Giant card — Clash Royale

Giant

rare5 Elixir
Card TypeTroop
ArenaTraining Camp
Release Date4 January 2016
Elixir Cost5
Rarityrare
Max Level16
EvolutionAvailable
HeroAvailable

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

6,391

Total damage this unit can take before being destroyed.

Damage

407

Damage dealt by one normal attack to a valid target.

Damage Per Second

271

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.5 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.5 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Buildings

What this card is able to attack.

Range

Melee: Medium (1.2)

Maximum distance at which this unit can attack a target.

Speed

Slow (45)

How fast this unit moves.

Deploy Time

1 sec

Count

x1

How many individual units this card deploys.

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Giant is a slow-moving, high-hitpoint tank that targets buildings exclusively, ignoring every enemy troop as he marches toward the nearest structure. His Hero form keeps that same body but adds Heroic Hurl, a 2-Elixir activatable ability that grabs the highest-hitpoint enemy troop nearby — on the ground or in the air — and throws it across the arena, damaging and stunning it on landing.

  • At tournament standard, Giant costs 5 Elixir and brings 3,968 hitpoints and 253 damage per hit to the fight, working out to roughly 168 damage per second. He's a slow mover with only medium melee range, and true to his role as a tank, he completely ignores every enemy troop — his attacks are locked onto buildings only.

  • Giant needs a full second to deploy, but his very first swing lands just half a second after that — much quicker than the 1.5-second gap between every hit afterward. That fast opening punch means he starts landing damage sooner than his otherwise sluggish hit speed would suggest.

  • Giant's targeting is locked onto buildings only — he will never attack an enemy troop, no matter how many are standing in his way. Crucially, 'buildings' means any building, not just the Crown Towers: dropping something as cheap as a Tombstone or Goblin Hut in his path pulls him off course completely, letting the skeletons or goblins it spawns chip him down for free while he stops to knock it out.

  • HeroHero Giant, introduced in the December 2025 update, carries an activatable ability called Heroic Hurl. For 2 Elixir, it fires in under a second and grabs whichever nearby enemy troop has the highest hitpoints, launching it roughly 9 tiles across the arena — about half the battlefield's width. If the victim lands on the ground, it takes 135 damage on impact and is stunned for 2 seconds — an airborne victim takes no landing damage but is still stunned, and the ability then needs 14 seconds to recharge before Hero Giant can use it again.

  • HeroHeroic Hurl works on air units too, not just ground troops — it simply grabs whichever nearby enemy has the most hitpoints, whether that's a flying unit or one standing on the ground. That's a striking contrast with the base Giant, whose ordinary attacks are locked onto buildings and can never touch an air unit in the first place.

  • HeroHeroic Hurl lost its 14-second cooldown in Supercell's August 2026 balance pass. Like every Hero and Champion ability except Boss Bandit's, it's now single-use per battle rather than a recharging ability.

  • Giant hasn't always had medium range. An October 2023 update stretched his melee reach from Medium to Long, a 33% increase meant to help him start swinging sooner. That turned out to be too generous — the extra reach let him land extra hits and deal more effective damage than a tank was supposed to — so the June 2024 update reeled it back in to Medium range, right back where it began.

  • Giant's hitpoints took a hit in February 2026, dropping from 4,090 to 3,968, a 3% cut. Supercell's stated reasoning was tied directly to his Hero form: since becoming playable as a Hero, Giant had been steamrolling Ranked ladder matches, and lowering his hitpoints was meant to reduce how much damage he could soak up for his allies.

  • Giant has been around since the very beginning — it was part of Clash Royale's original card lineup when the game soft-launched on January 4, 2016, making it one of a small handful of cards that have stuck around, largely unchanged in concept, for the game's entire history.

Also in Merge Tactics

Giant also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Giant in Merge Tactics

Frequently Asked Questions

How does Giant work?

Giant is a slow-moving, high-hitpoint tank that targets buildings exclusively, ignoring every enemy troop as he marches toward the nearest structure

What is Giant's elixir cost and rarity?

Giant costs 5 elixir and is a rare card.

Top Giant Decks by Meta Score

31 distinct decks seen in ranked battles
#1Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.4
Battles65
Cycle13.0
Elite Barbarians card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Wizard card — Clash Royale
Rage card — Clash Royale
Sparky card — Clash Royale
Tornado card — Clash Royale
Electro Wizard card — Clash Royale
Giant card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge Spam

Bridge Spam Deck

Win Rate58.7%
Usage0.4%
Elixir3.8
Battles126
Cycle9.0
Zap card — Clash Royale
Giant card — Clash Royale
Elite Barbarians card — Clash Royale
Sparky card — Clash Royale
Dark Prince card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Electro Wizard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge Spam

Bridge Spam Deck

Win Rate57.1%
Usage0.4%
Elixir3.6
Battles119
Cycle9.0
Zap card — Clash Royale
Giant card — Clash Royale
Mega Minion card — Clash Royale
Rage card — Clash Royale
Prince card — Clash Royale
Bomber card — Clash Royale
Lightning card — Clash Royale
Dark Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Beat Down

Beat Down Deck

Win Rate55.6%
Usage0.4%
Elixir3.8
Battles144
Cycle10.0
Minion Horde card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Skeleton Army card — Clash Royale
Arrows card — Clash Royale
Bats card — Clash Royale
Sparky card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Beat DownLow Sample

Beat Down Deck

Usage0.2%
Elixir4.0
Battles65
Cycle12.0
Zap card — Clash Royale
Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Hunter card — Clash Royale
Sparky card — Clash Royale
Arrows card — Clash Royale
Minion Horde card — Clash Royale
Skeleton Army card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Beat DownLow Sample

Beat Down Deck

Usage0.1%
Elixir3.8
Battles37
Cycle10.0
Minion Horde card — Clash Royale
Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Bats card — Clash Royale
Zap card — Clash Royale
Arrows card — Clash Royale
Skeleton Army card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.0
Battles54
Cycle13.0
Zap card — Clash Royale
Giant card — Clash Royale
Electro Dragon card — Clash Royale
Phoenix card — Clash Royale
Prince card — Clash Royale
Dark Prince card — Clash Royale
Fireball card — Clash Royale
Miner card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Giant GraveyardLow Sample

Giant Graveyard Deck

Usage0.3%
Elixir4.0
Battles85
Cycle12.0
Witch card — Clash Royale
Bowler card — Clash Royale
Giant Snowball card — Clash Royale
Minions card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Giant card — Clash Royale
Arrows card — Clash Royale
Graveyard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Beat DownLow Sample

Beat Down Deck

Usage0.2%
Elixir4.6
Battles62
Cycle15.0
Barbarians card — Clash Royale
Wizard card — Clash Royale
Giant card — Clash Royale
Sparky card — Clash Royale
Minions card — Clash Royale
Lightning card — Clash Royale
Zap card — Clash Royale
Mirror card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Beat DownHigh Confidence

Beat Down Deck

Win Rate49.8%
Usage1.5%
Elixir3.6
Battles500
Cycle9.0
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Wizard card — Clash Royale
Tornado card — Clash Royale
Vines card — Clash Royale
Sparky card — Clash Royale
Giant card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge Spam

Bridge Spam Deck

Win Rate53.9%
Usage0.3%
Elixir3.6
Battles102
Cycle9.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Bomber card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Mega Minion card — Clash Royale
Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Giant Graveyard

Giant Graveyard Deck

Win Rate50.2%
Usage0.7%
Elixir4.0
Battles239
Cycle12.0
Giant Snowball card — Clash Royale
Bowler card — Clash Royale
Witch card — Clash Royale
Arrows card — Clash Royale
Giant card — Clash Royale
Guards card — Clash Royale
Zappies card — Clash Royale
Graveyard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
3.1K deck appearances analyzed · last 7 days · Updated 4h ago