Heal Spirit card — Clash Royale

Heal Spirit

rare1 Elixir
Card TypeTroop
ArenaRascal's Hideout
Release Date2 April 2020
Elixir Cost1
Rarityrare
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

346

Total damage this unit can take before being destroyed.

Area Damage

177

Damage dealt to every enemy within the hit's splash radius.

Healing Per Pulse

161

Healing Per Second

644

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Target

Air & Ground

What this card is able to attack.

Range

2.5

Maximum distance at which this unit can attack a target.

Speed

Very Fast (120)

How fast this unit moves.

Deploy Time

1 sec

Splash Radius

1.5

Radius around the point of impact that also takes damage.

Transport

Ground

Special Mechanics

Heal Speed

4 pulses every 1 second

Time Between Pulses

0.25 sec

Radius

2.5

Target

Air & Ground

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Heal Spirit is a 1-Elixir troop that sprints toward the nearest enemy at Very Fast speed and detonates the instant it arrives. That detonation does two things at once: it splashes a single hit of light damage onto nearby enemies, and it opens a larger healing field that pulses extra hitpoints into your own nearby troops over the following second — then the Spirit is gone for good. Because it always runs at whatever enemy is closest rather than sitting still, it works best dropped right next to the troop you actually want topped up. An August 2026 balance update trimmed its hitpoints and took away its ability to reach the Crown Tower unsupported, so several common cheap defenders can now snipe it in a single hit before it gets to heal anything.

  • Heal Spirit is a 1-Elixir Rare troop that unlocks in the Rascal's Hideout arena. It moves at Very Fast speed and, unusually for a melee troop, can target both ground and air units — sprinting toward whichever enemy is closest about a second after being dropped.

  • When it reaches its target, Heal Spirit detonates immediately, hitting enemies within a 1.5-tile splash radius for a single burst of 110 damage at tournament standard. That's a one-time impact rather than a repeating attack, so a lone target only ever takes that hit once.

  • At the same moment, it opens a wider healing field — 2.5 tiles across — that pulses four times over one second, about every quarter-second, restoring just over 100 HP per pulse (401 HP in total) to every friendly troop caught inside, whether ground or flying. An ally that stays inside for the whole second gets the full 401 HP; one that only catches the tail end of the pulses gets proportionally less.

  • An August 2026 balance update cut Heal Spirit's hitpoints by about 6%, from 230 down to 215 at tournament standard. Hitpoints were one of two nerf options Supercell put to the community for the whole Spirit family — the alternative on the table was a movement-speed cut — and the hitpoint reduction is what shipped. Fire Spirit, Ice Spirit, and Electro Spirit were trimmed by the same 6% in the same patch, since all four had become an unusually efficient way to spend a single Elixir.

  • That patch also stopped Heal Spirit (and the rest of the Spirit family) from being able to reach the Crown Tower unsupported the way it previously could when left unblocked. With the lower hitpoints, several common cheap defenders — Archers, Archer Queen, Bomber, Musketeer, and Tesla — can now kill a Heal Spirit in a single hit.

  • Because Heal Spirit always runs at whichever enemy is nearest, it's most effective dropped right beside or just behind the troop you actually want topped up, so it detonates close enough for the heal field to still cover that troop. It's commonly used to keep a pushing Hog Rider, Musketeer, or Rascals alive a couple of extra seconds against tower or defensive fire — often worth an extra 80-200 tower damage from a push that would otherwise have died just short.

  • Although it travels on the ground, Heal Spirit can target and detonate against flying enemies, and its heal pulses restore airborne allies just as well as ground ones — handy for topping up a Baby Dragon or finishing off a nearly-dead flying unit, even though 110 damage is far too little to rely on as a real anti-air answer.

  • Heal Spirit launched on April 6, 2020 with Season 10, as a direct replacement for the original Heal spell, a card that had been in Clash Royale since 2017 and became the first card ever removed from the game. Supercell pitched the new troop's healing burst as far more powerful than the spell it replaced, for a fraction of the Elixir cost.

Frequently Asked Questions

How does Heal Spirit work?

Heal Spirit is a 1-Elixir troop that sprints toward the nearest enemy at Very Fast speed and detonates the instant it arrives

What is Heal Spirit's elixir cost and rarity?

Heal Spirit costs 1 elixir and is a rare card.

Top Heal Spirit Decks by Meta Score

27 distinct decks seen in ranked battles
#1ControlLow Sample

Control Deck

Usage0.1%
Elixir3.6
Battles34
Cycle5.0
Skeletons card — Clash Royale
Berserker card — Clash Royale
Monk card — Clash Royale
Three Musketeers card — Clash Royale
Electro Spirit card — Clash Royale
Battle Healer card — Clash Royale
Heal Spirit card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge Spam

Bridge Spam Deck

Win Rate58.7%
Usage0.4%
Elixir3.8
Battles126
Cycle9.0
Zap card — Clash Royale
Giant card — Clash Royale
Elite Barbarians card — Clash Royale
Sparky card — Clash Royale
Dark Prince card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Electro Wizard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.4
Battles30
Cycle10.0
Royal Ghost card — Clash Royale
Wizard card — Clash Royale
Lumberjack card — Clash Royale
Arrows card — Clash Royale
Battle Ram card — Clash Royale
Heal Spirit card — Clash Royale
Zappies card — Clash Royale
Bandit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Bridge Spam

Bridge Spam Deck

Win Rate55.9%
Usage0.4%
Elixir4.1
Battles145
Cycle8.0
Elite Barbarians card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
Three Musketeers card — Clash Royale
Ice Golem card — Clash Royale
Zap card — Clash Royale
Heal Spirit card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Bridge Spam

Bridge Spam Deck

Win Rate53.1%
Usage0.8%
Elixir3.6
Battles254
Cycle9.0
Goblin Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Electro Wizard card — Clash Royale
Sparky card — Clash Royale
Dark Prince card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Beat DownHigh Confidence

Beat Down Deck

Win Rate49.8%
Usage1.5%
Elixir3.6
Battles500
Cycle9.0
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Wizard card — Clash Royale
Tornado card — Clash Royale
Vines card — Clash Royale
Sparky card — Clash Royale
Giant card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.1
Battles70
Cycle8.0
Elite Barbarians card — Clash Royale
Golden Knight card — Clash Royale
Zap card — Clash Royale
Three Musketeers card — Clash Royale
Heal Spirit card — Clash Royale
Bandit card — Clash Royale
Ice Golem card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.6
Battles30
Cycle11.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
Minions card — Clash Royale
Electro Wizard card — Clash Royale
Heal Spirit card — Clash Royale
Giant Skeleton card — Clash Royale
Mother Witch card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.8
Battles38
Cycle12.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Royal Ghost card — Clash Royale
Giant Skeleton card — Clash Royale
Electro Wizard card — Clash Royale
Mother Witch card — Clash Royale
Heal Spirit card — Clash Royale
Freeze card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Bridge Spam

Bridge Spam Deck

Win Rate47.7%
Usage0.6%
Elixir4.0
Battles197
Cycle10.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Witch card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Arrows card — Clash Royale
Heal Spirit card — Clash Royale
Rage card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Beat DownLow Sample

Beat Down Deck

Usage0.1%
Elixir3.5
Battles43
Cycle8.0
Archers card — Clash Royale
Wizard card — Clash Royale
Berserker card — Clash Royale
Goblin Giant card — Clash Royale
Giant Snowball card — Clash Royale
Heal Spirit card — Clash Royale
Sparky card — Clash Royale
Cannon card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.9
Battles72
Cycle9.0
Zap card — Clash Royale
Dark Prince card — Clash Royale
Elite Barbarians card — Clash Royale
Goblin Giant card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
2.4K deck appearances analyzed · last 7 days · Updated 4h ago