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Evolution Minion Horde card — Clash Royale

Evolution Minion Horde

common5 ElixirEvolution

The first strike against each member of Minion Horde Evolution makes it briefly invincible. Some say this mysterious veil is a result of the Dark Elixir running through their veins...

Card TypeTroop
ArenaHog Mountain
Evolution releasedBalloon Festival season
Elixir Cost5
Raritycommon
Max Level16
Evolution1 Cycle

What the Evolution Adds

Compared with Minion Horde
Evolution
1 Cycle
Every second play evolves
Base stats
Unchanged
Same hitpoints, damage and attack as Minion Horde

New mechanics

Horde Immunity

When hit
Triggered by
The first strike against each member
Duration
3 sec

Incognito slowdown

Hit speed slowdown
33%

Stats not available

Detailed stats for this form aren't listed yet.

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Minion Horde is a 5-Elixir card that swarms the field with six flying Minions at once, each one able to shoot both ground and air targets from a short range. Individually every Minion is fragile, but together they open with a very fast first strike, letting the horde dump a huge burst of damage onto a single target almost the instant it lands — which is why it has remained a classic defensive answer to slow tanks since Clash Royale's earliest days. That same six-bodies-in-one design is also its biggest weakness: a well-timed small spell can wipe out several Minions, or the whole horde, for a fraction of its Elixir cost. An Evolution added in 2026 pushes back on that weakness by making each Minion briefly invincible and untargetable the moment it first takes damage, buying the swarm a window to survive hits it used to auto-lose to.

  • Minion Horde costs 5 Elixir and deploys six flying Minions at once in a loose hexagon formation, each one able to shoot both air and ground targets from 2.5 tiles away. At tournament standard (level 11), every Minion carries 230 hitpoints and deals 107 damage per hit on a 1.2-second swing timer, for roughly 89 damage per second.

  • Each Minion fires its first shot just 0.5 seconds after it locks onto a target — far quicker than its normal 1.2-second swing rate — so a freshly deployed horde unloads its opening volley almost instantly. That burst is a big reason the card has long been a favorite defensive answer to slow, high-value targets like Golem, Giant, and Lava Hound.

  • The tradeoff for that burst damage is fragility: with the horde's hitpoints split across six separate bodies, a well-placed small spell such as Zap, The Log, Barbarian Barrel, or Giant Snowball can knock out several Minions — or the whole horde — in a single cast, instantly turning a 5-Elixir play into a full loss.

  • Minion Horde is one of Clash Royale's original cards: it debuted in the game's first limited regional soft-launch on 4 January 2016 (iOS only, in a handful of countries including Canada, Australia, and New Zealand), about two months before Clash Royale's worldwide release on 2 March 2016.

  • Minions and Minion Horde used to be much shorter-ranged. An official balance update nearly doubled their attack range from 1.6 tiles to 2.5 tiles specifically because they were struggling against splash-damage troops and their projectile attacks weren't obvious to players — the wider range let them start trading hits with ranged enemies instead of dying before they could fire back.

  • EvolutionReleased 6 April 2026, Minion Horde Evolution gives every Minion an ability called Horde Immunity — the first hit that doesn't outright kill a Minion instead makes just that Minion invincible and untargetable for 3 seconds, during which it also shrugs off status effects like Freeze.

  • EvolutionWhile that invincibility is active, a Minion also moves and attacks more slowly. At launch that meant a steep 50% slower attack speed, but Supercell eased the penalty to 33% slower in an August 2026 balance update after finding the original slowdown too punishing for the card to be worth playing.

  • EvolutionIt only takes one regular deployment to charge — play a normal Minion Horde once and the next copy drawn comes out already evolved, making it one of the cheaper Evolutions to keep active across a match.

Card interactions and upgrades in CrownLab

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Frequently Asked Questions

How does Minion Horde work?

Minion Horde is a 5-Elixir card that swarms the field with six flying Minions at once, each one able to shoot both ground and air targets from a short range

What is Minion Horde's elixir cost and rarity?

Minion Horde costs 5 elixir and is a common card.

What does Minion Horde's Evolution change?

Released 6 April 2026, Minion Horde Evolution gives every Minion an ability called Horde Immunity — the first hit that doesn't outright kill a Minion instead makes just that Minion invincible and untargetable for 3 seconds, during which it also shrugs off status effects like Freeze.

How often is Evolution Minion Horde used in ranked decks?

CrownStats has tracked Evolution Minion Horde in 49 distinct decks, totaling 6.9K ranked battle appearances, over the last 7 days.

Top Evolution Minion Horde Decks by Meta Score

49 distinct decks seen in ranked battles
#1Bridge Spam

Bridge Spam Deck

Win Rate57.9%
Usage0.2%
Elixir3.1
Battles278
Cycle9.0
Skeleton Army card — Clash Royale
Berserker card — Clash Royale
Minion Horde card — Clash Royale
Princess card — Clash Royale
Miner card — Clash Royale
Wall Breakers card — Clash Royale
Inferno Tower card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
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#2Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.4
Battles40
Cycle13.0
Minion Horde card — Clash Royale
Boss Bandit card — Clash Royale
Elite Barbarians card — Clash Royale
Hog Rider card — Clash Royale
Guards card — Clash Royale
Executioner card — Clash Royale
Freeze card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#3MortarHigh Confidence

Mortar Deck

Win Rate51.9%
Usage1.3%
Elixir4.0
Battles2.2K
Cycle13.0
Minion Horde card — Clash Royale
Goblinstein card — Clash Royale
Mortar card — Clash Royale
Goblin Gang card — Clash Royale
Cannon Cart card — Clash Royale
Mother Witch card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#4Hog CycleLow Sample

Hog Cycle Deck

Usage<0.1%
Elixir2.5
Battles30
Cycle6.0
Skeletons card — Clash Royale
Berserker card — Clash Royale
Minion Horde card — Clash Royale
Hog Rider card — Clash Royale
Electro Spirit card — Clash Royale
Cannon card — Clash Royale
Rage card — Clash Royale
Goblin Curse card — Clash Royale
Hover over card icons to check elixir usage
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#5Beat Down

Beat Down Deck

Win Rate52.5%
Usage0.3%
Elixir3.8
Battles482
Cycle10.0
Minion Horde card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Skeleton Army card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Bats card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
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#6MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir3.9
Battles91
Cycle13.0
Minion Horde card — Clash Royale
Valkyrie card — Clash Royale
Mortar card — Clash Royale
Miner card — Clash Royale
Goblin Gang card — Clash Royale
Cannon Cart card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge Spam

Bridge Spam Deck

Win Rate53.7%
Usage0.1%
Elixir4.6
Battles231
Cycle15.0
Wizard card — Clash Royale
Giant card — Clash Royale
Minion Horde card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Dark Prince card — Clash Royale
Sparky card — Clash Royale
Elixir Collector card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
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#8Bridge Spam

Bridge Spam Deck

Win Rate56.9%
Usage<0.1%
Elixir3.9
Battles102
Cycle11.0
Skeleton Army card — Clash Royale
Giant card — Clash Royale
Minion Horde card — Clash Royale
Dark Prince card — Clash Royale
Sparky card — Clash Royale
Goblin Gang card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.3
Battles31
Cycle10.0
Minion Horde card — Clash Royale
Ice Golem card — Clash Royale
Battle Ram card — Clash Royale
Three Musketeers card — Clash Royale
Miner card — Clash Royale
Goblin Gang card — Clash Royale
Elixir Collector card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#10Log Bait

Log Bait Deck

Win Rate54.0%
Usage<0.1%
Elixir4.6
Battles137
Cycle15.0
Minion Horde card — Clash Royale
Wizard card — Clash Royale
Goblin Barrel card — Clash Royale
Barbarians card — Clash Royale
Giant Skeleton card — Clash Royale
Hog Rider card — Clash Royale
Arrows card — Clash Royale
Rocket card — Clash Royale
Hover over card icons to check elixir usage
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#11MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir4.0
Battles43
Cycle13.0
Minion Horde card — Clash Royale
Ice Wizard card — Clash Royale
Mortar card — Clash Royale
Rascals card — Clash Royale
Cannon Cart card — Clash Royale
Minion Giant card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.8
Battles55
Cycle10.0
Minion Horde card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Bats card — Clash Royale
Giant card — Clash Royale
Skeleton Army card — Clash Royale
Sparky card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
6.9K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago