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Goblin Gang card — Clash Royale

Goblin Gang

common3 Elixir

Spawns six Goblins - three with knives, three with spears - at a discounted Elixir cost. It's like a Goblin Value Pack!

Card TypeTroop
ArenaJungle Arena
Released
Elixir Cost3
Raritycommon
Max Level16
EvolutionNone

Combat Attributes

Deployment

Deploy Time
1 sec

Special Mechanics

Goblin

Hit Speed
1.1 sec
First Hit
0.6 sec
Speed
Very Fast (120)
Range
Melee: Short (0.5)
Target
Ground
Count
x3
Transport
Ground

Spear Goblin

Hit Speed
1.7 sec
First Hit
0.5 sec
Speed
Very Fast (120)
Range
5
Projectile Speed
500
Target
Air & Ground
Count
x3
Transport
Ground

Stats include official balance changes through October 2026.

Level Statistics

See how Goblin Gang's stats scale from Level 1 to Level 16

Goblin Gang stats at each card level, Level 1 to Level 16. One row per level; columns are the stats that change with level.
LevelGoblinSpear Goblin
HitpointsDamageDamage per secondHitpointsDamageDamage per second
Level 1Start7846 (recorded before the latest balance update to this stat)41 (recorded before the latest balance update to this stat)523118
Level 28651 (recorded before the latest balance update to this stat)46 (recorded before the latest balance update to this stat)573420
Level 39456 (recorded before the latest balance update to this stat)50 (recorded before the latest balance update to this stat)623822
Level 410462 (recorded before the latest balance update to this stat)56 (recorded before the latest balance update to this stat)694224
Level 511468 (recorded before the latest balance update to this stat)61 (recorded before the latest balance update to this stat)754627
Level 612575 (recorded before the latest balance update to this stat)68 (recorded before the latest balance update to this stat)835029
Level 713882 (recorded before the latest balance update to this stat)74 (recorded before the latest balance update to this stat)915532
Level 815290 (recorded before the latest balance update to this stat)81 (recorded before the latest balance update to this stat)1006135
Level 916799 (recorded before the latest balance update to this stat)89 (recorded before the latest balance update to this stat)1106739
Level 10184109 (recorded before the latest balance update to this stat)99 (recorded before the latest balance update to this stat)1217443
Level 11Tournament202125Not shown: it does not match the damage and hit speed listed for this card1338147
Level 12222132 (recorded before the latest balance update to this stat)119 (recorded before the latest balance update to this stat)1468952
Level 13244145 (recorded before the latest balance update to this stat)131 (recorded before the latest balance update to this stat)1609857
Level 14269160 (recorded before the latest balance update to this stat)145 (recorded before the latest balance update to this stat)17610863
Level 15296176 (recorded before the latest balance update to this stat)160 (recorded before the latest balance update to this stat)19311970
Level 16Max325193 (recorded before the latest balance update to this stat)175 (recorded before the latest balance update to this stat)21213076

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

— A dash in a damage-per-second column means the stored figure doesn't match the damage and hit speed listed for this card, so it isn't shown.

Grey italic values were recorded before the latest balance update to that stat and haven't been re-measured at that level.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

A 3-Elixir Common Troop with no activatable ability. A single deployment drops two different unit types together: three melee Goblins (202 HP, 120 damage, ground-only targeting, Very Fast speed) up front, and three ranged Spear Goblins (133 HP, 81 damage, hits air and ground, 5-tile range) behind them — six bodies total for one card. No evolution or hero variant exists for this card.

  • Goblin Gang costs 3 Elixir and deploys in just 1 second, dropping a tight six-unit huddle: three dagger-wielding Goblins up front and three Spear Goblins behind them. The melee Goblins are the muscle of the group, each with 202 hitpoints and a 120-damage swing that lands every 1.1 seconds for about 109 damage per second, with their first hit landing in 0.6 seconds after they touch down. They move at Very Fast speed but only fight at melee range and only against ground targets.

  • The three Spear Goblins riding behind them are far more fragile, with just 133 hitpoints each, but they throw for 81 damage at a 5-tile range and can hit air targets as well as ground ones, with their first throw landing in 0.5 seconds and each spear flying at 500 speed. An August 2026 balance update sped up their attack rate from once every 1.7 seconds to once every 1.6 seconds, pushing their damage output from 47 up to roughly 50 damage per second.

  • Goblin Gang's two rows cover different jobs: the melee Goblins up front only target ground troops, while the Spear Goblins in back can also strike air units from range. That split lets the full six-unit pack threaten a ground rush and pester air troops in the same deployment, giving one 3-Elixir card unusually flexible target coverage.

  • Goblin Gang has been part of Clash Royale since 24 February 2017, making it one of the longer-standing Common cards in the game, predating the vast majority of today's meta staples by years.

  • Goblin Gang hasn't always shipped with three Spear Goblins. A balance change trimmed that count down to two back in December 2017, and the card spent about five years in that weaker state before Supercell brought the third Spear Goblin back in an October 2022 update explicitly aimed at rescuing Goblin Gang from a long run as a bottom-tier card.

  • Goblin Gang's melee Goblins didn't always open this slowly. An April 9, 2025 balance update specifically slowed their first-hit speed from 0.4 seconds to 0.6 seconds to tone down the card's overall power, applied to Goblin Gang's Goblins as their own separate adjustment from the standalone Goblins card.

  • In August 2025, Supercell changed how these units interact with Crown Towers right as they die: Spear Goblins and Goblin Gang no longer land a hit on a Crown Tower once they've dropped to low hitpoints, closing off a bit of free chip damage these cheap, disposable units could otherwise sneak in on their way out.

  • Because all six units are cheap and land clustered close together, small spells are an efficient answer to Goblin Gang — The Log, Arrows, and Zap can each clear most or all of the pack for a favorable Elixir trade, and Giant Snowball can knock the melee Goblins back while finishing off the fragile Spear Goblins. That same tight clustering cuts the other way on defense, though: against single-target troops with no splash damage, the six units can surround and take them down efficiently from every side.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Goblin Gang work?

A 3-Elixir Common Troop with no activatable ability

What is Goblin Gang's elixir cost and rarity?

Goblin Gang costs 3 elixir and is a common card.

Top Goblin Gang Decks by Meta Score

75 distinct decks seen in ranked battles
#1MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir3.3
Battles33
Cycle10.0
Skeleton Barrel card — Clash Royale
Ice Wizard card — Clash Royale
Mortar card — Clash Royale
Goblin Gang card — Clash Royale
Cannon Cart card — Clash Royale
Berserker card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Log Bait

Log Bait Deck

Win Rate60.6%
Usage0.2%
Elixir3.3
Battles401
Cycle9.0
Princess card — Clash Royale
Knight card — Clash Royale
Goblin Barrel card — Clash Royale
Ice Spirit card — Clash Royale
Goblin Gang card — Clash Royale
Inferno Tower card — Clash Royale
Rocket card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Miner ControlLow Sample

Miner Control Deck

Usage<0.1%
Elixir3.4
Battles39
Cycle10.0
Inferno Dragon card — Clash Royale
Ice Wizard card — Clash Royale
Skeleton Barrel card — Clash Royale
Miner card — Clash Royale
Goblin Gang card — Clash Royale
Bats card — Clash Royale
Mega Knight card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4MortarHigh Confidence

Mortar Deck

Win Rate54.9%
Usage0.5%
Elixir3.6
Battles790
Cycle11.0
Skeleton Barrel card — Clash Royale
Ice Wizard card — Clash Royale
Mortar card — Clash Royale
Goblin Gang card — Clash Royale
Rascals card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Log BaitLow Sample

Log Bait Deck

Usage<0.1%
Elixir3.0
Battles38
Cycle9.0
Princess card — Clash Royale
Knight card — Clash Royale
Goblin Barrel card — Clash Royale
Ice Spirit card — Clash Royale
Goblin Gang card — Clash Royale
Inferno Tower card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6MortarHigh Confidence

Mortar Deck

Win Rate51.9%
Usage1.3%
Elixir4.0
Battles2.2K
Cycle13.0
Minion Horde card — Clash Royale
Goblinstein card — Clash Royale
Mortar card — Clash Royale
Goblin Gang card — Clash Royale
Cannon Cart card — Clash Royale
Mother Witch card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir3.5
Battles30
Cycle10.0
Mortar card — Clash Royale
Goblinstein card — Clash Royale
Miner card — Clash Royale
Goblin Gang card — Clash Royale
Bats card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Royal Hogs

Royal Hogs Deck

Win Rate54.7%
Usage0.1%
Elixir3.1
Battles243
Cycle9.0
Bats card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Royal Hogs card — Clash Royale
Ice Golem card — Clash Royale
Goblin Gang card — Clash Royale
Firecracker card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Miner ControlLow Sample

Miner Control Deck

Usage<0.1%
Elixir3.3
Battles87
Cycle9.0
Bats card — Clash Royale
Goblins card — Clash Royale
Skeleton Barrel card — Clash Royale
Miner card — Clash Royale
Inferno Dragon card — Clash Royale
Goblin Gang card — Clash Royale
Mega Knight card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir3.9
Battles91
Cycle13.0
Minion Horde card — Clash Royale
Valkyrie card — Clash Royale
Mortar card — Clash Royale
Miner card — Clash Royale
Goblin Gang card — Clash Royale
Cannon Cart card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Royal RecruitsLow Sample

Royal Recruits Deck

Usage<0.1%
Elixir3.9
Battles56
Cycle12.0
Royal Recruits card — Clash Royale
Mighty Miner card — Clash Royale
Firecracker card — Clash Royale
Minions card — Clash Royale
Hog Rider card — Clash Royale
Goblin Gang card — Clash Royale
Fireball card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Log BaitLow Sample

Log Bait Deck

Usage<0.1%
Elixir3.6
Battles36
Cycle12.0
Skeleton Army card — Clash Royale
Valkyrie card — Clash Royale
Firecracker card — Clash Royale
Hog Rider card — Clash Royale
Goblin Gang card — Clash Royale
Inferno Tower card — Clash Royale
Fireball card — Clash Royale
Goblin Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
8.3K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago