
Night Witch


Summons Bats to do her bidding! If you get too close, she's not afraid of pitching in with her mean-looking battle staff.





Combat Attributes
Attack
- Hit Speed
- 1.3 sec
- First Hit
- 0.75 sec
- Targets
- Ground
- Range
- Melee: Long (1.6)
Movement
- Movement Speed
- Medium (60)
- Transport
- Ground
Deployment
- Deploy Time
- 1 sec
- Count
- x1
- Spawn Speed
- 5 sec
Special Mechanics
Bat
- Hit Speed
- 1.3 sec
- First Hit
- 0.6 sec
- Speed
- Very Fast (120)
- Range
- Melee: Medium (1.2)
- Target
- Air & Ground
- Transport
- Air
Stats include official balance changes through October 2026.

Level Statistics
See how Night Witch's stats scale from Level 9 to Level 16| Level | Night Witch | Bat | ||||
|---|---|---|---|---|---|---|
| Level 9Start | 750 | 260 | 200 | 67 | 67 | 51 |
| Level 10 | 824 | 285 | 219 | 74 | 74 | 56 |
| Level 11Tournament | 906 | 314 | 241 | 81 | 81 | 62 |
| Level 12 | 994 | 345 | 265 | 89 | 89 | 68 |
| Level 13 | 1,093 | 380 | 292 | 98 | 98 | 75 |
| Level 14 | 1,200 | 418 | 321 | 108 | 108 | 83 |
| Level 15 | 1,316 | 460 | 353 | 119 | 119 | 91 |
| Level 16Max | 1,447 | 506 | 389 | 130 | 130 | 100 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Mechanics Encyclopedia
Verified 2026-08-18Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Night Witch is a 4-Elixir Legendary troop who fights in melee while constantly calling in Bats to back her up. She hits hard for her cost and has a longer-than-usual melee reach, but her own attack only works against ground targets — anything in the air has to be dealt with by the Bats she spawns, not by her directly. She keeps producing Bats automatically every few seconds as long as she's alive, and even losing the fight against her isn't the end of it, since she drops one more Bat the moment she dies. That makes her less about winning one clean trade and more about grinding out a steady stream of extra bodies for both pushing and defending.
Night Witch is a 4-Elixir Legendary troop, unlocked in the Serenity Peak arena, that has been part of Clash Royale since her release on 31 May 2017.
At tournament standard (level 11), Night Witch has 906 hitpoints and swings for 314 damage per hit — 241 damage per second — but unlike her sister card the Witch, her melee attack hits only a single target with no splash damage. Her melee range is classified as Long (1.6 tiles), slightly farther-reaching than most close-combat troops.
Her hits land every 1.3 seconds once she's settled in, but the very first swing after she's deployed comes out in just 0.75 seconds — a faster opening attack than her regular rhythm, useful for punishing something that wanders in front of her right after she's placed.
While she's alive, Night Witch automatically summons a fresh pair of Bats every 5 seconds, with the first wave arriving just 1 second after she's placed down, and when she's finally defeated she releases one last Bat from where she fell.
The Bats she produces fly at Very Fast speed and can strike both air and ground targets, unlike Night Witch's own melee attack, which only reaches ground troops and buildings — so in practice her sole answer to air threats is the swarm she leaves behind, not her own hit. Each Bat is fragile, with just 81 hitpoints and 81 damage per hit (62 damage per second) at tournament standard, and because Bats count as air while Night Witch herself counts as ground, ground-only spells like The Log or Barbarian Barrel can strike her directly but pass harmlessly underneath any Bats already flying.
Night Witch's on-death Bat burst has had a bumpy history since her 2017 debut, not a simple one-way trim: early nerfs cut it from four Bats down to three, then to two, a 2019 update then doubled it back up to four, a 2021 rework removed the on-death Bat entirely, and a mid-2023 update brought it back as the single Bat she leaves behind today — a partial restoration after two years with no death-spawn at all, not the tail end of a cutting sequence.
Night Witch is a beatdown staple, commonly walking behind heavy tanks like Golem or P.E.K.K.A. so her constant Bat production adds chip damage and extra defensive bodies to the push; she's also a core piece of fast-cycle 'bridge spam' decks that pressure both lanes at once.
Cheap splash-damage troops are the cleanest answer to her: because each Bat has only 81 hitpoints at tournament standard, units like Valkyrie, Wizard, or Baby Dragon typically wipe out an entire wave in one hit while also chipping away at Night Witch herself.
Card interactions and upgrades in CrownLab
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Frequently Asked Questions
How does Night Witch work?
Night Witch is a 4-Elixir Legendary troop who fights in melee while constantly calling in Bats to back her up
What is Night Witch's elixir cost and rarity?
Night Witch costs 4 elixir and is a legendary card.
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