Inferno Dragon card — Clash Royale

Inferno Dragon

legendary4 Elixir
Card TypeTroop
ArenaElectro Valley
Release Date30 September 2016
Elixir Cost4
Raritylegendary
Max Level16
Evolution2 Cycles

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

2,086

Total damage this unit can take before being destroyed.

1 Stage Damage

56

Damage dealt by one normal attack to a valid target.

1 Stage Damage Per Second

140

Average damage dealt per second, factoring in hit speed.

2 Stage Damage

193

Damage dealt by one normal attack to a valid target.

2 Stage Damage Per Second

482

Average damage dealt per second, factoring in hit speed.

3 Stage Damage

680

Damage dealt by one normal attack to a valid target.

3 Stage Damage Per Second

1,700

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

0.4 sec

Time between repeated attacks, after the first attack.

Target

Air & Ground

What this card is able to attack.

Range

3.5

Maximum distance at which this unit can attack a target.

Speed

Medium (60)

How fast this unit moves.

Deploy Time

1 sec

Count

x1

How many individual units this card deploys.

Transport

Air

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Inferno Dragon is a 4-Elixir Legendary flier that doesn't hit hard right away — it locks a beam onto one target and ramps its damage the longer that beam stays connected, climbing from a weak opening tick to over a thousand damage per second within about four seconds. That makes it one of the best single cards in the game for melting high-hitpoint tanks like Golem or Lava Hound, but the ramp resets instantly if the target dies, gets out of range, or the beam is interrupted, so cheap swarms and reset spells are its natural counters. Its 2025 Evolution adds a "Beam Momentum" upgrade that carries the damage ramp across a target switch instead of resetting it, plus a monstrous fourth damage stage for very long beam locks — though a mid-2026 balance change trimmed how long that momentum window lasts, to stop it from snowballing a defensive stand straight into a full counter-push.

  • Inferno Dragon is a 4-Elixir Legendary troop that flies, letting it dodge ground-only troops while still being able to target both air and ground units itself. It's a single-unit deployment with 1,295 hitpoints at tournament-standard level 11, moves at Medium speed, deploys in about 1 second, and fires a short beam (3.5-tile range) every 0.4 seconds.

  • Its signature mechanic is a damage beam that ramps up the longer it stays locked onto one target: at level 11 it starts at just 35 damage per hit (about 87 damage per second) for the first two seconds, jumps to 120 per hit (300 per second) through roughly the four-second mark, then spikes to 422 per hit (1,055 per second) once the beam has been sustained past four seconds on that same target.

  • That ramp is also its biggest weakness: if the target dies, moves out of range, or the beam gets interrupted (stun or freeze effects, or units like Electro Wizard and Zappies that repeatedly reset it), the damage instantly drops back to its weak opening stage. Cheap swarms such as Minion Horde and reset spells like Zap, Lightning, or Freeze are the standard ways to shut it down before it ramps up.

  • Because of that ramp, Inferno Dragon is a classic single-target answer to high-hitpoint tanks — Golem, Giant, Lava Hound, and P.E.K.K.A. are all common targets it can melt through in a few seconds if left unanswered, making it a defensive staple in decks built around punishing beatdown pushes.

  • Inferno Dragon has been part of Clash Royale since 30 September 2016, one of the longer-tenured members of the current card pool, added about seven months after Legendary rarity itself debuted at the game's 2 March 2016 global launch.

  • EvolutionThe Evolved Inferno Dragon has a "Beam Momentum" ability that lets it keep its current damage stage instead of dropping back to the weak opening stage when it switches to a fresh target, as long as it finds that new target within 7 seconds. A June 2026 balance change cut that window down from the original 9 seconds, to stop a fully charged Evolved Inferno Dragon from carrying its damage so easily from defense into a counter-push.

  • EvolutionSustained beam contact also unlocks a fourth damage stage for the Evolved version — after roughly 20 seconds of cumulative beam damage (which Beam Momentum can carry across more than one target), it deals 844 damage per hit, or 2,110 damage per second, exactly double its third-stage output, making it one of the hardest-hitting single-target attacks in the game.

  • EvolutionEvolving Inferno Dragon costs 2 cycles of the card, so every third copy played (after two normal deploys at 4 Elixir each) comes out as the Evolved version. The Evolution was added on 2 June 2025, nearly nine years after the base card's release.

Frequently Asked Questions

How does Inferno Dragon work?

Inferno Dragon is a 4-Elixir Legendary flier that doesn't hit hard right away — it locks a beam onto one target and ramps its damage the longer that beam stays connected, climbing…

What is Inferno Dragon's elixir cost and rarity?

Inferno Dragon costs 4 elixir and is a legendary card.

Top Inferno Dragon Decks by Meta Score

33 distinct decks seen in ranked battles
#1LumberLoonLow Sample

LumberLoon Deck

Usage0.1%
Elixir3.9
Battles35
Cycle13.0
Lumberjack card — Clash Royale
Balloon card — Clash Royale
Inferno Dragon card — Clash Royale
Baby Dragon card — Clash Royale
Bowler card — Clash Royale
Tornado card — Clash Royale
Freeze card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#2UnclassifiedLow Sample

Unclassified Deck

Usage0.3%
Elixir3.9
Battles89
Cycle12.0
Skeleton Army card — Clash Royale
Skeleton King card — Clash Royale
Inferno Dragon card — Clash Royale
Balloon card — Clash Royale
Giant Skeleton card — Clash Royale
Arrows card — Clash Royale
Bats card — Clash Royale
Freeze card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Unclassified

Unclassified Deck

Win Rate58.0%
Usage0.3%
Elixir3.9
Battles112
Cycle12.0
Inferno Dragon card — Clash Royale
Balloon card — Clash Royale
Skeleton King card — Clash Royale
Giant Skeleton card — Clash Royale
Bats card — Clash Royale
Skeleton Army card — Clash Royale
Arrows card — Clash Royale
Freeze card — Clash Royale
Hover over card icons to check elixir usage
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#4Graveyard ControlLow Sample

Graveyard Control Deck

Usage0.2%
Elixir4.0
Battles57
Cycle14.0
Inferno Dragon card — Clash Royale
Tombstone card — Clash Royale
Valkyrie card — Clash Royale
Bowler card — Clash Royale
Fireball card — Clash Royale
Zappies card — Clash Royale
Arrows card — Clash Royale
Graveyard card — Clash Royale
Hover over card icons to check elixir usage
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#5UnclassifiedHigh Confidence

Unclassified Deck

Win Rate51.9%
Usage2.0%
Elixir3.8
Battles690
Cycle12.0
Inferno Dragon card — Clash Royale
Knight card — Clash Royale
Baby Dragon card — Clash Royale
Bowler card — Clash Royale
Balloon card — Clash Royale
Barbarian Barrel card — Clash Royale
Tornado card — Clash Royale
Freeze card — Clash Royale
Hover over card icons to check elixir usage
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#6Electro GiantLow Sample

Electro Giant Deck

Usage0.1%
Elixir4.3
Battles33
Cycle12.0
Inferno Dragon card — Clash Royale
Bowler card — Clash Royale
Cannon card — Clash Royale
Electro Giant card — Clash Royale
Arrows card — Clash Royale
Guards card — Clash Royale
Tornado card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
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#7Bridge Spam

Bridge Spam Deck

Win Rate53.9%
Usage0.5%
Elixir3.9
Battles180
Cycle12.0
Battle Ram card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Inferno Dragon card — Clash Royale
Mega Knight card — Clash Royale
Mother Witch card — Clash Royale
Bomber card — Clash Royale
Freeze card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#8LumberLoon

LumberLoon Deck

Win Rate52.6%
Usage0.7%
Elixir3.9
Battles249
Cycle13.0
Baby Dragon card — Clash Royale
Balloon card — Clash Royale
Inferno Dragon card — Clash Royale
Bowler card — Clash Royale
Freeze card — Clash Royale
Lumberjack card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Graveyard Control

Graveyard Control Deck

Win Rate53.3%
Usage0.5%
Elixir4.3
Battles184
Cycle15.0
Inferno Dragon card — Clash Royale
Golden Knight card — Clash Royale
Executioner card — Clash Royale
Bowler card — Clash Royale
Tornado card — Clash Royale
Freeze card — Clash Royale
Graveyard card — Clash Royale
Zappies card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Graveyard ControlLow Sample

Graveyard Control Deck

Usage0.2%
Elixir4.0
Battles53
Cycle13.0
Inferno Dragon card — Clash Royale
Golden Knight card — Clash Royale
Executioner card — Clash Royale
Barbarian Barrel card — Clash Royale
Freeze card — Clash Royale
Bowler card — Clash Royale
Tornado card — Clash Royale
Graveyard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir4.0
Battles42
Cycle13.0
Inferno Dragon card — Clash Royale
Musketeer card — Clash Royale
Royal Ghost card — Clash Royale
Lightning card — Clash Royale
Tombstone card — Clash Royale
Electro Wizard card — Clash Royale
Ronin card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
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#12LavaLoon

LavaLoon Deck

Win Rate49.8%
Usage1.0%
Elixir3.8
Battles323
Cycle10.0
Inferno Dragon card — Clash Royale
Balloon card — Clash Royale
Skeleton Army card — Clash Royale
Minions card — Clash Royale
Bomber card — Clash Royale
Giant Snowball card — Clash Royale
Fireball card — Clash Royale
Lava Hound card — Clash Royale
Hover over card icons to check elixir usage
View Stats
3.4K deck appearances analyzed · last 7 days · Updated 4h ago