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Evolution Goblin Giant card — Clash Royale

Evolution Goblin Giant

epic6 ElixirEvolution

The bigger the sack, the bigger the... amount of Goblins spawned! At low health, this Evolution will spawn a stream of Goblins. Take him out quickly!

Card TypeTroop
ArenaJungle Arena
Evolution releasedNot verified
Elixir Cost6
Rarityepic
Max Level16
Evolution1 Cycle

Combat Attributes

Attack

Hit Speed
1.5 sec
First Hit
0.8 sec
Targets
Buildings
Range
Melee: Medium (1.2)

Movement

Movement Speed
Medium (60)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

What the Evolution Adds

Compared with Goblin Giant
Evolution
1 Cycle
Every second play evolves
Base stats
Unchanged
Same hitpoints, damage and attack as Goblin Giant

New mechanics

Low-health Goblin spawns

At a hitpoint threshold
Starts below
50% HP
Spawn interval
2.2 sec
Goblin HP
202Level 11
Goblin hit speed
1.1 sec
Goblin speed
Very Fast (120)
Goblin damage
125Level 11

Stats include official balance changes through October 2026.

Level Statistics

See how Evolution Goblin Giant's stats scale from Level 6 to Level 16

Evolution Goblin Giant stats at each card level, Level 6 to Level 16. One row per level; columns are the stats that change with level.
LevelGoblin GiantSpear GoblinGoblin
HitpointsDamageDamage per secondHitpointsDamageDamage per secondHitpointsDamageDamage per second
Level 6Start1,944109728350291267870
Level 72,138120809155321398678
Level 82,3441328810061351529485
Level 92,57514596110673916710393
Level 102,8301601061217443184114103
Level 11Tournament3,1101761171338147202125113
Level 123,4141941291468952221137124
Level 133,7542131421609857244151137
Level 144,11823415617610863267166150
Level 154,51925817219311970293182165
Level 16Max4,96928318821213076323200181

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

A 6-Elixir Epic tank that ignores enemy troops and heads straight for buildings, while two Spear Goblins riding on its back defend independently against both air and ground threats — and keep fighting on the ground after the Giant falls. Its Evolution adds Sack-trick, spawning a steady stream of melee Goblins from its sack once its health drops to half or below.

  • Goblin Giant is a 6-Elixir Epic troop that walks straight past enemy units and beelines for buildings, making him a pure tank rather than a threat to defending troops. At tournament-standard level 11 he carries 3,022 hitpoints and hits for 176 damage per swing (117 damage per second), attacking every 1.5 seconds but landing his first hit in a quick 0.8 seconds after arriving. He's only a Medium-speed walker with Medium melee range, and just one deploys per card played.

  • Two Spear Goblins ride on Goblin Giant's back and fight completely independently of him, throwing spears up to 5 tiles at both air and ground targets even though the Giant himself can only take a swing at buildings. Each backpack Spear Goblin has just 133 hitpoints and throws for 81 damage every 1.6 seconds (50 damage per second, with a quick 0.5-second first throw), so a single splash hit or small spell can wipe both of them out. If Goblin Giant is defeated, the two Spear Goblins hop down and keep fighting on their own as regular Spear Goblin troops instead of disappearing with him.

  • EvolutionOnce his hitpoints drop to half or lower, the evolved Goblin Giant kicks off Sack-trick, reaching into his sack to drop a fresh Goblin roughly every 2.2 seconds for the rest of the fight. Each spawned Goblin is a normal Very Fast melee Goblin with 202 hitpoints that deals 120 damage per hit (109 damage per second) and fights on the ground on its own. The evolved charge also recharges fast: once it's been used, the Goblin Giant only needs to be cycled back into hand and played one more time before the deployment after that comes out evolved again.

  • Goblin Giant joined Clash Royale as an Epic troop card on 5 September 2018.

  • Goblin Giant took a big hit in an October 2025 balance update: hitpoints fell 7% from 3,233 to 3,020 at level 11, the backpack Spear Goblins' throwing range was trimmed from 5.5 to 5 tiles, and their opening throw slowed from 0.4 to 0.5 seconds. Supercell made the cuts to cool down a Goblin Giant and Goblin Machine deck archetype it said had reached 'peak dominance' with repetitive, rocket-fueled gameplay.

  • Supercell partially walked that hitpoint cut back in a June 2026 update, restoring 3% of Goblin Giant's level-11 hitpoints (from 3,020 up to 3,110) as part of a look at the P.E.K.K.A/Goblin Giant meta, while saying it would keep monitoring the card for a possible full rework.

  • Goblin Giant's backpack Spear Goblins used to get a hidden damage boost from Rune Giant's enchantment ability whenever the two were played together, but Supercell closed that loophole in a January 2025 balance update. 'Attached' troops like these Spear Goblins — along with Ram Rider's Rider and Goblin Machine's Rocket — no longer benefit from the enchantment's damage bonus at all, even though regular allied troops still do.

  • The Goblins spawned by the evolved Goblin Giant's Sack-trick always appear about 2.5 tiles behind him, toward his own side of the arena, no matter which way he's facing or moving — so they tend to land safely behind him rather than walking straight into whatever is attacking him.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Goblin Giant work?

A 6-Elixir Epic tank that ignores enemy troops and heads straight for buildings, while two Spear Goblins riding on its back defend independently against both air and ground threats…

What is Goblin Giant's elixir cost and rarity?

Goblin Giant costs 6 elixir and is a epic card.

What does Goblin Giant's Evolution change?

Once his hitpoints drop to half or lower, the evolved Goblin Giant kicks off Sack-trick, reaching into his sack to drop a fresh Goblin roughly every 2.2 seconds for the rest of the fight. Each spawned Goblin is a normal Very Fast melee Goblin with 202 hitpoints that deals 120 damage per hit (109 damage per second) and fights on the ground on its own. The evolved charge also recharges fast: once it's been used, the Goblin Giant only needs to be cycled back into hand and played one more time before the deployment after that comes out evolved again.

How often is Evolution Goblin Giant used in ranked decks?

CrownStats has tracked Evolution Goblin Giant in 13 distinct decks, totaling 1.7K ranked battle appearances, over the last 7 days.

Top Evolution Goblin Giant Decks by Meta Score

13 distinct decks seen in ranked battles
#1Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.9
Battles52
Cycle11.0
Goblin Giant card — Clash Royale
Musketeer card — Clash Royale
Zap card — Clash Royale
Minions card — Clash Royale
Skeleton Army card — Clash Royale
Princess card — Clash Royale
Sparky card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate49.4%
Usage0.4%
Elixir3.6
Battles751
Cycle9.0
Goblin Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Dark Prince card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.9
Battles45
Cycle9.0
Elite Barbarians card — Clash Royale
Dark Prince card — Clash Royale
Goblin Giant card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Zap card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.0
Battles87
Cycle12.0
Goblin Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Dark Prince card — Clash Royale
Sparky card — Clash Royale
Mega Minion card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir4.0
Battles48
Cycle11.0
Bats card — Clash Royale
Little Prince card — Clash Royale
Goblin Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Guards card — Clash Royale
Bowler card — Clash Royale
Arrows card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Beat Down

Beat Down Deck

Win Rate47.7%
Usage0.2%
Elixir3.8
Battles277
Cycle11.0
P.E.K.K.A card — Clash Royale
Mega Minion card — Clash Royale
Goblin Giant card — Clash Royale
Guards card — Clash Royale
Fisherman card — Clash Royale
Arrows card — Clash Royale
Rage card — Clash Royale
Vines card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.6
Battles90
Cycle9.0
Goblin Giant card — Clash Royale
Dark Prince card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.8
Battles70
Cycle10.0
Bats card — Clash Royale
Dark Prince card — Clash Royale
Goblin Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.5
Battles71
Cycle8.0
Goblin Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Minions card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.6
Battles38
Cycle9.0
Goblin Giant card — Clash Royale
Electro Wizard card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Dark Prince card — Clash Royale
Sparky card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.9
Battles33
Cycle11.0
Goblin Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Mega Minion card — Clash Royale
Dark Prince card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.8
Battles58
Cycle10.0
Bats card — Clash Royale
Mega Minion card — Clash Royale
Goblin Giant card — Clash Royale
Dark Prince card — Clash Royale
Sparky card — Clash Royale
Goblin Gang card — Clash Royale
Electro Wizard card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
1.7K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago