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Night Witch card — Clash Royale

Night Witch

legendary4 Elixir

Summons Bats to do her bidding! If you get too close, she's not afraid of pitching in with her mean-looking battle staff.

Card TypeTroop
ArenaSerenity Peak
Released
Elixir Cost4
Raritylegendary
Max Level16
EvolutionNone

Combat Attributes

Attack

Hit Speed
1.3 sec
First Hit
0.75 sec
Targets
Ground
Range
Melee: Long (1.6)

Movement

Movement Speed
Medium (60)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1
Spawn Speed
5 sec

Special Mechanics

Bat

Hit Speed
1.3 sec
First Hit
0.6 sec
Speed
Very Fast (120)
Range
Melee: Medium (1.2)
Target
Air & Ground
Transport
Air

Stats include official balance changes through October 2026.

Level Statistics

See how Night Witch's stats scale from Level 9 to Level 16

Night Witch stats at each card level, Level 9 to Level 16. One row per level; columns are the stats that change with level.
LevelNight WitchBat
HitpointsDamageDamage per secondHitpointsDamageDamage per second
Level 9Start750260200676751
Level 10824285219747456
Level 11Tournament906314241818162
Level 12994345265898968
Level 131,093380292989875
Level 141,20041832110810883
Level 151,31646035311911991
Level 16Max1,447506389130130100

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-18

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Night Witch is a 4-Elixir Legendary troop who fights in melee while constantly calling in Bats to back her up. She hits hard for her cost and has a longer-than-usual melee reach, but her own attack only works against ground targets — anything in the air has to be dealt with by the Bats she spawns, not by her directly. She keeps producing Bats automatically every few seconds as long as she's alive, and even losing the fight against her isn't the end of it, since she drops one more Bat the moment she dies. That makes her less about winning one clean trade and more about grinding out a steady stream of extra bodies for both pushing and defending.

  • Night Witch is a 4-Elixir Legendary troop, unlocked in the Serenity Peak arena, that has been part of Clash Royale since her release on 31 May 2017.

  • At tournament standard (level 11), Night Witch has 906 hitpoints and swings for 314 damage per hit — 241 damage per second — but unlike her sister card the Witch, her melee attack hits only a single target with no splash damage. Her melee range is classified as Long (1.6 tiles), slightly farther-reaching than most close-combat troops.

  • Her hits land every 1.3 seconds once she's settled in, but the very first swing after she's deployed comes out in just 0.75 seconds — a faster opening attack than her regular rhythm, useful for punishing something that wanders in front of her right after she's placed.

  • While she's alive, Night Witch automatically summons a fresh pair of Bats every 5 seconds, with the first wave arriving just 1 second after she's placed down, and when she's finally defeated she releases one last Bat from where she fell.

  • The Bats she produces fly at Very Fast speed and can strike both air and ground targets, unlike Night Witch's own melee attack, which only reaches ground troops and buildings — so in practice her sole answer to air threats is the swarm she leaves behind, not her own hit. Each Bat is fragile, with just 81 hitpoints and 81 damage per hit (62 damage per second) at tournament standard, and because Bats count as air while Night Witch herself counts as ground, ground-only spells like The Log or Barbarian Barrel can strike her directly but pass harmlessly underneath any Bats already flying.

  • Night Witch's on-death Bat burst has had a bumpy history since her 2017 debut, not a simple one-way trim: early nerfs cut it from four Bats down to three, then to two, a 2019 update then doubled it back up to four, a 2021 rework removed the on-death Bat entirely, and a mid-2023 update brought it back as the single Bat she leaves behind today — a partial restoration after two years with no death-spawn at all, not the tail end of a cutting sequence.

  • Night Witch is a beatdown staple, commonly walking behind heavy tanks like Golem or P.E.K.K.A. so her constant Bat production adds chip damage and extra defensive bodies to the push; she's also a core piece of fast-cycle 'bridge spam' decks that pressure both lanes at once.

  • Cheap splash-damage troops are the cleanest answer to her: because each Bat has only 81 hitpoints at tournament standard, units like Valkyrie, Wizard, or Baby Dragon typically wipe out an entire wave in one hit while also chipping away at Night Witch herself.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

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Frequently Asked Questions

How does Night Witch work?

Night Witch is a 4-Elixir Legendary troop who fights in melee while constantly calling in Bats to back her up

What is Night Witch's elixir cost and rarity?

Night Witch costs 4 elixir and is a legendary card.

Top Night Witch Decks by Meta Score

55 distinct decks seen in ranked battles
#1Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.1
Battles31
Cycle11.0
Elite Barbarians card — Clash Royale
Mega Minion card — Clash Royale
Zap card — Clash Royale
Golem card — Clash Royale
Bomber card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Night Witch card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Golem BeatdownLow Sample

Golem Beatdown Deck

Usage<0.1%
Elixir4.1
Battles58
Cycle13.0
Baby Dragon card — Clash Royale
Ice Wizard card — Clash Royale
Inferno Dragon card — Clash Royale
Golem card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Night Witch card — Clash Royale
Tornado card — Clash Royale
Vines card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Golem BeatdownLow Sample

Golem Beatdown Deck

Usage<0.1%
Elixir4.4
Battles74
Cycle12.0
Bomber card — Clash Royale
Mega Minion card — Clash Royale
Electro Dragon card — Clash Royale
Golem card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Unclassified

Unclassified Deck

Win Rate55.9%
Usage0.1%
Elixir4.0
Battles236
Cycle12.0
Witch card — Clash Royale
Monk card — Clash Royale
Skeleton Army card — Clash Royale
Night Witch card — Clash Royale
Elixir Golem card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Spirit Empress card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate50.4%
Usage0.7%
Elixir4.1
Battles1.3K
Cycle11.0
Elite Barbarians card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Golem card — Clash Royale
Bomber card — Clash Royale
Night Witch card — Clash Royale
Phoenix card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.1
Battles81
Cycle11.0
Elite Barbarians card — Clash Royale
Mega Minion card — Clash Royale
Zap card — Clash Royale
Golem card — Clash Royale
Bomber card — Clash Royale
Night Witch card — Clash Royale
Phoenix card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Miner ControlLow Sample

Miner Control Deck

Usage<0.1%
Elixir4.0
Battles43
Cycle11.0
Witch card — Clash Royale
Skeleton King card — Clash Royale
Inferno Dragon card — Clash Royale
Golem card — Clash Royale
Miner card — Clash Royale
Night Witch card — Clash Royale
Zap card — Clash Royale
Goblin Curse card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.1
Battles66
Cycle11.0
Elite Barbarians card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Golem card — Clash Royale
Bomber card — Clash Royale
Night Witch card — Clash Royale
Skeleton Dragons card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.3
Battles66
Cycle12.0
Elite Barbarians card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Golem card — Clash Royale
Bomber card — Clash Royale
Night Witch card — Clash Royale
Phoenix card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Miner ControlHigh Confidence

Miner Control Deck

Win Rate49.6%
Usage0.3%
Elixir3.8
Battles587
Cycle10.0
Skeleton Army card — Clash Royale
Skeleton King card — Clash Royale
Inferno Dragon card — Clash Royale
Golem card — Clash Royale
Miner card — Clash Royale
Night Witch card — Clash Royale
Zap card — Clash Royale
Goblin Curse card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Giant Graveyard

Giant Graveyard Deck

Win Rate51.8%
Usage0.1%
Elixir3.9
Battles195
Cycle12.0
Musketeer card — Clash Royale
Giant card — Clash Royale
Giant Snowball card — Clash Royale
Guards card — Clash Royale
Bowler card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Graveyard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Unclassified

Unclassified Deck

Win Rate48.8%
Usage0.2%
Elixir3.8
Battles404
Cycle11.0
Witch card — Clash Royale
Skeleton King card — Clash Royale
Skeleton Army card — Clash Royale
Night Witch card — Clash Royale
Elixir Golem card — Clash Royale
Arrows card — Clash Royale
Rage card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
View Stats
8.0K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago
Night Witch — Decks & Stats | CrownStats