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Evolution Lumberjack card — Clash Royale

Evolution Lumberjack

legendary4 ElixirEvolution

When Evolved Lumberjack is destroyed, his invisible Ghost seeks vengeance as long as it's in the pool of Lumberjack's Rage. Who you gonna call?

Card TypeTroop
ArenaSerenity Peak
Evolution releasedLumber Love season
Elixir Cost4
Raritylegendary
Max Level16
Evolution2 Cycles

Combat Attributes

Attack

Hit Speed
0.8 sec
First Hit
0.4 sec
Targets
Ground
Range
Melee: Short (0.7)

Movement

Movement Speed
Very Fast (120)
Transport
Ground

Deployment

Deploy Time
1 sec

What the Evolution Adds

Compared with Lumberjack
Evolution
2 Cycles
Every third play evolves
Base stats
Unchanged
Same hitpoints, damage and attack as Lumberjack

New mechanics

Lumberjack Ghost

When defeated

When the Evolved Lumberjack is destroyed he returns as an invisible Ghost that keeps attacking for as long as it remains under the effect of his dropped Rage; the Ghost deals 256 damage per hit (128 to Crown Towers) at level 11.

Damage
256Level 11
Crown Tower damage
128Level 11
Hit speed
0.8 sec
Rage lingers for
1 sec

Death Rage

When defeated

Like the base card, the Evolved Lumberjack drops his Rage when destroyed; the Ghost depends on staying under this Rage. His own Rage lasts 5.5 s and boosts by 30%.

Duration
5.5 sec
Boost
30%
Radius
3 tiles
Damage
179Level 11
Crown Tower damage
46Level 11

Stats include official balance changes through October 2026.

Level Statistics

See how Evolution Lumberjack's stats scale from Level 9 to Level 16

Evolution Lumberjack stats at each card level, Level 9 to Level 16. One row per level; columns are the stats that change with level.
LevelLumberjackRageGhost
HitpointsDamageDamage per secondDamageCrown Tower damageDamageDamage per secondCrown Tower damageCrown Tower damage per second
Level 9Start1,06221226514845212265106132
Level 101,16723329116349233291116145
Level 11Tournament1,28225632017954256320128160
Level 121,40728235219759282352141176
Level 131,54831038721765310387155193
Level 141,69834142623872341426170212
Level 151,86337546826279375468187233
Level 16Max2,04941251528887412515206257

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Lumberjack is a 4-Elixir Legendary troop who sprints across the arena and swings a big axe for solid single-target damage. His signature trait kicks in when he dies: he always drops a pool of Rage that speeds up and empowers nearby friendly troops and buildings for a few seconds, which is why he's usually played a step ahead of a tank or win condition rather than sent in alone. His Evolution builds on that idea. When the evolved version dies, it leaves behind an invisible fighting Ghost on top of the usual Rage pool, giving you a second wave of offense or defense — but only for as long as that Ghost stays inside the Rage puddle. Opponents look to pull it out early or simply outlast the Rage.

  • Lumberjack is a 4-Elixir Legendary troop found in the Serenity Peak arena; it's been in the game since 4 July 2016.

  • At level 11, Lumberjack has 1,282 hitpoints and hits for 256 damage every 0.8 seconds (320 damage per second) — but his very first swing after landing comes twice as fast, in just 0.4 seconds. He moves at Very Fast speed, attacks at melee range, and can only target ground units.

  • When Lumberjack dies, he always drops a pool of Rage in a 3-tile radius that speeds up nearby friendly troops and buildings, boosting their output by 30% for 5.5 seconds. That pool also lands one small burst of area damage on any enemies caught underneath it the moment it appears — about 179 damage to troops and 54 to crown towers at level 11 — though its real value on both offense and defense is the ally buff, not that chip damage.

  • In a January 2025 balance patch, Lumberjack's hit damage rose to 256 (from 242) and his death-Rage's duration was trimmed to 5.5 seconds (from 6), specifically to bring it in line with the standalone Rage spell card's duration.

  • The classic way to play Lumberjack is 'LumberLoon' — sending him in a step ahead of a Balloon (or another win condition) so that when he dies at the tower, his Rage buff lands squarely on the follow-up attacker just as it starts swinging.

  • Cheap swarms like Skeleton Army, Minion Horde, and Goblin Gang are some of the most efficient answers to Lumberjack — they can drop him before he reaches anything worth hitting, and there's no single big unit standing in his Rage pool afterward to make the death-buff pay off.

  • EvolutionLumberjack's Evolution (added 3 February 2025) needs two regular Lumberjacks cycled through your deck before it's ready to play. When it dies, it leaves behind an invisible Ghost — in addition to the usual Rage pool — that keeps attacking with the same 256 damage (320 per second) as the living Lumberjack, but only for as long as it stays inside that Rage puddle. Pull it out with something like Tornado, or simply outlast the 5.5-second Rage, and the Ghost disappears.

  • EvolutionA June 2026 balance patch cut the Ghost's damage to crown towers in half — 256 down to 128 per hit, or 160 damage per second instead of 320 — specifically to curb how much unavoidable tower damage the Evolution could rack up on offense, while leaving its defensive strength untouched.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Lumberjack work?

Lumberjack is a 4-Elixir Legendary troop who sprints across the arena and swings a big axe for solid single-target damage

What is Lumberjack's elixir cost and rarity?

Lumberjack costs 4 elixir and is a legendary card.

What does Lumberjack's Evolution change?

Lumberjack's Evolution (added 3 February 2025) needs two regular Lumberjacks cycled through your deck before it's ready to play. When it dies, it leaves behind an invisible Ghost — in addition to the usual Rage pool — that keeps attacking with the same 256 damage (320 per second) as the living Lumberjack, but only for as long as it stays inside that Rage puddle. Pull it out with something like Tornado, or simply outlast the 5.5-second Rage, and the Ghost disappears.

How often is Evolution Lumberjack used in ranked decks?

CrownStats has tracked Evolution Lumberjack in 39 distinct decks, totaling 2.6K ranked battle appearances, over the last 7 days.

Top Evolution Lumberjack Decks by Meta Score

39 distinct decks seen in ranked battles
#1LumberLoonLow Sample

LumberLoon Deck

Usage<0.1%
Elixir3.0
Battles80
Cycle7.0
Musketeer card — Clash Royale
Balloon card — Clash Royale
Lumberjack card — Clash Royale
Skeletons card — Clash Royale
Ice Golem card — Clash Royale
Bomb Tower card — Clash Royale
Barbarian Barrel card — Clash Royale
Giant Snowball card — Clash Royale
Hover over card icons to check elixir usage
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#2LumberLoonLow Sample

LumberLoon Deck

Usage<0.1%
Elixir3.3
Battles58
Cycle9.0
Lumberjack card — Clash Royale
Balloon card — Clash Royale
Skeleton Barrel card — Clash Royale
Skeletons card — Clash Royale
Bowler card — Clash Royale
Dart Goblin card — Clash Royale
Giant Snowball card — Clash Royale
Royal Delivery card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.3
Battles59
Cycle9.0
Lumberjack card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Bomber card — Clash Royale
Dark Prince card — Clash Royale
Mega Minion card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
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#4LumberLoonLow Sample

LumberLoon Deck

Usage<0.1%
Elixir4.0
Battles67
Cycle13.0
Lumberjack card — Clash Royale
Balloon card — Clash Royale
Electro Dragon card — Clash Royale
Bowler card — Clash Royale
Inferno Dragon card — Clash Royale
Freeze card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Royal HogsLow Sample

Royal Hogs Deck

Usage<0.1%
Elixir4.1
Battles66
Cycle13.0
Lumberjack card — Clash Royale
Ice Wizard card — Clash Royale
Royal Recruits card — Clash Royale
Flying Machine card — Clash Royale
Royal Hogs card — Clash Royale
Goblin Cage card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#6Golem BeatdownLow Sample

Golem Beatdown Deck

Usage<0.1%
Elixir4.5
Battles87
Cycle13.0
Lumberjack card — Clash Royale
Barbarian Barrel card — Clash Royale
Electro Dragon card — Clash Royale
Golem card — Clash Royale
Battle Healer card — Clash Royale
Phoenix card — Clash Royale
Elixir Collector card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.4
Battles41
Cycle9.0
Lumberjack card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Bomber card — Clash Royale
Prince card — Clash Royale
Mega Minion card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
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#8Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir4.3
Battles98
Cycle12.0
Lumberjack card — Clash Royale
Berserker card — Clash Royale
Mega Knight card — Clash Royale
Ram Rider card — Clash Royale
Furnace card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Spirit Empress card — Clash Royale
Hover over card icons to check elixir usage
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#9Golem BeatdownLow Sample

Golem Beatdown Deck

Usage<0.1%
Elixir4.5
Battles96
Cycle12.0
Lumberjack card — Clash Royale
Minions card — Clash Royale
Electro Dragon card — Clash Royale
Golem card — Clash Royale
Prince card — Clash Royale
Elixir Collector card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#10Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.4
Battles70
Cycle14.0
Lumberjack card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Electro Dragon card — Clash Royale
Golem card — Clash Royale
Baby Dragon card — Clash Royale
Dark Prince card — Clash Royale
Tornado card — Clash Royale
Vines card — Clash Royale
Hover over card icons to check elixir usage
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#11Golem BeatdownLow Sample

Golem Beatdown Deck

Usage<0.1%
Elixir4.4
Battles56
Cycle13.0
Baby Dragon card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Lumberjack card — Clash Royale
Golem card — Clash Royale
Bomber card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
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#12ControlLow Sample

Control Deck

Usage<0.1%
Elixir3.8
Battles30
Cycle12.0
Lumberjack card — Clash Royale
Prince card — Clash Royale
Executioner card — Clash Royale
Hog Rider card — Clash Royale
Guards card — Clash Royale
Electro Wizard card — Clash Royale
Arrows card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
2.6K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago