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Guards card — Clash Royale

Guards

epic3 Elixir

Three ruthless bone brothers with shields. Knock off their shields and all that's left are three ruthless bone brothers.

Card TypeTroop
ArenaP.E.K.K.A.'s Playhouse
Released
Elixir Cost3
Rarityepic
Max Level16
EvolutionNone

Combat Attributes

Attack

Hit Speed
1 sec
First Hit
0.5 sec
Targets
Ground
Range
Melee: Long (1.6)

Movement

Movement Speed
Fast (90)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x3

Stats include official balance changes through October 2026.

Level Statistics

See how Guards' stats scale from Level 6 to Level 16

Guards stats at each card level, Level 6 to Level 16. One row per level; columns are the stats that change with level.
LevelHitpointsShield hitpointsDamageDamage per second
Level 6Start511607373
Level 7561768080
Level 8611938888
Level 9672129797
Level 1074233106106
Level 11Tournament81256117117
Level 1289281129129
Level 1398309142142
Level 14108339156156
Level 15119372171171
Level 16Max130409188188

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Guards is a 3-Elixir Epic card that drops three shielded, sword-and-board skeleton troops in front of you. Each one moves at a fast pace, hits with a longer reach than most melee troops, and carries a shield that has to be broken before its real, very low health is exposed. That shield is what makes the card valuable: it soaks up one big hit for free, so Guards is usually held back and dropped reactively to counter a single hard-hitting attacker rather than used to start a push. Once the shields are gone, the troops underneath are fragile, so splash damage and cheap spells clean them up fast.

  • Guards is a 3-Elixir Epic troop card, released 3 May 2016, that deploys three shielded, sword-and-board skeleton warriors at once. It's unlocked in the P.E.K.K.A.'s Playhouse arena.

  • Each Guard fights behind its own shield with 256 hit points at tournament level 11 — more than triple the Guard's own 81 hit points underneath, an unusually large shield relative to its body. A Guard's shield has to be fully broken before its real health starts dropping, and because the shield and body are handled as separate pools within a single hit, even a devastating spell like Lightning only tears through a Guard's shield instead of killing it outright.

  • At tournament level 11, each Guard deals 117 damage per hit on a 1-second attack cycle, which works out to 117 damage per second. Guards also swing unusually fast right out of the gate — the first attack lands just 0.5 seconds after they're ready instead of waiting out the usual full cycle — which helps them get a hit in quickly when dropped on defense.

  • Guards move at Fast speed, target only ground troops, and swing with a 'Long' melee range of 1.6 tiles — noticeably longer reach than the 1.2-tile range most melee troops (like Knight) get — letting a Guard land the first hit in a lot of head-on fights.

  • Guards shine on defense against heavy-hitting attackers — Mini P.E.K.K.A., P.E.K.K.A., Prince, Dark Prince, Bandit, and Sparky are commonly-cited examples — because a Guard's shield soaks up the opening hit, and since each of the three Guards needs at least two strikes to go down, a slow, hard-hitting attacker can end up needing six hits just to clear the whole squad.

  • Once a Guard's shield is gone, the health left underneath is tiny, so splash-damage troops and spells clean up the whole trio fast: Valkyrie, Executioner, Wizard, and Bomber punish Guards on defense, The Log or Poison can wipe the squad off the board entirely, and even a cheap card like Fire Spirit can pop a shield for a profitable trade.

  • Guards shows up most often in cycle, control, and bridge-spam decks, where it's held in hand as a cheap, efficient answer to a single-target push rather than led with — and whatever survives on defense can still be thrown forward afterward for a bit of extra chip damage on the tower.

  • Guards' damage was reduced from 122 to 117 per hit in a May 2025 balance update — the only balance change the card has received since launch. No update since, including the most recent one in August 2026, has touched Guards again.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Guards work?

Guards is a 3-Elixir Epic card that drops three shielded, sword-and-board skeleton troops in front of you

What is Guards's elixir cost and rarity?

Guards costs 3 elixir and is a epic card.

Top Guards Decks by Meta Score

53 distinct decks seen in ranked battles
#1Giant GraveyardHigh Confidence

Giant Graveyard Deck

Win Rate55.6%
Usage0.5%
Elixir4.0
Battles907
Cycle12.0
Witch card — Clash Royale
Bowler card — Clash Royale
Giant Snowball card — Clash Royale
Giant card — Clash Royale
Guards card — Clash Royale
Zappies card — Clash Royale
Arrows card — Clash Royale
Graveyard card — Clash Royale
Hover over card icons to check elixir usage
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#2Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.4
Battles40
Cycle13.0
Minion Horde card — Clash Royale
Boss Bandit card — Clash Royale
Elite Barbarians card — Clash Royale
Hog Rider card — Clash Royale
Guards card — Clash Royale
Executioner card — Clash Royale
Freeze card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Electro Giant

Electro Giant Deck

Win Rate56.7%
Usage0.2%
Elixir4.3
Battles291
Cycle12.0
Baby Dragon card — Clash Royale
Bowler card — Clash Royale
Electro Giant card — Clash Royale
Guards card — Clash Royale
Goblin Hut card — Clash Royale
Lightning card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#4Graveyard ControlLow Sample

Graveyard Control Deck

Usage<0.1%
Elixir4.1
Battles61
Cycle14.0
Musketeer card — Clash Royale
Valkyrie card — Clash Royale
Bowler card — Clash Royale
Guards card — Clash Royale
Inferno Tower card — Clash Royale
Arrows card — Clash Royale
Freeze card — Clash Royale
Graveyard card — Clash Royale
Hover over card icons to check elixir usage
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#5Hog Cycle

Hog Cycle Deck

Win Rate57.2%
Usage<0.1%
Elixir3.4
Battles138
Cycle9.0
Knight card — Clash Royale
Hog Rider card — Clash Royale
Executioner card — Clash Royale
Guards card — Clash Royale
Ice Spirit card — Clash Royale
Cannon card — Clash Royale
Lightning card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
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#6Goblin DrillLow Sample

Goblin Drill Deck

Usage<0.1%
Elixir3.3
Battles32
Cycle9.0
Goblin Drill card — Clash Royale
Valkyrie card — Clash Royale
Giant Snowball card — Clash Royale
Bomber card — Clash Royale
Guards card — Clash Royale
Wall Breakers card — Clash Royale
Inferno Tower card — Clash Royale
Poison card — Clash Royale
Hover over card icons to check elixir usage
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#7Bridge Spam

Bridge Spam Deck

Win Rate55.9%
Usage<0.1%
Elixir3.8
Battles161
Cycle12.0
Musketeer card — Clash Royale
Giant card — Clash Royale
Archers card — Clash Royale
Guards card — Clash Royale
Dark Prince card — Clash Royale
Bowler card — Clash Royale
Arrows card — Clash Royale
Vines card — Clash Royale
Hover over card icons to check elixir usage
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#8LumberLoon

LumberLoon Deck

Win Rate56.9%
Usage<0.1%
Elixir4.0
Battles123
Cycle11.0
Mega Knight card — Clash Royale
Mega Minion card — Clash Royale
Zap card — Clash Royale
Balloon card — Clash Royale
Guards card — Clash Royale
Lumberjack card — Clash Royale
Inferno Tower card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
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#9Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir4.3
Battles57
Cycle13.0
Goblin Cage card — Clash Royale
Valkyrie card — Clash Royale
Mega Minion card — Clash Royale
Guards card — Clash Royale
Lava Hound card — Clash Royale
Skeleton Dragons card — Clash Royale
Arrows card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
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#10Beat Down

Beat Down Deck

Win Rate54.9%
Usage<0.1%
Elixir4.3
Battles113
Cycle13.0
Goblin Cage card — Clash Royale
Valkyrie card — Clash Royale
Mega Minion card — Clash Royale
Baby Dragon card — Clash Royale
Guards card — Clash Royale
Lava Hound card — Clash Royale
Arrows card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
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#11Graveyard ControlLow Sample

Graveyard Control Deck

Usage<0.1%
Elixir4.0
Battles30
Cycle14.0
Valkyrie card — Clash Royale
Bowler card — Clash Royale
Inferno Dragon card — Clash Royale
Guards card — Clash Royale
Goblin Hut card — Clash Royale
Arrows card — Clash Royale
Freeze card — Clash Royale
Graveyard card — Clash Royale
Hover over card icons to check elixir usage
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#12Giant Graveyard

Giant Graveyard Deck

Win Rate51.8%
Usage0.1%
Elixir3.9
Battles195
Cycle12.0
Musketeer card — Clash Royale
Giant card — Clash Royale
Giant Snowball card — Clash Royale
Guards card — Clash Royale
Bowler card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Graveyard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
5.0K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago