Goblins card — Clash Royale

Goblins

common2 Elixir
Card TypeTroop
ArenaGoblin Stadium
Release Date4 January 2016
Elixir Cost2
Raritycommon
Max Level16
EvolutionAvailable
HeroAvailable

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

325

Total damage this unit can take before being destroyed.

Damage

201

Damage dealt by one normal attack to a valid target.

Damage Per Second

182

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.1 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.6 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Ground

What this card is able to attack.

Range

Melee: Short (0.5)

Maximum distance at which this unit can attack a target.

Speed

Very Fast (120)

How fast this unit moves.

Deploy Time

1 sec

Count

x4

How many individual units this card deploys.

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Goblins is a 2-Elixir Common troop that deploys four fast, dagger-wielding melee units at once. Each Goblin is a glass cannon individually — strong damage for the cost but low hitpoints — and the group gets a quicker opening swing than its normal attack rhythm, making it a cheap, efficient defensive answer and chip-damage tool. It has no Evolution, but a related Hero card (Hero Goblins) adds an activatable ability that calls in a fresh wave of Goblins after the original four die.

  • Goblins costs 2 Elixir and deploys four individual, dagger-wielding melee troops at once. At tournament level (level 11), each Goblin has 202 hitpoints and deals 125 damage per hit, attacking once every 1.1 seconds for about 113 damage per second. They're Very Fast movers, but strictly melee and ground-only — they have to run right up to a target and can't touch anything airborne.

  • Beyond their normal attack rhythm, Goblins carry a first hit speed quirk: their very first swing after becoming ready to fight lands in just 0.6 seconds, well ahead of their normal 1.1-second cycle. That gives a freshly-deployed pack of Goblins a quick opening jab against anything that wanders into melee range, which is a big reason they're such an efficient, cheap defensive answer to small pushes for only 2 Elixir.

  • Goblins has been around since Clash Royale's earliest days — it went live on 4 January 2016, during the game's limited regional soft-launch on iOS in a handful of countries, well before the worldwide release on 2 March 2016. It's one of the original cards that has been in the game continuously since that soft-launch window.

  • A January 2024 balance update slowed Goblins' deploy time from 1 second to 1.2 seconds. The goal was to give opponents a brief window to react before the Goblins could start attacking, since landing hits almost immediately after being dropped was proving too strong for a 2-Elixir card.

  • On 9 April 2025, Goblins were rebalanced again: their first hit speed was slowed from 0.4 seconds to 0.6 seconds specifically to tone down Goblin Gang's early burst, while their deploy time was sped back up from 1.2 seconds to 1 second to compensate, undoing the January 2024 change. Supercell was explicit that this timing change only applies to the standalone 2-Elixir Goblins card — Goblins spawned by other cards, such as Goblin Barrel, Goblin Curse, Goblin Drill, Evolved Goblin Giant, or Evolved Mortar, keep their own separate timing and aren't affected.

  • The most recent change to Goblins landed in the August 2026 update, which raised their damage from 120 to 125 per hit. Supercell's stated reasoning was that the base card had fallen behind its Evolution and Hero versions and needed a push to stay worth playing on its own.

  • HeroHero Goblins is a separate Hero card built on the same four dagger-wielding troops, but it adds an in-battle ability called Banner Brigade. Once all four Goblins have died, they leave behind a Brigade Banner; activating it for 1 Elixir within a short window calls in a fresh wave of Goblins on that exact spot. The ability has been toned down several times since its February 2026 debut — it originally summoned 4 fresh Goblins with a 7-second window to activate, and a string of balance updates has since cut that to 2 Goblins with a 5-second window and a 1-second deploy time for the reinforcement wave.

  • Because the four Goblins fight as separate melee units rather than one combined troop, they can stack a huge amount of damage onto a single target that all four can reach — up to 500 damage in one roughly 1.1-second hit cycle (4 Goblins x 125 damage each) at tournament level. That makes them a popular way to finish off a low-health troop or chunk a Tower fast, but it's a double-edged sword: no single Goblin has more than 202 hitpoints, so one well-placed area-damage spell or splash hit can wipe out the entire pack at once.

Also in Merge Tactics

Goblins also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Goblins in Merge Tactics

Frequently Asked Questions

How does Goblins work?

Goblins is a 2-Elixir Common troop that deploys four fast, dagger-wielding melee units at once

What is Goblins's elixir cost and rarity?

Goblins costs 2 elixir and is a common card.

Top Goblins Decks by Meta Score

11 distinct decks seen in ranked battles
#1LumberLoonLow Sample

LumberLoon Deck

Usage0.1%
Elixir3.6
Battles31
Cycle12.0
Musketeer card — Clash Royale
Balloon card — Clash Royale
Lumberjack card — Clash Royale
Goblins card — Clash Royale
Bomb Tower card — Clash Royale
Arrows card — Clash Royale
Knight card — Clash Royale
Freeze card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Cycle

Cycle Deck

Win Rate58.5%
Usage0.4%
Elixir3.3
Battles135
Cycle9.0
Skeleton Barrel card — Clash Royale
Goblins card — Clash Royale
Royal Ghost card — Clash Royale
Suspicious Bush card — Clash Royale
Rocket card — Clash Royale
Dart Goblin card — Clash Royale
Rascals card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3MortarLow Sample

Mortar Deck

Usage0.2%
Elixir3.5
Battles81
Cycle10.0
Skeleton Barrel card — Clash Royale
Goblins card — Clash Royale
Mortar card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Minions card — Clash Royale
Rascals card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Miner ControlLow Sample

Miner Control Deck

Usage0.1%
Elixir3.1
Battles43
Cycle8.0
Skeleton Barrel card — Clash Royale
Goblins card — Clash Royale
Bats card — Clash Royale
Inferno Dragon card — Clash Royale
Mega Knight card — Clash Royale
Zap card — Clash Royale
Miner card — Clash Royale
Spear Goblins card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Electro GiantLow Sample

Electro Giant Deck

Usage0.2%
Elixir4.3
Battles62
Cycle12.0
Tesla card — Clash Royale
Magic Archer card — Clash Royale
Bowler card — Clash Royale
Goblins card — Clash Royale
Lightning card — Clash Royale
Royal Delivery card — Clash Royale
Electro Giant card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Hog Cycle

Hog Cycle Deck

Win Rate42.9%
Usage0.6%
Elixir3.4
Battles205
Cycle8.0
Executioner card — Clash Royale
Goblins card — Clash Royale
Valkyrie card — Clash Royale
Hog Rider card — Clash Royale
Tornado card — Clash Royale
Rocket card — Clash Royale
Ice Spirit card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7ControlLow Sample

Control Deck

Usage0.2%
Elixir3.6
Battles64
Cycle11.0
Barbarians card — Clash Royale
Goblins card — Clash Royale
Minion Horde card — Clash Royale
Hog Rider card — Clash Royale
Mother Witch card — Clash Royale
Knight card — Clash Royale
Freeze card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Log BaitLow Sample

Log Bait Deck

Usage0.2%
Elixir3.0
Battles66
Cycle8.0
Cannon card — Clash Royale
Mighty Miner card — Clash Royale
Princess card — Clash Royale
Goblins card — Clash Royale
Ice Spirit card — Clash Royale
The Log card — Clash Royale
Rocket card — Clash Royale
Goblin Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Log BaitLow Sample

Log Bait Deck

Usage0.1%
Elixir3.1
Battles36
Cycle8.0
Princess card — Clash Royale
Valkyrie card — Clash Royale
Tesla card — Clash Royale
Goblin Barrel card — Clash Royale
The Log card — Clash Royale
Rocket card — Clash Royale
Goblins card — Clash Royale
Electro Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Miner ControlLow Sample

Miner Control Deck

Usage0.1%
Elixir3.8
Battles31
Cycle11.0
Zap card — Clash Royale
Goblins card — Clash Royale
Inferno Dragon card — Clash Royale
Miner card — Clash Royale
Lava Hound card — Clash Royale
Skeleton Dragons card — Clash Royale
Rune Giant card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11MortarLow Sample

Mortar Deck

Usage0.1%
Elixir3.0
Battles38
Cycle10.0
Mortar card — Clash Royale
Goblins card — Clash Royale
Skeleton Barrel card — Clash Royale
Knight card — Clash Royale
Fireball card — Clash Royale
Minions card — Clash Royale
Dart Goblin card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
792 deck appearances analyzed · last 7 days · Updated 4h ago