
Mother Witch






Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
Level Statistics
Mother Witch Hitpoints
852
Total damage this unit can take before being destroyed.
Mother Witch Damage
214
Damage dealt by one normal attack to a valid target.
Mother Witch Damage Per Second
214
Average damage dealt per second, factoring in hit speed.
Cursed Hog Hitpoints
1,013
Total damage this unit can take before being destroyed.
Cursed Hog Damage
85
Damage dealt by one normal attack to a valid target.
Cursed Hog Damage Per Second
70
Average damage dealt per second, factoring in hit speed.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
1 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.3 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Air & Ground
What this card is able to attack.
Range
5.5
Maximum distance at which this unit can attack a target.
Speed
Medium (60)
How fast this unit moves.
Deploy Time
1 sec
Projectile Speed
600
How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.
Count
x1
How many individual units this card deploys.
Transport
Ground
Curse Duration
5 sec
Special Mechanics
Hit Speed
1.2 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.25 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Speed
Very Fast (120)
Deploy Time
0.2 sec
Range
Melee: Short (0.75)
Target
Buildings
Transport
Ground
Combat Mechanics Encyclopedia
Verified 2026-08-18Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Mother Witch is a 4-Elixir Legendary troop who curses whatever she hits. Any troop she damages carries that curse for 5 seconds, and if it dies before the curse wears off, it doesn't just vanish — it turns into a Cursed Hog that sprints straight for the nearest building. She herself can only ever attack troops, never buildings or towers, so all of her tower pressure comes secondhand through the Hogs she leaves behind. That makes her a defense-into-offense card: because her hit comfortably one-shots cheap swarm troops, dropping her on something like a Skeleton Army or Minion Horde can clear the swarm and launch a wave of Cursed Hogs at the opponent in the same motion, which is why she's a common piece in Fireball/Poison bait decks. Her numbers haven't changed since a pair of balance passes in 2021-2022 evened her out, and the most recent monthly updates leave her untouched.
Mother Witch is a 4-Elixir Legendary troop that moves at Medium speed and targets one air or ground troop at a time from up to 5.5 tiles away, attacking every 1 second after a quicker 0.3-second first swing. At tournament standard (level 11) she has 529 hitpoints and deals 133 damage per hit, which works out to 133 damage per second since her hit interval is exactly one second.
Her attacks do more than deal damage: every troop she hits gets cursed for 5 seconds. If a cursed troop dies before that timer runs out, its death immediately spawns a Cursed Hog that races off toward the nearest building.
A Cursed Hog can only target buildings, never troops, and it wastes no time doing so: it appears in just 0.2 seconds and sprints at Very Fast speed, twice as fast as Mother Witch herself. At tournament standard it carries 629 hitpoints and swings for 53 melee damage every 1.2 seconds, roughly 44 damage per second.
Mother Witch herself can't target buildings or crown towers at all — she only ever attacks troops. That means she never contributes direct tower damage on her own; every bit of tower pressure from playing her comes secondhand, through the Cursed Hogs she leaves behind.
The curse doesn't stack with itself: landing a second hit on a troop that's already cursed doesn't add a second curse or produce an extra Cursed Hog when it eventually dies.
Because her hit comfortably one-shots cheap, low-hitpoint swarm units like Skeletons and Bats, Mother Witch is a favorite answer to swarm troops — dropping her on a Skeleton Army or Minion Horde can clear the swarm and turn it straight into a wave of Cursed Hogs charging the opponent, converting a defensive play into a counter-push.
She's a common piece in Fireball/Poison/Lightning bait decks: she's cheap enough that opponents are reluctant to burn a big spell on her alone, but leaving her alive to curse-farm their swarm troops into Cursed Hogs is its own problem — exactly the bind that spell-bait decks are built to create.
Mother Witch joined Clash Royale on 7 December 2020 (Season 18), launching already unlocked in Legendary Arena. She's had exactly two stat balance passes since: a December 2021 update cut her hitpoints by 18% so cheaper spells like Arrows and Zap could threaten her instead of requiring a Fireball, and a June 2022 update sped her up (hit interval 1.1 to 1 second, first hit 0.4 to 0.3 second) to compensate by letting her spawn Cursed Hogs faster. An October 2022 Trophy Road rework then moved her unlock point from Legendary Arena down to the newly added Miner's Mine, where she's found today.
Frequently Asked Questions
How does Mother Witch work?
Mother Witch is a 4-Elixir Legendary troop who curses whatever she hits
What is Mother Witch's elixir cost and rarity?
Mother Witch costs 4 elixir and is a legendary card.
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