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Evolution Knight card — Clash Royale

Evolution Knight

common3 ElixirEvolution

Not only has his facial hair gotten an upgrade, the Knight's armor has, too! Evolved Knight has a special Shield that reduces Damage unless he is attacking.

Card TypeTroop
ArenaTraining Camp
Evolution releasedSeason 50 · Clash-A-Rama
Elixir Cost3
Raritycommon
Max Level16
Evolution2 Cycles
HeroAvailable

Combat Attributes

Attack

Hit Speed
1.2 sec
First Hit
0.5 sec
Targets
Ground
Range
Melee: Medium (1.2)

Movement

Movement Speed
Medium (60)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

What the Evolution Adds

Compared with Knight
Evolution
2 Cycles
Every third play evolves
Base stats
Unchanged
Same hitpoints, damage and attack as Knight

New mechanics

Damage reduction

While the Evolved Knight is not attacking he takes 60% less damage from all sources, and the reduction stays active until he deals damage to something.

Damage reduction
60%

Stats include official balance changes through October 2026.

Level Statistics

See how Evolution Knight's stats scale from Level 1 to Level 16

Evolution Knight stats at each card level, Level 1 to Level 16. One row per level; columns are the stats that change with level.
LevelHitpointsDamageDamage per second
Level 1Start6907865
Level 27598671
Level 38349478
Level 491710486
Level 51,00711495
Level 61,104125104
Level 71,214138115
Level 81,331152126
Level 91,462167139
Level 101,607184153
Level 11Tournament1,766202168
Level 121,938222185
Level 132,132244203
Level 142,339269224
Level 152,566296246
Level 16Max2,822325270

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Knight is a 3-Elixir Common troop that's been part of Clash Royale since its earliest days, and it's usually the very first card a new player ever places, since it sits in the tutorial Training Camp arena. It's a Medium-speed, single-target melee fighter that only engages ground units, making it a cheap, sturdy body for tanking hits, chipping down a tower, or holding the front of a push while other cards do the damage. Two newer versions build on that same troop: the Evolved Knight can shrug off a big share of incoming damage while it closes in, and the Hero Knight can force nearby enemies to attack him instead by taunting them and throwing up a shield — an ability that's been dialed back and reworked several times over the course of 2026.

  • Knight is a 3-Elixir Common troop that deploys a single melee unit — cheap enough to fit almost any deck as a small tank, chip-damage threat, or defensive body to block bigger pushes.

  • At tournament standard (level 11), Knight has 1,766 hit points, giving it enough bulk to soak several hits from small troops or a spell while it closes in.

  • It swings for 202 damage on a 1.2-second cycle — about 168 damage per second — but its very first hit lands after only 0.5 seconds, faster than its normal rhythm, so it often gets the first hit in when it meets a melee troop head-on.

  • Knight moves at Medium speed and only targets ground units, so flying troops like Minions or Baby Dragon can fly straight past it untouched — it needs an anti-air card alongside it in a deck.

  • Knight dates back to Clash Royale's earliest days: it was part of the limited regional soft-launch on 4 January 2016 (iOS only, in a handful of countries) and remained in the roster through the full worldwide release on 2 March 2016.

  • EvolutionThe Evolved Knight takes 60% less damage from any source while it's not attacking, which mainly helps it survive ranged fire and spells on the approach — the shield switches off the moment it lands a hit, and after each use the Evolution needs the regular Knight played 2 more times before it can be used again.

  • HeroHero Knight arrived on 1 December 2025 as a 3-Elixir Hero card, one of Clash Royale's first. His Triumphant Taunt ability costs 2 Elixir to trigger and forces nearby enemies, Crown Towers included, to attack him while he gains a shield he does not otherwise have.

  • HeroTriumphant Taunt has been scaled back several times through 2026 — its taunt radius was cut from 7.5 to 6.5 tiles and its shield's hit points were reduced twice, from 819 down to 512 in total. As of the August 2026 update it also lost its 25-second cooldown entirely: like every Hero ability (only the Champion Boss Bandit keeps repeat uses), it is now single-use instead of recharging.

Also in Merge Tactics

Knight also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Knight in Merge Tactics

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Knight work?

Knight is a 3-Elixir Common troop that's been part of Clash Royale since its earliest days, and it's usually the very first card a new player ever places, since it sits in…

What is Knight's elixir cost and rarity?

Knight costs 3 elixir and is a common card.

What does Knight's Evolution change?

The Evolved Knight takes 60% less damage from any source while it's not attacking, which mainly helps it survive ranged fire and spells on the approach — the shield switches off the moment it lands a hit, and after each use the Evolution needs the regular Knight played 2 more times before it can be used again.

Top Evolution Knight Decks by Meta Score

95 distinct decks seen in ranked battles

These decks show any evolved form of Knight seen in ranked battles — CrownStats' battle data records that a card was evolved, not which of its two evolved forms was active, so this can't yet be narrowed to Evolution Knight specifically.

#1Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.3
Battles30
Cycle11.0
Witch card — Clash Royale
Knight card — Clash Royale
Firecracker card — Clash Royale
Hog Rider card — Clash Royale
Dart Goblin card — Clash Royale
Bandit card — Clash Royale
The Log card — Clash Royale
Royal Delivery card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Graveyard ControlLow Sample

Graveyard Control Deck

Usage<0.1%
Elixir3.1
Battles64
Cycle9.0
Knight card — Clash Royale
Ice Wizard card — Clash Royale
Archers card — Clash Royale
Skeletons card — Clash Royale
Goblin Hut card — Clash Royale
Poison card — Clash Royale
Graveyard card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Log Bait

Log Bait Deck

Win Rate60.6%
Usage0.2%
Elixir3.3
Battles401
Cycle9.0
Princess card — Clash Royale
Knight card — Clash Royale
Goblin Barrel card — Clash Royale
Ice Spirit card — Clash Royale
Goblin Gang card — Clash Royale
Inferno Tower card — Clash Royale
Rocket card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Hog CycleLow Sample

Hog Cycle Deck

Usage<0.1%
Elixir3.3
Battles36
Cycle8.0
Knight card — Clash Royale
Goblins card — Clash Royale
Ice Spirit card — Clash Royale
Hog Rider card — Clash Royale
Executioner card — Clash Royale
Rocket card — Clash Royale
The Log card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Goblin Drill

Goblin Drill Deck

Win Rate56.3%
Usage0.2%
Elixir3.1
Battles277
Cycle9.0
Skeletons card — Clash Royale
Knight card — Clash Royale
Goblin Drill card — Clash Royale
Magic Archer card — Clash Royale
Goblin Demolisher card — Clash Royale
Bomb Tower card — Clash Royale
The Log card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Log BaitHigh Confidence

Log Bait Deck

Win Rate53.1%
Usage0.7%
Elixir2.9
Battles1.2K
Cycle9.0
Skeleton Army card — Clash Royale
Knight card — Clash Royale
Goblin Barrel card — Clash Royale
Princess card — Clash Royale
Ice Spirit card — Clash Royale
Dart Goblin card — Clash Royale
Inferno Tower card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Graveyard ControlLow Sample

Graveyard Control Deck

Usage<0.1%
Elixir3.9
Battles31
Cycle13.0
Inferno Dragon card — Clash Royale
Knight card — Clash Royale
Ice Wizard card — Clash Royale
Baby Dragon card — Clash Royale
Bowler card — Clash Royale
Freeze card — Clash Royale
Graveyard card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Log BaitLow Sample

Log Bait Deck

Usage<0.1%
Elixir3.0
Battles38
Cycle9.0
Princess card — Clash Royale
Knight card — Clash Royale
Goblin Barrel card — Clash Royale
Ice Spirit card — Clash Royale
Goblin Gang card — Clash Royale
Inferno Tower card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Goblin DrillHigh Confidence

Goblin Drill Deck

Win Rate52.7%
Usage0.5%
Elixir2.9
Battles810
Cycle7.0
Goblin Drill card — Clash Royale
Knight card — Clash Royale
Giant Snowball card — Clash Royale
Skeletons card — Clash Royale
Fire Spirit card — Clash Royale
Goblin Demolisher card — Clash Royale
Tesla card — Clash Royale
Poison card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Hog Cycle

Hog Cycle Deck

Win Rate57.2%
Usage<0.1%
Elixir3.4
Battles138
Cycle9.0
Knight card — Clash Royale
Hog Rider card — Clash Royale
Executioner card — Clash Royale
Guards card — Clash Royale
Ice Spirit card — Clash Royale
Cannon card — Clash Royale
Lightning card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Graveyard Control

Graveyard Control Deck

Win Rate53.3%
Usage0.3%
Elixir3.3
Battles463
Cycle9.0
Knight card — Clash Royale
Ice Wizard card — Clash Royale
Furnace card — Clash Royale
Skeletons card — Clash Royale
Goblin Hut card — Clash Royale
Poison card — Clash Royale
Graveyard card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Goblin Drill

Goblin Drill Deck

Win Rate53.2%
Usage0.2%
Elixir2.6
Battles359
Cycle6.0
Goblin Drill card — Clash Royale
Knight card — Clash Royale
Giant Snowball card — Clash Royale
Skeletons card — Clash Royale
Bomber card — Clash Royale
Fire Spirit card — Clash Royale
Tesla card — Clash Royale
Poison card — Clash Royale
Hover over card icons to check elixir usage
View Stats
13.3K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago
Evolution Knight — Decks & Stats | CrownStats