Rage card — Clash Royale

Rage

epic2 Elixir
Card TypeSpell
ArenaSerenity Peak
Release Date4 January 2016
Elixir Cost2
Rarityepic
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Area Damage

288

Damage dealt to every enemy within the hit's splash radius.

Crown Tower Damage

87

Damage dealt to a Crown Tower by this attack — reduced from its normal-target damage, per Crown Tower damage-reduction rules.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Target

Friendly Troops & Buildings

What this card is able to attack.

Deploy Time

0.5 sec

Radius

3

Duration

4.5 sec

Boost

+30%

Combat Mechanics Encyclopedia

Verified 2026-08-18

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Rage is a 2-elixir Epic spell that drops a purple potion over a 3-tile circle and gives every friendly troop and building inside it +30% movement speed and +30% attack speed for 4.5 seconds. The boost is broad: it speeds up melee swings and ranged shots, makes spawner buildings like Barbarian Hut and Furnace produce troops faster, and helps ramp-up cards such as Inferno Tower climb to their next damage tier sooner. Units that walk out of the circle keep the effect for just one more second before it drops off, so placement and timing matter far more than raw area coverage. Despite being thought of as a pure buff, Rage has also dealt a small burst of area damage on cast since December 2022 — 179 at tournament standard, enough to instantly wipe Spear Goblins and similarly fragile swarm units as your push rolls in. Its recent balance history has been a steady trim: the boost fell from 35% to 30% in October 2025, the duration was cut from 5.5 to 4.5 seconds in August 2025 in exchange for more damage, and a June 2026 patch reduced the chip damage it does to Crown Towers by 17%.

  • Rage is a 2-elixir Epic spell covering a 3-tile radius. Everything friendly inside it — troops and buildings alike — gets +30% movement speed and +30% attack speed for 4.5 seconds, after a 0.5-second deploy delay. It unlocks in Serenity Peak, Arena 14.

  • Rage is not purely a buff — it also deals a burst of area damage the moment it lands, hitting enemy air and ground units caught in the circle. At tournament standard (level 11) that is 179 damage, comfortably more than a level 11 Spear Goblin's 133 hitpoints, so a well-placed Rage clears fragile swarm chip off your push at the same time as it speeds the push up.

  • A June 2026 balance update cut the damage Rage does to Crown Towers from 54 to 45 at tournament standard, a 17% reduction. It was part of a blanket chip-damage nerf applied to twelve spells at once, aimed at discouraging games decided by passive spell cycling; Rage kept its full damage against troops and only lost tower chip.

  • August 2025 traded Rage's staying power for punch: damage rose 21% while the duration dropped from 5.5 to 4.5 seconds. Supercell deliberately left the Lumberjack's dropped Rage at 5.5 seconds, so the potion a dying Lumberjack leaves behind now actually lasts a full second longer than the Rage card itself.

  • Rage does not linger and does not stack. A unit that leaves the circle keeps the boost for just one more second — halved from two seconds in March 2025 — and casting a second Rage on already-raged troops is wasted elixir, as is Raging Evolved Barbarians or a Lumberjack's own potion, since none of those effects add together.

  • Rage only accelerates movement and direct attacks — anything on a fixed animation timer ignores it. An Executioner's axe flies at the same speed, the King's Tower does not activate any sooner, and a Giant Skeleton's or Balloon's death bomb still takes just as long to detonate. Building lifetimes also keep ticking down at the normal rate, so Raging a nearly-expired structure buys no extra time. The one known exception is the Phoenix's egg, which does hatch faster under Rage.

  • Buildings benefit from Rage as much as troops do, and the payoff swings wildly by card. A Raged X-Bow fires roughly four bolts a second instead of three, which shreds a Crown Tower; a Raged Barbarian Hut sends out three Barbarians in its final wave instead of one. At the other extreme, Rage should never be spent on a Goblin Cage, whose Brawler only appears once the cage is destroyed, and boosting an Elixir Collector is self-defeating — it takes three Rages to squeeze out a single extra Elixir, a net five-elixir loss.

  • Upgrading Rage is a low priority for most players. Its duration, radius and +30% boost are identical at every level from 6 to 16 — only the damage number scales — so unless you are specifically counting on it to one-shot a particular swarm unit, a higher-level Rage does nothing extra for the pushes it is buffing.

Frequently Asked Questions

How does Rage work?

Rage is a 2-elixir Epic spell that drops a purple potion over a 3-tile circle and gives every friendly troop and building inside it +30% movement speed and +30% attack speed for…

What is Rage's elixir cost and rarity?

Rage costs 2 elixir and is a epic card.

Top Rage Decks by Meta Score

20 distinct decks seen in ranked battles
#1Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.4
Battles65
Cycle13.0
Elite Barbarians card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Wizard card — Clash Royale
Rage card — Clash Royale
Sparky card — Clash Royale
Tornado card — Clash Royale
Electro Wizard card — Clash Royale
Giant card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge Spam

Bridge Spam Deck

Win Rate58.7%
Usage0.4%
Elixir3.8
Battles126
Cycle9.0
Zap card — Clash Royale
Giant card — Clash Royale
Elite Barbarians card — Clash Royale
Sparky card — Clash Royale
Dark Prince card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Electro Wizard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge Spam

Bridge Spam Deck

Win Rate57.1%
Usage0.4%
Elixir3.6
Battles119
Cycle9.0
Zap card — Clash Royale
Giant card — Clash Royale
Mega Minion card — Clash Royale
Rage card — Clash Royale
Prince card — Clash Royale
Bomber card — Clash Royale
Lightning card — Clash Royale
Dark Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Bridge Spam

Bridge Spam Deck

Win Rate53.1%
Usage0.8%
Elixir3.6
Battles254
Cycle9.0
Goblin Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Electro Wizard card — Clash Royale
Sparky card — Clash Royale
Dark Prince card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Unclassified

Unclassified Deck

Win Rate50.7%
Usage0.8%
Elixir3.8
Battles278
Cycle11.0
Skeleton Army card — Clash Royale
Skeleton King card — Clash Royale
Witch card — Clash Royale
Lightning card — Clash Royale
Elixir Golem card — Clash Royale
Night Witch card — Clash Royale
Arrows card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge Spam

Bridge Spam Deck

Win Rate53.9%
Usage0.3%
Elixir3.6
Battles102
Cycle9.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Bomber card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Mega Minion card — Clash Royale
Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge Spam

Bridge Spam Deck

Win Rate52.3%
Usage0.3%
Elixir3.5
Battles107
Cycle9.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Mega Minion card — Clash Royale
Bomber card — Clash Royale
Zap card — Clash Royale
Rage card — Clash Royale
Dark Prince card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir3.4
Battles50
Cycle10.0
Bats card — Clash Royale
Skeleton King card — Clash Royale
Barbarians card — Clash Royale
Night Witch card — Clash Royale
Elixir Golem card — Clash Royale
Arrows card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge Spam

Bridge Spam Deck

Win Rate49.7%
Usage0.5%
Elixir3.4
Battles153
Cycle9.0
Zap card — Clash Royale
Giant card — Clash Royale
Mega Minion card — Clash Royale
Prince card — Clash Royale
Dark Prince card — Clash Royale
Fireball card — Clash Royale
Bomber card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Hog CycleLow Sample

Hog Cycle Deck

Usage0.2%
Elixir3.1
Battles60
Cycle9.0
Valkyrie card — Clash Royale
Freeze card — Clash Royale
Skeleton Army card — Clash Royale
Fire Spirit card — Clash Royale
Rage card — Clash Royale
Tesla card — Clash Royale
Minions card — Clash Royale
Hog Rider card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge Spam

Bridge Spam Deck

Win Rate47.7%
Usage0.6%
Elixir4.0
Battles197
Cycle10.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Witch card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Arrows card — Clash Royale
Heal Spirit card — Clash Royale
Rage card — Clash Royale
Elixir Collector card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Bridge Spam

Bridge Spam Deck

Win Rate48.6%
Usage0.4%
Elixir4.6
Battles142
Cycle15.0
Wizard card — Clash Royale
Giant card — Clash Royale
Minion Horde card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Elixir Collector card — Clash Royale
Sparky card — Clash Royale
Rage card — Clash Royale
Dark Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
2.3K deck appearances analyzed · last 7 days · Updated 4h ago