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Mortar card — Clash Royale

Mortar

common4 Elixir

Defensive building with a long range. Shoots big boulders that deal area damage, but cannot hit targets that get too close!

Card TypeBuilding
ArenaBuilder's Workshop
Released
Elixir Cost4
Raritycommon
Max Level16
Evolution2 Cycles

Combat Attributes

Attack

Hit Speed
4.7 sec
First Hit
1 sec
Targets
Ground
Range
3.5-11.5
Splash Radius
2
Projectile Speed
300

Deployment

Deploy Time
3.5 sec
Lifetime
30 sec

Stats include official balance changes through October 2026.

Level Statistics

See how Mortar's stats scale from Level 1 to Level 16

Mortar stats at each card level, Level 1 to Level 16. One row per level; columns are the stats that change with level.
LevelHitpointsArea damageDamage per second
Level 1Start53510422
Level 258811424
Level 364712526
Level 471113829
Level 578115132
Level 685616635
Level 794118338
Level 81,03220042
Level 91,13422046
Level 101,24624251
Level 11Tournament1,36926656
Level 121,50329262
Level 131,65332168
Level 141,81335274
Level 151,99038682
Level 16Max2,18842590

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-18

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Mortar is a 4-elixir Common building that lobs slow, arcing shells at any ground target within a wide ring around itself, dealing area damage on impact from as far as 11.5 tiles away. Its signature quirk is a blind spot — nothing closer than about 3.5 tiles can be hit, so troops that rush straight up to it slip through untouched. It's also temporary: a placed Mortar disappears roughly 30 seconds after deployment rather than sitting on the field indefinitely the way a Cannon or Tesla does. Its Evolution, available since mid-2023, adds a live Goblin to every shell impact for some extra board presence on top of the splash damage, though the base card has to be played twice before the evolved shot recharges. Recent balance updates have pulled the two versions closer together: an August 2026 patch sped up the ordinary Mortar and slowed the Evolution down until their attack speeds matched, and an earlier 2026 patch made the Evolution's tossed Goblins slower to spring into action after landing.

  • Mortar is a 4-elixir Common building that fires high-arcing shells dealing area damage to any ground target within a long 3.5-to-11.5 tile range, letting it snipe targets from deep inside your own territory.

  • That same range hides a weakness: the shell can't be aimed at anything closer than 3.5 tiles away, so a fast attacker that reaches the Mortar — a Hog Rider, Goblins, or a Miner popping up beside it — goes completely untouched.

  • Unlike Cannon, Tesla, or Inferno Tower, a Mortar isn't permanent: it vanishes about 30 seconds after being deployed, so every placement is really paying for a short window of siege fire rather than a lasting structure.

  • An August 2026 balance update — part of a push to stop base-form cards being overshadowed by their Evolutions — sped Mortar up from a 5-second hit speed to 4.7 seconds (about 6% faster). Combined with its 266 area damage per shell at tournament standard (level 11), that works out to about 56.6 damage per second, up from roughly 53 before the patch.

  • Mortar dates back to Clash Royale's earliest days: it was part of the limited regional soft-launch on 4 January 2016 (iOS only, in a handful of countries) that preceded the game's worldwide release on 2 March 2016, and it's still one of the first building cards new players unlock, arriving in the Builder's Workshop arena.

  • EvolutionSince its 3 July 2023 release, Evolved Mortar tosses a live Goblin onto the impact point of every shell in addition to the normal splash damage, adding some ground presence to what's otherwise a pure siege card — though the base Mortar has to be played twice to fully recharge the next evolved shot.

  • EvolutionAn August 2026 update slowed Evolved Mortar's attack rate from once every 4 seconds to once every 4.7 seconds (about 18% slower), matching it to the newly-buffed base Mortar and erasing the speed advantage that used to make the Evolution strictly faster-firing than the vanilla card.

  • EvolutionA June 2026 patch increased the tossed Goblin's deploy time from 0.2 to 0.5 seconds, giving defenders more time to react before the Goblin can start attacking — aimed at toning down how oppressive a well-timed Evolved Mortar goblin lock used to be.

Card interactions and upgrades in CrownLab

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Frequently Asked Questions

How does Mortar work?

Mortar is a 4-elixir Common building that lobs slow, arcing shells at any ground target within a wide ring around itself, dealing area damage on impact from as far as 11.5 tiles…

What is Mortar's elixir cost and rarity?

Mortar costs 4 elixir and is a common card.

Top Mortar Decks by Meta Score

41 distinct decks seen in ranked battles
#1MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir3.3
Battles33
Cycle10.0
Skeleton Barrel card — Clash Royale
Ice Wizard card — Clash Royale
Mortar card — Clash Royale
Goblin Gang card — Clash Royale
Cannon Cart card — Clash Royale
Berserker card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
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#2MortarHigh Confidence

Mortar Deck

Win Rate54.9%
Usage0.5%
Elixir3.6
Battles790
Cycle11.0
Skeleton Barrel card — Clash Royale
Ice Wizard card — Clash Royale
Mortar card — Clash Royale
Goblin Gang card — Clash Royale
Rascals card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#3MortarHigh Confidence

Mortar Deck

Win Rate51.9%
Usage1.3%
Elixir4.0
Battles2.2K
Cycle13.0
Minion Horde card — Clash Royale
Goblinstein card — Clash Royale
Mortar card — Clash Royale
Goblin Gang card — Clash Royale
Cannon Cart card — Clash Royale
Mother Witch card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#4MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir3.5
Battles30
Cycle10.0
Mortar card — Clash Royale
Goblinstein card — Clash Royale
Miner card — Clash Royale
Goblin Gang card — Clash Royale
Bats card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
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#5MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir3.9
Battles91
Cycle13.0
Minion Horde card — Clash Royale
Valkyrie card — Clash Royale
Mortar card — Clash Royale
Miner card — Clash Royale
Goblin Gang card — Clash Royale
Cannon Cart card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
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#6Mortar

Mortar Deck

Win Rate55.1%
Usage0.1%
Elixir3.5
Battles176
Cycle10.0
Skeleton Barrel card — Clash Royale
Berserker card — Clash Royale
Mortar card — Clash Royale
Minions card — Clash Royale
Rascals card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#7MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir4.0
Battles43
Cycle13.0
Minion Horde card — Clash Royale
Ice Wizard card — Clash Royale
Mortar card — Clash Royale
Rascals card — Clash Royale
Cannon Cart card — Clash Royale
Minion Giant card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#8Mortar

Mortar Deck

Win Rate49.3%
Usage0.2%
Elixir3.5
Battles367
Cycle10.0
Skeleton Barrel card — Clash Royale
Goblins card — Clash Royale
Mortar card — Clash Royale
Minions card — Clash Royale
Rascals card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir3.1
Battles58
Cycle8.0
Minion Horde card — Clash Royale
Berserker card — Clash Royale
Skeleton Barrel card — Clash Royale
Skeletons card — Clash Royale
Mortar card — Clash Royale
Furnace card — Clash Royale
Poison card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
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#10MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir3.6
Battles70
Cycle12.0
Musketeer card — Clash Royale
Dark Prince card — Clash Royale
Skeleton Barrel card — Clash Royale
Guards card — Clash Royale
Rascals card — Clash Royale
Mortar card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
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#11MortarHigh Confidence

Mortar Deck

Win Rate47.8%
Usage0.3%
Elixir3.6
Battles588
Cycle11.0
Skeleton Barrel card — Clash Royale
Ice Wizard card — Clash Royale
Mortar card — Clash Royale
Minions card — Clash Royale
Rascals card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir3.0
Battles79
Cycle7.0
Musketeer card — Clash Royale
Ice Wizard card — Clash Royale
Mortar card — Clash Royale
Knight card — Clash Royale
Skeletons card — Clash Royale
Electro Spirit card — Clash Royale
Rocket card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
6.6K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago