Magic Archer card — Clash Royale

Magic Archer

legendary4 Elixir
Card TypeTroop
ArenaRascal's Hideout
Release Date2 March 2018
Elixir Cost4
Raritylegendary
Max Level16
EvolutionAvailable
HeroAvailable

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

1 stat on this card was corrected to its current official value — see below.

Level Statistics

Hitpoints

852

Total damage this unit can take before being destroyed.

Area Damage

214

Damage dealt to every enemy within the hit's splash radius.

Damage Per Second

194

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.1 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.7 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Air & Ground

What this card is able to attack.

Range

7

Maximum distance at which this unit can attack a target.

Speed

Medium (60)

How fast this unit moves.

Deploy Time

1 sec

Projectile Speed

1,000

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Count

x1

How many individual units this card deploys.

Transport

Ground

Projectile Range

11

Maximum distance at which this unit's projectile can reach a target.

Projectile Width

0.5

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Magic Archer is a ranged Legendary troop whose arrows pierce straight through every enemy standing in a line, making him a strong pick for punishing grouped, low-health troops from behind a tank. His shots also fly farther than the range at which he picks a target, letting him snipe threats other troops can't reach — but because he only ever hits along one line and carries modest hit points for a Legendary, spells and fast attackers that catch him before he lines up a shot are reliable answers. Since March 2026, Magic Archer has also been available as a Hero: he keeps the same base attack but gains an activatable move called Triple Threat that lets him dash to safety, drop a decoy, and load a triple-arrow shot. Several 2026 balance patches have since reined in both the base troop's damage and the Hero ability's range and escape utility.

  • Magic Archer is a 4-Elixir Legendary troop that moves at medium speed and can target both air and ground units. His first shot after deploying fires unusually fast, in just 0.7 seconds, and every shot after that comes every 1.1 seconds.

  • Unlike most ranged troops, Magic Archer's arrow pierces straight through everything in its path, so lining him up with a cluster of enemies — a Skeleton Army or Minion Horde, for instance — lets one shot damage all of them. His arrow also travels farther (11 tiles) than the range at which he'll pick a target in the first place (7 tiles), letting him snipe something tucked behind a tank or otherwise out of most defenders' reach.

  • At tournament standard (Level 11), Magic Archer has 529 hit points and currently deals 135 damage per hit — about 123 damage per second — after an August 2026 balance patch trimmed his damage by roughly 5% as part of a wider pass on control-oriented cards.

  • Because his shot only ever damages things standing in one line, Magic Archer struggles when enemies don't obligingly line up for him, and — despite his Legendary rarity — he carries relatively little health for a 4-Elixir card. A well-placed Fireball, Rocket, or Lightning, or a fast attacker like Musketeer, Electro Wizard, or Hunter closing the distance before he can line up a shot, are common answers to him.

  • Magic Archer joined Clash Royale on March 2, 2018 — exactly two years to the day after the game's worldwide launch on March 2, 2016.

  • HeroStarting March 2, 2026 — Clash Royale's 10th anniversary — a Hero version of Magic Archer became available free to everyone who completed that month's Album Event, and afterward joins the pool of Heroes any player can pick for their single Hero Slot, which unlocks at Arena 5. His special move, Triple Threat, sends him dashing backward and dropping a decoy where he stood while he loads his next attack into a triple-arrow shot that splits its damage across all three arrows.

  • HeroAn April 2026 update doubled the Triple Threat ability's cost from 1 Elixir to 2, with the developers saying the original price was too low-risk for what it offered, and fixed a bug that had let bonus damage effects multiply the triple-arrow shot's damage.

  • HeroFollow-up nerfs in July 2026 cut Triple Threat's backward dash from 5 tiles to 3.5, its decoy's hit points from 627 to 271, and its triple-shot pierce range from 15.5 tiles to 13.5 tiles. The next month, a broader rework changed the ability — along with nearly every other Hero and Champion ability — from a repeatable, cooldown-based move into a one-time use.

Also in Merge Tactics

Magic Archer also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Magic Archer in Merge Tactics

Frequently Asked Questions

How does Magic Archer work?

Magic Archer is a ranged Legendary troop whose arrows pierce straight through every enemy standing in a line, making him a strong pick for punishing grouped, low-health troops from behind a tank

What is Magic Archer's elixir cost and rarity?

Magic Archer costs 4 elixir and is a legendary card.

Top Magic Archer Decks by Meta Score

11 distinct decks seen in ranked battles
#1PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.1%
Elixir4.0
Battles34
Cycle13.0
Royal Ghost card — Clash Royale
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#2PEKKA Bridge Spam

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Win Rate54.3%
Usage0.3%
Elixir3.9
Battles116
Cycle12.0
Battle Ram card — Clash Royale
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#3PEKKA Bridge Spam

PEKKA Bridge Spam Deck

Win Rate48.0%
Usage1.3%
Elixir3.9
Battles429
Cycle12.0
Battle Ram card — Clash Royale
Magic Archer card — Clash Royale
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#4Goblin DrillLow Sample

Goblin Drill Deck

Usage0.1%
Elixir3.1
Battles38
Cycle9.0
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#5Electro GiantLow Sample

Electro Giant Deck

Usage0.2%
Elixir4.3
Battles62
Cycle12.0
Tesla card — Clash Royale
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#6PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.1%
Elixir4.0
Battles41
Cycle13.0
Battle Ram card — Clash Royale
Dark Prince card — Clash Royale
Zap card — Clash Royale
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#7Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.6
Battles36
Cycle12.0
Royal Ghost card — Clash Royale
Magic Archer card — Clash Royale
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#8Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.5
Battles37
Cycle10.0
Elite Barbarians card — Clash Royale
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Battle Ram card — Clash Royale
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#9Royal HogsLow Sample

Royal Hogs Deck

Usage0.2%
Elixir4.1
Battles58
Cycle13.0
Royal Recruits card — Clash Royale
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Goblin Cage card — Clash Royale
Fireball card — Clash Royale
Arrows card — Clash Royale
Barbarian Barrel card — Clash Royale
Zappies card — Clash Royale
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#10PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.1%
Elixir3.9
Battles49
Cycle12.0
Zap card — Clash Royale
Magic Archer card — Clash Royale
Battle Ram card — Clash Royale
Royal Ghost card — Clash Royale
P.E.K.K.A card — Clash Royale
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Electro Wizard card — Clash Royale
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Hover over card icons to check elixir usage
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#11PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.1%
Elixir4.0
Battles43
Cycle13.0
Battle Ram card — Clash Royale
Dark Prince card — Clash Royale
P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Magic Archer card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
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943 deck appearances analyzed · last 7 days · Updated 4h ago