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Fisherman card — Clash Royale

Fisherman

legendary3 Elixir

His Ranged Attack can pull enemies towards him, and pull himself to enemy buildings. He's also mastered the ancient art of 'Fish Slapping'.

Card TypeTroop
ArenaMiner's Mine
Released
Elixir Cost3
Raritylegendary
Max Level16
EvolutionNone

Combat Attributes

Attack

Hit Speed
1.3 sec
First Hit
0.1 sec
Targets
Ground
Range
Melee: Medium (1.2)

Movement

Movement Speed
Medium (60)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
1

Special Mechanics

Hook

Hook Time
1.3 sec
Hook Range
3.5-7
Hook Projectile Speed
800
Target
Ground
Transport
Ground

Stats include official balance changes through October 2026.

Level Statistics

See how Fisherman's stats scale from Level 9 to Level 16

Fisherman stats at each card level, Level 9 to Level 16. One row per level; columns are the stats that change with level.
LevelHitpointsDamageDamage per second
Level 9Start720160123
Level 10792176135
Level 11Tournament870194149
Level 12955213163
Level 131,050235180
Level 141,152258198
Level 151,264284218
Level 16Max1,390312240

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

A short-ranged melee troop whose real weapon is the hook: any enemy ground unit that drifts 3.5-7 tiles away gets reeled in for a follow-up melee hit, and if only a building sits in that range band, the Fisherman instead yanks himself toward it. The hook used to slow whatever it grabbed, but Supercell removed that control effect entirely in 2026, leaving pure positioning power — though it's still strong enough to interrupt charging or dashing enemies mid-animation. He has no protection of his own during any of this: he plants his feet and stays fully damageable for the whole hook sequence, whichever direction it pulls.

  • The Fisherman is a Legendary troop released on 5 August 2019. He costs 3 Elixir and, at tournament standard (level 11), has 870 hitpoints and swings for 194 damage per hit — 149 damage per second at his 1.3-second hit speed. He moves at Medium speed, deploys in 1 second, and only targets ground units with a melee reach of 1.2 tiles. His very first swing lands in just 0.1 seconds, about 13 times faster than his normal hit speed, letting him get an opening hit in almost the instant he's in range.

  • Fisherman's signature weapon is a hook: whenever an enemy ground unit is between 3.5 and 7 tiles away — outside his melee range but within casting distance — he plants his feet and casts the hook, a process that takes about 1.3 seconds from start to finish. The hook either reels the enemy troop in to melee range, or, if the only valid target in that range band is a building rather than a troop, drags the Fisherman himself toward it instead, closing the distance in an instant.

  • There's a gap in his kit worth knowing: his melee attack only reaches 1.2 tiles, but the hook won't fire unless a target is at least 3.5 tiles away. Anything that closes the distance into that 1.2-to-3.5 tile band without triggering the hook first just gets punched instead of grabbed — the Fisherman can't hook something that's already right on top of him.

  • For years, Fisherman's hook didn't just pull enemies in — it also slowed their movement and attack speed for a couple of seconds afterward, which made him a favorite partner for Royal Giant: yank a defender out of position and the slow kept it from getting back in time to stop the Royal Giant's push. Supercell removed that slowdown effect entirely in an April 2026 update specifically to cut that combo down, leaving the hook as a pure pull with no lingering control effect.

  • Before the slow was removed altogether, Supercell had already scaled it back in a January 2025 update, cutting how long a hooked enemy stayed slowed from 2.5 seconds down to 1.5 seconds — a 40% reduction aimed at toning down Fisherman's control power without otherwise changing how the card played.

  • Fisherman's hook wasn't always this far-reaching. In a November 2019 balance update, Supercell pulled his hook range in from 7 tiles down to 6 and slowed his wind-up, pushing the charge-up time from 1 second to 1.1 seconds. The range has since been restored — today's hook reaches back out to 7 tiles.

  • The hook is strong enough to interrupt more than just normal movement. Grabbing a charging Prince, Dark Prince, or Ram Rider resets their charge before it can connect, and it can even yank a dashing Bandit out of her dash — despite Bandit normally being completely invulnerable while she's dashing.

  • Unlike some other gap-closing units, the Fisherman gets no protection of his own while mid-hook. Whether he's reeling an enemy in or hauling himself toward a building, he stands still for the whole animation and can be damaged or killed at any point during it, so a well-timed spell or ranged hit can punish him before the pull ever lands.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

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Frequently Asked Questions

How does Fisherman work?

A short-ranged melee troop whose real weapon is the hook: any enemy ground unit that drifts 3.5-7 tiles away gets reeled in for a follow-up melee hit, and if only a building…

What is Fisherman's elixir cost and rarity?

Fisherman costs 3 elixir and is a legendary card.

Top Fisherman Decks by Meta Score

20 distinct decks seen in ranked battles
#1Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir3.5
Battles49
Cycle7.0
Royal Giant card — Clash Royale
Monk card — Clash Royale
Hunter card — Clash Royale
Skeletons card — Clash Royale
Fisherman card — Clash Royale
Electro Spirit card — Clash Royale
Lightning card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge Spam

Bridge Spam Deck

Win Rate57.5%
Usage<0.1%
Elixir4.4
Battles160
Cycle14.0
Battle Ram card — Clash Royale
Skeleton King card — Clash Royale
Royal Recruits card — Clash Royale
Zappies card — Clash Royale
Fisherman card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir3.9
Battles91
Cycle12.0
Witch card — Clash Royale
Skeleton King card — Clash Royale
Royal Giant card — Clash Royale
Zappies card — Clash Royale
Fisherman card — Clash Royale
Tombstone card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Royal GiantHigh Confidence

Royal Giant Deck

Win Rate50.6%
Usage0.8%
Elixir3.0
Battles1.5K
Cycle7.0
Royal Giant card — Clash Royale
Barbarian Barrel card — Clash Royale
Royal Ghost card — Clash Royale
Skeletons card — Clash Royale
Hunter card — Clash Royale
Fisherman card — Clash Royale
Electro Spirit card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir3.4
Battles52
Cycle9.0
Royal Giant card — Clash Royale
Mega Minion card — Clash Royale
Goblin Cage card — Clash Royale
Skeletons card — Clash Royale
Fisherman card — Clash Royale
Mother Witch card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Beat Down

Beat Down Deck

Win Rate47.7%
Usage0.2%
Elixir3.8
Battles277
Cycle11.0
P.E.K.K.A card — Clash Royale
Mega Minion card — Clash Royale
Goblin Giant card — Clash Royale
Guards card — Clash Royale
Fisherman card — Clash Royale
Arrows card — Clash Royale
Rage card — Clash Royale
Vines card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage<0.1%
Elixir3.6
Battles55
Cycle10.0
Battle Ram card — Clash Royale
Electro Wizard card — Clash Royale
Bats card — Clash Royale
P.E.K.K.A card — Clash Royale
Royal Ghost card — Clash Royale
Fisherman card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Royal HogsLow Sample

Royal Hogs Deck

Usage<0.1%
Elixir4.1
Battles77
Cycle13.0
Royal Ghost card — Clash Royale
Bowler card — Clash Royale
Royal Hogs card — Clash Royale
Giant Skeleton card — Clash Royale
Zappies card — Clash Royale
Fisherman card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Royal HogsLow Sample

Royal Hogs Deck

Usage<0.1%
Elixir4.0
Battles58
Cycle12.0
Bats card — Clash Royale
Bowler card — Clash Royale
Royal Hogs card — Clash Royale
Giant Skeleton card — Clash Royale
Zappies card — Clash Royale
Fisherman card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Electro GiantLow Sample

Electro Giant Deck

Usage<0.1%
Elixir4.3
Battles48
Cycle12.0
Hunter card — Clash Royale
Monk card — Clash Royale
Electro Giant card — Clash Royale
Balloon card — Clash Royale
Executioner card — Clash Royale
Fisherman card — Clash Royale
Zap card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Royal Giant

Royal Giant Deck

Win Rate48.8%
Usage<0.1%
Elixir3.3
Battles123
Cycle7.0
Royal Giant card — Clash Royale
Monk card — Clash Royale
Hunter card — Clash Royale
Skeletons card — Clash Royale
Fisherman card — Clash Royale
Electro Spirit card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Balloon Cycle

Balloon Cycle Deck

Win Rate49.1%
Usage<0.1%
Elixir3.3
Battles110
Cycle10.0
Bats card — Clash Royale
Balloon card — Clash Royale
Cannon card — Clash Royale
Miner card — Clash Royale
Rascals card — Clash Royale
Fisherman card — Clash Royale
Giant Snowball card — Clash Royale
Royal Delivery card — Clash Royale
Hover over card icons to check elixir usage
View Stats
2.9K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago
Fisherman — Decks & Stats | CrownStats