Miner card — Clash Royale

Miner

legendary3 Elixir
Card TypeTroop
ArenaElectro Valley
Release Date3 May 2016
Elixir Cost3
Raritylegendary
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

1 stat on this card was corrected to its current official value — see below.

Level Statistics

Hitpoints

1,949

Total damage this unit can take before being destroyed.

Damage

312

Damage dealt by one normal attack to a valid target.

Damage Per Second

240

Average damage dealt per second, factoring in hit speed.

Crown Tower Damage

77

Damage dealt to a Crown Tower by this attack — reduced from its normal-target damage, per Crown Tower damage-reduction rules.

Crown Tower Damage Per Second

59

Average damage per second dealt to a Crown Tower.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.3 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.5 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Ground

What this card is able to attack.

Range

Melee: Medium (1.2)

Maximum distance at which this unit can attack a target.

Speed

Fast (90)

How fast this unit moves.

Deploy Time

1 sec

Count

x1

How many individual units this card deploys.

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-18

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Miner is a 3-Elixir Legendary troop with a trick no other card quite matches: instead of walking onto the battlefield, he tunnels in and can surface almost anywhere, including on the opponent's side of the arena. Once he's up, he fights like a fairly ordinary single-target melee troop — solid hitpoints, moderate damage, ground-only — so his value comes almost entirely from where you put him rather than raw stats. Players use him two main ways: as a precision tool to snipe a lightly-armored ranged troop before it does more damage, or as a direct line to the enemy Crown Tower for chip damage that doesn't need a lane or a tank to open one up first. That second use is strong enough that Supercell has repeatedly dialed back how much damage he does to towers specifically — most recently in mid-2026 — while leaving the rest of the card alone.

  • Miner is a Legendary troop that costs 3 Elixir and fields a single melee attacker on the ground. He's unlocked on the Trophy Road in Electro Valley (Arena 11), which opens up at 3,400 trophies.

  • Miner's signature trait is that he can be deployed almost anywhere on the map, including deep in the opponent's own territory, by tunneling underground and surfacing exactly where he's placed — nudging aside any troops already standing there. He can't dive back underground once he's up. He also deploys in about 1 second, one of the fastest deploy times of any troop in the game.

  • At tournament standard (level 11), Miner has 1,210 hitpoints and hits for 194 damage on a 1.3-second swing, which works out to about 149 damage per second. His first swing lands unusually fast, around 0.5 seconds after he surfaces, so he often gets the first hit in against troops that arrive at the same moment. He only targets ground units, so he can't fight back against anything flying.

  • A July 2026 balance update cut how much damage Miner deals to Crown Towers, from about a quarter of his normal hit down to about a fifth. At tournament standard that's 39 tower damage per hit (roughly 30 per second) instead of the previous 49 (about 37 per second); his hitpoints, his damage against troops, and how he trades with other units were all left unchanged. Supercell's stated reasoning was that Miner was 'once again taking over Ranked play' on the strength of his guaranteed chip damage, so they trimmed his tower damage specifically rather than his combat stats.

  • Because he can land anywhere, Miner is a common way to snipe squishy ranged troops — Princess, Dart Goblin, a lone Musketeer or Wizard — before they get another shot off, since dropping him directly on the target forces it to turn and fight instead of continuing to hit a tower. Placement matters: he typically needs to land on the target's inner tile to force that retarget, not just anywhere nearby.

  • Miner's chip damage doesn't need a lane to be open, which is why he's long been the backbone of 'Miner Poison' style decks that pair him with the Poison spell to punish defenders. The archetype has stayed a recognizable part of the ladder for years rather than fading out with any single season's meta.

  • Miner's placement freedom made him a target of 'this card is broken' complaints almost immediately — a July 2016 Reddit thread begging for a nerf helped spark a running community joke that outlived several genuine balance changes to the card and later went viral as a 'Nerf Miner' spam meme on TikTok in 2021-2022.

  • Miner debuted on 3 May 2016 alongside two other new Legendary cards, Lava Hound and Sparky, in one of the largest single-update card drops of the game's first year.

Frequently Asked Questions

How does Miner work?

Miner is a 3-Elixir Legendary troop with a trick no other card quite matches: instead of walking onto the battlefield, he tunnels in and can surface almost anywhere, including on the opponent's…

What is Miner's elixir cost and rarity?

Miner costs 3 elixir and is a legendary card.

Top Miner Decks by Meta Score

21 distinct decks seen in ranked battles
#1Balloon CycleLow Sample

Balloon Cycle Deck

Usage0.1%
Elixir3.0
Battles33
Cycle7.0
Giant Snowball card — Clash Royale
Wizard card — Clash Royale
Skeletons card — Clash Royale
Balloon card — Clash Royale
Barbarian Barrel card — Clash Royale
Miner card — Clash Royale
Bomb Tower card — Clash Royale
Ice Golem card — Clash Royale
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#2Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.0
Battles54
Cycle13.0
Zap card — Clash Royale
Giant card — Clash Royale
Electro Dragon card — Clash Royale
Phoenix card — Clash Royale
Prince card — Clash Royale
Dark Prince card — Clash Royale
Fireball card — Clash Royale
Miner card — Clash Royale
Hover over card icons to check elixir usage
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#3Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.3
Battles39
Cycle10.0
Minion Horde card — Clash Royale
Ice Golem card — Clash Royale
Battle Ram card — Clash Royale
Three Musketeers card — Clash Royale
Goblin Gang card — Clash Royale
Miner card — Clash Royale
Zap card — Clash Royale
Elixir Collector card — Clash Royale
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#4Balloon Cycle

Balloon Cycle Deck

Win Rate50.2%
Usage0.9%
Elixir2.9
Battles299
Cycle7.0
Musketeer card — Clash Royale
Balloon card — Clash Royale
Giant Snowball card — Clash Royale
Bomb Tower card — Clash Royale
Miner card — Clash Royale
Skeletons card — Clash Royale
Ice Golem card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#5Miner ControlLow Sample

Miner Control Deck

Usage0.2%
Elixir3.8
Battles58
Cycle12.0
Princess card — Clash Royale
Inferno Tower card — Clash Royale
Skeleton Army card — Clash Royale
Ice Wizard card — Clash Royale
Arrows card — Clash Royale
Giant Skeleton card — Clash Royale
Miner card — Clash Royale
Hog Rider card — Clash Royale
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#6Miner ControlLow Sample

Miner Control Deck

Usage0.1%
Elixir3.1
Battles43
Cycle8.0
Skeleton Barrel card — Clash Royale
Goblins card — Clash Royale
Bats card — Clash Royale
Inferno Dragon card — Clash Royale
Mega Knight card — Clash Royale
Zap card — Clash Royale
Miner card — Clash Royale
Spear Goblins card — Clash Royale
Hover over card icons to check elixir usage
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#7Miner Control

Miner Control Deck

Win Rate50.9%
Usage0.5%
Elixir3.8
Battles159
Cycle10.0
Inferno Dragon card — Clash Royale
Skeleton King card — Clash Royale
Skeleton Army card — Clash Royale
Night Witch card — Clash Royale
Golem card — Clash Royale
Miner card — Clash Royale
Zap card — Clash Royale
Goblin Curse card — Clash Royale
Hover over card icons to check elixir usage
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#8Balloon Cycle

Balloon Cycle Deck

Win Rate48.2%
Usage1.1%
Elixir2.9
Battles380
Cycle7.0
Skeletons card — Clash Royale
Balloon card — Clash Royale
Musketeer card — Clash Royale
Giant Snowball card — Clash Royale
Miner card — Clash Royale
Barbarian Barrel card — Clash Royale
Bomb Tower card — Clash Royale
Ice Golem card — Clash Royale
Hover over card icons to check elixir usage
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#9Miner Control

Miner Control Deck

Win Rate50.8%
Usage0.4%
Elixir3.8
Battles132
Cycle11.0
Inferno Dragon card — Clash Royale
Berserker card — Clash Royale
Zap card — Clash Royale
Rune Giant card — Clash Royale
Lava Hound card — Clash Royale
Skeleton Dragons card — Clash Royale
Fireball card — Clash Royale
Miner card — Clash Royale
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#10LavaLoonLow Sample

LavaLoon Deck

Usage0.1%
Elixir4.1
Battles43
Cycle12.0
Inferno Dragon card — Clash Royale
Balloon card — Clash Royale
Zap card — Clash Royale
Miner card — Clash Royale
Lava Hound card — Clash Royale
Arrows card — Clash Royale
Skeleton Dragons card — Clash Royale
Barbarians card — Clash Royale
Hover over card icons to check elixir usage
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#11LavaLoonLow Sample

LavaLoon Deck

Usage0.2%
Elixir3.9
Battles51
Cycle11.0
Skeleton Army card — Clash Royale
Balloon card — Clash Royale
Minion Horde card — Clash Royale
Lava Hound card — Clash Royale
Miner card — Clash Royale
Bomber card — Clash Royale
Minions card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Balloon CycleLow Sample

Balloon Cycle Deck

Usage0.2%
Elixir2.9
Battles78
Cycle7.0
Musketeer card — Clash Royale
Barbarian Barrel card — Clash Royale
Skeletons card — Clash Royale
Giant Snowball card — Clash Royale
Bomb Tower card — Clash Royale
Ice Golem card — Clash Royale
Balloon card — Clash Royale
Miner card — Clash Royale
Hover over card icons to check elixir usage
View Stats
1.7K deck appearances analyzed · last 7 days · Updated 4h ago