Just Changed

Goblinstein's Monster form lost roughly 6% hitpoints in the August 26 2026 balance patch, per Supercell's own patch notes (2385→2240) — a modest defensive nerf to his transformed state. Doctor-form stats are unaffected.

See the full Final August 2026 Balance Changes breakdown

Final August 2026 Balance ChangesGoblinstein

  • Monster Hitpoints: 23852240 (Level 11)

The level table below is current at Level 11, where this change was measured. CrownStats can't reproduce Clash Royale's per-level scaling accurately enough to regenerate the other levels, so those still show pre-patch values rather than estimates.

All Goblinstein changes in this patch
Goblinstein card — Clash Royale

Goblinstein

champion5 Elixir
Card TypeTroop
ArenaSilent Sanctuary
Release Date7 October 2024
Elixir Cost5
Raritychampion
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

1 stat on this card was corrected to its current official value — see below.

Level Statistics

Doctor Hitpoints

1,161

Total damage this unit can take before being destroyed.

Doctor Damage

148

Damage dealt by one normal attack to a valid target.

Doctor Damage Per Second

82

Average damage dealt per second, factoring in hit speed.

Monster Hitpoints

3,854

Total damage this unit can take before being destroyed.

Monster Damage

206

Damage dealt by one normal attack to a valid target.

Monster Damage Per Second

137

Average damage dealt per second, factoring in hit speed.

Lightning Link Damage

172

Damage dealt by one normal attack to a valid target.

Lightning Link Crown Tower Damage

37

Damage dealt to a Crown Tower by this attack — reduced from its normal-target damage, per Crown Tower damage-reduction rules.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Deploy Time

1 sec

Champion Ability

Ability Cost

2 Elixir

Doctor Attributes

Hit Speed

1.8 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.5 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Speed

Medium (60)

Stun Duration

0.5 sec

How long a hit unit is stunned, unable to attack or move.

Range

5.5

Target

Air & Ground

Count

x1

Transport

Ground

Monster Attributes

Hit Speed

1.5 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.8 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Speed

Medium (60)

Range

Melee: Medium (1.2)

Target

Buildings

Count

x1

Transport

Ground

Lightning Link Attributes

Cost

2

Duration

4 sec

Hit Speed

0.5 sec

Time between repeated attacks, after the first attack.

Target

Air & Ground

Radius

2

Cast Time

0.933 sec

Ability Cooldown

17 sec

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Goblinstein is a 5-Elixir Champion that deploys as two independent units sharing one activatable ability. The ranged Doctor stuns and chips away at both air and ground troops from range, while the melee Monster is a pure building-hitter that ignores enemy troops entirely, similar to a Golem or Giant. Their shared ability, Lightning Link, briefly electrifies the space between the two units to zap anything caught in between. As of an August 2026 game-wide ability rework, Lightning Link now fires only once per deployment instead of recharging on a cooldown.

  • Goblinstein costs 5 Elixir and deploys in about 1 second, putting two independent units on the field at once: a ranged Doctor and a melee Monster. The Doctor has 721 hitpoints and, after an August 2026 damage buff, now hits for 135 damage roughly every 1.8 seconds — about 75 damage per second — with its very first swing landing in just 0.5 seconds, much faster than its normal rhythm. It can target both air and ground troops from a long 5.5-tile range, and every hit stuns the target for 0.5 seconds, briefly interrupting whatever that enemy troop was doing.

  • The Monster is the tanky half of the pair: 2,393 hitpoints and 128 damage roughly every 1.5 seconds — about 85 damage per second — in melee range, with a faster opening swing that lands in 0.8 seconds. Unlike the Doctor, the Monster can only target buildings: it walks straight past enemy troops and ignores them completely, functioning much like a mini Golem or Giant that beelines for the nearest tower.

  • Lightning Link is Goblinstein's activatable ability. For 2 Elixir, it forges a crackling electric line directly between the Doctor and the Monster after roughly a one-second cast delay, and any enemy troop — air or ground — caught standing inside that line takes damage about every half-second for 4 seconds straight. The link deals noticeably reduced damage if it strikes an enemy Crown Tower instead of a troop.

  • An August 2026 update reworked how Hero and Champion abilities function across the whole game, and Goblinstein was part of it: nearly every ability, with Boss Bandit as the lone exception, switched from recharging on a cooldown to firing only once per deployment. Lightning Link previously recharged every 17 seconds and could be triggered repeatedly during a single life; now it can only be used once before the Doctor and Monster are both defeated, and Goblinstein has to be played again from hand to get another activation. To offset losing that repeatable access, the same update also trimmed Lightning Link's damage output from 214 down to 188 damage per second.

  • Just three months after launch, a January 2025 balance update cut the Doctor's hitpoints by 19%, from 885 down to 721. Supercell said Goblinstein had pushed the meta too hard toward Lightning and Rocket as the only reliable counters, so the HP cut was meant to let spells like Poison, or a Fireball followed by a Zap, finish the Doctor off.

  • A follow-up update in February 2025 reduced the Monster's hitpoints by 8%, from 2,598 down to 2,393, continuing the tuning pass Supercell had started with the Doctor a month earlier.

  • Goblinstein released on 7 October 2024. It came out strong enough that Supercell issued an emergency balance hotfix just over a week later, cutting Lightning Link's duration from 5 seconds to 4 seconds and lengthening its cooldown from 15 to 17 seconds, along with a reduction to the ability's Crown Tower damage.

  • The Doctor's stun is more than just chip damage — because it briefly interrupts whatever the target is doing, players use it to make a surfacing Miner drop its lock on the tower and redirect onto the Monster instead, saving tower health. Lightning Link also doesn't fully shut off if the Monster dies first: the fallen Monster leaves a Lightning Rod behind on the ground, and activating the ability afterward links the Doctor to that rod instead, so the ability still functions with only the Doctor left alive.

Frequently Asked Questions

How does Goblinstein work?

Goblinstein is a 5-Elixir Champion that deploys as two independent units sharing one activatable ability

What is Goblinstein's elixir cost and rarity?

Goblinstein costs 5 elixir and is a champion card.

Top Goblinstein Decks by Meta Score

14 distinct decks seen in ranked battles
#1MortarLow Sample

Mortar Deck

Usage0.2%
Elixir4.1
Battles76
Cycle13.0
Mortar card — Clash Royale
Goblinstein card — Clash Royale
Minion Horde card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Rascals card — Clash Royale
Goblin Gang card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#2Mortar

Mortar Deck

Win Rate51.9%
Usage1.3%
Elixir3.8
Battles441
Cycle11.0
Mortar card — Clash Royale
Goblinstein card — Clash Royale
Minion Horde card — Clash Royale
Skeletons card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Mother Witch card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Royal HogsHigh Confidence

Royal Hogs Deck

Win Rate51.3%
Usage1.5%
Elixir3.4
Battles517
Cycle7.0
Royal Hogs card — Clash Royale
Goblinstein card — Clash Royale
Archers card — Clash Royale
Bomb Tower card — Clash Royale
Lightning card — Clash Royale
Skeletons card — Clash Royale
Electro Spirit card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#4MortarHigh Confidence

Mortar Deck

Win Rate49.9%
Usage1.8%
Elixir4.0
Battles621
Cycle13.0
Mortar card — Clash Royale
Goblinstein card — Clash Royale
Minion Horde card — Clash Royale
Cannon Cart card — Clash Royale
Mother Witch card — Clash Royale
Fireball card — Clash Royale
Goblin Gang card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#5MortarLow Sample

Mortar Deck

Usage0.2%
Elixir3.6
Battles63
Cycle9.0
Mortar card — Clash Royale
Goblinstein card — Clash Royale
Royal Ghost card — Clash Royale
Cannon Cart card — Clash Royale
Lightning card — Clash Royale
Minions card — Clash Royale
Skeletons card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#6Graveyard Control

Graveyard Control Deck

Win Rate48.5%
Usage1.4%
Elixir3.1
Battles487
Cycle7.0
Archers card — Clash Royale
Goblinstein card — Clash Royale
Skeletons card — Clash Royale
Bomb Tower card — Clash Royale
Poison card — Clash Royale
Graveyard card — Clash Royale
Ice Spirit card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#7Graveyard ControlLow Sample

Graveyard Control Deck

Usage0.1%
Elixir3.6
Battles33
Cycle11.0
Knight card — Clash Royale
Goblinstein card — Clash Royale
Goblin Cage card — Clash Royale
Poison card — Clash Royale
Graveyard card — Clash Royale
Barbarian Barrel card — Clash Royale
Ice Wizard card — Clash Royale
Minions card — Clash Royale
Hover over card icons to check elixir usage
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#8Goblin DrillLow Sample

Goblin Drill Deck

Usage0.1%
Elixir2.8
Battles47
Cycle6.0
Goblin Drill card — Clash Royale
Goblinstein card — Clash Royale
Giant Snowball card — Clash Royale
Fire Spirit card — Clash Royale
Poison card — Clash Royale
Skeletons card — Clash Royale
Bomber card — Clash Royale
Cannon card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Mortar

Mortar Deck

Win Rate49.7%
Usage0.6%
Elixir3.8
Battles197
Cycle10.0
Elite Barbarians card — Clash Royale
Goblinstein card — Clash Royale
Mortar card — Clash Royale
Skeletons card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Cannon Cart card — Clash Royale
Minions card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10MortarLow Sample

Mortar Deck

Usage0.1%
Elixir3.8
Battles30
Cycle10.0
Elite Barbarians card — Clash Royale
Goblinstein card — Clash Royale
Mortar card — Clash Royale
Minions card — Clash Royale
Ice Spirit card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Graveyard ControlLow Sample

Graveyard Control Deck

Usage0.1%
Elixir4.3
Battles34
Cycle15.0
Goblin Cage card — Clash Royale
Goblinstein card — Clash Royale
Valkyrie card — Clash Royale
Bowler card — Clash Royale
Graveyard card — Clash Royale
Tornado card — Clash Royale
Phoenix card — Clash Royale
Freeze card — Clash Royale
Hover over card icons to check elixir usage
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#12MortarLow Sample

Mortar Deck

Usage0.1%
Elixir3.5
Battles30
Cycle10.0
Mortar card — Clash Royale
Goblinstein card — Clash Royale
Bats card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Goblin Gang card — Clash Royale
Miner card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
2.6K deck appearances analyzed · last 7 days · Updated 4h ago