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Evolution Inferno Dragon card — Clash Royale

Evolution Inferno Dragon

legendary4 ElixirEvolution

With the new and improved InfernoTank 2.0™, Inferno Dragon Evolution keeps its beam charged and deadly even when it has nothing to melt. But even the best tank doesn't last forever.

Card TypeTroop
ArenaElectro Valley
Evolution releasedHow to Evolve Your Dragon season
Elixir Cost4
Raritylegendary
Max Level16
Evolution2 Cycles

Combat Attributes

Attack

Hit Speed
0.4 sec
Targets
Air & Ground
Range
3.5

Movement

Movement Speed
Medium (60)
Transport
Air

Deployment

Deploy Time
1 sec
Count
x1

What the Evolution Adds

Compared with Inferno Dragon
Evolution
2 Cycles
Every third play evolves
Base stats
Unchanged
Same hitpoints, damage and attack as Inferno Dragon

New mechanics

Beam momentum

When it defeats a troop
Charge duration
7 sec

Fourth damage stage

After attacking for a while
Stage 4 damage per hit
844Level 11

Stats include official balance changes through October 2026.

Level Statistics

See how Evolution Inferno Dragon's stats scale from Level 9 to Level 16

Evolution Inferno Dragon stats at each card level, Level 9 to Level 16. One row per level; columns are the stats that change with level.
LevelHitpointsStage 1 damageStage 1 damage per secondStage 2 damageStage 2 damage per secondStage 3 damageStage 3 damage per secondStage 4 damageStage 4 damage per second
Level 9Start1,0722972992473498726981,745
Level 101,17832801092723849607671,917
Level 11Tournament1,29535871203004221,0558442,110
Level 121,42139971323304641,1609282,320
Level 131,563421051453625111,2771,0212,552
Level 141,715471171604005621,4051,1232,807
Level 151,882511271764406181,5451,2363,090
Level 16Max2,069561401934826801,7001,3593,397

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Inferno Dragon is a 4-Elixir Legendary flier that doesn't hit hard right away — it locks a beam onto one target and ramps its damage the longer that beam stays connected, climbing from a weak opening tick to over a thousand damage per second within about four seconds. That makes it one of the best single cards in the game for melting high-hitpoint tanks like Golem or Lava Hound, but the ramp resets instantly if the target dies, gets out of range, or the beam is interrupted, so cheap swarms and reset spells are its natural counters. Its 2025 Evolution adds a "Beam Momentum" upgrade that carries the damage ramp across a target switch instead of resetting it, plus a monstrous fourth damage stage for very long beam locks — though a mid-2026 balance change trimmed how long that momentum window lasts, to stop it from snowballing a defensive stand straight into a full counter-push.

  • Inferno Dragon is a 4-Elixir Legendary troop that flies, letting it dodge ground-only troops while still being able to target both air and ground units itself. It's a single-unit deployment with 1,295 hitpoints at tournament-standard level 11, moves at Medium speed, deploys in about 1 second, and fires a short beam (3.5-tile range) every 0.4 seconds.

  • Its signature mechanic is a damage beam that ramps up the longer it stays locked onto one target: at level 11 it starts at just 35 damage per hit (about 87 damage per second) for the first two seconds, jumps to 120 per hit (300 per second) through roughly the four-second mark, then spikes to 422 per hit (1,055 per second) once the beam has been sustained past four seconds on that same target.

  • That ramp is also its biggest weakness: if the target dies, moves out of range, or the beam gets interrupted (stun or freeze effects, or units like Electro Wizard and Zappies that repeatedly reset it), the damage instantly drops back to its weak opening stage. Cheap swarms such as Minion Horde and reset spells like Zap, Lightning, or Freeze are the standard ways to shut it down before it ramps up.

  • Because of that ramp, Inferno Dragon is a classic single-target answer to high-hitpoint tanks — Golem, Giant, Lava Hound, and P.E.K.K.A. are all common targets it can melt through in a few seconds if left unanswered, making it a defensive staple in decks built around punishing beatdown pushes.

  • Inferno Dragon has been part of Clash Royale since 30 September 2016, one of the longer-tenured members of the current card pool, added about seven months after Legendary rarity itself debuted at the game's 2 March 2016 global launch.

  • EvolutionThe Evolved Inferno Dragon has a "Beam Momentum" ability that lets it keep its current damage stage instead of dropping back to the weak opening stage when it switches to a fresh target, as long as it finds that new target within 7 seconds. A June 2026 balance change cut that window down from the original 9 seconds, to stop a fully charged Evolved Inferno Dragon from carrying its damage so easily from defense into a counter-push.

  • EvolutionSustained beam contact also unlocks a fourth damage stage for the Evolved version — after roughly 20 seconds of cumulative beam damage (which Beam Momentum can carry across more than one target), it deals 844 damage per hit, or 2,110 damage per second, exactly double its third-stage output, making it one of the hardest-hitting single-target attacks in the game.

  • EvolutionEvolving Inferno Dragon costs 2 cycles of the card, so every third copy played (after two normal deploys at 4 Elixir each) comes out as the Evolved version. The Evolution was added on 2 June 2025, nearly nine years after the base card's release.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Inferno Dragon work?

Inferno Dragon is a 4-Elixir Legendary flier that doesn't hit hard right away — it locks a beam onto one target and ramps its damage the longer that beam stays connected, climbing…

What is Inferno Dragon's elixir cost and rarity?

Inferno Dragon costs 4 elixir and is a legendary card.

What does Inferno Dragon's Evolution change?

The Evolved Inferno Dragon has a "Beam Momentum" ability that lets it keep its current damage stage instead of dropping back to the weak opening stage when it switches to a fresh target, as long as it finds that new target within 7 seconds. A June 2026 balance change cut that window down from the original 9 seconds, to stop a fully charged Evolved Inferno Dragon from carrying its damage so easily from defense into a counter-push.

How often is Evolution Inferno Dragon used in ranked decks?

CrownStats has tracked Evolution Inferno Dragon in 55 distinct decks, totaling 6.5K ranked battle appearances, over the last 7 days.

Top Evolution Inferno Dragon Decks by Meta Score

55 distinct decks seen in ranked battles
#1LavaLoonLow Sample

LavaLoon Deck

Usage<0.1%
Elixir4.1
Battles72
Cycle12.0
Barbarians card — Clash Royale
Balloon card — Clash Royale
Inferno Dragon card — Clash Royale
Lava Hound card — Clash Royale
Miner card — Clash Royale
Skeleton Dragons card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#2Miner ControlLow Sample

Miner Control Deck

Usage<0.1%
Elixir3.4
Battles39
Cycle10.0
Inferno Dragon card — Clash Royale
Ice Wizard card — Clash Royale
Skeleton Barrel card — Clash Royale
Miner card — Clash Royale
Goblin Gang card — Clash Royale
Bats card — Clash Royale
Mega Knight card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#3Golem BeatdownLow Sample

Golem Beatdown Deck

Usage<0.1%
Elixir4.1
Battles58
Cycle13.0
Baby Dragon card — Clash Royale
Ice Wizard card — Clash Royale
Inferno Dragon card — Clash Royale
Golem card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Night Witch card — Clash Royale
Tornado card — Clash Royale
Vines card — Clash Royale
Hover over card icons to check elixir usage
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#4Graveyard ControlLow Sample

Graveyard Control Deck

Usage<0.1%
Elixir4.1
Battles37
Cycle12.0
Inferno Dragon card — Clash Royale
Dark Prince card — Clash Royale
Executioner card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Spirit card — Clash Royale
Freeze card — Clash Royale
Graveyard card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
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#5Graveyard ControlLow Sample

Graveyard Control Deck

Usage<0.1%
Elixir3.9
Battles31
Cycle13.0
Inferno Dragon card — Clash Royale
Knight card — Clash Royale
Ice Wizard card — Clash Royale
Baby Dragon card — Clash Royale
Bowler card — Clash Royale
Freeze card — Clash Royale
Graveyard card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
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#6UnclassifiedLow Sample

Unclassified Deck

Usage<0.1%
Elixir3.5
Battles33
Cycle11.0
Inferno Dragon card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Electro Dragon card — Clash Royale
Elixir Golem card — Clash Royale
Battle Healer card — Clash Royale
Arrows card — Clash Royale
Rage card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
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#7Electro GiantLow Sample

Electro Giant Deck

Usage<0.1%
Elixir4.0
Battles30
Cycle11.0
Inferno Dragon card — Clash Royale
Golden Knight card — Clash Royale
Electro Giant card — Clash Royale
Bomber card — Clash Royale
Goblin Hut card — Clash Royale
Lightning card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#8Balloon Cycle

Balloon Cycle Deck

Win Rate56.1%
Usage<0.1%
Elixir3.4
Battles148
Cycle10.0
Inferno Dragon card — Clash Royale
Balloon card — Clash Royale
Mega Minion card — Clash Royale
Miner card — Clash Royale
Ice Golem card — Clash Royale
Goblin Cage card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#9Beat Down

Beat Down Deck

Win Rate52.3%
Usage0.2%
Elixir4.0
Battles386
Cycle13.0
Inferno Dragon card — Clash Royale
Valkyrie card — Clash Royale
Zap card — Clash Royale
Lava Hound card — Clash Royale
Skeleton Dragons card — Clash Royale
Rune Giant card — Clash Royale
Tombstone card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
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#10Unclassified

Unclassified Deck

Win Rate53.6%
Usage0.1%
Elixir3.9
Battles211
Cycle12.0
Inferno Dragon card — Clash Royale
Balloon card — Clash Royale
Skeleton King card — Clash Royale
Skeleton Army card — Clash Royale
Giant Skeleton card — Clash Royale
Bats card — Clash Royale
Arrows card — Clash Royale
Freeze card — Clash Royale
Hover over card icons to check elixir usage
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#11UnclassifiedHigh Confidence

Unclassified Deck

Win Rate50.7%
Usage0.3%
Elixir3.8
Battles527
Cycle12.0
Baby Dragon card — Clash Royale
Knight card — Clash Royale
Inferno Dragon card — Clash Royale
Balloon card — Clash Royale
Bowler card — Clash Royale
Freeze card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#12Unclassified

Unclassified Deck

Win Rate55.6%
Usage<0.1%
Elixir3.8
Battles108
Cycle12.0
Baby Dragon card — Clash Royale
Balloon card — Clash Royale
Inferno Dragon card — Clash Royale
Knight card — Clash Royale
Bowler card — Clash Royale
Freeze card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
6.5K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago