Flying Machine card — Clash Royale

Flying Machine

rare4 Elixir
Card TypeTroop
ArenaBuilder's Workshop
Release Date6 October 2017
Elixir Cost4
Rarityrare
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

989

Total damage this unit can take before being destroyed.

Damage

275

Damage dealt by one normal attack to a valid target.

Damage Per Second

249

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.1 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.5 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Air & Ground

What this card is able to attack.

Range

6

Maximum distance at which this unit can attack a target.

Speed

Fast (90)

How fast this unit moves.

Deploy Time

1 sec

Projectile Speed

800

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Count

x1

How many individual units this card deploys.

Transport

Air

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Flying Machine is a 4-Elixir Rare troop that flies at Fast speed and attacks both air and ground targets from up to 6 tiles away. It has no activatable ability — it plays as a straightforward ranged sniper, with its identity coming from a quick 0.5-second opening shot, a fast projectile, and solid single-target damage (171 per hit, 155 damage per second at level 11), balanced by modest hitpoints (614 at level 11) and single-target-only attacks that leave it exposed to spells and swarms.

  • At tournament standard (level 11), Flying Machine has 614 hitpoints and deals 171 damage per hit, attacking every 1.1 seconds for 155 damage per second. It costs 4 Elixir to deploy.

  • Flying Machine moves at Fast speed and fires from 6 tiles away, letting it soften up incoming pushes or pick off support troops before they're even close enough to fight back. It hits both air and ground targets with the same shot, and it's ready to fight about 1 second after being played.

  • Flying Machine's opening shot lands in just 0.5 seconds once it locks onto a target, far quicker than the 1.1-second gap between its regular attacks, so it rarely makes an opponent wait through a slow wind-up before dealing damage. Its projectile also travels fast, giving targets very little time to escape its path once it's been fired.

  • Flying Machine has been part of Clash Royale since October 6, 2017, when it launched as a Rare card.

  • Flying Machine has barely been touched by balance changes over the years. Its one significant adjustment came in an April 2019 update, which slowed its hit speed from 1 second to 1.1 seconds between attacks, cutting its damage output by roughly a tenth — and that hit speed hasn't changed since.

  • Flying Machine only ever hits one target per attack, so a handful of cheap troops attacking together, like Bats or a Skeleton Army, can swarm it down before it clears them all. It's also fragile for its cost: a single well-placed Fireball or Poison is usually enough to destroy it outright for a fair trade, which is why it's a popular pick in "spell bait" decks built to draw those spells away from the rest of the deck.

  • Its long range and solid single-hit damage make Flying Machine a strong answer to spawner buildings: it can drop weak spawned units like Fire Spirits in a single shot and start chipping away at the spawner itself from a safe distance before anything it spawns even gets close.

  • Because Flying Machine flies, only troops, buildings, and spells that can specifically target air units can ever hit it back — most ground troops, lacking that ability, will run right past it. That makes it a reliable way to add ranged damage behind a tank, since it can freely shoot both ground and air threats while most ground-only defenders simply can't reach it.

Frequently Asked Questions

How does Flying Machine work?

Flying Machine is a 4-Elixir Rare troop that flies at Fast speed and attacks both air and ground targets from up to 6 tiles away

What is Flying Machine's elixir cost and rarity?

Flying Machine costs 4 elixir and is a rare card.

Early Flying Machine Decks

9 distinct decks seen in ranked battles

This is an early sample. CrownStats has observed 9 distinct decks using Flying Machine in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.

#1Golem BeatdownLow Sample

Golem Beatdown Deck

Usage0.1%
Elixir4.4
Battles43
Cycle13.0
Baby Dragon card — Clash Royale
Bats card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Golem card — Clash Royale
Flying Machine card — Clash Royale
Lightning card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir4.1
Battles30
Cycle13.0
Goblin Cage card — Clash Royale
Golden Knight card — Clash Royale
Royal Hogs card — Clash Royale
Royal Recruits card — Clash Royale
Flying Machine card — Clash Royale
Zappies card — Clash Royale
Arrows card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir4.3
Battles41
Cycle14.0
Royal Recruits card — Clash Royale
Golden Knight card — Clash Royale
Goblin Cage card — Clash Royale
Royal Hogs card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Zappies card — Clash Royale
Flying Machine card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir4.0
Battles50
Cycle12.0
Royal Recruits card — Clash Royale
Tombstone card — Clash Royale
Royal Hogs card — Clash Royale
Flying Machine card — Clash Royale
Furnace card — Clash Royale
Zap card — Clash Royale
Arrows card — Clash Royale
Lumberjack card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir4.4
Battles45
Cycle15.0
Royal Hogs card — Clash Royale
Golden Knight card — Clash Royale
Royal Recruits card — Clash Royale
Arrows card — Clash Royale
Zappies card — Clash Royale
Goblin Cage card — Clash Royale
Flying Machine card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Royal HogsLow Sample

Royal Hogs Deck

Usage0.2%
Elixir4.1
Battles56
Cycle13.0
Royal Hogs card — Clash Royale
Barbarian Barrel card — Clash Royale
Royal Recruits card — Clash Royale
Arrows card — Clash Royale
Goblin Cage card — Clash Royale
Zappies card — Clash Royale
Flying Machine card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Royal HogsLow Sample

Royal Hogs Deck

Usage0.3%
Elixir3.8
Battles93
Cycle10.0
Goblin Cage card — Clash Royale
Barbarian Barrel card — Clash Royale
Royal Recruits card — Clash Royale
Arrows card — Clash Royale
Zappies card — Clash Royale
Royal Hogs card — Clash Royale
Flying Machine card — Clash Royale
Electro Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir4.1
Battles34
Cycle13.0
Royal Recruits card — Clash Royale
Golden Knight card — Clash Royale
Royal Hogs card — Clash Royale
Goblin Cage card — Clash Royale
Flying Machine card — Clash Royale
Zappies card — Clash Royale
Barbarian Barrel card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Royal HogsLow Sample

Royal Hogs Deck

Usage0.2%
Elixir4.1
Battles54
Cycle13.0
Royal Recruits card — Clash Royale
Barbarian Barrel card — Clash Royale
Goblin Cage card — Clash Royale
Royal Hogs card — Clash Royale
Flying Machine card — Clash Royale
Arrows card — Clash Royale
Zappies card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
446 deck appearances analyzed · last 7 days · Updated 4h ago