second patch in a 1.2-tile radius — both tick every quarter-second and slow anything standing in them by 15%, much like Poison. A target that lingers in the main fire patch for its full duration takes up to 576 extra damage on top of her normal shrapnel hit.

  • EvolutionThe Evolved Firecracker wasn't always this tame. When it first launched, overlapping sparks could stack their damage and her post-shot pushback reached a full 2 tiles, which felt overtuned, so Supercell cut her evolution hitpoints by about 9%, shrank the pushback to 1 tile, and removed the spark damage stacking in August 2023. The following year's May 2024 rework then stripped away her remaining bonus hitpoints entirely in exchange for longer-lasting sparks and a new 15% slow effect, shaping the version played today.

  • Fast, cheap swarm units like the Spirits can sometimes dodge Firecracker's shrapnel burst outright, darting out of the blast radius in the time it takes her rocket to travel and land. Supercell considered fixing this by slowing the Spirits down in an August 2026 balance pass, but chose a straight hitpoint cut instead, so quick troops can still slip past her shots for now.

Also in Merge Tactics

Firecracker also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Firecracker in Merge Tactics

Frequently Asked Questions

How does Firecracker work?

Firecracker is a fragile but long-reaching 3-Elixir Common troop: she fires a rocket that bursts into 5 shrapnel shards on impact, dealing heavy burst damage to whatever's caught in the blast (or…

What is Firecracker's elixir cost and rarity?

Firecracker costs 3 elixir and is a common card.

Top Firecracker Decks by Meta Score

15 distinct decks seen in ranked battles
#1Royal GiantLow Sample

Royal Giant Deck

Usage0.1%
Elixir4.0
Battles36
Cycle12.0
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#2Hog EQ

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Win Rate56.7%
Usage0.4%
Elixir2.8
Battles120
Cycle7.0
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#3Hog EQ

Hog EQ Deck

Win Rate48.1%
Usage1.4%
Elixir2.6
Battles480
Cycle7.0
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#4Hog CycleLow Sample

Hog Cycle Deck

Usage0.1%
Elixir3.1
Battles30
Cycle9.0
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#5UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.6
Battles38
Cycle11.0
Witch card — Clash Royale
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#6Hog CycleLow Sample

Hog Cycle Deck

Usage0.2%
Elixir2.6
Battles53
Cycle7.0
Firecracker card — Clash Royale
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Cannon card — Clash Royale
Hog Rider card — Clash Royale
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#7Hog EQ

Hog EQ Deck

Win Rate47.6%
Usage0.6%
Elixir2.6
Battles189
Cycle7.0
Firecracker card — Clash Royale
Mighty Miner card — Clash Royale
Cannon card — Clash Royale
Earthquake card — Clash Royale
Hog Rider card — Clash Royale
Electro Spirit card — Clash Royale
Skeletons card — Clash Royale
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#8ControlLow Sample

Control Deck

Usage0.1%
Elixir4.3
Battles49
Cycle12.0
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#9Bridge SpamLow Sample

Bridge Spam Deck

Usage0.3%
Elixir3.8
Battles85
Cycle11.0
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Fireball card — Clash Royale
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#10Hog EQLow Sample

Hog EQ Deck

Usage0.2%
Elixir2.9
Battles53
Cycle9.0
Skeletons card — Clash Royale
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#11Hog EQ

Hog EQ Deck

Win Rate40.6%
Usage0.4%
Elixir2.8
Battles133
Cycle7.0
Firecracker card — Clash Royale
Mighty Miner card — Clash Royale
Tesla card — Clash Royale
Hog Rider card — Clash Royale
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#12Royal RecruitsLow Sample

Royal Recruits Deck

Usage0.1%
Elixir3.4
Battles40
Cycle9.0
Skeleton Barrel card — Clash Royale
Mighty Miner card — Clash Royale
Barbarian Barrel card — Clash Royale
Skeletons card — Clash Royale
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1.4K deck appearances analyzed · last 7 days · Updated 4h ago