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Giant card — Clash Royale

Giant

rare5 Elixir

Slow but durable, only attacks buildings. A real one-man wrecking crew!

Card TypeTroop
ArenaTraining Camp
Released
Elixir Cost5
Rarityrare
Max Level16
EvolutionNone
HeroAvailable

Combat Attributes

Attack

Hit Speed
1.5 sec
First Hit
0.5 sec
Targets
Buildings
Range
Melee: Medium (1.2)

Movement

Movement Speed
Slow (45)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

Stats include official balance changes through October 2026.

Level Statistics

See how Giant's stats scale from Level 3 to Level 16

Giant stats at each card level, Level 3 to Level 16. One row per level; columns are the stats that change with level.
LevelHitpointsDamageDamage per second
Level 3Start1,87511878
Level 42,06113086
Level 52,26314395
Level 62,480157104
Level 72,728173115
Level 82,991190126
Level 93,286209139
Level 103,611230153
Level 11Tournament3,968253168
Level 124,355278185
Level 134,789306204
Level 145,254337224
Level 155,766370246
Level 16Max6,339407271

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Giant is a slow-moving, high-hitpoint tank that targets buildings exclusively, ignoring every enemy troop as he marches toward the nearest structure. His Hero form keeps that same body but adds Heroic Hurl, a 2-Elixir activatable ability that grabs a nearby enemy troop — on the ground or in the air — and throws it into the opposite lane, damaging and stunning it where it lands.

  • At tournament standard, Giant costs 5 Elixir and brings 3,968 hitpoints and 253 damage per hit to the fight, working out to roughly 168 damage per second. He's a slow mover with only medium melee range, and true to his role as a tank, he completely ignores every enemy troop — his attacks are locked onto buildings only.

  • Giant needs a full second to deploy, but his very first swing lands just half a second after that — much quicker than the 1.5-second gap between every hit afterward. That fast opening punch means he starts landing damage sooner than his otherwise sluggish hit speed would suggest.

  • Giant's targeting is locked onto buildings only — he will never attack an enemy troop, no matter how many are standing in his way. Crucially, 'buildings' means any building, not just the Crown Towers: dropping something as cheap as a Tombstone or Goblin Hut in his path pulls him off course completely, letting the skeletons or goblins it spawns chip him down for free while he stops to knock it out.

  • HeroHero Giant, introduced in the December 2025 update, carries an activatable ability called Heroic Hurl. For 2 Elixir, he grabs a nearby enemy troop and throws it into the opposite lane, where it takes 135 damage on landing (at level 11) and is stunned for 2 seconds.

  • HeroHeroic Hurl works on air units too, not just ground troops — it can throw an enemy troop whether it flies or stands on the ground, though never a building or a Crown Tower. That's a striking contrast with the base Giant, whose ordinary attacks are locked onto buildings and can never touch an air unit in the first place.

  • HeroHeroic Hurl lost its 14-second cooldown in Supercell's August 2026 balance pass. Like every Hero ability, it is now single-use rather than recharging on a cooldown.

  • Giant hasn't always had medium range. An October 2023 update stretched his melee reach from Medium to Long, a 33% increase meant to help him start swinging sooner. That turned out to be too generous — the extra reach let him land extra hits and deal more effective damage than a tank was supposed to — so the June 2024 update reeled it back in to Medium range, right back where it began.

  • Giant's hitpoints took a hit in February 2026, dropping from 4,090 to 3,968, a 3% cut. Supercell's stated reasoning was tied directly to his Hero form: since becoming playable as a Hero, Giant had been steamrolling Ranked ladder matches, and lowering his hitpoints was meant to reduce how much damage he could soak up for his allies.

  • Giant has been around since the very beginning — it was part of Clash Royale's original card lineup when the game soft-launched on January 4, 2016, making it one of a small handful of cards that have stuck around, largely unchanged in concept, for the game's entire history.

Also in Merge Tactics

Giant also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Giant in Merge Tactics

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Giant work?

Giant is a slow-moving, high-hitpoint tank that targets buildings exclusively, ignoring every enemy troop as he marches toward the nearest structure

What is Giant's elixir cost and rarity?

Giant costs 5 elixir and is a rare card.

Top Giant Decks by Meta Score

99 distinct decks seen in ranked battles
#1Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.8
Battles73
Cycle10.0
Zap card — Clash Royale
Giant card — Clash Royale
Boss Bandit card — Clash Royale
Bomber card — Clash Royale
Prince card — Clash Royale
Phoenix card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Giant GraveyardHigh Confidence

Giant Graveyard Deck

Win Rate55.6%
Usage0.5%
Elixir4.0
Battles907
Cycle12.0
Witch card — Clash Royale
Bowler card — Clash Royale
Giant Snowball card — Clash Royale
Giant card — Clash Royale
Guards card — Clash Royale
Zappies card — Clash Royale
Arrows card — Clash Royale
Graveyard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge Spam

Bridge Spam Deck

Win Rate59.8%
Usage<0.1%
Elixir3.8
Battles112
Cycle9.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.6
Battles75
Cycle9.0
Wizard card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Minions card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Tornado card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate53.6%
Usage0.3%
Elixir3.8
Battles623
Cycle11.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Dark Prince card — Clash Royale
Mega Minion card — Clash Royale
Electro Wizard card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge Spam

Bridge Spam Deck

Win Rate54.5%
Usage0.2%
Elixir3.6
Battles325
Cycle9.0
Bomber card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Prince card — Clash Royale
Dark Prince card — Clash Royale
Mega Minion card — Clash Royale
Rage card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.6
Battles44
Cycle9.0
Witch card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Dark Prince card — Clash Royale
Elixir Collector card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.1
Battles32
Cycle12.0
Wizard card — Clash Royale
Giant card — Clash Royale
Elite Barbarians card — Clash Royale
Prince card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge Spam

Bridge Spam Deck

Win Rate55.9%
Usage<0.1%
Elixir3.8
Battles161
Cycle12.0
Musketeer card — Clash Royale
Giant card — Clash Royale
Archers card — Clash Royale
Guards card — Clash Royale
Dark Prince card — Clash Royale
Bowler card — Clash Royale
Arrows card — Clash Royale
Vines card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Beat Down

Beat Down Deck

Win Rate52.5%
Usage0.3%
Elixir3.8
Battles482
Cycle10.0
Minion Horde card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Skeleton Army card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Bats card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge Spam

Bridge Spam Deck

Win Rate53.7%
Usage0.1%
Elixir4.6
Battles231
Cycle15.0
Wizard card — Clash Royale
Giant card — Clash Royale
Minion Horde card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Dark Prince card — Clash Royale
Sparky card — Clash Royale
Elixir Collector card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Bridge Spam

Bridge Spam Deck

Win Rate56.9%
Usage<0.1%
Elixir3.9
Battles102
Cycle11.0
Skeleton Army card — Clash Royale
Giant card — Clash Royale
Minion Horde card — Clash Royale
Dark Prince card — Clash Royale
Sparky card — Clash Royale
Goblin Gang card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
14.7K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago