Minions card — Clash Royale

Minions

common3 Elixir
Card TypeTroop
ArenaTraining Camp
Release Date4 January 2016
Elixir Cost3
Raritycommon
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

370

Total damage this unit can take before being destroyed.

Damage

172

Damage dealt by one normal attack to a valid target.

Damage Per Second

143

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.2 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.5 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Air & Ground

What this card is able to attack.

Range

2.5

Maximum distance at which this unit can attack a target.

Speed

Fast (90)

How fast this unit moves.

Deploy Time

1 sec

Projectile Speed

1,000

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Count

x3

How many individual units this card deploys.

Transport

Air

Combat Mechanics Encyclopedia

Verified 2026-08-18

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Minions are a 3-Elixir Common card that puts three fast, flying attackers on the battlefield at once. Because they fly, they cross the river and pass over ground troops freely, and they can strike both air and ground targets themselves. Their strength is speed and flexibility — they get their first hit in almost instantly and make a cheap, reliable answer to air threats like Balloon. Their weakness is fragility: three lightly-armored bodies bunched close together fold to almost any area-damage spell or splash troop, so they work best with support rather than sent in alone.

  • Minions cost 3 Elixir and are a Common troop card that deploys three flying Minions at once, moving at Fast speed and able to hit both air and ground targets.

  • At tournament standard (level 11), each Minion has 230 hitpoints and hits for 107 damage per strike, working out to 89 damage per second — so the trio together carries 690 combined hitpoints and can put out up to 321 damage in a single volley if all three connect.

  • Minions currently strike from 2.5 tiles away on a 1.2-second cycle — and both numbers are the result of recent balance patches: an August 2025 update nearly doubled their range from 1.6 tiles because they struggled against splash-damage cards and most players didn't realize they attack with a projectile rather than a melee swing, then a February 2026 patch slowed their hit speed from 1.1 to 1.2 seconds because the longer range alone made them too dominant against other flying troops.

  • Their first swing lands in just 0.5 seconds after they lock onto something — much quicker than the 1.2-second gap between hits afterward — so a freshly-deployed group of Minions punishes anything already in range almost immediately instead of needing a full wind-up.

  • Flying lets Minions cross the river and pass over ground troops and buildings without slowing down, and it cuts both ways defensively — they can only be hurt by troops or spells that specifically reach into the air, so ground-only tools like The Log sail underneath them entirely.

  • All three Minions are individually fragile and stand close together, so area-damage answers punish them hard: Arrows kill the whole group for an even 3-Elixir trade, and Fireball or Poison wipes them out while also splashing anything they were escorting.

  • Minions are a go-to answer for air threats that lack their own anti-air, like Balloon or Lava Hound decks, and they're cheap enough to tack onto a Giant, Miner, or other push for extra chip damage without committing much Elixir.

  • Minions go back to the very start of Clash Royale: they were in the game's limited regional soft-launch on 4 January 2016 (iOS only, in Canada, Hong Kong, Australia, and six other countries), roughly two months before the worldwide release on 2 March 2016.

Frequently Asked Questions

How does Minions work?

Minions are a 3-Elixir Common card that puts three fast, flying attackers on the battlefield at once

What is Minions's elixir cost and rarity?

Minions costs 3 elixir and is a common card.

Top Minions Decks by Meta Score

28 distinct decks seen in ranked battles
#1Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.8
Battles53
Cycle11.0
Elite Barbarians card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Executioner card — Clash Royale
Hog Rider card — Clash Royale
Minions card — Clash Royale
Ice Golem card — Clash Royale
Zap card — Clash Royale
Freeze card — Clash Royale
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#2Mortar

Mortar Deck

Win Rate58.2%
Usage0.5%
Elixir3.5
Battles184
Cycle10.0
Mortar card — Clash Royale
Berserker card — Clash Royale
Skeleton Barrel card — Clash Royale
Minions card — Clash Royale
Barbarian Barrel card — Clash Royale
Rascals card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
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#3PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.3%
Elixir3.9
Battles90
Cycle12.0
Battle Ram card — Clash Royale
Dark Prince card — Clash Royale
P.E.K.K.A card — Clash Royale
Fireball card — Clash Royale
Minions card — Clash Royale
Bandit card — Clash Royale
Electro Wizard card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#4Bridge Spam

Bridge Spam Deck

Win Rate54.9%
Usage0.5%
Elixir3.8
Battles153
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Minions card — Clash Royale
Bandit card — Clash Royale
Prince card — Clash Royale
Zap card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
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#5Giant GraveyardLow Sample

Giant Graveyard Deck

Usage0.3%
Elixir4.0
Battles85
Cycle12.0
Witch card — Clash Royale
Bowler card — Clash Royale
Giant Snowball card — Clash Royale
Minions card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Giant card — Clash Royale
Arrows card — Clash Royale
Graveyard card — Clash Royale
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#6Beat DownLow Sample

Beat Down Deck

Usage0.2%
Elixir4.6
Battles62
Cycle15.0
Barbarians card — Clash Royale
Wizard card — Clash Royale
Giant card — Clash Royale
Sparky card — Clash Royale
Minions card — Clash Royale
Lightning card — Clash Royale
Zap card — Clash Royale
Mirror card — Clash Royale
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#7PEKKA Bridge Spam

PEKKA Bridge Spam Deck

Win Rate52.5%
Usage0.5%
Elixir4.0
Battles183
Cycle13.0
P.E.K.K.A card — Clash Royale
Golden Knight card — Clash Royale
Battle Ram card — Clash Royale
Arrows card — Clash Royale
Mother Witch card — Clash Royale
Minions card — Clash Royale
Royal Ghost card — Clash Royale
Electro Wizard card — Clash Royale
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#8MortarLow Sample

Mortar Deck

Usage0.2%
Elixir3.6
Battles63
Cycle9.0
Mortar card — Clash Royale
Goblinstein card — Clash Royale
Royal Ghost card — Clash Royale
Cannon Cart card — Clash Royale
Lightning card — Clash Royale
Minions card — Clash Royale
Skeletons card — Clash Royale
Barbarian Barrel card — Clash Royale
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#9MortarLow Sample

Mortar Deck

Usage0.2%
Elixir3.5
Battles81
Cycle10.0
Skeleton Barrel card — Clash Royale
Goblins card — Clash Royale
Mortar card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Minions card — Clash Royale
Rascals card — Clash Royale
Barbarian Barrel card — Clash Royale
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#10LavaLoon

LavaLoon Deck

Win Rate49.8%
Usage1.0%
Elixir3.8
Battles323
Cycle10.0
Inferno Dragon card — Clash Royale
Balloon card — Clash Royale
Skeleton Army card — Clash Royale
Minions card — Clash Royale
Bomber card — Clash Royale
Giant Snowball card — Clash Royale
Fireball card — Clash Royale
Lava Hound card — Clash Royale
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#11Graveyard ControlLow Sample

Graveyard Control Deck

Usage0.1%
Elixir3.6
Battles33
Cycle11.0
Knight card — Clash Royale
Goblinstein card — Clash Royale
Goblin Cage card — Clash Royale
Poison card — Clash Royale
Graveyard card — Clash Royale
Barbarian Barrel card — Clash Royale
Ice Wizard card — Clash Royale
Minions card — Clash Royale
Hover over card icons to check elixir usage
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#12Mortar

Mortar Deck

Win Rate49.7%
Usage0.6%
Elixir3.8
Battles197
Cycle10.0
Elite Barbarians card — Clash Royale
Goblinstein card — Clash Royale
Mortar card — Clash Royale
Skeletons card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Cannon Cart card — Clash Royale
Minions card — Clash Royale
Hover over card icons to check elixir usage
View Stats
2.2K deck appearances analyzed · last 7 days · Updated 4h ago