Net
Every few secondsThe Evolved Hunter throws a Net at the closest enemy troop, preventing it from moving or attacking while trapped; a trapped flying troop becomes vulnerable to ground attacks.
- Net duration
- 3 sec
- Cooldown
- 5 sec
- Range
- 4 tiles




Be very, very quiet. Evolved Hunter throws a net that stuns the closest troop. If that troop is in the air, it'll ground them.






New mechanics
The Evolved Hunter throws a Net at the closest enemy troop, preventing it from moving or attacking while trapped; a trapped flying troop becomes vulnerable to ground attacks.
Stats include official balance changes through October 2026.

| Level | |||
|---|---|---|---|
| Level 6Start | 553 | 52×10 (520) | 230 |
| Level 7 | 608 | 57×10 (570) | 250 |
| Level 8 | 667 | 63×10 (630) | 280 |
| Level 9 | 733 | 69×10 (690) | 310 |
| Level 10 | 806 | 76×10 (760) | 340 |
| Level 11Tournament | 885 | 84×10 (840) | 380 |
| Level 12 | 972 | 92×10 (920) | 410 |
| Level 13 | 1,069 | 102×10 (1,020) | 460 |
| Level 14 | 1,172 | 112×10 (1,120) | 500 |
| Level 15 | 1,287 | 123×10 (1,230) | 550 |
| Level 16Max | 1,415 | 135×10 (1,350) | 610 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
×N (total) is the damage of each hit, how many hit, and their combined total.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
4-Elixir Epic ground troop (unlocked Hog Mountain, released 12 Dec 2017) that targets Air & Ground. Each attack (2.2s hit speed, 0.7s first hit) is a single shotgun blast of 10 discrete pellets that converge on ONE target — a multi-projectile hit, not splash/AOE (no splashRadius field; Crownstats classifies it `mode: "total"`). At point-blank range all 10 pellets connect for the nominal total (840 at level 11, matching the 380 DPS field). Official flavor text and multiple secondary sources confirm damage falls off as engagement distance increases toward the separate 6.5-tile `projectile_range` field (vs. a 4-tile acquisition `range`), but no official quantitative falloff curve/breakpoint was ever found — this remains the card's central open question. Evolution (released 3 March 2025, Cycle Cost 2) keeps identical baseline combat stats and adds a periodic Net (3s duration / 5s cooldown / 4 range as of the 3 June 2025 patch) that roots the closest enemy troop and grounds flyers for the duration.
Hunter is an Epic troop costing 4 Elixir.
Hunter was released 12 December 2017, unlocked in the Hog Mountain arena.
Hunter has a Base form and an Evolution form; there is no Hero or Champion version of this card.
Hunter's Evolution was released 3 March 2025 with Cycle Cost 2.
At level 11 (dataset reference level), Hunter has 885 HP, deals 84 damage x10 pellets (840 nominal total) per shot, 380 DPS, 2.2s hit speed, and 0.7s first-hit time.
Hunter's targeting range is 4 tiles, but his shotgun pellets can actually travel out to 6.5 tiles once he's already locked onto a target — meaning he can keep firing on a target that retreats slightly after he's acquired it.
Hunter's attack is single-target only, not splash/area damage — each shot hits one enemy.
Projectile speed is 550; Hunter targets Air & Ground, has Ground transport, Medium (60) movement speed, and deploys as a single unit (x1).
EvolutionEvolved Hunter keeps the same shotgun attack as the base troop but adds a periodic Net that roots the nearest enemy troop for 3 seconds, firing once every 5 seconds within a 4-tile range — on top of, not instead of, the normal shotgun blast.
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
4-Elixir Epic ground troop (unlocked Hog Mountain, released 12 Dec 2017) that targets Air & Ground
Hunter costs 4 elixir and is a epic card.
Evolved Hunter keeps the same shotgun attack as the base troop but adds a periodic Net that roots the nearest enemy troop for 3 seconds, firing once every 5 seconds within a 4-tile range — on top of, not instead of, the normal shotgun blast.
CrownStats has tracked Evolution Hunter in 13 distinct decks, totaling 1.5K ranked battle appearances, over the last 7 days.


















































































































































