
Flying Machine


The Master Builder has sent his first contraption to the Arena! It's a fast and fun flying machine, but fragile!





Combat Attributes
Attack
- Hit Speed
- 1.1 sec
- First Hit
- 0.5 sec
- Targets
- Air & Ground
- Range
- 6
- Projectile Speed
- 800
Movement
- Movement Speed
- Fast (90)
- Transport
- Air
Deployment
- Deploy Time
- 1 sec
- Count
- x1
Stats include official balance changes through October 2026.

Level Statistics
See how Flying Machine's stats scale from Level 3 to Level 16| Level | |||
|---|---|---|---|
| Level 3Start | 290 | 80 | 72 |
| Level 4 | 319 | 88 | 80 |
| Level 5 | 350 | 97 | 88 |
| Level 6 | 384 | 106 | 96 |
| Level 7 | 422 | 117 | 106 |
| Level 8 | 463 | 128 | 116 |
| Level 9 | 508 | 141 | 128 |
| Level 10 | 559 | 155 | 140 |
| Level 11Tournament | 614 | 171 | 155 |
| Level 12 | 674 | 188 | 170 |
| Level 13 | 741 | 207 | 188 |
| Level 14 | 813 | 228 | 207 |
| Level 15 | 892 | 250 | 227 |
| Level 16Max | 981 | 275 | 249 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Mechanics Encyclopedia
Verified 2026-08-17Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Flying Machine is a 4-Elixir Rare troop that flies at Fast speed and attacks both air and ground targets from up to 6 tiles away. It has no activatable ability — it plays as a straightforward ranged sniper, with its identity coming from a quick 0.5-second opening shot, a fast projectile, and solid single-target damage (171 per hit, 155 damage per second at level 11), balanced by modest hitpoints (614 at level 11) and single-target-only attacks that leave it exposed to spells and swarms.
At tournament standard (level 11), Flying Machine has 614 hitpoints and deals 171 damage per hit, attacking every 1.1 seconds for 155 damage per second. It costs 4 Elixir to deploy.
Flying Machine moves at Fast speed and fires from 6 tiles away, letting it soften up incoming pushes or pick off support troops before they're even close enough to fight back. It hits both air and ground targets with the same shot, and it's ready to fight about 1 second after being played.
Flying Machine's opening shot lands in just 0.5 seconds once it locks onto a target, far quicker than the 1.1-second gap between its regular attacks, so it rarely makes an opponent wait through a slow wind-up before dealing damage. Its projectile also travels fast, giving targets very little time to escape its path once it's been fired.
Flying Machine has been part of Clash Royale since October 6, 2017, when it launched as a Rare card.
Flying Machine has barely been touched by balance changes over the years. Its one significant adjustment came in an April 2019 update, which slowed its hit speed from 1 second to 1.1 seconds between attacks, cutting its damage output by roughly a tenth — and that hit speed hasn't changed since.
Flying Machine only ever hits one target per attack, so a handful of cheap troops attacking together, like Bats or a Skeleton Army, can swarm it down before it clears them all. It's also fragile for its cost: a single well-placed Fireball or Poison is usually enough to destroy it outright for a fair trade, which is why it's a popular pick in "spell bait" decks built to draw those spells away from the rest of the deck.
Its long range and solid single-hit damage make Flying Machine a strong answer to spawner buildings: it can drop weak spawned units like Fire Spirits in a single shot and start chipping away at the spawner itself from a safe distance before anything it spawns even gets close.
Because Flying Machine flies, only troops, buildings, and spells that can specifically target air units can ever hit it back — most ground troops, lacking that ability, will run right past it. That makes it a reliable way to add ranged damage behind a tank, since it can freely shoot both ground and air threats while most ground-only defenders simply can't reach it.
Card interactions and upgrades in CrownLab
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Frequently Asked Questions
How does Flying Machine work?
Flying Machine is a 4-Elixir Rare troop that flies at Fast speed and attacks both air and ground targets from up to 6 tiles away
What is Flying Machine's elixir cost and rarity?
Flying Machine costs 4 elixir and is a rare card.
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