Minion Horde card — Clash Royale

Minion Horde

common5 Elixir
Card TypeTroop
ArenaHog Mountain
Release Date4 January 2016
Elixir Cost5
Raritycommon
Max Level16
Evolution1 Cycle

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

370

Total damage this unit can take before being destroyed.

Damage

172

Damage dealt by one normal attack to a valid target.

Damage Per Second

143

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.1 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.5 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Air & Ground

What this card is able to attack.

Range

2.5

Maximum distance at which this unit can attack a target.

Speed

Fast (90)

How fast this unit moves.

Deploy Time

1 sec

Projectile Speed

1,000

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Count

x6

How many individual units this card deploys.

Transport

Air

Combat Mechanics Encyclopedia

Verified 2026-08-18

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Minion Horde is a 5-Elixir card that swarms the field with six flying Minions at once, each one able to shoot both ground and air targets from a short range. Individually every Minion is fragile, but together they open with a very fast first strike, letting the horde dump a huge burst of damage onto a single target almost the instant it lands — which is why it has remained a classic defensive answer to slow tanks since Clash Royale's earliest days. That same six-bodies-in-one design is also its biggest weakness: a well-timed small spell can wipe out several Minions, or the whole horde, for a fraction of its Elixir cost. An Evolution added in 2026 pushes back on that weakness by making each Minion briefly invincible and untargetable the moment it first takes damage, buying the swarm a window to survive hits it used to auto-lose to.

  • Minion Horde costs 5 Elixir and deploys six flying Minions at once in a loose hexagon formation, each one able to shoot both air and ground targets from 2.5 tiles away. At tournament standard (level 11), every Minion carries 230 hitpoints and deals 107 damage per hit on a 1.2-second swing timer, for roughly 89 damage per second.

  • Each Minion fires its first shot just 0.5 seconds after it locks onto a target — far quicker than its normal 1.2-second swing rate — so a freshly deployed horde unloads its opening volley almost instantly. That burst is a big reason the card has long been a favorite defensive answer to slow, high-value targets like Golem, Giant, and Lava Hound.

  • The tradeoff for that burst damage is fragility: with the horde's hitpoints split across six separate bodies, a well-placed small spell such as Zap, The Log, Barbarian Barrel, or Giant Snowball can knock out several Minions — or the whole horde — in a single cast, instantly turning a 5-Elixir play into a full loss.

  • Minion Horde is one of Clash Royale's original cards: it debuted in the game's first limited regional soft-launch on 4 January 2016 (iOS only, in a handful of countries including Canada, Australia, and New Zealand), about two months before Clash Royale's worldwide release on 2 March 2016.

  • Minions and Minion Horde used to be much shorter-ranged. An official balance update nearly doubled their attack range from 1.6 tiles to 2.5 tiles specifically because they were struggling against splash-damage troops and their projectile attacks weren't obvious to players — the wider range let them start trading hits with ranged enemies instead of dying before they could fire back.

  • EvolutionReleased 6 April 2026, Minion Horde Evolution gives every Minion an ability called Horde Immunity — the first hit that doesn't outright kill a Minion instead makes just that Minion invincible and untargetable for 3 seconds, during which it also shrugs off status effects like Freeze.

  • EvolutionWhile that invincibility is active, a Minion also moves and attacks more slowly. At launch that meant a steep 50% slower attack speed, but Supercell eased the penalty to 33% slower in an August 2026 balance update after finding the original slowdown too punishing for the card to be worth playing.

  • EvolutionIt only takes one regular deployment to charge — play a normal Minion Horde once and the next copy drawn comes out already evolved, making it one of the cheaper Evolutions to keep active across a match.

Frequently Asked Questions

How does Minion Horde work?

Minion Horde is a 5-Elixir card that swarms the field with six flying Minions at once, each one able to shoot both ground and air targets from a short range

What is Minion Horde's elixir cost and rarity?

Minion Horde costs 5 elixir and is a common card.

Top Minion Horde Decks by Meta Score

17 distinct decks seen in ranked battles
#1MortarLow Sample

Mortar Deck

Usage0.2%
Elixir4.1
Battles76
Cycle13.0
Mortar card — Clash Royale
Goblinstein card — Clash Royale
Minion Horde card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Rascals card — Clash Royale
Goblin Gang card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Beat Down

Beat Down Deck

Win Rate55.6%
Usage0.4%
Elixir3.8
Battles144
Cycle10.0
Minion Horde card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Skeleton Army card — Clash Royale
Arrows card — Clash Royale
Bats card — Clash Royale
Sparky card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Mortar

Mortar Deck

Win Rate51.9%
Usage1.3%
Elixir3.8
Battles441
Cycle11.0
Mortar card — Clash Royale
Goblinstein card — Clash Royale
Minion Horde card — Clash Royale
Skeletons card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Mother Witch card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Beat DownLow Sample

Beat Down Deck

Usage0.2%
Elixir4.0
Battles65
Cycle12.0
Zap card — Clash Royale
Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Hunter card — Clash Royale
Sparky card — Clash Royale
Arrows card — Clash Royale
Minion Horde card — Clash Royale
Skeleton Army card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Beat DownLow Sample

Beat Down Deck

Usage0.1%
Elixir3.8
Battles37
Cycle10.0
Minion Horde card — Clash Royale
Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Bats card — Clash Royale
Zap card — Clash Royale
Arrows card — Clash Royale
Skeleton Army card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6MortarHigh Confidence

Mortar Deck

Win Rate49.9%
Usage1.8%
Elixir4.0
Battles621
Cycle13.0
Mortar card — Clash Royale
Goblinstein card — Clash Royale
Minion Horde card — Clash Royale
Cannon Cart card — Clash Royale
Mother Witch card — Clash Royale
Fireball card — Clash Royale
Goblin Gang card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.3
Battles39
Cycle10.0
Minion Horde card — Clash Royale
Ice Golem card — Clash Royale
Battle Ram card — Clash Royale
Three Musketeers card — Clash Royale
Goblin Gang card — Clash Royale
Miner card — Clash Royale
Zap card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.0
Battles30
Cycle13.0
Witch card — Clash Royale
Golden Knight card — Clash Royale
Furnace card — Clash Royale
Prince card — Clash Royale
Zap card — Clash Royale
Bandit card — Clash Royale
Electro Wizard card — Clash Royale
Minion Horde card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge Spam

Bridge Spam Deck

Win Rate48.6%
Usage0.4%
Elixir4.6
Battles142
Cycle15.0
Wizard card — Clash Royale
Giant card — Clash Royale
Minion Horde card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Elixir Collector card — Clash Royale
Sparky card — Clash Royale
Rage card — Clash Royale
Dark Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.5
Battles64
Cycle11.0
Bats card — Clash Royale
Giant card — Clash Royale
Minion Horde card — Clash Royale
Goblin Gang card — Clash Royale
Elixir Collector card — Clash Royale
Zap card — Clash Royale
Battle Ram card — Clash Royale
Three Musketeers card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11LavaLoonLow Sample

LavaLoon Deck

Usage0.2%
Elixir3.9
Battles51
Cycle11.0
Skeleton Army card — Clash Royale
Balloon card — Clash Royale
Minion Horde card — Clash Royale
Lava Hound card — Clash Royale
Miner card — Clash Royale
Bomber card — Clash Royale
Minions card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12ControlLow Sample

Control Deck

Usage0.1%
Elixir4.3
Battles49
Cycle12.0
Firecracker card — Clash Royale
Guards card — Clash Royale
Minion Horde card — Clash Royale
Giant Skeleton card — Clash Royale
Barbarians card — Clash Royale
Lightning card — Clash Royale
Hog Rider card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
2.0K deck appearances analyzed · last 7 days · Updated 4h ago