Evolution Lumberjack card — Clash Royale
Evolution

Evolution Lumberjack

legendary4 Elixir
Card TypeTroop
ArenaSerenity Peak
Release Date4 July 2016
Elixir Cost4
Raritylegendary
Max Level16
Evolution2 Cycles

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

2,065

Total damage this unit can take before being destroyed.

Lumberjack Damage

412

Damage dealt by one normal attack to a valid target.

Lumberjack Damage Per Second

515

Average damage dealt per second, factoring in hit speed.

Rage Damage

288

Damage dealt by one normal attack to a valid target.

Rage Crown Tower Damage

87

Damage dealt to a Crown Tower by this attack — reduced from its normal-target damage, per Crown Tower damage-reduction rules.

Ghost Damage

412

Damage dealt by one normal attack to a valid target.

Ghost Damage Per Second

515

Average damage dealt per second, factoring in hit speed.

Ghost Crown Damage

206

Damage dealt by one normal attack to a valid target.

Ghost Crown Damage Per Second

257

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

0.8 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.4 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Ground

What this card is able to attack.

Range

Melee: Short (0.7)

Maximum distance at which this unit can attack a target.

Speed

Very Fast (120)

How fast this unit moves.

Deploy Time

1 sec

Transport

Ground

Evolution Mechanics

Evolution Attributes

Cycles

2

Rage Attributes

Radius

3

Duration

5.5 sec

Boost

+30%

Target

Friendly Troops & Buildings

Ghost Attributes

Hit Speed

0.8 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.4 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Speed

Very Fast (120)

Range

Melee: Short (0.7)

Target

Ground

Count

x1

Transport

Ground

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Lumberjack is a 4-Elixir Legendary troop who sprints across the arena and swings a big axe for solid single-target damage. His signature trait kicks in when he dies: he always drops a pool of Rage that speeds up and empowers nearby friendly troops and buildings for a few seconds, which is why he's usually played a step ahead of a tank or win condition rather than sent in alone. His Evolution builds on that idea. When the evolved version dies, it leaves behind an invisible fighting Ghost on top of the usual Rage pool, giving you a second wave of offense or defense — but only for as long as that Ghost stays inside the Rage puddle. Opponents look to pull it out early or simply outlast the Rage.

  • Lumberjack is a 4-Elixir Legendary troop found in the Serenity Peak arena; it's been in the game since 4 July 2016.

  • At level 11, Lumberjack has 1,282 hitpoints and hits for 256 damage every 0.8 seconds (320 damage per second) — but his very first swing after landing comes twice as fast, in just 0.4 seconds. He moves at Very Fast speed, attacks at melee range, and can only target ground units.

  • When Lumberjack dies, he always drops a pool of Rage in a 3-tile radius that speeds up nearby friendly troops and buildings, boosting their output by 30% for 5.5 seconds. That pool also lands one small burst of area damage on any enemies caught underneath it the moment it appears — about 179 damage to troops and 54 to crown towers at level 11 — though its real value on both offense and defense is the ally buff, not that chip damage.

  • In a January 2025 balance patch, Lumberjack's hit damage rose to 256 (from 242) and his death-Rage's duration was trimmed to 5.5 seconds (from 6), specifically to bring it in line with the standalone Rage spell card's duration.

  • The classic way to play Lumberjack is 'LumberLoon' — sending him in a step ahead of a Balloon (or another win condition) so that when he dies at the tower, his Rage buff lands squarely on the follow-up attacker just as it starts swinging.

  • Cheap swarms like Skeleton Army, Minion Horde, and Goblin Gang are some of the most efficient answers to Lumberjack — they can drop him before he reaches anything worth hitting, and there's no single big unit standing in his Rage pool afterward to make the death-buff pay off.

  • EvolutionLumberjack's Evolution (added 3 February 2025) needs two regular Lumberjacks cycled through your deck before it's ready to play. When it dies, it leaves behind an invisible Ghost — in addition to the usual Rage pool — that keeps attacking with the same 256 damage (320 per second) as the living Lumberjack, but only for as long as it stays inside that Rage puddle. Pull it out with something like Tornado, or simply outlast the 5.5-second Rage, and the Ghost disappears.

  • EvolutionA June 2026 balance patch cut the Ghost's damage to crown towers in half — 256 down to 128 per hit, or 160 damage per second instead of 320 — specifically to curb how much unavoidable tower damage the Evolution could rack up on offense, while leaving its defensive strength untouched.

Frequently Asked Questions

How does Lumberjack work?

Lumberjack is a 4-Elixir Legendary troop who sprints across the arena and swings a big axe for solid single-target damage

What is Lumberjack's elixir cost and rarity?

Lumberjack costs 4 elixir and is a legendary card.

What does Lumberjack's Evolution change?

Lumberjack's Evolution (added 3 February 2025) needs two regular Lumberjacks cycled through your deck before it's ready to play. When it dies, it leaves behind an invisible Ghost — in addition to the usual Rage pool — that keeps attacking with the same 256 damage (320 per second) as the living Lumberjack, but only for as long as it stays inside that Rage puddle. Pull it out with something like Tornado, or simply outlast the 5.5-second Rage, and the Ghost disappears.

How often is Evolution Lumberjack used in ranked decks?

CrownStats has tracked Evolution Lumberjack in 9 distinct decks, totaling 393 ranked battle appearances, over the last 7 days.

Early Evolution Lumberjack Decks

9 distinct decks seen in ranked battles

This is an early sample. CrownStats has observed 9 distinct decks using Evolution Lumberjack in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.

#1Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.0
Battles40
Cycle10.0
Elite Barbarians card — Clash Royale
Mega Minion card — Clash Royale
Lumberjack card — Clash Royale
Golem card — Clash Royale
Bomber card — Clash Royale
Arrows card — Clash Royale
Night Witch card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#2LumberLoonLow Sample

LumberLoon Deck

Usage0.1%
Elixir3.9
Battles35
Cycle13.0
Lumberjack card — Clash Royale
Balloon card — Clash Royale
Inferno Dragon card — Clash Royale
Baby Dragon card — Clash Royale
Bowler card — Clash Royale
Tornado card — Clash Royale
Freeze card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#3LumberLoonLow Sample

LumberLoon Deck

Usage0.1%
Elixir3.6
Battles31
Cycle12.0
Musketeer card — Clash Royale
Balloon card — Clash Royale
Lumberjack card — Clash Royale
Goblins card — Clash Royale
Bomb Tower card — Clash Royale
Arrows card — Clash Royale
Knight card — Clash Royale
Freeze card — Clash Royale
Hover over card icons to check elixir usage
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#4Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.4
Battles30
Cycle10.0
Royal Ghost card — Clash Royale
Wizard card — Clash Royale
Lumberjack card — Clash Royale
Arrows card — Clash Royale
Battle Ram card — Clash Royale
Heal Spirit card — Clash Royale
Zappies card — Clash Royale
Bandit card — Clash Royale
Hover over card icons to check elixir usage
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#5Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.0
Battles57
Cycle13.0
Battle Ram card — Clash Royale
Wizard card — Clash Royale
Lumberjack card — Clash Royale
Giant Skeleton card — Clash Royale
Mother Witch card — Clash Royale
Zappies card — Clash Royale
Vines card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#6LumberLoonLow Sample

LumberLoon Deck

Usage0.1%
Elixir3.6
Battles30
Cycle10.0
Lumberjack card — Clash Royale
Wizard card — Clash Royale
Balloon card — Clash Royale
Tornado card — Clash Royale
Ronin card — Clash Royale
Goblin Gang card — Clash Royale
Zap card — Clash Royale
Bats card — Clash Royale
Hover over card icons to check elixir usage
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#7Golem BeatdownLow Sample

Golem Beatdown Deck

Usage0.2%
Elixir4.6
Battles60
Cycle15.0
Lumberjack card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Baby Dragon card — Clash Royale
Bomb Tower card — Clash Royale
Tornado card — Clash Royale
Lightning card — Clash Royale
Golem card — Clash Royale
Night Witch card — Clash Royale
Hover over card icons to check elixir usage
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#8Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.6
Battles39
Cycle13.0
Elite Barbarians card — Clash Royale
Mega Minion card — Clash Royale
Lumberjack card — Clash Royale
Golem card — Clash Royale
Tornado card — Clash Royale
Night Witch card — Clash Royale
Lightning card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.5
Battles71
Cycle13.0
Lumberjack card — Clash Royale
Dark Prince card — Clash Royale
Electro Dragon card — Clash Royale
Golem card — Clash Royale
Skeleton Dragons card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
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393 deck appearances analyzed · last 7 days · Updated 4h ago