Goblin Giant card — Clash Royale

Goblin Giant

epic6 Elixir
Card TypeTroop
ArenaJungle Arena
Release Date5 September 2018
Elixir Cost6
Rarityepic
Max Level16
Evolution1 Cycle

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

1 stat on this card was corrected to its current official value — see below.

Level Statistics

Goblin Giant Hitpoints

4,867

Total damage this unit can take before being destroyed.

Goblin Giant Damage

283

Damage dealt by one normal attack to a valid target.

Goblin Giant Damage Per Second

188

Average damage dealt per second, factoring in hit speed.

Spear Goblin Hitpoints

214

Total damage this unit can take before being destroyed.

Spear Goblin Damage

130

Damage dealt by one normal attack to a valid target.

Spear Goblin Damage Per Second

76

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.5 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.8 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Buildings

What this card is able to attack.

Range

Melee: Medium (1.2)

Maximum distance at which this unit can attack a target.

Speed

Medium (60)

How fast this unit moves.

Deploy Time

1 sec

Count

x1

How many individual units this card deploys.

Transport

Ground

Special Mechanics

Backpack Spear Goblin Attributes

Hit Speed

1.7 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.5 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Range

5

Projectile Speed

500

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Target

Air & Ground

Count

x2

Spear Goblin Attributes

Hit Speed

1.7 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.5 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Speed

Very Fast (120)

Deploy Time

0.7 sec

Range

5

Projectile Speed

500

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Target

Air & Ground

Count

x2

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

A 6-Elixir Epic tank that ignores enemy troops and heads straight for buildings, while two Spear Goblins riding on its back defend independently against both air and ground threats — and keep fighting on the ground after the Giant falls. Its Evolution adds Sack-trick, spawning a steady stream of melee Goblins from its sack once its health drops to half or below.

  • Goblin Giant is a 6-Elixir Epic troop that walks straight past enemy units and beelines for buildings, making him a pure tank rather than a threat to defending troops. At tournament-standard level 11 he carries 3,022 hitpoints and hits for 176 damage per swing (117 damage per second), attacking every 1.5 seconds but landing his first hit in a quick 0.8 seconds after arriving. He's only a Medium-speed walker with Medium melee range, and just one deploys per card played.

  • Two Spear Goblins ride on Goblin Giant's back and fight completely independently of him, throwing spears up to 5 tiles at both air and ground targets even though the Giant himself can only take a swing at buildings. Each backpack Spear Goblin has just 133 hitpoints and throws for 81 damage every 1.6 seconds (50 damage per second, with a quick 0.5-second first throw), so a single splash hit or small spell can wipe both of them out. If Goblin Giant is defeated, the two Spear Goblins hop down and keep fighting on their own as regular Spear Goblin troops instead of disappearing with him.

  • EvolutionOnce his hitpoints drop to half or lower, the evolved Goblin Giant kicks off Sack-trick, reaching into his sack to drop a fresh Goblin roughly every 2.2 seconds for the rest of the fight. Each spawned Goblin is a normal Very Fast melee Goblin with 202 hitpoints that deals 120 damage per hit (109 damage per second) and fights on the ground on its own. The evolved charge also recharges fast: once it's been used, the Goblin Giant only needs to be cycled back into hand and played one more time before the deployment after that comes out evolved again.

  • Goblin Giant joined Clash Royale as an Epic troop card on 5 September 2018.

  • Goblin Giant took a big hit in an October 2025 balance update: hitpoints fell 7% from 3,233 to 3,020 at level 11, the backpack Spear Goblins' throwing range was trimmed from 5.5 to 5 tiles, and their opening throw slowed from 0.4 to 0.5 seconds. Supercell made the cuts to cool down a Goblin Giant and Goblin Machine deck archetype it said had reached 'peak dominance' with repetitive, rocket-fueled gameplay.

  • Supercell partially walked that hitpoint cut back in a June 2026 update, restoring 3% of Goblin Giant's level-11 hitpoints (from 3,020 up to 3,110) as part of a look at the P.E.K.K.A/Goblin Giant meta, while saying it would keep monitoring the card for a possible full rework.

  • Goblin Giant's backpack Spear Goblins used to get a hidden damage boost from Rune Giant's enchantment ability whenever the two were played together, but Supercell closed that loophole in a January 2025 balance update. 'Attached' troops like these Spear Goblins — along with Ram Rider's Rider and Goblin Machine's Rocket — no longer benefit from the enchantment's damage bonus at all, even though regular allied troops still do.

  • The Goblins spawned by the evolved Goblin Giant's Sack-trick always appear about 2.5 tiles behind him, toward his own side of the arena, no matter which way he's facing or moving — so they tend to land safely behind him rather than walking straight into whatever is attacking him.

Frequently Asked Questions

How does Goblin Giant work?

A 6-Elixir Epic tank that ignores enemy troops and heads straight for buildings, while two Spear Goblins riding on its back defend independently against both air and ground threats…

What is Goblin Giant's elixir cost and rarity?

Goblin Giant costs 6 elixir and is a epic card.

Early Goblin Giant Decks

8 distinct decks seen in ranked battles

This is an early sample. CrownStats has observed 8 distinct decks using Goblin Giant in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.

#1Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.6
Battles54
Cycle9.0
Goblin Giant card — Clash Royale
Dark Prince card — Clash Royale
Bats card — Clash Royale
Zap card — Clash Royale
Goblin Gang card — Clash Royale
Sparky card — Clash Royale
Spear Goblins card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge Spam

Bridge Spam Deck

Win Rate53.1%
Usage0.8%
Elixir3.6
Battles254
Cycle9.0
Goblin Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Electro Wizard card — Clash Royale
Sparky card — Clash Royale
Dark Prince card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.8
Battles59
Cycle10.0
Goblin Giant card — Clash Royale
Dark Prince card — Clash Royale
Bats card — Clash Royale
Sparky card — Clash Royale
Rage card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Electro Wizard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.5
Battles67
Cycle9.0
Goblin Giant card — Clash Royale
Dark Prince card — Clash Royale
Bats card — Clash Royale
Zap card — Clash Royale
Spear Goblins card — Clash Royale
Goblin Gang card — Clash Royale
Prince card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Beat DownLow Sample

Beat Down Deck

Usage0.1%
Elixir3.5
Battles43
Cycle8.0
Archers card — Clash Royale
Wizard card — Clash Royale
Berserker card — Clash Royale
Goblin Giant card — Clash Royale
Giant Snowball card — Clash Royale
Heal Spirit card — Clash Royale
Sparky card — Clash Royale
Cannon card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.9
Battles72
Cycle9.0
Zap card — Clash Royale
Dark Prince card — Clash Royale
Elite Barbarians card — Clash Royale
Goblin Giant card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.9
Battles39
Cycle9.0
Goblin Giant card — Clash Royale
Dark Prince card — Clash Royale
Elite Barbarians card — Clash Royale
Rage card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Zap card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.9
Battles46
Cycle11.0
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Goblin Giant card — Clash Royale
Mother Witch card — Clash Royale
Dark Prince card — Clash Royale
Minions card — Clash Royale
Rage card — Clash Royale
Sparky card — Clash Royale
Hover over card icons to check elixir usage
View Stats
634 deck appearances analyzed · last 7 days · Updated 4h ago