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Firecracker card — Clash Royale

Firecracker

common3 Elixir

Shoots a firework that explodes upon impact, damaging the target and showering anything directly behind it with sparks. This is what happens when Archers get bored!

Card TypeTroop
ArenaSpooky Town
Released
Elixir Cost3
Raritycommon
Max Level16
Evolution2 Cycles

Combat Attributes

Attack

Hit Speed
3 sec
First Hit
0.65 sec
Targets
Air & Ground
Range
6
Projectile Range
11
Projectile Speed
550
Projectile Radius
0.4

Movement

Movement Speed
Fast (90)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

Stats include official balance changes through October 2026.

Level Statistics

See how Firecracker's stats scale from Level 1 to Level 16

Firecracker stats at each card level, Level 1 to Level 16. One row per level; columns are the stats that change with level.
LevelHitpointsArea damageDamage per second
Level 1Start11925×5 (125)40
Level 213027×5 (135)45
Level 314330×5 (150)50
Level 415833×5 (165)55
Level 517336×5 (180)60
Level 619040×5 (200)65
Level 720944×5 (220)70
Level 822948×5 (240)80
Level 925253×5 (265)85
Level 1027758×5 (290)95
Level 11Tournament30464×5 (320)105
Level 1233470×5 (350)115
Level 1336777×5 (385)125
Level 1440385×5 (425)140
Level 1544294×5 (470)155
Level 16Max486103×5 (515)170

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

×N (total) is the damage of each hit, how many hit, and their combined total.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Firecracker is a fragile but long-reaching 3-Elixir Common troop: she fires a rocket that bursts into 5 shrapnel shards on impact, dealing heavy burst damage to whatever's caught in the blast (or spreading it across a clustered group), then hops backward a tile after every shot. Her evolved form leaves the shrapnel's landing spots burning, tacking a Poison-like damage-and-slow zone on top of her normal hit.

  • Firecracker is a 3-Elixir Common troop that trades thin 304 hitpoints for serious reach: a 6-tile attack range and shots that can fly up to 11 tiles once fired, letting her hit both air and ground threats from a safe distance. She moves at Fast speed and has been a Clash Royale staple since her release on February 3, 2020.

  • Her attack fires a rocket that bursts into 5 shrapnel shards right where it lands. A single enemy caught in the middle of that burst takes every shard for 320 total damage, while the shards can also spread across a tightly packed group, hitting several enemies at once — which is why she's such a reliable answer to swarms like Skeleton Army or Goblin Gang. That works out to roughly 105 damage per second between shots, solid output for a troop with only 304 hitpoints of her own.

  • Firecracker's opening shot is unusually fast: once she locks onto a target, that first shrapnel burst fires in just 0.65 seconds, versus a 3-second reload on every shot after — letting her get a hit in almost the instant she's dropped on defense. That first-shot timer has been adjusted twice by Supercell: cut from a full second down to 0.6 seconds in February 2023 after players found she sometimes failed to fire at point-blank targets, then nudged back up slightly to 0.65 seconds a few months later to fix an inconsistency in how she engaged Princess Towers.

  • After every shot, Firecracker hops backward a full tile — a self-knockback that can throw off spells or troops aimed at where she was just standing. She used to recoil even further, 1.5 tiles, paired with a longer sight range, but Supercell shortened both in August 2025 because her hopping made her too unpredictable and hard to pin down once she started shooting.

  • Firecracker's shrapnel rocket got noticeably snappier in April 2026. Supercell found her shots often traveled too slowly to actually connect, letting quick or retreating targets slip away before the projectile arrived, so they sped up her projectile to cut down on whiffed attacks.

  • EvolutionPlay Firecracker twice and her third deployment charges up into the Evolved version, whose shrapnel leaves the ground burning behind it. The initial impact point burns for 3 seconds in a 2.5-tile radius, and each of the 5 shrapnel shards leaves its own smaller 2.5-second patch in a 1.2-tile radius — both tick every quarter-second and slow anything standing in them by 15%, much like Poison. A target that lingers in the main fire patch for its full duration takes up to 576 extra damage on top of her normal shrapnel hit.

  • EvolutionThe Evolved Firecracker wasn't always this tame. When it first launched, overlapping sparks could stack their damage and her post-shot pushback reached a full 2 tiles, which felt overtuned, so Supercell cut her evolution hitpoints by about 9%, shrank the pushback to 1 tile, and removed the spark damage stacking in August 2023. The following year's May 2024 rework then stripped away her remaining bonus hitpoints entirely in exchange for longer-lasting sparks and a new 15% slow effect, shaping the version played today.

  • Fast, cheap swarm units like the Spirits can sometimes dodge Firecracker's shrapnel burst outright, darting out of the blast radius in the time it takes her rocket to travel and land. Supercell considered fixing this by slowing the Spirits down in an August 2026 balance pass, but chose a straight hitpoint cut instead, so quick troops can still slip past her shots for now.

Also in Merge Tactics

Firecracker also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Firecracker in Merge Tactics

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Firecracker work?

Firecracker is a fragile but long-reaching 3-Elixir Common troop: she fires a rocket that bursts into 5 shrapnel shards on impact, dealing heavy burst damage to whatever's caught in the blast (or…

What is Firecracker's elixir cost and rarity?

Firecracker costs 3 elixir and is a common card.

Top Firecracker Decks by Meta Score

36 distinct decks seen in ranked battles
#1Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.3
Battles30
Cycle11.0
Witch card — Clash Royale
Knight card — Clash Royale
Firecracker card — Clash Royale
Hog Rider card — Clash Royale
Dart Goblin card — Clash Royale
Bandit card — Clash Royale
The Log card — Clash Royale
Royal Delivery card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Royal Hogs

Royal Hogs Deck

Win Rate54.7%
Usage0.1%
Elixir3.1
Battles243
Cycle9.0
Bats card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Royal Hogs card — Clash Royale
Ice Golem card — Clash Royale
Goblin Gang card — Clash Royale
Firecracker card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Hog EQ

Hog EQ Deck

Win Rate52.9%
Usage0.3%
Elixir2.6
Battles459
Cycle7.0
Firecracker card — Clash Royale
Mighty Miner card — Clash Royale
Cannon card — Clash Royale
Skeletons card — Clash Royale
Hog Rider card — Clash Royale
Electro Spirit card — Clash Royale
Earthquake card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Royal RecruitsLow Sample

Royal Recruits Deck

Usage<0.1%
Elixir3.9
Battles56
Cycle12.0
Royal Recruits card — Clash Royale
Mighty Miner card — Clash Royale
Firecracker card — Clash Royale
Minions card — Clash Royale
Hog Rider card — Clash Royale
Goblin Gang card — Clash Royale
Fireball card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Log BaitLow Sample

Log Bait Deck

Usage<0.1%
Elixir3.6
Battles36
Cycle12.0
Skeleton Army card — Clash Royale
Valkyrie card — Clash Royale
Firecracker card — Clash Royale
Hog Rider card — Clash Royale
Goblin Gang card — Clash Royale
Inferno Tower card — Clash Royale
Fireball card — Clash Royale
Goblin Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Goblin DrillLow Sample

Goblin Drill Deck

Usage<0.1%
Elixir3.8
Battles71
Cycle12.0
Goblin Drill card — Clash Royale
Knight card — Clash Royale
Bowler card — Clash Royale
Firecracker card — Clash Royale
Inferno Tower card — Clash Royale
Poison card — Clash Royale
Tornado card — Clash Royale
Royal Delivery card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Hog EQ

Hog EQ Deck

Win Rate52.2%
Usage0.2%
Elixir2.6
Battles406
Cycle7.0
Firecracker card — Clash Royale
Mighty Miner card — Clash Royale
Cannon card — Clash Royale
Skeletons card — Clash Royale
Hog Rider card — Clash Royale
Electro Spirit card — Clash Royale
The Log card — Clash Royale
Earthquake card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Hog EQHigh Confidence

Hog EQ Deck

Win Rate49.0%
Usage0.8%
Elixir2.8
Battles1.4K
Cycle7.0
Firecracker card — Clash Royale
Mighty Miner card — Clash Royale
Tesla card — Clash Royale
Skeletons card — Clash Royale
Hog Rider card — Clash Royale
Electro Spirit card — Clash Royale
Earthquake card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Log BaitLow Sample

Log Bait Deck

Usage<0.1%
Elixir3.4
Battles58
Cycle12.0
Skeleton Army card — Clash Royale
Golden Knight card — Clash Royale
Skeleton Barrel card — Clash Royale
Goblin Gang card — Clash Royale
Firecracker card — Clash Royale
Inferno Tower card — Clash Royale
Goblin Barrel card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Hog CycleLow Sample

Hog Cycle Deck

Usage<0.1%
Elixir2.8
Battles30
Cycle7.0
Skeletons card — Clash Royale
Mighty Miner card — Clash Royale
Firecracker card — Clash Royale
Hog Rider card — Clash Royale
Electro Spirit card — Clash Royale
Cannon card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Hog EQLow Sample

Hog EQ Deck

Usage<0.1%
Elixir2.8
Battles63
Cycle7.0
Firecracker card — Clash Royale
Mighty Miner card — Clash Royale
Tesla card — Clash Royale
Skeletons card — Clash Royale
Hog Rider card — Clash Royale
Ice Spirit card — Clash Royale
Earthquake card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Hog CycleLow Sample

Hog Cycle Deck

Usage<0.1%
Elixir3.1
Battles61
Cycle7.0
Firecracker card — Clash Royale
Mighty Miner card — Clash Royale
Tesla card — Clash Royale
Skeletons card — Clash Royale
Hog Rider card — Clash Royale
Electro Spirit card — Clash Royale
Lightning card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
4.5K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago
Firecracker — Decks & Stats | CrownStats