
Giant


Slow but durable, only attacks buildings. A real one-man wrecking crew!






Combat Attributes
Attack
- Hit Speed
- 1.5 sec
- First Hit
- 0.5 sec
- Targets
- Buildings
- Range
- Melee: Medium (1.2)
Movement
- Movement Speed
- Slow (45)
- Transport
- Ground
Deployment
- Deploy Time
- 1 sec
- Count
- x1
Stats include official balance changes through October 2026.

Level Statistics
See how Giant's stats scale from Level 3 to Level 16| Level | |||
|---|---|---|---|
| Level 3Start | 1,875 | 118 | 78 |
| Level 4 | 2,061 | 130 | 86 |
| Level 5 | 2,263 | 143 | 95 |
| Level 6 | 2,480 | 157 | 104 |
| Level 7 | 2,728 | 173 | 115 |
| Level 8 | 2,991 | 190 | 126 |
| Level 9 | 3,286 | 209 | 139 |
| Level 10 | 3,611 | 230 | 153 |
| Level 11Tournament | 3,968 | 253 | 168 |
| Level 12 | 4,355 | 278 | 185 |
| Level 13 | 4,789 | 306 | 204 |
| Level 14 | 5,254 | 337 | 224 |
| Level 15 | 5,766 | 370 | 246 |
| Level 16Max | 6,339 | 407 | 271 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Mechanics Encyclopedia
Verified 2026-08-17Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Giant is a slow-moving, high-hitpoint tank that targets buildings exclusively, ignoring every enemy troop as he marches toward the nearest structure. His Hero form keeps that same body but adds Heroic Hurl, a 2-Elixir activatable ability that grabs a nearby enemy troop — on the ground or in the air — and throws it into the opposite lane, damaging and stunning it where it lands.
At tournament standard, Giant costs 5 Elixir and brings 3,968 hitpoints and 253 damage per hit to the fight, working out to roughly 168 damage per second. He's a slow mover with only medium melee range, and true to his role as a tank, he completely ignores every enemy troop — his attacks are locked onto buildings only.
Giant needs a full second to deploy, but his very first swing lands just half a second after that — much quicker than the 1.5-second gap between every hit afterward. That fast opening punch means he starts landing damage sooner than his otherwise sluggish hit speed would suggest.
Giant's targeting is locked onto buildings only — he will never attack an enemy troop, no matter how many are standing in his way. Crucially, 'buildings' means any building, not just the Crown Towers: dropping something as cheap as a Tombstone or Goblin Hut in his path pulls him off course completely, letting the skeletons or goblins it spawns chip him down for free while he stops to knock it out.
HeroHero Giant, introduced in the December 2025 update, carries an activatable ability called Heroic Hurl. For 2 Elixir, he grabs a nearby enemy troop and throws it into the opposite lane, where it takes 135 damage on landing (at level 11) and is stunned for 2 seconds.
HeroHeroic Hurl works on air units too, not just ground troops — it can throw an enemy troop whether it flies or stands on the ground, though never a building or a Crown Tower. That's a striking contrast with the base Giant, whose ordinary attacks are locked onto buildings and can never touch an air unit in the first place.
HeroHeroic Hurl lost its 14-second cooldown in Supercell's August 2026 balance pass. Like every Hero ability, it is now single-use rather than recharging on a cooldown.
Giant hasn't always had medium range. An October 2023 update stretched his melee reach from Medium to Long, a 33% increase meant to help him start swinging sooner. That turned out to be too generous — the extra reach let him land extra hits and deal more effective damage than a tank was supposed to — so the June 2024 update reeled it back in to Medium range, right back where it began.
Giant's hitpoints took a hit in February 2026, dropping from 4,090 to 3,968, a 3% cut. Supercell's stated reasoning was tied directly to his Hero form: since becoming playable as a Hero, Giant had been steamrolling Ranked ladder matches, and lowering his hitpoints was meant to reduce how much damage he could soak up for his allies.
Giant has been around since the very beginning — it was part of Clash Royale's original card lineup when the game soft-launched on January 4, 2016, making it one of a small handful of cards that have stuck around, largely unchanged in concept, for the game's entire history.
Also in Merge Tactics
Giant also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Giant in Merge TacticsCard interactions and upgrades in CrownLab
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Frequently Asked Questions
How does Giant work?
Giant is a slow-moving, high-hitpoint tank that targets buildings exclusively, ignoring every enemy troop as he marches toward the nearest structure
What is Giant's elixir cost and rarity?
Giant costs 5 elixir and is a rare card.
Top Giant Decks by Meta Score
99 distinct decks seen in ranked battlesBeat Down Deck












Giant Graveyard Deck













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