CrownStats is undergoing major upgrades and coming soon with new features and more fresh Deck Recommendations.
Golden Knight card — Clash Royale

Golden Knight

champion4 Elixir

A warrior with luxurious hair and outstanding flexibility. Demonstrates his aerobics skills on demand.

Card TypeTroop
ArenaExecutioner's Kitchen
Released
Elixir Cost4
Raritychampion
Max Level16
EvolutionNone

Combat Attributes

Attack

Hit Speed
0.9 sec
First Hit
0.2 sec
Targets
Ground
Range
Melee: Medium (1.2)

Movement

Movement Speed
Medium (60)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

Stats include official balance changes through October 2026.

Level Statistics

See how Golden Knight's stats scale from Level 11 to Level 16

Golden Knight stats at each card level, Level 11 to Level 16. One row per level; columns are the stats that change with level.
LevelGolden KnightDashing Dash
HitpointsDamageDamage per secondDamage
Level 11StartTournament1,799168186335
Level 121,975185205369
Level 132,172203225405
Level 142,383223247446
Level 152,615245272490
Level 16Max2,875269298540

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

October 2026 Balance Changes — Golden Knight

  • Damage: 161 → 168 (Level 11)
  • Dash Range: 5.5 tiles → 5.0 tiles
All Golden Knight changes in this patch

Champion Ability

Dashing Dash

Dashes towards his enemies and chain attacks everything in his path!

Ability Cost

1 Elixir

Cost

1

Speed

Very Fast (120)

Maximum Dash Distance

5

Maximum Dashes

10

Cast Time

0.766 sec

Ability Cooldown

12 sec

Combat Mechanics Encyclopedia

Verified 2026-08-17

A stat on this card changed after this page's mechanics were last checked (2026-08-17):

  • maximum_dash_distance is now 5 (was 5.5) as of 2026-10-06.
  • Damage is now 168 (was 161) as of 2026-10-06.

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Golden Knight is a 4-elixir melee Champion with strong base stats (1,799 HP / 161 damage at level 11) and an activatable Dashing Dash ability that lets him burst through up to 10 enemies in one chain, dealing 335 invulnerable dash damage per hit across a 5.5-tile range for 1 extra elixir. The ability was historically balanced around how often it could be reused — its cooldown was nerfed from 8 to 12 seconds in January 2026 — before a sweeping August 2026 rework converted it, along with nearly every other Hero and Champion ability in the game, from a cooldown-based recast into a single-use-per-deployment mechanic.

  • Golden Knight is a 4-elixir melee Champion who hits hard for his cost: at tournament-standard level 11 he has 1,799 hitpoints and swings for 161 damage every 0.9 seconds, working out to roughly 178 damage per second. His very first swing after deploying lands in just 0.2 seconds — more than four times faster than his normal hit speed — so he can punish anything that walks up to him before it gets a hit in. He moves at medium speed, attacks only ground targets, and has a slightly generous melee reach of 1.2 tiles.

  • His Champion ability, Dashing Dash, costs 1 extra elixir on top of his deploy cost and rockets him into the nearest enemy for 335 damage — more than double his normal hit — before automatically carrying him on to the next-closest enemy within 5.5 tiles, chaining through up to 10 dashes in a single activation. Once he runs out of nearby targets, hits a Crown Tower, or reaches that 10-dash limit, he settles back into regular sword swings.

  • Two details make Dashing Dash sneakier than it looks: Golden Knight is completely invulnerable for the instant he's mid-dash, similar to Bandit's charge, so a well-timed activation can carry him straight through incoming arrows, spells, or tower fire; and if no enemy is within his 5.5-tile dash range when the ability goes off, he simply gets a burst of movement speed toward the fight instead of doing nothing, so the elixir is never wasted even with no immediate target.

  • A major August 2026 rework changed how Dashing Dash — and almost every other Hero and Champion ability in the game — works: instead of recharging on a timer, it became single-use per deployment. Once Golden Knight uses Dashing Dash and the chain ends, he's back to plain sword swings for the rest of that time on the field; the ability only becomes available again if he's played again as a new deployment. Supercell exempted only Boss Bandit from the change, judging that cooldown-based abilities generally weren't adding enough gameplay to justify their added complexity.

  • Before that rework, Dashing Dash ran on a straightforward cooldown, and it had actually just been nerfed: a January 2026 balance update stretched the cooldown from 8 seconds to 12 seconds because Golden Knight was chaining the dash too often within a single push. That 12-second cooldown was short-lived, though — the August 2026 change removed ability cooldowns for Golden Knight entirely in favor of the single-use system.

  • Ronin's parry counter used to cancel Golden Knight's dash outright if it caught him mid-chain, shutting the ability down early. Supercell fixed that in the August 2026 update, so Ronin's parry can no longer interrupt Dashing Dash.

  • Golden Knight used to have an awkward hesitation built into his ability: after activating Dashing Dash he'd pause for 200 milliseconds before actually dashing, which was long enough for a retreating enemy to walk just out of range and leave him chasing without ever landing the hit. A November 2025 update cut that pause down to 50 milliseconds, making the dash trigger almost instantly once it's activated.

  • Golden Knight launched on 27 October 2021 as one of the very first three cards ever given the Champion rarity, arriving alongside Archer Queen and Skeleton King when Supercell introduced Champions as a brand-new card type built around activatable abilities.

Also in Merge Tactics

Golden Knight also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Golden Knight in Merge Tactics

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Golden Knight work?

Golden Knight is a 4-elixir melee Champion with strong base stats (1,799 HP / 161 damage at level 11) and an activatable Dashing Dash ability that lets him burst through up to…

What is Golden Knight's elixir cost and rarity?

Golden Knight costs 4 elixir and is a champion card.

Top Golden Knight Decks by Meta Score

66 distinct decks seen in ranked battles
#1Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.9
Battles38
Cycle13.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
Giant Skeleton card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Furnace card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Electro GiantLow Sample

Electro Giant Deck

Usage<0.1%
Elixir4.1
Battles63
Cycle12.0
Baby Dragon card — Clash Royale
Golden Knight card — Clash Royale
Goblin Cage card — Clash Royale
Mega Minion card — Clash Royale
Electro Giant card — Clash Royale
Lightning card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3PEKKA Bridge SpamHigh Confidence

PEKKA Bridge Spam Deck

Win Rate52.1%
Usage0.9%
Elixir4.0
Battles1.6K
Cycle13.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Furnace card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Electro GiantLow Sample

Electro Giant Deck

Usage<0.1%
Elixir4.0
Battles30
Cycle11.0
Inferno Dragon card — Clash Royale
Golden Knight card — Clash Royale
Electro Giant card — Clash Royale
Bomber card — Clash Royale
Goblin Hut card — Clash Royale
Lightning card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5PEKKA Bridge Spam

PEKKA Bridge Spam Deck

Win Rate54.2%
Usage0.2%
Elixir3.9
Battles306
Cycle12.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Zap card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Royal Ghost card — Clash Royale
Furnace card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge Spam

Bridge Spam Deck

Win Rate57.5%
Usage<0.1%
Elixir3.6
Battles120
Cycle11.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
Giant Skeleton card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Furnace card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage<0.1%
Elixir4.0
Battles73
Cycle13.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Furnace card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Royal Ghost card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge Spam

Bridge Spam Deck

Win Rate52.6%
Usage0.2%
Elixir4.1
Battles304
Cycle8.0
Elite Barbarians card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
Three Musketeers card — Clash Royale
Ice Golem card — Clash Royale
Elixir Collector card — Clash Royale
Zap card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Log BaitLow Sample

Log Bait Deck

Usage<0.1%
Elixir3.0
Battles37
Cycle8.0
Goblin Barrel card — Clash Royale
Golden Knight card — Clash Royale
Giant Snowball card — Clash Royale
Skeletons card — Clash Royale
Princess card — Clash Royale
Dark Prince card — Clash Royale
Rascals card — Clash Royale
Wall Breakers card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage<0.1%
Elixir4.0
Battles52
Cycle13.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Log BaitLow Sample

Log Bait Deck

Usage<0.1%
Elixir3.4
Battles58
Cycle12.0
Skeleton Army card — Clash Royale
Golden Knight card — Clash Royale
Skeleton Barrel card — Clash Royale
Goblin Gang card — Clash Royale
Firecracker card — Clash Royale
Inferno Tower card — Clash Royale
Goblin Barrel card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Graveyard ControlLow Sample

Graveyard Control Deck

Usage<0.1%
Elixir4.1
Battles64
Cycle14.0
Executioner card — Clash Royale
Golden Knight card — Clash Royale
Tombstone card — Clash Royale
Bowler card — Clash Royale
Zappies card — Clash Royale
Freeze card — Clash Royale
Graveyard card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
6.3K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago