Princess card — Clash Royale

Princess

legendary3 Elixir
Card TypeTroop
ArenaElectro Valley
Release Date29 February 2016
Elixir Cost3
Raritylegendary
Max Level16
Evolution2 Cycles

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

420

Total damage this unit can take before being destroyed.

Area Damage

271

Damage dealt to every enemy within the hit's splash radius.

Damage Per Second

90

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

3 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.3 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Air & Ground

What this card is able to attack.

Range

9

Maximum distance at which this unit can attack a target.

Speed

Medium (60)

How fast this unit moves.

Deploy Time

1.2 sec

Splash Radius

2

Radius around the point of impact that also takes damage.

Projectile Speed

600

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Count

x1

How many individual units this card deploys.

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-18

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Princess is a 3-elixir Legendary troop — a single, very fragile archer who lobs a slow arcing volley of flaming arrows out to 9 tiles, the longest attack range of any troop in Clash Royale. Every shot deals area damage in a 2-tile radius and hits air as well as ground, and because 9 tiles beats the 7.5-tile reach of every Crown Tower troop, a Princess parked at the bridge can chip away at a tower that literally cannot shoot back. The trade-off is that she is made of paper — 261 hitpoints at tournament standard — and fires only once every 3 seconds, so she is a support and chip-damage unit rather than a solo defender against anything but swarms. Her Evolution, added in June 2026, swaps the flaming arrows for icy ones. It leaves her combat stats alone and instead bolts on crowd control: periodically her arrow slows everything caught in the blast, and when she is defeated she drops her arrows and leaves a patch of ice behind. An August 2026 balance update made that slow fire more often — every other shot instead of every third — while cutting how long each one lasts.

  • Princess is a 3-elixir Legendary troop who fires an arcing volley of arrows out to 9 tiles — the longest attack range of any troop in Clash Royale — dealing area damage in a 2-tile radius to both air and ground targets. She unlocks in Electro Valley.

  • That 9-tile reach is a full 1.5 tiles further than any Crown Tower can shoot back, which makes Princess the only troop in the game able to stand safely outside a tower's range and grind it down — in theory she can take a match three crowns to nothing entirely on her own.

  • She is a chip-and-splash unit rather than a damage dealer: one volley every 3 seconds for 168 area damage at tournament standard (level 11) is only 56 damage per second, so she loses a straight duel to almost anything that isn't a swarm.

  • A March 2025 rework deliberately traded her opening speed against her setup speed: her deploy time went up from 1.0 to 1.2 seconds while her first shot got 40% faster, arriving 0.3 seconds after she is ready instead of 0.5. Supercell's stated aim was to make a Princess dropped at the bridge easier to catch on a laggy connection, while quietly buffing what she does on defence.

  • Her 261 hitpoints at tournament standard sit right on the edge of the game's most common spell breakpoint. The Log deals 266, so it kills her at matched levels with under 2% of margin to spare — while Zap's 192 leaves her standing on roughly a quarter of her health.

  • Princess launched on 29 February 2016, two days before Clash Royale's worldwide release, as one of the game's first two Legendary cards alongside Ice Wizard — and she has been trimmed steadily since: her range dropped from 9.5 to 9 tiles in May 2016 when a range bug was fixed, her splash radius shrank from 2.5 to 2 tiles that August, and her arrows were sped up twice, from 400 to 450 in 2016 and again to 600 in 2019.

  • EvolutionPrincess received an Evolution in June 2026 that swaps her flaming arrows for icy ones. Her first shot after deploying, and periodically after that, fires an arrow that slows everything caught in the blast — and when she is defeated she drops her arrows, leaving a patch of ice behind that keeps slowing troops that walk through it.

  • Evolutionthe icy arrow slows enemy movement and attack speed by 30% inside a 3-tile radius — the same slow strength an Ice Wizard applies, except delivered as a burst from nine tiles away. A 4 August 2026 update then made it fire on every other shot instead of every third, and shortened each slow from 7 seconds to 5.5.

  • Evolutionshe needs two cycles through your hand before the evolved version comes out, and six Evolution Shards to unlock in the first place. Supercell handed her no raw stat increase at all — the evolved Princess carries the same hitpoints, damage, hit speed and range as the ordinary card, so everything she gains is in the ice.

Also in Merge Tactics

Princess also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Princess in Merge Tactics

Frequently Asked Questions

How does Princess work?

Princess is a 3-elixir Legendary troop — a single, very fragile archer who lobs a slow arcing volley of flaming arrows out to 9 tiles, the longest attack range of any troop…

What is Princess's elixir cost and rarity?

Princess costs 3 elixir and is a legendary card.

Top Princess Decks by Meta Score

17 distinct decks seen in ranked battles
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Usage0.1%
Elixir4.0
Battles36
Cycle12.0
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Win Rate51.0%
Usage1.6%
Elixir2.8
Battles553
Cycle9.0
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#3Miner ControlLow Sample

Miner Control Deck

Usage0.2%
Elixir3.8
Battles58
Cycle12.0
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#4Log Bait

Log Bait Deck

Win Rate51.9%
Usage0.4%
Elixir3.9
Battles129
Cycle11.0
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#5Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir3.1
Battles36
Cycle9.0
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#6Log Bait

Log Bait Deck

Win Rate47.7%
Usage0.9%
Elixir2.9
Battles287
Cycle9.0
Skeleton Army card — Clash Royale
Knight card — Clash Royale
Goblin Barrel card — Clash Royale
The Log card — Clash Royale
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#7Log BaitLow Sample

Log Bait Deck

Usage0.2%
Elixir3.3
Battles59
Cycle9.0
Goblin Barrel card — Clash Royale
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Goblin Gang card — Clash Royale
The Log card — Clash Royale
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#8Royal HogsLow Sample

Royal Hogs Deck

Usage0.2%
Elixir3.4
Battles68
Cycle9.0
Royal Hogs card — Clash Royale
Ice Golem card — Clash Royale
Elite Barbarians card — Clash Royale
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#9Log BaitLow Sample

Log Bait Deck

Usage0.1%
Elixir2.6
Battles46
Cycle9.0
Goblin Barrel card — Clash Royale
Knight card — Clash Royale
Skeleton Army card — Clash Royale
The Log card — Clash Royale
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#10Log BaitLow Sample

Log Bait Deck

Usage0.2%
Elixir3.9
Battles57
Cycle11.0
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Rascals card — Clash Royale
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#11Log BaitLow Sample

Log Bait Deck

Usage0.2%
Elixir2.9
Battles53
Cycle7.0
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#12Goblin DrillLow Sample

Goblin Drill Deck

Usage0.1%
Elixir3.5
Battles46
Cycle11.0
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1.6K deck appearances analyzed · last 7 days · Updated 4h ago