
Evolution Hunter






Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
Level Statistics
Hitpoints
1,425
Total damage this unit can take before being destroyed.
Damage
135 x10 (1350)
Damage dealt by one normal attack to a valid target.
Damage Per Second
610
Average damage dealt per second, factoring in hit speed.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
2.2 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.7 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Air & Ground
What this card is able to attack.
Range
4
Maximum distance at which this unit can attack a target.
Speed
Medium (60)
How fast this unit moves.
Deploy Time
1 sec
Projectile Speed
550
How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.
Count
x1
How many individual units this card deploys.
Transport
Ground
Projectile Range
6.5
Maximum distance at which this unit's projectile can reach a target.
Evolution Mechanics
Cycles
2
Net Duration
3 sec
Net Hit Speed
5 sec
Time between repeated attacks, after the first attack.
Net Range
4
Combat Mechanics Encyclopedia
Mechanics verified against Season 86 (August 2026)Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
4-Elixir Epic ground troop (unlocked Hog Mountain, released 12 Dec 2017) that targets Air & Ground. Each attack (2.2s hit speed, 0.7s first hit) is a single shotgun blast of 10 discrete pellets that converge on ONE target — a multi-projectile hit, not splash/AOE (no splashRadius field; Crownstats classifies it `mode: "total"`). At point-blank range all 10 pellets connect for the nominal total (840 at level 11, matching the 380 DPS field). Official flavor text and multiple secondary sources confirm damage falls off as engagement distance increases toward the separate 6.5-tile `projectile_range` field (vs. a 4-tile acquisition `range`), but no official quantitative falloff curve/breakpoint was ever found — this remains the card's central open question. Evolution (released 3 March 2025, Cycle Cost 2) keeps identical baseline combat stats and adds a periodic Net (3s duration / 5s cooldown / 4 range as of the 3 June 2025 patch) that roots the closest enemy troop and grounds flyers for the duration.
Hunter is an Epic troop costing 4 Elixir.
Hunter was released 12 December 2017, unlocked in the Hog Mountain arena.
Hunter has a Base form and an Evolution form; there is no Hero or Champion version of this card.
Hunter's Evolution was released 3 March 2025 with Cycle Cost 2.
At level 11 (dataset reference level), Hunter has 885 HP, deals 84 damage x10 pellets (840 nominal total) per shot, 380 DPS, 2.2s hit speed, and 0.7s first-hit time.
Hunter's targeting range is 4 tiles, but his shotgun pellets can actually travel out to 6.5 tiles once he's already locked onto a target — meaning he can keep firing on a target that retreats slightly after he's acquired it.
Hunter's attack is single-target only, not splash/area damage — each shot hits one enemy.
Projectile speed is 550; Hunter targets Air & Ground, has Ground transport, Medium (60) movement speed, and deploys as a single unit (x1).
EvolutionEvolved Hunter keeps the same shotgun attack as the base troop but adds a periodic Net that roots the nearest enemy troop for 3 seconds, firing once every 5 seconds within a 4-tile range — on top of, not instead of, the normal shotgun blast.
Frequently Asked Questions
How does Hunter work?
4-Elixir Epic ground troop (unlocked Hog Mountain, released 12 Dec 2017) that targets Air & Ground
What is Hunter's elixir cost and rarity?
Hunter costs 4 elixir and is a epic card.
What does Hunter's Evolution change?
Evolved Hunter keeps the same shotgun attack as the base troop but adds a periodic Net that roots the nearest enemy troop for 3 seconds, firing once every 5 seconds within a 4-tile range — on top of, not instead of, the normal shotgun blast.
How often is Evolution Hunter used in ranked decks?
CrownStats has tracked Evolution Hunter in 2 distinct decks, totaling 127 ranked battle appearances, over the last 7 days.
Early Evolution Hunter Decks
2 distinct decks seen in ranked battlesThis is an early sample. CrownStats has observed 2 distinct decks using Evolution Hunter in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.
Royal Giant Deck












Royal Giant Deck













