
Ice Wizard







Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
Levels 11 and 16 verified against Independent card-data reference, verified by CrownStats. Other levels come from the dataset baseline above and haven't been individually re-checked against that source.
Level Statistics
Hitpoints
1,100
Total damage this unit can take before being destroyed.
Area Damage
143
Damage dealt to every enemy within the hit's splash radius.
Damage Per Second
84
Average damage dealt per second, factoring in hit speed.
Spawn Damage
134
Damage dealt to enemies near where this unit spawns.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
1.7 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.5 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Air & Ground
What this card is able to attack.
Range
5.5
Maximum distance at which this unit can attack a target.
Speed
Medium (60)
How fast this unit moves.
Deploy Time
1 sec
Splash Radius
1.5
Radius around the point of impact that also takes damage.
Projectile Speed
700
How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.
Count
x1
How many individual units this card deploys.
Transport
Ground
Slow Duration
2.5 sec
How long a hit unit's movement and attack speed are slowed.
Slowdown
-30%
Special Mechanics
Radius
3
Spawn Slow Duration
1 sec
How long a hit unit's movement and attack speed are slowed.
Slowdown
-30%
Target
Air & Ground
Combat Mechanics Encyclopedia
Verified 2026-08-17Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Ice Wizard is a 3-Elixir Legendary troop built for support: he's not trying to trade evenly with big hitters, he's trying to slow everything down and chip away at groups. He targets both air and ground from a long 5.5-tile range, moves at medium speed, and deals splash damage that spreads to everything near the unit he's attacking rather than hitting one target. The moment he lands, Ice Wizard sets off a freezing burst that damages and slows everything close by, then gets his first regular swing out quickly before settling into a steady attack rhythm. Every hit after that keeps slowing whatever he touches, which is really his job on the field — buying time and disrupting a push's timing rather than racking up kills. His own health is on the low side for the value he brings, so he's rarely sent in alone. (Stats below are shown at tournament standard, level 11.)
Ice Wizard is a 3-Elixir Legendary troop that hits both air and ground targets from a long 5.5-tile range, moves at medium speed, and is unlocked in the Spooky Town arena.
In a straight fight, Ice Wizard deals 89 area damage every 1.7 seconds — about 52 damage per second — to everything within a 1.5-tile splash radius around whatever he's attacking, which threatens small groups at once but is fairly modest against one big target.
The moment Ice Wizard appears on the battlefield he releases a freezing burst that hits every enemy, air or ground, within a 3-tile radius for 84 damage and slows them for 1 second — and his first regular attack then follows quickly, just 0.5 seconds after he's up and targeting, well ahead of the 1.7-second rhythm his following hits settle into.
Every regular hit Ice Wizard lands after that also slows its target's movement and attack speed by 30% for 2.5 seconds, which is really his main job on defense: he's less about killing things outright and more about throwing off the timing of whatever he's fighting.
With only 688 hitpoints, Ice Wizard is fragile for the value he brings, so he's rarely sent in alone — he's typically escorted alongside a tank or bigger threat, used to blunt swarms and slow down incoming pushes on defense, and he tends to die fast to a well-placed spell or to anything that reaches him one-on-one.
A balance update on 6 August 2024 increased Ice Wizard's splash radius from 1 tile to 1.5 tiles, a 50% increase that made his area attack noticeably more consistent against spread-out groups and paired especially well with Tornado.
A balance update on 6 October 2025 reduced Ice Wizard's slowdown effect from 35% to 30%, part of a wider pass that also toned down Giant Snowball's and Fisherman's slowing power after it was judged too effective at completely stalling out big pushes.
Ice Wizard debuted on 29 February 2016, right near the end of Clash Royale's regional soft-launch period, and became available worldwide two days later at the game's global launch on 2 March 2016; he was one of the very first Legendary cards in the game, introduced alongside Princess.
Frequently Asked Questions
How does Ice Wizard work?
Ice Wizard is a 3-Elixir Legendary troop built for support: he's not trying to trade evenly with big hitters, he's trying to slow everything down and chip away at groups
What is Ice Wizard's elixir cost and rarity?
Ice Wizard costs 3 elixir and is a legendary card.
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